design patterns
DESCRIPTION
A short introduction to design patterns with composite and 3-tier modeling. Note: its for system modeling rather than software engineering. No implementation is involved.TRANSCRIPT
1Spring 2005Specification and Analysis of Information Systems
Session 3:
Design Patterns
Winter 2008
Analysis and Specification of Information Systems
Eran Tochhttp://www.technion.ac.il/~erant
2
Agenda
• What are Design Patterns?• Façade Pattern• 3-Tier Pattern• Composite Pattern• Go Back to a Safe Place Pattern• Summary
Intro | Façade | 3-Tier | Composite | Safe Place | Summary
3
Patterns in Architecture
• Does this room makes you feel happy?
• Why? – Light (direction)– Proportions– Symmetry – And more...
Intro | Façade | 3-Tier | Composite | Safe Place | Summary
4
What is a Design Pattern?
Intro | Façade | 3-Tier | Composite | Safe Place | Summary
A description of a recurrent problem and of the core of possible solutions
A description of a recurrent problem and of the core of possible solutions
In short, a reference
In short, a reference
5
Why do we need Patterns?
• Reusing design knowledge– Problems are not always unique. Reusing existing
experience might be useful.– Patterns give us hints to “where to look for problems”.
• Establish common terminology– Easier to say, "We need a Façade here“.
• Provide a higher level of abstraction– Frees us from dealing with the details too early
Intro | Façade | 3-Tier | Composite | Safe Place | Summary
6
History of Design Patterns
Christopher AlexanderThe Timeless Way of BuildingA Pattern Language: Towns, Buildings, Construction
1970’
1995’
2007’
Architecture
Object OrientedSoftware Design
Other Areas:HCI, Organizational Behavior,
Education, Concurent Programming…
Gang of Four (GoF)Design Patterns: Elements of Reusable Object-Oriented Software
Many Authors
Intro | Façade | 3-Tier | Composite | Safe Place | Summary
7
Structure of a design pattern*
• Pattern Name and Classification• Intent
– a Short statement about what the pattern does
• Motivation– A scenario that illustrates where the pattern would be useful
• Applicability– Situations where the pattern can be used
*According to GoF
Intro | Façade | 3-Tier | Composite | Safe Place | Summary
8
Structure – cont’d
• Structure– A graphical representation of the pattern
• Participants– The classes and objects participating in the pattern
• Collaborations– How to do the participants interact to carry out their
responsibilities?
• Consequences– What are the pros and cons of using the pattern?
• Implementation– Hints and techniques for implementing the pattern
Intro | Façade | 3-Tier | Composite | Safe Place | Summary
9
Classification of GoF Patterns
Taken from Vince Huston’s site about Design Patternshttp://home.earthlink.net/~huston2/dp/patterns.html
Intro | Façade | 3-Tier | Composite | Safe Place | Summary
10
Agenda
• What are Design Patterns?• Façade Pattern• 3-Tier Pattern• Composite Pattern• Go Back to a Safe Place Pattern• Summary
Intro | Façade | 3-Tier | Composite | Safe Place | Summary
11
Façade – an Example
• A robot has four classes:– Camera (that can identify objects)
– Arm (that can move)
– Pillars (that can grab)
– Operator – managing other classes
Subsystem: mechanics
Intro | Façade | 3-Tier | Composite | Safe Place | Summary
12
Problems
1. How much does the operator needs to know regarding the mechanics?
2. For instance, we want to identify an object and move it to some predefined location. The code would look like:
• Problem: No encapsulation– Operator needs to know a lot: structure + behavior
– Preconditions
– Agility
oldLocation = Camera.identify(object);Arm.move(oldLocation);Pliers.close();Arm.move(newLocation);Pliers.open();
Intro | Façade | 3-Tier | Composite | Safe Place | Summary
13
The Façade Pattern
Intro | Façade | 3-Tier | Composite | Safe Place | Summary
14
Façade - Definition
• Intent– Provide a unified interface to a set of interfaces in a
subsystem. – Façade defines a higher-level interface that makes the
subsystem easier to use.
• Applicability– Use the Façade pattern
• to provide a simple, default view of a complex subsystem.• to layer your subsystems. Use a façade as the entry point to
each layer.
Intro | Façade | 3-Tier | Composite | Safe Place | Summary
15
Example
Façade Example
Operators interacts only with the Façade class
The Façade Class “knows” and controls the subsystem objects
Intro | Façade | 3-Tier | Composite | Safe Place | Summary
16
Façade – the System Level
• Encapsulation at higher levels:– General patterns for
constructing subsystems. – Each subsystem is
represented by a façade interface
– Inner details are encapsulated
Intro | Façade | 3-Tier | Composite | Safe Place | Summary
17
Façade - Consequences
• Good:– Shields clients from subsystem components– It promotes weak coupling between the subsystem and its
clients. – Façades help layer a system
• Bad:– Duplicated methods– Lower visibility of subsystem functionality
Intro | Façade | 3-Tier | Composite | Safe Place | Summary
18
More Structural Patterns
• Adapter - Match interfaces of different classes • Bridge - Separates an object’s interface from its
implementation • Decorator - Add responsibilities to objects
dynamically • Flyweight - A fine-grained instance used for
efficient sharing • Proxy - An object representing another object
Intro | Façade | 3-Tier | Composite | Safe Place | Summary
19
Agenda
• What are Design Patterns?• Façade Pattern• 3-Tier Pattern• Composite Pattern• Go Back to a Safe Place Pattern• Summary
Intro | Façade | 3-Tier | Composite | Safe Place | Summary
20
Buying a Computer: Multiple Channels
Intro | Façade | 3-Tier | Composite | Safe Place | Summary
An e-commerce system:–Products
–Customers
–Orders
21
Managing Shopping Systems
• Actions are specified twice
• Adding new actions is difficult
• Manageability– Different teams
working on store/web etc...
Example
Intro | Façade | 3-Tier | Composite | Safe Place | Summary
22
3-Tier Pattern
• Intent– Separating application view, business logic and data
• Structural Pattern– Can be expressed using specialized sterotypes in class
diagram
• Origin– By Ivar Jacobson (not GoF)– Based on the MVC (Model-View-Controller) pattern
See: Rumbaugh et al, Object Oriented Modeling and Design, Prentice Hall, 1991.
Intro | Façade | 3-Tier | Composite | Safe Place | Summary
23
Illustration
3-Tier Structure
Represents the system’s interface to the outside world
Represents application processes
Represents consistent data
Intro | Façade | 3-Tier | Composite | Safe Place | Summary
This is a regular class diagram!
24
Step 1 – Boundary Tier
• In the simplest form, each actor gets an interface:
• However, it can be more complicated:– Dividing complex interfaces– Combining interfaces– Generalizing interfaces
Intro | Façade | 3-Tier | Composite | Safe Place | Summary
25
Boundary Tier Member Distribution
• Boundary tier objects are created when the session starts and are destroyed when the session ends.
• Contains:– Methods operated by the user.– Attributes of the interface.
Pull messages
Push messages
Interface configuration properties
Intro | Façade | 3-Tier | Composite | Safe Place | Summary
26
Step 2 – Control Tier
We add a control tier. Basically, every use-case gets a control class that handles it’s process
Controls can be decomposed into sub-processes. Again, inheritance can be used
Intro | Façade | 3-Tier | Composite | Safe Place | Summary
27
Control Tier Member Distribution
• Control objects are created when the action (use-case) starts and are destroyed when it ends
• Contain mainly methods, some of them double the ones in the boundary tier objects
• May contain attributes that are used for the process’s flow management
Flow management of other control objects
Process state variables
Calling interface objects
Intro | Façade | 3-Tier | Composite | Safe Place | Summary
28
Step 3 – Entity Tier
We add the Entity classes. These classes compose most of the classes in the regular class-diagram mode
Entity classes have mainly associations, rather than dependencies, because they are consistent through the processes
Intro | Façade | 3-Tier | Composite | Safe Place | Summary
29
Entity Tier Member Distribution
• Entity tier objects represent the consistent data in the system. They are created and destroyed according to the processes that control them
• Contain mainly attributes and some data-handling methods
Example
Intro | Façade | 3-Tier | Composite | Safe Place | Summary
30
3 Tier Usage patterns
“Y” StructureUsed for communication+ update / retrieve
“l” StructureUsed for date update / retrieve
“V” StructureUsed for communication
Intro | Façade | 3-Tier | Composite | Safe Place | Summary
31
3-Tier Consequences
• Good:– Re-use of Model
components– Flexible processes– Easier support for new
types of views
• Bad:– Increased design
complexity.
Date
Transaction executing
Info viewing
Loan Manage
Intro | Façade | 3-Tier | Composite | Safe Place | Summary
32
Behavioral Patterns
• Chain of Responsibilities - A way of passing a request between a chain of objects
• Command - Encapsulate a command request as an object
• Interpreter - A way to include language elements in a program
• Iterator - Sequentially access the elements of a collection
• Mediator - Defines simplified communication between classes
• Memento - Capture and restore an object's internal state
Intro | Façade | 3-Tier | Composite | Safe Place | Summary
33
Behavioral Patterns – cont’d
• Observer - A way of notifying change to a number of classes
• State - Alter an object's behavior when its state changes
• Strategy - Encapsulates an algorithm inside a class
• Template Method - Defer the exact steps of an algorithm to a subclass
• Visitor - Defines a new operation to a class without change
Intro | Façade | 3-Tier | Composite | Safe Place | Summary
34
Agenda
• What are Design Patterns?• Façade Pattern• 3-Tier Pattern• Composite Pattern• Go Back to a Safe Place Pattern• Summary
Intro | Façade | 3-Tier | Composite | Safe Place | Summary
35
An Example
Files
Folders
Client
Intro | Façade | 3-Tier | Composite | Safe Place | Summary
36
A Solution?
• Folder: – For each action
(delete, display, copy etc), there is special treatment for files and folders.
• Explorer:– Each type of object
is manipulated separately
• Scalability:– Handling larger
number of elements (disks, CD, USB…)
Example
Intro | Façade | 3-Tier | Composite | Safe Place | Summary
37
The Composite Solution
Example
Intro | Façade | 3-Tier | Composite | Safe Place | Summary
38
Composite: Structure
• An abstract base class (Component) specifies the uniform behavior.
• Primitive and Composite classes are subclassed. • Composite Manages components uniformly, using add and
remove.
Illustration
Intro | Façade | 3-Tier | Composite | Safe Place | Summary
39
Composite: Consequences
• Good– It makes it easy to add new kinds of components.– It makes clients simpler.
• Bad– It makes it harder to restrict the type of components of a
composite.
Intro | Façade | 3-Tier | Composite | Safe Place | Summary
40
Composite: Known Uses
A * (B + (C * D))
A ()
*
+
B *
C D
Graphical User Interface Arithmetic Expressions
Intro | Façade | 3-Tier | Composite | Safe Place | Summary
41
Agenda
• What are Design Patterns?• Façade Pattern• 3-Tier Pattern• Composite Pattern• Go Back to a Safe Place Pattern• Summary
Intro | Façade | 3-Tier | Composite | Safe Place | Summary
42
Human / Computer Interaction Patterns
• Human / Computer Interaction is about how users interact with computers
• Some interactions are recurrent and can be expressed by patterns:– Form– Control Panel – WYSIWYG Editor– Hierarchical Set – Map of Navigable Spaces– Go Back to a Safe Place– More…
Intro | Façade | 3-Tier | Composite | Safe Place | Summary
43
Computers can be SCARY
Sometimes an innocent user gets into a state she don’t want to be in…And then, the terror!!!
Intro | Façade | 3-Tier | Composite | Safe Place | Summary
44
Solution
• Provide a way to go back to a checkpoint of the user's choice.
The “undo" featureThe "Home" button
and the “Back”
Intro | Façade | 3-Tier | Composite | Safe Place | Summary
45
Agenda
• What are Design Patterns?• Composite Pattern• Façade Pattern• 3-Tier Pattern• Go Back to a Safe Place Pattern• Summary
Intro | Façade | 3-Tier | Composite | Safe Place | Summary
46
Summary
Patterns learned:– Façade, Composite, 3-Tier, Go Back to a Safe Place.
Advantages of Design Patterns:– They capture expertise and make it accessible to non-
experts. – They form a vocabulary that helps developers communicate
better. – They help people understand a systems more quickly when it
is documented with the patterns it uses.
Intro | Façade | 3-Tier | Composite | Safe Place | Summary
47
Relevancy to the Course
• Most of the design patterns are relevant to the design and coding phases
• However, some of them are very relevant as a tool for the analysis phase
Analysis Design
Façade Composite
Chain of resp.
Singleton Prototype
Flyweight
3-Tier
Visitor
Intro | Façade | 3-Tier | Composite | Safe Place | Summary
48
References
• Design Patterns: Elements of Reusable Object-Oriented Software, Gamma E. et el., 1995, Addison-Wesley.
• The original patterns for architecture by C. Alexanderhttp://www.enumerable.com/dev/leveltwo/patternsframe.htm?/dev/leveltwo/../apl/twopanel-apl-towns.htm
• A course from Bob Tarr from UMBC Universityhttp://www.research.umbc.edu/~tarr/dp/fall00/cs491.html
• The Design Patterns Java Companion, James W. Cooper (an online version of the book)http://www.patterndepot.com/put/8/JavaPatterns.htm
• A Site dedicated to Design Patterns by Vince Hustonhttp://home.earthlink.net/~huston2/dp/patterns.html
Intro | Façade | 3-Tier | Composite | Safe Place | Summary
49
References – con’d
• Seven Habits of Successful Pattern Writers, John Vlissideshttp://hillside.net/patterns/papers/7habits.html
• COMMON GROUND: A Pattern Language for Human-Computer Interface Design, Jenifer Tidwell, http://www.mit.edu/~jtidwell/common_ground_onefile.html
• Design patterns for .NET: http://www.dofactory.com/Patterns/Patterns.aspx
• Patterns for Concurrent, Parallel, and Distributed Systemshttp://www.cs.wustl.edu/~schmidt/patterns-ace.html
• J2EE Patterns Cataloghttp://java.sun.com/blueprints/patterns/catalog.html
Intro | Façade | 3-Tier | Composite | Safe Place | Summary
50Spring 2005Specification and Analysis of Information Systems
Thanks!