design strategies. it’s not always easy to design. we are going to look at a range of tasks that...

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Design Strategies

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Page 1: Design Strategies. It’s not always easy to design. We are going to look at a range of tasks that hopefully will help you in the future. We call these

Design Strategies

Page 2: Design Strategies. It’s not always easy to design. We are going to look at a range of tasks that hopefully will help you in the future. We call these

It’s not always easy to design. We are going to look at a range of tasks that hopefully will helpyou in the future. We call these tasks, design strategies. These

strategies can be helpful when you are designing any product. We are going to look at the following design strategy :

inspiration from around us.

Design Strategies: inspiration from around us

Page 3: Design Strategies. It’s not always easy to design. We are going to look at a range of tasks that hopefully will help you in the future. We call these

When developing your cartoon character, you can take advantage of the characteristics of a person, an animal or an object that you have chosen as your inspiration.

The next few slides show you how you can develop ideas from things around you.

Cheeky animals are good inspirational ideas for you

Design Strategies: inspiration from around us

Page 4: Design Strategies. It’s not always easy to design. We are going to look at a range of tasks that hopefully will help you in the future. We call these

Design Strategies: inspiration from around us

Designers very often get ideas from being inspired by things they look at. They may visit exhibitions, museums, look at books or magazines or even the environment and people around them.

Or the designers themselves may be the source of inspiration !

Page 5: Design Strategies. It’s not always easy to design. We are going to look at a range of tasks that hopefully will help you in the future. We call these

Dyffryn school

Design Strategies: inspiration from around us

Inspiration from people

Page 6: Design Strategies. It’s not always easy to design. We are going to look at a range of tasks that hopefully will help you in the future. We call these

Design Strategies: inspiration from around us

The cartoon face is a series of separately drawn parts, assembled and layered together as in the dragon task. (see design tasks)

Page 7: Design Strategies. It’s not always easy to design. We are going to look at a range of tasks that hopefully will help you in the future. We call these

Try this idea to draw celebrities,Here’s Catherine Zeta Jones and Charlotte Church.

Design Strategies: inspiration from around us

Lets look at the ‘face’ again.

Page 8: Design Strategies. It’s not always easy to design. We are going to look at a range of tasks that hopefully will help you in the future. We call these

Design Strategies: inspiration from around us

ExpressionsExpressions are important when developing your character, it’s what gives your character ….well …..character. Expressions can be manipulate by the way we style our cartoons. Here are some ways we can develop our characters.

Page 9: Design Strategies. It’s not always easy to design. We are going to look at a range of tasks that hopefully will help you in the future. We call these

hot

evil

angry

shocked

unhappy

Sometimes the extreme the character’s expressions the funnier they are….Think about all the expressions you could do. List them down on your page. It may help you to develop your characters.REMEMBER YOU ARE DEVELOPING YOUR OWN CHARACTERS> YOU NEED TO START THINKING ABOUTWHAT YOUR CHARACTER IS GOING TO BE/ What’s your animation GOING TO BE.

Design Strategies: inspiration from around us

Page 10: Design Strategies. It’s not always easy to design. We are going to look at a range of tasks that hopefully will help you in the future. We call these

Every thing around us can give us inspiration….sometimes we just need to open our eye’s!!Even everyday things like details on buildings or the sea.. What will a look a around Cardiff Bay inspire?

Design Strategies: inspiration from around us

Any thoughts for an inspiration for a animation character?

Page 11: Design Strategies. It’s not always easy to design. We are going to look at a range of tasks that hopefully will help you in the future. We call these

Design Strategies: inspiration from around us

A character from the gargoyle?

Which is the most effective colour for the gargoyle?

Page 12: Design Strategies. It’s not always easy to design. We are going to look at a range of tasks that hopefully will help you in the future. We call these

Design Strategies: inspiration from around us

Developing the facial characteristics of the gargoyle?

Page 13: Design Strategies. It’s not always easy to design. We are going to look at a range of tasks that hopefully will help you in the future. We call these

Design Strategies: inspiration from around us

Inspiration source

Page 14: Design Strategies. It’s not always easy to design. We are going to look at a range of tasks that hopefully will help you in the future. We call these

The dog has been drawn in both styles , to look realisticand a cartoon style. You will need to consider what style you want when developing you cartoon?

Design Strategies: inspiration from around us

Here are two very different styles,one idea is to make things as realistic as possible the other is to really exaggerate facial features or characteristics.

Page 15: Design Strategies. It’s not always easy to design. We are going to look at a range of tasks that hopefully will help you in the future. We call these

Design Strategies: inspiration from around us

Page 16: Design Strategies. It’s not always easy to design. We are going to look at a range of tasks that hopefully will help you in the future. We call these

Here’s some possible animal ideas for you. Have a go at designing from these images…or from images you may have.

Design Strategies: inspiration from around us

Page 17: Design Strategies. It’s not always easy to design. We are going to look at a range of tasks that hopefully will help you in the future. We call these

Design Strategies: inspiration from around us