design prompts .

14
DESIGN PROMPTS . . .

Upload: knoton

Post on 23-Feb-2016

100 views

Category:

Documents


0 download

DESCRIPTION

DESIGN PROMPTS . . . DESIGN PROMPTS . . . What makes a good prompt? . DESIGN PROMPTS . . . What makes a good prompt? For a workshop? User group ( the less like the student the richer the experience) Solution scope (varied possibilities, looks fruitful) - PowerPoint PPT Presentation

TRANSCRIPT

Page 1: DESIGN PROMPTS .

DESIGN PROMPTS . . .

Page 2: DESIGN PROMPTS .

DESIGN PROMPTS . . .What makes a good prompt?

Page 3: DESIGN PROMPTS .

DESIGN PROMPTS . . .What makes a good prompt? For a workshop?

- User group ( the less like the student the richer the experience)- Solution scope (varied possibilities, looks fruitful)- Timing (can the students do it in the time allowed)- Potential for impact (could it lead to an implemented solution)- Suitable for design thinking (human centered challenge)- Connects with content (how can curricular content* supplement)- Relevant to students (exciting, meaningful. connected)

* curricular content is traditional material that you might want to teach through design thinking, i.e. economics or math.  It is not necessary for all challenges.

Page 4: DESIGN PROMPTS .

DESIGN PROMPTS . . .What makes a good prompt? For a real project?

Page 5: DESIGN PROMPTS .

CHARETTES Thinking it through by doing it through

Page 6: DESIGN PROMPTS .

CHARETTE GOALS - Exploring kind of empathy experience can you create- Predicting potential solutions- Finding opportunities to leverage curricular content

Page 7: DESIGN PROMPTS .

HEADLINING THE PROMPTRedesign the experiencefor in a world where (content constraint)

Page 8: DESIGN PROMPTS .

HEADLINE EXAMPLELeverage the capabilities and brand of Nike toRedesign the SPORTS AND FITNESS experiencefor THE SERIOUS BUT AMATEUR ATHLETE in a world where THESE USERS ARE BEYOND CONSUMER-LEVEL GOODS BUT ARE NOT YET PROS

and THIS USER GROUP IS OFTEN OVERLOOKED IN THE MARKETPLACE

Page 9: DESIGN PROMPTS .

HEADLINE EXAMPLELeverage the capabilities and brand of Nike toRedesign the ATHLETIC SHOE BUYING experiencefor THE SERIOUS BUT AMATEUR ATHLETE in a world where THESE USERS ARE BEYOND CONSUMER-LEVEL GOODS BUT ARE NOT YET PROS

and THIS USER GROUP IS OFTEN OVERLOOKED IN THE MARKETPLACE

Page 10: DESIGN PROMPTS .

CHARETTING- A 4 step series of scaffolded brainstorms,followed by discussion, voting.

-The goal is to quickly do you best to predict how you think students might move through a design challenge. - Keep in mind specific students from the class; the super engaged one, the shy one, etc.

- This should be done standing at a whiteboard at medium to high energy. Try doing a warm-up to beforehand if need be.

Page 11: DESIGN PROMPTS .

CHARETTING :: Step 1 (4 mins)- Brainstorm prompts that seem relevant to students (see slides 8 and 9)

- Choose 1

Page 12: DESIGN PROMPTS .

CHARETTING :: Step 2 (4 mins)- Given the prompt, brainstorm possible empathy experiences you could set up (include “unrealistic” but ideal scenarios too)

- Are there enough? Are they interesting? Are there content connections?

- If so, chose one or two that you might use and move on to step 3. If not, go back to step 1 and try rewriting the prompt

Page 13: DESIGN PROMPTS .

CHARETTING :: Step 3 (4 mins)- Given the potential empathy experiences, brainstorm some problem reframes you think the students might come up with?

- Do they seem interesting? Are there multiple probable reframes? Are there content connections?

- If so, choose one or two and move on to step 3. If not, go back to step 1 and try rewriting the prompt or step 2 and think of more empathy experiences.

Page 14: DESIGN PROMPTS .

CHARETTING :: Step 4 (4 mins)- Given the potential reframes, brainstorm some solutions you think the students might come up with?

- Do they seem interesting? Are they varied? Do some of them have a chance to be implemented? Are there content connections?

- If so, good. Go back for final tweaks on the challenge. If not choose one or two and move on to step 3. If not, go back to step 1 and try rewriting the prompt or step 2 and think of more empathy experiences or step 3 and use different potential problem reframes