design thinking workshop handout

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Innovation Studio is brought to you by d.Loft, a RED Lab project at Stanford University funded by the National Science Foundation. The summer workshop series is brought to you by d.Loft in partnership with the Utah State Office of Education and the Natural History Museum of Utah. For more information: Visit the Red Lab website at http://www.stanford.edu/group/redlab/cgibin/ Email Dr. Shelley Goldman at [email protected] Email Molly Bullock at [email protected]

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Page 1: Design Thinking Workshop Handout

Innovation  Studio  is  brought  to  you  by  d.Loft,  a  RED  Lab  project  at  Stanford  University  funded  by  the  National  Science  Foundation.  The  summer  workshop  series  is  brought  to  you  by  d.Loft  in  partnership  with  the  Utah  State  Office  of  Education  and  the  Natural  History  Museum  of  Utah.  For  more  information:    

• Visit  the  Red  Lab  website  at  http://www.stanford.edu/group/redlab/cgi-­‐bin/    • Email  Dr.  Shelley  Goldman  at  [email protected]  • Email  Molly  Bullock  at  [email protected]    

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                                                                                                               1  https://dschool.stanford.edu/groups/k12/wiki/17cff/Design_Process_Steps.html  2  http://limedesignassociates.com/ourprocess.html  3  Original  Source:  IDEO,  downloaded  from  –  http://blog.designerfromidaho.com/using-­‐activity-­‐centred-­‐design-­‐for-­‐innovation/  

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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       4  http://discoverdesign.org/files/images/general/design_process_0.gif  5  http://facesofdesign.com/content/faces-­‐of-­‐design-­‐academy-­‐design-­‐thinking-­‐process  6  http://blog.designerfromidaho.com/using-­‐activity-­‐centred-­‐design-­‐for-­‐innovation/  7  Original  Source    -­‐  IDEO  educator  toolkit;  Downloaded  from  http://designthinkingforeducators.com/    

Page 4: Design Thinking Workshop Handout

1. Design  Thinkers  have  Empathy  (Human  Centered):  Design  thinking  is  about  problem  solving  but  not  for  a  math  test  and  not  for  ourselves;  in  every  decision  we  put  our  own  wants,  needs,  and  interests  after  those  of  the  specific  user  being  observed.    

2. Design  Thinkers  are  Radical  Collaborators:  If  everyone  on  your  team  thinks  exactly  the  same  way,  you  might  just  miss  out  on  an  innovative  solution.  Different  interests,  backgrounds  and  points  of  view  help  team  members  to  see  things  in  ways  they  hadn’t  thought  about.  Don’t  get  stuck  with  comfortable  friends  when  what  you  need  is  diverse  perspectives.  

 3. Design  Thinkers  Linger  in  Ambiguity:  Got  a  problem?  Most  people  define  problems  by  offering  solutions.  For  example,  if  many  students  are  tardy,  

a  teacher  might  define  the  problem  by  saying  “We  need  a  stricter  tardy  policy.”  Design  thinkers  don’t  assume  they  have  all  the  facts  about  a  problem  and  hurry  to  an  answer,  instead  they  are  comfortable  with  being  uncertain  about  the  best  solution  until  they  have  gathered  more  information  about  users,  needs,  and  many  possible  solutions.  

 4. Design  Thinkers  are  SCARY  when  they  brainstorm  (state,  create,  accept,  react,  yes  and…)  Brainstorming  must  be  done  without  judgment  of  

yourself  or  of  others.  State  solutions  as  a  concise  headline  that  creates  a  mental  picture  for  other  team  members.  When  you  hear  solutions  from  your  team,  accept  them  by  reacting  and  adding  to  them  with  a  yes  and….    

 STATE:  Olivia  trains  her  kids  to  be  household  energy  police.  CREATE:  Team  members  visualize  the  solution  in  action.  ACCEPT:  Yes!  Interesting!  Oooh!  (Notice  no  one  says-­‐that  won’t  work  or  no  way!)  REACT:  Team  members  show  they  heard  the  solution  with  eye  contact,  nods,  and  approving  murmurs….  YES,  AND…:  Yes,  and  the  older  kids  could  train  the  younger  kids…Yes,  and  they  could  get  badges  after  training….Yes  and….yes  and…yes  and…    

5. Design  Thinkers  Show,  they  don’t  Tell:  Have  a  great  idea?  Don’t  just  list  all  of  the  reasons  why  it  is  so  great;  show  others  why  this  is  great  by  sketching  the  plans,  building  a  prototype,  or  acting  it  out.  Listening  and  reading  are  no  enough;  let  people  experience  exactly  what  you  are  thinking.    

6. Design  Thinkers  Embrace  Experimentation:  Having  trouble  making  a  decision,  how  about  trying  something  both  ways?  Low  resolution  prototypes  allow  you  to  try  many  versions  of  the  same  outcome  and  decide  what  works  best.  

 7. Design  Thinkers  Fail  Forward  with  a  Growth  Mindset:  Failure  is  not  the  end  of  the  road;  it  is  the  very  next  clue  towards  

success.  Failing  forward  means  embracing  mistakes  as  learning  experiences.  Having  a  growth  mindset  means  using  those  experiences  as  clues  for  what  you  should  do  next.  Analyze  possible  sources  of  a  failure  and  experiement  with  different  ways  to  change  them.  

                                                                                                               8  The  d.Mindsets  have  been  adapted  from  the  Hasso  Platner  Institute  of  Design  at  Stanford.  Modifications  made  for  uptake  of  d.thinking  into  various  K-­‐12  contexts.  

   

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Design  Process:                            

Design  Mindsets:          

1.  Design  Thinkers  have  Empathy  (Human  Centered).  2.  Design  Thinkers  are  Radical  Collaborators.  3.  Design  Thinkers  Linger  in  Ambiguity.  4.  Design  Thinkers  are  SCARY  when  they  brainstorm.  5.  Design  Thinkers  Show,  they  don’t  Tell.  6.  Design  Thinkers  Embrace  Experimentation.  7.  Design  Thinkers  Fail  Forward  with  a  Growth  Mindset.      

Page 6: Design Thinking Workshop Handout

 

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Build  Empathy:  

Define  the  Problem:    

Build  Empathy:  

Define  the  Problem:    

Build  Empathy:  

Define  the  Problem:    

Page 7: Design Thinking Workshop Handout

 

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Brainstorm  Solutions:    

Prototype:    

Test  &  Iterate:    

Brainstorm  Solutions:    

Prototype:    

Test  &  Iterate:    

Brainstorm  Solutions:    

Prototype:    

Test  &  Iterate:    

Page 8: Design Thinking Workshop Handout

 1. Design  Thinkers  have  Empathy  (Human  Centered):                  2. Design  Thinkers  are  Radical  Collaborators:                3. Design  Thinkers  Linger  in  Ambiguity:  

       

4. Design  Thinkers  are  SCARY  when  they  brainstorm  (state,  create,  accept,  react,  yes  and…)  

         5. Design  Thinkers  Show,  they  don’t  Tell:              6. Design  Thinkers  Embrace  Experimentation:              7. Design  Thinkers  Fail  Forward  with  a  Growth  

Mindset:

New  Ideas:  Pedagogic  tools  and  strategies  for  teaching  the  DESIGN  MINDSETS  specific  to  your  context.    

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 Directions:  Complete  this  activity  on  a  white  board  where  you  can  try  many  options.  The  space  below  is  for  your  final  draft!    

Fill  in  the  users  name  followed  by  a  detailed  description.  Be  as  specific  as  possible  here  as  this  helps  to  remind  you  of  the  defining  characteristics  that  your  team  finds  most  important.        Fill  in  just  ONE  need  of  the  user.  This  part  of  the  statement  MUST  begin  with  a  VERB.  Also,  avoid  embedding  a  solution  at  this  phase  of  the  process.  The  need  should  inspire  multiple  solutions  rather  than  providing  constraints.      

 Fill  in  some  evidence  gained  from  your  interview  and  empathy  map.  This  is  an  expression  of  where  this  need  fits  into  experiences  that  are  SPECIFIC  to  your  user.  Also,  work  hard  to  uncover  the  unspoken  text  from  the  interview-­‐  what  were  the  emotions,  insecurities,  or  aspirations  that  were  lingering  below  the  surface?  

 Basic  Point  of  View  Statement:  A  busy  mom  needs  a  way  to  read  her  utility  bills  because  she  wants  to  start  conserving.    Advanced  Point  of  View  Statement:  Olivia,  a  dedicated  mother  of  four  who  worries  about  the  world  that  her  children  and  grandchildren  will  grow  up  in,  needs  a  way  to  seamlessly  integrate  awareness  of  both  waste  and  conservation  in  her  daily  routines  because  she  feels  shame  and  social  pressure  when  other  mom’s  from  the  her  playgroup  talk  about  how  their  contributions  to  the  environment.    Now  it’s  your  turn:  

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D.Loft  and  RED  Lab  at  Stanford    

• Research  Group  Website:  http://www.stanford.edu/group/redlab/cgi-­‐bin/  • Research  Group  Facebook  Page:  http://www.facebook.com/pages/Research-­‐in-­‐Education-­‐and-­‐Design/207452369289711  • Continuing  Support  for  Design  Thinking  from  d.Loft:    http://edmodo.com/join/3680c473ade557b7ada15464a451e1ed  OR  

Edmodo.com  using  code  dymcwu  • Prezi  for  Water  Challenge:  http://prezi.com/lme-­‐u_knftbt/utah-­‐workshop-­‐winter-­‐2012-­‐

v7/?auth_key=77285eb3c694d4b0b65535086199c95975692c3c  (Email  [email protected]  for  editable  version)  • D.Loft  Project  Website  (Coming  Soon):  http://www.stanford.edu/group/d-­‐loft/cgi-­‐bin/drupal/  

 Related  Resources:  Print,  Video,  and  Examples  

 • The  Stanford  d.School  “bootleg”:  [PDF]  dschool.stanford.edu/wp.../03/BootcampBootleg2010v2SLIM.pdf  • IDEO  Design  Thinking  Toolkit  for  Educators:  http://www.ideo.com/work/toolkit-­‐for-­‐educators  • IDEO  Human  Centered  Design  Toolkit:  http://www.ideo.com/work/human-­‐centered-­‐design-­‐toolkit/  • Fast  Company  Article:  

http://www.fastcompany.com/welcome.html?destination=http://www.fastcompany.com/resources/design/dziersk/design-­‐thinking-­‐083107.html  

• David  Kelley  TED  Talk  –  Human  Centered  Design:  http://www.ted.com/talks/lang/en/david_kelley_on_human_centered_design.html  

• Tim  Brown  TED  Talk  –  Urging  Designers  to  Think  Big:  http://www.ted.com/talks/lang/en/tim_brown_urges_designers_to_think_big.html  

• Cooper-­‐Hewitt  National  Design  Museum:  http://www.designother90.org/cities/home    

Useful  Links  for  Facilitators:    

Page 12: Design Thinking Workshop Handout

The  Basics:    ☐  pencils  ☐  crayons  ☐  dry  erase  markers  ☐  sharpies  (permanent)  ☐  markers  ☐  construction  paper  ☐  yarn  ☐  paper  ☐  notebooks  ☐  post-­‐its  ☐  scraps  of  fabric  ☐  pipe  cleaners  ☐  tape  ☐  scissors  ☐  rubber  bands  ☐  paper  bags  (lunch)    ☐  paper  clips  ☐  poster  or  butcher  paper  

The  Fun  Stuff:    ☐  cardboard  ☐  straws  ☐  popsicle  sticks  ☐  foam,  clay,  and/or  play    dough    

Ask  the  Students  to  Help!  ☐  paper  towel  rolls  ☐  egg  cartons  ☐  cereal  boxes  ☐  paper  product  rolls  ☐  bubble  wrap  ☐  packing  material  ☐  magazines  ☐  paper  grocery  bags  ☐  found  objects  of  interest    

Context  Speci5ic  ☐  Materials  that  represent  student  interests  or  cultural  backgrounds  ☐  Project  SpeciXic  Materials  ☐  Photographs  of  exisiting  solutions  or  previous  design  experiences    

Other  Things  to  Consider:    optional  

 For  Inspiration  

☐  masks  ☐  clown  noses  ☐  feathers  ☐  puffs  ☐  googly  eyes  

 Wild  Ideas  

☐  fake  money  ☐  tools  (glue  gun,  exacto  knife,  etc)  ☐  form  to  collect  user  input  ☐  inspirational  quotes  

 Awards  

☐  Best  at  Rapid  Prototypes  ☐  Best  at  Getting  User  Feedback  ☐  Best  Team  Collaborations  ☐  Best  at  Failing  Forward