design to-dos

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Design To-do’s Anusha Iyer | UX Designer @dovetailed_ux | dovetailed.co 01.07.2014

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Slides used to share some tips for good design with the Learning and Design team at O2 in Manchester before running a fun design workshop.

TRANSCRIPT

Page 1: Design to-dos

Design To-do’sAnusha Iyer | UX Designer

!@dovetailed_ux | dovetailed.co

!01.07.2014

Page 2: Design to-dos

Understand the contextContext = People, Activity, Situations, Constraints

Understanding leads to insights

Page 3: Design to-dos

Seek inspiration from experiences and life

around you

Page 4: Design to-dos

Seek inspiration from pattern libraries

But don’t copy+paste blindly!

Page 5: Design to-dos

Inspiration + Insights = IdeasKeep your senses peeled for the above

and play, a lot

Page 6: Design to-dos

Look for patterns & aim for convergence

Page 7: Design to-dos

Good design is like summertimeYou don’t layer up!

Remove more, add less

Page 8: Design to-dos

Mobile is madness

Reduce cognitive load Everything need not be visible all the time

Designing for mobile makes you a better designer

Omni-present companion Engaging, distracting

Helpful, annoying

Page 9: Design to-dos

Be light & iterative

Page 10: Design to-dos

Interactivity, challenges and rewards helps learner

engagement

Page 11: Design to-dos

!

Everyone enjoys a good story! !

Good design is good story telling

Using metaphors structures content into a good narrative

Page 12: Design to-dos

Understand the context Converge and declutter Go mobile Tell a good engaging story

Summery summary

Page 13: Design to-dos

Nest, the thermostat that learns your patterns

nest.com

Page 14: Design to-dos

Temporary recipe tattoos so your books or tablet devices don't need to know what you've been cooking

fastcodesign.com

Page 15: Design to-dos

Using lo-fi design intervention to generate a social media solutionSpotted on Twitter

Page 16: Design to-dos

Using a metaphor to gamify and make an otherwise info heavy website into engaging narrative for pre-uni teenagers by comparing uni life to adventure and backpacking

Page 17: Design to-dos

Using a metaphor of folded piece of paper (portable like a map) for interaction on a mobile learning app

Page 18: Design to-dos

Ain't no sunshine

Page 19: Design to-dos

Whose light is it anyway?

Page 20: Design to-dos

Are you sure? I'm getting mixed signals here

Page 21: Design to-dos

Several ways of getting to London. Which one would you like? You have all day to decide

Page 22: Design to-dos

Hitchhiker’s Guide to the Galaxy Tab

Thank you

PLAY