designing for the dichotomy of immersion in location based games
TRANSCRIPT
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Designing for the Dichotomy of Immersion in Location Based Games
Adrian Gradinar, Jonny Huck, Paul Coulton, Mark Lochrie & Emmanuel Tsekleves@adriangradinar
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http://goo.gl/yyulzt
Location Based Games
Allow users to play games that incorporate knowledge of their physical location and landscape, and then provide them with the ability to interact with both real and virtual objects within that space
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Physical Space
Location Based Games
Digital Space
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Immersion
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https://goo.gl/OzUl33
1. Engagement
Immersion
2. Engrossment
3. Total Immersion
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Total Immersion!
http://goo.gl/EGmB2E
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Physical Immersion
Digital Immersion
Immersion in LBGs Space
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Location Based Games
Physical Immersion
Digital Immersion
The Immersion Continuum
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The Dichotomy of Immersion
Physical Immersion
Digital Immersion
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http://goo.gl/yyulzt
Cause
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Digital Immersion
Physical Immersion
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https://goo.gl/5vv7Ni
http://goo.gl/Mez2fb
http://goo.gl/bT563k
And effect!
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It’s all about navigating the game space!
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Follow the Dot!
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Solutions?
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Digital Immersion
Physical Immersion
• Minimise the interaction with the mobile screen• Add new design features to the digital interface
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http://goo.gl/Ow5OTy
Ambiguity
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Pac-Lan: Zombie Apocalypse
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Why PAC-MAN
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An Iconic Game
http://goo.gl/j8lAC8http://goo.gl/uQE6J9
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Physical Immersive Game Elements
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The Pills
The Costumes
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Digital Immersive Game Elements
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The PAC-MAP
Ambiguity
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Time-to-roam bar
Player’s avatarPlayer’s location
Check-in pill
Kill pill
The Game Interface
Centres the map on the last
tagged pill
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Design Features
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The Fog of War
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Screen Blanking
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Observations!
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More Maps!PacMap RPG Map
AntiGlare MapSketchy Map
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PacMap
Sketchy
AntiGlare
RPG
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@adriangradinar