design ideas - fuddy meers

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A presentation made for the designers of the show. (Set, Costume, Sound, Lighting, and Make-up)

TRANSCRIPT

Page 1: Design Ideas - Fuddy Meers
Page 2: Design Ideas - Fuddy Meers
Page 3: Design Ideas - Fuddy Meers

Claire 30-40 - amnesiac

Richard 30-40, Claire’s husband – running from shady past

Kenny 18, Claire/Limping Man’s son – dyslexic, pot-smoker

Limping Man (Phillip) 30-40, Claire’s ex – disfigured, limp, lisp, violent

Gertie 60, Claire’s mom – aphasic

Heidi 30-40, Phillip’s girlfriend – fake cop

Millet 30-40, Philip’s “cell-mate” – uses puppet to speak truth

Page 4: Design Ideas - Fuddy Meers

ACT I

Scene one – Claire/Richard’s Bedroom

Scene two – Limping Man’s car

Scene three – Gertie’s kitchen

Scene four – Richard’s car

Scene five – Gertie’s basement

Scene six – Richard’s car

Scene seven – Gertie’s kitchen

*Intermission

ACT II

Scene one – Gertie’s Kitchen

Scene two – Gertie’s Basement

Scene three – Gertie’s kitchen

Scene four – Richard’s car

Page 5: Design Ideas - Fuddy Meers

Those flashes of memory that hint at another life

That reminds me of…

I think I’ve been here…

Am I remembering a dream or real life?

Page 6: Design Ideas - Fuddy Meers

When Claire awakes muddled the audience experiences this as well. Perhaps lighting becomes more focused as she does.

Mental sounds and images are CLOSE to the audience – I want the audience to feel as though they are having these flashbacks. Sound – I’d like to move the speakers as close to the audience’s ears as possible so it feels like the sounds are in our head. I want lights to go a little screwy when Claire has her episodes, but no one else will notice.

Bright/Cartoony feel underscored by darkness. The cheeriness Richard and Philip try to impose on her is a thin veil over the pain and ugliness she’s endured.

Page 7: Design Ideas - Fuddy Meers

Closer to the action = More real

At the “edges” there is confusion, darkness,

menace

Set, lighting, music is less

familiar just outside

Claire’s immediate

attention

Page 8: Design Ideas - Fuddy Meers

Fuddy Meers

=

Funny Mirrors

Funhouse / Menacing

DARK RIDE

Page 9: Design Ideas - Fuddy Meers

Haunted House at Knoebel’s Grove

Click link below slideshow

to see video

Page 10: Design Ideas - Fuddy Meers

Mechanical movement - Objects, set pieces, scenery moving into place very artificially.

The feeling of a RIDE – Claire (and the audience) is being guided through a journey

Memory response in audience of ride devices (lap bars, strobe lights, etc.)

Levels - I want the kitchen and basement to be at different levels with stairs that clearly connect them

Page 11: Design Ideas - Fuddy Meers

NO literally frightening elements - no ghosts, goblins, etc

NO carnival/fun house set – This play takes place in REAL places. It merely FEELS as scary and menacing as a carnival ride to Claire.

NO circus designs – I don’t want circus tent patterns on the wall paper or clowns on sweaters, but I do like lifting the “darkened” primary colors from the funhouse palette

Page 12: Design Ideas - Fuddy Meers
Page 13: Design Ideas - Fuddy Meers

COLORS, the dark encroaching at the edges, the lines(but not the stripes)

Page 14: Design Ideas - Fuddy Meers

Colors

Familiar made

strange

Angle

Page 15: Design Ideas - Fuddy Meers

Bright kitchen

Strange angles

The curves in the

kettles

Page 16: Design Ideas - Fuddy Meers

Curves in moldings and window frames

Page 17: Design Ideas - Fuddy Meers

Contrast to the bright kitchen – behind the bright there is darkness

Page 18: Design Ideas - Fuddy Meers

Piles of memorabilia – the wreckage of their lives

Page 19: Design Ideas - Fuddy Meers

Angles of the light indicates the basement as underground

Page 20: Design Ideas - Fuddy Meers

Use cars to indicate “ride” feel to audience.

Most direct allusion to carnival

Page 21: Design Ideas - Fuddy Meers

LAP –BARS!!

Page 22: Design Ideas - Fuddy Meers

Wallpaper patterns should look ridiculously cheery –

like they are trying to hard!

Page 23: Design Ideas - Fuddy Meers

Sunlight in the opening scene should convey “a scary cheerfulness”

Page 24: Design Ideas - Fuddy Meers

Puppet should look like a “church

puppet” to make its foul mouth funnier!

The puppet is another opportunity to

veer from realism. Puppet’s skin color and features another chance to convey

grotesque distortion.

Page 25: Design Ideas - Fuddy Meers

The familiar made strange

(See below to play music)