design in the round: creating compelling user experiences for surface
DESCRIPTION
These are the slides from my presentation on designing for Surface and our Lonely Planet store concept with Iain McDonald from Amnesia Razorfish at Remix Australia 2009. Video of this presentation is here: http://www.microsoft.com/australia/remix/videos/video.aspx?vid=v27#TRANSCRIPT
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TextText GraphicsGraphics ObjectsObjects
RecallRecall RecognitionRecognition IntuitionIntuition
DirectedDirected ExploratoryExploratory ContextualContextual
High-LowHigh-Low Double MediumDouble Medium Fast FewFast Few
DisconnectedDisconnected IndirectIndirect UnmediatedUnmediated
StaticStatic ResponsiveResponsive EvocativeEvocative
CUICUICUICUI GUIGUIGUIGUI NUINUINUINUI
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Touch is not good for everything
Touch is an evolution
Touch is great for specific situations
• Typing• Fine control
Mouse and keyboard still have a role
• Browsing•Walk-up• Social• Collaboration
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Object Object recognitionrecognition
Direct Direct interactioninteraction
Multi-touchMulti-touch Multi-userMulti-user
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Is it working?
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(Video)
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Is this really just a
big PC?
Reading upside down makes my head hurt
Constantly reaching across
the table is not fun
I don’t like having to
share and wait my turn
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Map Map meme
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© 2009 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries.
The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after
the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.