design manifesto 2001-13 keithtam

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Rational Control Use rational thinking to ground your work; this gives work credibility. Make function your priority over form. Follow rules Follow rules that are tried and true. Learn from the past. Why reinvent the wheel when there is no need to? Don’t ‘experiment’ just because it’s cool. Design for the public Help make the world a more accessible and understand- able place through design. Design things that people don’t notice but help them immensely. Design is a science Design is a science that involves the study of human be- haviours. Therefore, it is of paramount importance that we know our audience and users. Do not follow trends Look at the project at hand and use an approach that fits. Trends are style-based, not idea-based. A style is never a solution; it is superficial. Put things in order Make your communication clear and easily understand- able. Some things call for structure and order. Consider how you want be understood according to the purpose and audience. Be objective and unbiased Always strife to communicate in the most unbiased, transparent and objective way. Honesty and integrity are to be revered. Make deadlines, and know when to stop Deadlines and pressure can enhance the creative pro- cess, and prompt you to places that you wouldn’t go otherwise. It is important to know when to stop in your creative process and complete the project on time. Intuitive Loose control Let things happen by sheer chance. Remember that we can never be in total control as designers. Chance makes the work (and the world) more interesting. Trust your emotions If something moves you then it must have some value in it. Things that move people have souls. Always strife for making things that have souls. Admit that you like things that are beautiful A lot of things about design cannot be rationally justi- fied. Sometimes something works simply because it is subjectively beautiful. Design is very much about mak- ing beautiful things. Design is an art Express yourself with design. There is no such thing as total objectivity. Do not remove your own self from your design work. Hear your own voice in your work. Design for yourself Take time to design for yourself. Initiate your own pro- jects, ignore clients and markets. Have no expectations. Create your own content. Allow time to reflect and experiment. Break rules and experiment Just play, do things that don’t make sense, or downright ugly. You might discover something of value. Don’t be too strategic The design process should be organic, or cyclical. Don’t be too goal-oriented. Too many expectations tend to ruin the process. Let the process drive the work. Embrace chaos, ambiguity and imperfections Our world is chaotic. Chaos allows us room to discover. Ambiguity makes us wonder and provides room to think. Imperfections is a part of being human. A design manifesto Inspired by Bruce Mau’s ‘Incomplete manifesto for growth’ in his monograph Life style, I wrote my own manifesto in 2001 when I was about to graduate from art school. Designers have long struggled with the paradox of being intuitive and rational. Here, I intend to embrace and celebrate this paradox. This version has been slightly edited and modified. (K eith tam 2001, 2013)

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Design Manifesto 2001-13 Keithtam

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  • Rational

    ControlUse rational thinking to ground your work; this gives work credibility. Make function your priority over form.

    Follow rulesFollow rules that are tried and true. Learn from the past. Why reinvent the wheel when there is no need to? Dont experiment just because its cool.

    Design for the publicHelp make the world a more accessible and understand-able place through design. Design things that people dont notice but help them immensely.

    Design is a scienceDesign is a science that involves the study of human be-haviours. Therefore, it is of paramount importance that we know our audience and users.

    Do not follow trendsLook at the project at hand and use an approach that fits. Trends are style-based, not idea-based. A style is never a solution; it is superficial.

    Put things in orderMake your communication clear and easily understand-able. Some things call for structure and order. Consider how you want be understood according to the purpose and audience.

    Be objective and unbiasedAlways strife to communicate in the most unbiased, transparent and objective way. Honesty and integrity are to be revered.

    Make deadlines, and know when to stopDeadlines and pressure can enhance the creative pro-cess, and prompt you to places that you wouldnt go otherwise. It is important to know when to stop in your creative process and complete the project on time.

    Intuitive

    Loose controlLet things happen by sheer chance. Remember that we can never be in total control as designers. Chance makes the work (and the world) more interesting.

    Trust your emotionsIf something moves you then it must have some value in it. Things that move people have souls. Always strife for making things that have souls.

    Admit that you like things that are beautifulA lot of things about design cannot be rationally justi-fied. Sometimes something works simply because it is subjectively beautiful. Design is very much about mak-ing beautiful things.

    Design is an artExpress yourself with design. There is no such thing as total objectivity. Do not remove your own self from your design work. Hear your own voice in your work.

    Design for yourselfTake time to design for yourself. Initiate your own pro-jects, ignore clients and markets. Have no expectations. Create your own content. Allow time to reflect and experiment.

    Break rules and experimentJust play, do things that dont make sense, or downright ugly. You might discover something of value.

    Dont be too strategicThe design process should be organic, or cyclical. Dont be too goal-oriented. Too many expectations tend to ruin the process. Let the process drive the work.

    Embrace chaos, ambiguity and imperfectionsOur world is chaotic. Chaos allows us room to discover. Ambiguity makes us wonder and provides room to think. Imperfections is a part of being human.

    A design manifesto Inspired by Bruce Maus Incomplete manifesto for growth in his monograph Life style, I wrote my own manifesto in 2001 when I was about to graduate from art school. Designers have long struggled with the paradox of being intuitive and rational. Here, I intend to embrace and celebrate this paradox. This version has been slightly edited and modified. (Keith tam 2001, 2013)