design patterns for the web. 2 hall of fame or hall of shame? java.sun.com

95
Design Patterns for the Design Patterns for the Web Web

Upload: phebe-stone

Post on 26-Dec-2015

219 views

Category:

Documents


2 download

TRANSCRIPT

Page 1: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

Design Patterns for the WebDesign Patterns for the Web

Page 2: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

2

Hall of Fame or Hall of Shame?

• java.sun.com

Page 3: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

3

Hall of Fame

• Good branding– java logo– value proposition

• Inverted pyramid writing style

• Fresh content– changing first

read– news in sidebar

• Obvious Links

Page 4: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

Design Patterns for the WebDesign Patterns for the Web

Page 5: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

5

Outline

• Web Design Process, Specialties & Artifacts

• Detailed Design Example

• Web Design Patterns

Page 6: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 6

Good Web Site Design Matters

Good Web Site Design can Lead to Healthy Saleshttp://www.nytimes.com/library/tech/99/08/cyber/commerce/30commerce.html

• NY Times, Aug 30 1999, on IBM Web site– “Most popular feature was … search …

because people couldn't figure out how to navigate the site“

– “The second most popular feature was the help button, because the search technology was so ineffective.”

• After redesign– use of the "help" button decreased 84 percent

– sales increased 400 percent

Page 7: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

7

Web Design Process

Page 8: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

8

Design Specialties

• Information Architecture– encompasses

information & navigation design

• User Interface Design– also includes

testing & evaluation

Information Architecture

User InterfaceDesign

Information Design

Navigation Design

Graphic Design

Usability Evaluation

Page 9: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 9

Artifacts of Design Practice

• Designers create representations of sites at multiple levels of detail

• Web sites are iteratively refined at all levels of detail

Site Maps Storyboards Schematics Mock-ups

Page 10: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

10

Site Maps

• High-level, coarse-grained view of entire site

Page 11: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

11

Storyboards

• Interaction sequence, minimal page level detail

Page 12: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

12

Schematics

• Page structure w/ respect to information & navigation

Page 13: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

13

Mock-ups

• High-fidelity, precise representation of page

Page 14: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 14

1

Page 15: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 15

2

Page 16: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 16

3

Page 17: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 17

4

Page 18: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 18

5

Page 19: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 19

Quick-Flow Checkouts6

Page 20: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

20

Basic Web Design

• Let's take a closer look page by page

Page 21: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 21

1

Page 22: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 22

• What site is this?– Logo in top-left corner

denotes the site– Another logo at top-right to

reinforce– examples of SITE BRANDING (E1)

• What site is this?– Logo in top-left corner

denotes the site– Another logo at top-right to

reinforce– examples of SITE BRANDING (E1)

1

Page 23: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 23

• What kind of site is this?– Shopping cart icon– Tab row content & categories on left– Prices in content area– UP-FRONT VALUE PROPOSITION (C2)

– example of PERSONAL E-COMMERCE (A1)

• What kind of site is this?– Shopping cart icon– Tab row content & categories on left– Prices in content area– UP-FRONT VALUE PROPOSITION (C2)

– example of PERSONAL E-COMMERCE (A1)

1

Page 24: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 24

• What can I do here?– Welcome for new visitors– Tab row / Search on top– “Categories”– Prices– Examples of OBVIOUS LINKS (K10)

• What can I do here?– Welcome for new visitors– Tab row / Search on top– “Categories”– Prices– Examples of OBVIOUS LINKS (K10)

1

Page 25: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 25

• Most important info visible without scrolling

• ABOVE THE FOLD (I2)

• Most important info visible without scrolling

• ABOVE THE FOLD (I2)

1

Page 26: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 26

2

Page 27: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 27

• What site am I at?– Logo in upper-left reinforces

brand, can click to go to home– Same font, layout, color

scheme also reinforces– examples of SITE BRANDING (E1)

• What site am I at?– Logo in upper-left reinforces

brand, can click to go to home– Same font, layout, color

scheme also reinforces– examples of SITE BRANDING (E1)

2

Page 28: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 28

• Where am I in the site?– “Home > Music” are

LOCATION BREAD CRUMBS (K6)

– TAB ROW (K3) says “Music”– Album cover, “Product

Highlights”, and CD cover

• Where am I in the site?– “Home > Music” are

LOCATION BREAD CRUMBS (K6)

– TAB ROW (K3) says “Music”– Album cover, “Product

Highlights”, and CD cover

2

Page 29: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 29

• Can I trust these sellers? – Who am I buying from?– Are they reputable?– What about shipping?

• Can I trust these sellers? – Who am I buying from?– Are they reputable?– What about shipping?

2

Page 30: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 30

• The Fold– Hmm, what’s below here?

• The Fold– Hmm, what’s below here?

2

Page 31: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 31

• Impulse buy• PESONALIZED

RECOMMENDATIONS (G3)

• About this album• Lots of unused space• Still more info below…

• Impulse buy• PESONALIZED

RECOMMENDATIONS (G3)

• About this album• Lots of unused space• Still more info below…

2

Page 32: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 32

• Is this product any good?– Editorial reviews– Customer reviews– RECOMMENDATION

COMMUNITY (G4)

• Is this product any good?– Editorial reviews– Customer reviews– RECOMMENDATION

COMMUNITY (G4)

2

Page 33: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 33

3

Page 34: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 34

• What site am I at? – Logo in upper-left– Colors, layout, font– examples of SITE BRANDING (E1)

• What site am I at? – Logo in upper-left– Colors, layout, font– examples of SITE BRANDING (E1)

3

Page 35: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 35

• Where am I in the site?– Last link clicked was “Buy!”– “Shopping Cart” and “Proceed

to Checkout” reinforce that this is “the right page”

– SHOPPING CART (F3)

• Where am I in the site?– Last link clicked was “Buy!”– “Shopping Cart” and “Proceed

to Checkout” reinforce that this is “the right page”

– SHOPPING CART (F3)

3

Page 36: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 36

• Cross-selling– Possibly a pleasant

surprise– Impulse buy– CROSS-SELLING & UP-

SELLING (G2)

• Cross-selling– Possibly a pleasant

surprise– Impulse buy– CROSS-SELLING & UP-

SELLING (G2)

3

Page 37: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 37

• What am I going to buy?– Easy to remove– Easy to move to wishlist

• How much will it cost?– Shipping costs there, no

nasty surprises• SHOPPING CART (F3)

• What am I going to buy?– Easy to remove– Easy to move to wishlist

• How much will it cost?– Shipping costs there, no

nasty surprises• SHOPPING CART (F3)

3

Page 38: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 38

• What can I do?– “Proceed to Checkout” HIGH

VISIBILITY ACTION BUTTON (K5)

– Visually distinct– 3D, looks clickable– Repeated above and

below the fold

• What can I do?– “Proceed to Checkout” HIGH

VISIBILITY ACTION BUTTON (K5)

– Visually distinct– 3D, looks clickable– Repeated above and

below the fold

3

Page 39: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 39

4

Page 40: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 40

• What if I don’t have a User ID?

• What if I forgot my password?

• SIGN-IN/NEW ACCOUNT (H2)

• What if I don’t have a User ID?

• What if I forgot my password?

• SIGN-IN/NEW ACCOUNT (H2)

4

Page 41: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 41

5

Page 42: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 42

• What site?– Logo, layout, color, fonts

• Where in site?– Checkout, step 1 of 3– “Choose shipping

address”– QUICK-FLOW CHECKOUT (F1)

• What site?– Logo, layout, color, fonts

• Where in site?– Checkout, step 1 of 3– “Choose shipping

address”– QUICK-FLOW CHECKOUT (F1)

5

Page 43: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 43

• Note what’s different– No tab rows– No impulse buys– Only navigation on page

takes you to next step

• This is a PROCESS FUNNEL (H1)

– Extraneous info and links removed to focus users

• Note what’s different– No tab rows– No impulse buys– Only navigation on page

takes you to next step

• This is a PROCESS FUNNEL (H1)

– Extraneous info and links removed to focus users

5

Page 44: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 44

Quick-Flow Checkouts6

Page 45: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 45

Quick-Flow Checkouts

• Last step of process– Step 3, “Place Order”– “Place my order” button

• Two HIGH-VISIBILITY ACTION

BUTTONS (K5) for fold

• Last step of process– Step 3, “Place Order”– “Place my order” button

• Two HIGH-VISIBILITY ACTION

BUTTONS (K5) for fold

6

Page 46: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 46

Quick-Flow Checkouts

• No nasty surprises– Can see order– Total price is same as

shopping cart– ORDER SUMMARY (F7)

• No nasty surprises– Can see order– Total price is same as

shopping cart– ORDER SUMMARY (F7)

6

Page 47: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 47

Quick-Flow Checkouts

• Easy to change shipping and billing

• Easy to save this info– Easier to setup info in

context of specific task– Clearer to users why this

info is needed

• Easy to change shipping and billing

• Easy to save this info– Easier to setup info in

context of specific task– Clearer to users why this

info is needed

Page 48: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

48

Design = Solutions

• Design is about finding solutions

• Unfortunately, designers often reinvent• Hard to know how things were done before• Why things were done a certain way• How to reuse solutions

Page 49: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

49

Design Patterns• Design patterns communicate common

design problems and solutions– First used in architecture [Alexander]

• Ex. How to create a beer hall where people socialize?

Page 50: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

50

Using Design Patterns

• Not too general and not too specific– Use a solution “a million times over, without

ever doing it the same way twice”

• Design patterns are a shared language – for “building and planning towns,

neighborhoods, houses, gardens, & rooms.”– Ex. Beer hall is part of a center for public

life…– Ex. Beer hall needs spaces for groups to be

alone… ALCOVES

Page 51: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

51

A Web of Design Patterns

(181) The Fire

(8) Mosaic of Subcultures

(179) Alcoves

(95) Building Complex

(33) Night Life(31) Promenade

(90) Beer Hall

Cities

& T

owns

InteriorsLocal

Gatherings

Page 52: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

52

Web Design Patterns

• Now used in Web design

• Communicate design problems & solutions– how to create navigation bars

for finding relevant content…– how to create a shopping cart

that supports check out…– how to make e-commerce

sites where people return & buy…

Page 53: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

53

NAVIGATION BAR (K2)

• Problem: Customers need a structured, organized way of finding the most important parts of your Web site

Page 54: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

54

NAVIGATION BAR (K2)

• Solution diagram– Captures essence on how to solve problem

First-level navigation

Second-level navigation

Link to home

Page 55: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

55

Advanced ecommerce

Completing tasks

Page layouts

Search

Page-level navigation

Speed

The mobile web

Pattern Groups

Our patterns organized by groupSite genres

Navigational framework

Home page

Content management

Trust and credibility

Basic ecommerce

Page 56: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

56

PROCESS FUNNEL (H1)

• Problem: Need a way to help people complete highly specific stepwise tasks– Ex. Create a new account– Ex. Fill out survey forms – Ex. Check out

Page 57: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

57

PROCESS FUNNEL (H1)

Page 58: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

58

PROCESS FUNNEL (H1)• What’s different?

– No tab rows– No impulse buys– Only navigation on page

takes you to next step

• What’s different?– No tab rows– No impulse buys– Only navigation on page

takes you to next step

• What’s the same?– Logo, layout, color, fonts

• What’s the same?– Logo, layout, color, fonts

Page 59: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

59

PROCESS FUNNEL (H1)

• Problem: What if users need extra help?

Page 60: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 60

Process Tunnel

Page 61: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 61

CONTEXT-SENSITIVE HELP (H8)

Page 62: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

62

PROCESS FUNNEL (H1)Solution Diagram

Page 63: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 63

PROCESS FUNNEL (H1)Related Patterns

(A10) Web Apps

(K5) High-Viz Action Buttons

(A1) E-Commerce (A11) Intranets

(H1) Process Funnel

(K2) Navigation Bars

(K3) Tab Rows

(K4) Action Buttons

(K12) Preventing Errors

(H8) Context-Sensitive Help

(I2) Above the Fold

(K13) Meaningful Error Messages

Page 64: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

64

Patterns Support Creativity

• Patterns come from successful examples– sites that are so successful that lots of users are

familiar with their paradigms (e.g., Yahoo)– interaction techniques/metaphors that work well

across many sites (e.g., shopping carts)

• Not too general & not too specific– you need to specialize to your needs

• Patterns let you focus on the hard, unique problems to your design situation– every real design will have many of these

Page 65: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

65

Patterns Offer the Best of Principles, Guidelines, & Templates

• Patterns help you get the details right, without over-constraining your solution– unlike principles, patterns not too general, so will

apply to your situation– unlike guidelines, patterns discuss tradeoffs,

show good examples, & tie to other patterns– unlike style guides, patterns not too specific, so

can still be specialized – unlike templates, patterns illustrate flows among

different pages

• Patterns can serve as documentation for team-oriented environments

Page 66: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

66

Format of Web Design Patterns

• Pattern Name and Number

• Exemplar

• Background

• Problem

• Forces

• Solution

• Solution Diagram

• Related Patterns

Page 67: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 67

Pattern Name and NumberPattern Name and Number

ExemplarExemplar

BackgroundBackground

Problem Statement

Problem Statement

Forces &

Solution

Forces &

Solution

Page 68: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 68

Bus StopsBus StopsSolution

Diagram

Solution

Diagram

Related

Patterns

Related

Patterns

Solution

Summary

Solution

Summary

Page 69: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

69

Example of How to Use Patterns

• Sarah is designer on e-commerce site selling custom t-shirts to businesses

• Her team notices drop-off in checkout process (abandoned shopping carts)

• She turns to design patterns– looks to Pattern Group F – Basic E-Commerce– QUICK FLOW CHECKOUT (F1) catches her eye– looks to references

• PERSONAL E-COMMERCE (A1) – skims & sees too high level for current issue

• SHOPPING CART (F3) – looks promising, but not now• PROCESS FUNNEL (H1) – how to keep people on task –

exactly what her team needs now!

Page 70: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

70

Example of How to Use Patterns• Sarah uses PROCESS FUNNEL (H1) to find flaws &

redesign checkout process– e.g., notices current checkout is heavy with text

instructions & many links that leave the page• Using PROCESS FUNNEL (H1), sketches 3 new

designs• Gets feedback on new designs from team• Iterates to produce 2 designs• Performs a quick 1 day evaluation w/ 5 users

– visits them at work & has them use old design• anticipated many of the problems, but notes a few new ones

– next she shows new design & has user describe where each link will go & asks whether content makes sense

– uses the results to iterate again & present to team

Page 71: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 71

PROCESS FUNNEL (H1)Related Patterns

(A10) Web Apps

(K5) High-Viz Action Buttons

(A1) E-Commerce (A11) Intranets

(H1) Process Funnel

(K2) Navigation Bars

(K3) Tab Rows

(K4) Action Buttons

(K12) Preventing Errors

(H8) Context-Sensitive Help

(I2) Above the Fold

(K13) Meaningful Error Messages

Page 72: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

72

MEANINGFUL ERROR MESSAGES (K13)

• Problem: When customers make mistakes, they need to be informed of the problem and how to recover

• Solution– Clear statement of problem

– Explain how to recover

– Position near the problem

Page 73: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

CSE490f- Autumn 2006 73

Page 74: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

CSE490f- Autumn 2006 74

• Clear error message?– two messages at top

• Explains how to recover?– only implies it is missing

required information

• Positioned near the problem?– error messages far– required info differs in

green/red -> problem for users w/ color deficiency

• Clear error message?– two messages at top

• Explains how to recover?– only implies it is missing

required information

• Positioned near the problem?– error messages far– required info differs in

green/red -> problem for users w/ color deficiency

Page 75: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 75

Page 76: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 76

• Clear error message• Explains how to recover• Positioned near the

problem

• Clear error message• Explains how to recover• Positioned near the

problem

Page 77: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

77

MEANINGFUL ERROR MESSAGES (K13)Solution Diagram

Page 78: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

78

Web Design Process

Page 79: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

79

Patterns in Exploration Phase

• Use Exploration-level patterns to design overall structure– different choices will give radically

different designs

• For example, how to organize information– HIERARCHICAL ORGANIZATION (B3)– TASK-BASED ORGANIZATION (B4)– ALHABETICAL ORGANIZATION (B5)– …

Page 80: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

80

Patterns in Exploration Phase

TASK-BASED ORGANIZATION (B4): Link the completion of one group of tasks to the beginning of the next related task(s)

Page 81: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

81

Design Exploration Example

• John given the task of designing a new subsite for showing maps to businesses– listings found by typing in address– key feature: show nearby businesses

• John comes up with two design sketches– Design #1 uses ALPHABETICAL ORGANIZATION

(B5) for list of all nearby businesses– Design #2 uses TASK-BASED ORGANIZATION (B4)

for list of related nearby businesses

Page 82: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

User Interface Design, Prototyping, and Evaluation 82

Design #1ALPHABETICAL ORGANIZATION (B5)

Page 83: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 83

Design #2TASK-BASED ORGANIZATION (B4)

Page 84: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

84

Evaluating Which Design to Choose

• Low-fidelity Usability Test– sketches the rest of the key screens on paper– brings in 5 participants to his office– asks each to carry out 3 tasks while John’s colleague

Sam “plays computer”– John observes how they perform

• Tasks1) look up 1645 Solano Ave., Berkeley CA2) look up 1700 California Ave, San Francisco CA & find

Tadich Grill3) look up 2106 N 55th St, Seattle WA & find a Sushi

restaurant nearby

Page 85: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

85

Evaluating Which Design to Choose

• Results with Design #1 (Alphabetical)– Task 1: look up 1645 Solano Ave

• no difficulties encountered – warm-up task!

– Task 2: look up 1700 California & find Tadich Grill• several users didn’t notice that the list of nearby businesses

was scrollable (due to paper affordances?)• those that scrolled took awhile to find in list of over 500

– Task 3: look up 2106 55th St & find nearby Sushi restaurant

• 3 users only picked restaurants that had “restaurant” in the name & thus couldn’t find “Kisaku”

Page 86: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

86

Evaluating Which Design to Choose

• Results with Design #2 (Task-based)– Task 1: look up 1645 Solano Ave

• no difficulties encountered – warm-up task!

– Task 2: look up 1700 California & find Tadich Grill• 1 user took awhile to figure out that Tadich Grill was a

restaurant & to click on the “Restaurants” link• all others found it in 2 clicks (Restaurants->Tadich Grill)

– Task 3: look up 2106 55th St & find nearby Sushi restaurant

• 3 found “Kisaku” in 2 clicks• 2 others asked for a listing of Japanese restaurants

Page 87: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

87

Evaluating Which Design to Choose

• General comments– 2 users said they often want to email maps to

friends who they will be meeting (task-based)– 3 users wanted driving directions (task-

based)

→ TASK-BASED ORGANIZATION (B4) worked better, but still had some minor problems

Page 88: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

User Interface Design, Prototyping, and Evaluation 88

Design #2 – Revision 1Adding More Related Tasks

Page 89: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

User Interface Design, Prototyping, and Evaluation 89

Design #2 – Revision 2Adding HIERARCHICAL ORGANIZATION (B3) &

LOCATION BREAD CRUMBS (K6)

Page 90: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

User Interface Design, Prototyping, and Evaluation 90

Design #2 – Revision 3 Hi-Fi Prototype Adding SEARCH ACTION MODULE (J1)

Page 91: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

91

Summary

• Lots of issues involved in designing web sites

• Design patterns one way of capturing good design knowledge

Page 92: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

92

Further ReadingBooks on Web Design

• Web Design in a Nutshell. Jennifer Niederst. O'Reilly , 1999.

• Design of Sites. Doug Van Duyne, James Landay, Jason Hong. Addison-Wesley. 2003.

• Information Architecture for the World Wide Web. Louis Rosenfeld and Peter Morville. O'Reilly, 1998.

• Don’t Make Me Think! Steven Krug. Que, 2000.

Page 93: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

93

Further ReadingBooks on Web Design

• Community Building on the Web. Amy Jo Kim. Peachpit Press, 2000.

• Designing Visual Interfaces: Communication Oriented Techniques. Kevin Mullet and Darrell Sano. Prentice Hall / SunSoft Press. 1994.

• Understanding Comics. Scott McCloud. Kitchen Sink Press, 1994.

• Designing Web Usability. Jakob Nielsen. New Riders Publishing, 1999.

Page 94: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

94

Further ReadingWebsites on Web Design

• UsableWeb.com, links to other usability sites• Usability.gov, for building accessible websites• Web pages that suck, at

http://www.webpagesthatsuck.com/• Net tips for designers, at

http://www.dsiegel.com/tips/• User Interface Engineering, at

http://www.uie.com• ZDNet Ecommerce Best Practices, at

http://www.zdnet.com/ecommerce.

Page 95: Design Patterns for the Web. 2 Hall of Fame or Hall of Shame? java.sun.com

CSE490f- Autumn 2006 User Interface Design, Prototyping, and Evaluation 95

Further ReadingWebsites on Web Design

• New York Times Ecommerce Times, at – http://www.nytimes.com/pages-technology/c

ybertimes/commerce/

• Webword.com usability log• CNet Builder.com, info on building sites• ACM’s CHI-Web Mailing List

– http://www.acm.org/sigchi/web/chi-web.html

• Goodexperience.com web log• Jakob Nielsen useit.com