design for learning
DESCRIPTION
my talk for uxcamplondonTRANSCRIPT
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Design for learning
how to educate your users
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OutlineThe challange• Complex tasks
Solutions• Bad solutions• Guidance• Play• Motivation
Conclusion • Current challenges
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The problemSome tasks are too complex to be solved by 'easy to use' and 'keeping it simple'
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Old solutions #Fail
Training courses Are unhealthy expensive (exception video courses?)
ManualsWeb applications don't come with a manual, no-one likes to write help texts, and more important even less people like to read them.
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New solutions #Win
guide play Motivate
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Flows
complex tasks such as paying online can be simplified by splitting them up in smaller chunks
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guid
Guide the user, there are no 'too many steps' if each step makes sense and the time can be estimated
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Don't leave your user alone too early
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Ask others to help your new user
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Have a special functionality, let the user already use it during sign up
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motivate, and give ananswer to 'what's next'
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SummaryGuidance Guide your users to the task you want them to complete
Play Allow the users to learn by doing and making mistakes (and get beyond the 'are you sure' pop-up Motivation Let them know 'what is next' and how easy and rewarding that next step is going to be
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Existing challenges
- some things are just 'hard' making a fifty step wizard might increase drop out rate.
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Existing challenges
- Contextual help is only appreciated when it is indeed contextual.
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Existing challenges
- Many things can only be understood by doing, no help text, no graphical explanation will ever take away the need of actually experience.
But visual feedback can be used to keep the user motivated
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Thank you!
Sjors [email protected] [email protected] References• http://headrush.typepad.com/ Creating passionate users• http://www.alistapart.com/articles/designingforflow/
Books• What video games have to teach us about learning and literacy• Designing Web Interfaces • Neuro Web Design
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Questions, comments