designing interactive library spaces - seminar w/ edlab, teachers college of columbia university

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Designing Interactive Lear ning Spaces EdLab Seminar by Brian Pichman of the Evolve Project

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Brian Pichman, a member of the Evolve Project, is dedicated to bringing libraries into the future using cost effective measures and strategies, as well as blending environments to be engaging and interactive. Learn why libraries around the world are changing and evolving to meet the needs of the patrons. Together we investigate ways libraries have been creating new interactive spaces, and how they are building makerspaces and fab labs. We also discuss emerging technology and how that plays a role in not only learning spaces but also what it means for content creation and curation. As a group, we will discover ways libraries can improve and further define themselves as community anchors. We will also take a virtual walk through of a redesign Brian has done for a children's public library and ways he branded and marketed the project to help find extra funding.

TRANSCRIPT

Page 1: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Designing

Interactive Learning

Spaces

EdLab Seminar by Brian Pichman

of the Evolve Project

Page 2: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Let

Me Intr

oduce

Mys

elf

Hi I’m Brian PichmanAnd we will explore libraries,

discover new learning spaces,

define interaction and

engagement, and identify that we

all have the creative potential to

bring a positive impact to what

motivates us.

Follow me on Twitter:

@bpichman#edlab_dils

Page 3: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

LIB

RA

RIE

S N

EED

TO

EV

OLV

E

http://www.bilinguallibrarian.com

Page 4: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Dangers

Faci

ng

Libra

ries

Page 5: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Dangers

Faci

ng

Libra

ries

Page 6: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Dangers

Faci

ng

Libra

ries

Page 7: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Did You Know?

Stats from:  Lee Rainie, Director, Pew Research Center's Internet and American Life Project

Page 8: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Did You Know?

Stats from:  Lee Rainie, Director, Pew Research Center's Internet and American Life Project

Page 9: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Did You Know?

Stats from:  Lee Rainie, Director, Pew Research Center's Internet and American Life Project

Page 10: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Create a Public VALUE• Not be a “process” but an experience• Move from physical to digital• Create new ways to learn and explore• Libraries should be creating stories• Libraries HAVE TO BE ENGANGING!• Shift Focus To

• Innovation, Interaction, Discovery, Collaboration and Invention

Page 11: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Libraries are like Candles“Libraries Are Screwed” By Eli Neiburger 

Page 12: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

What Does A Community Ask For?

O Study Rooms / Homework AreaO Open AreasO Tech (Computers)O Business CentersO MakerSpaces O ?Others?

What do these things have in common?

Page 13: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Libraries need to find ways to engage their patrons

Page 14: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Libraries and Learning Spaces Have To Be Engaging

O Encourage Creativity and InventionO Allow DiscoveryO Increase CollaborationO Generate InteractionO Foster Innovation

Page 15: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Cre

ati

on a

nd

Inve

nti

ons

Page 16: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Dis

cove

ry

Page 17: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Colla

bora

tion

Page 18: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Inte

ract

ion

Page 19: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Innova

tion

Page 20: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Evolve: A Library Playground

O Fab Lab / “Hackerspace” / “MakerSpaceO A location where people with common interests

(usually in computers, technology, science, or digital or electronic art) meet, socialize and/or collaborate.

O Can be viewed as open community labs incorporating elements of workshops and/or studios where people can come together to share resources and knowledge to build and make things and ideas.

O Combining the positive & fun aspects of schools, museums, and playgrounds into one “entity”.

Page 21: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Take Risks

Page 22: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

We All Have Creative Potential

Page 23: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Collaborative Areas (Either Network Based or In A Room)

Provide Tools (Hardware and/or Software)

Learning Labs or Training Centers

Types of Learning Spaces

Page 24: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Page 25: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Page 26: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Music / Graphic Design / Video Editing

Page 27: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

3D Printing

Page 28: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Allen County Public Library

Page 29: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Multimedia Room / Learning Centers

Room Set Up Features: Clickers

Allows for jeopardy style gaming Smart Board (interactive white board) Full DVD/BluRay/Sound System Easy to use and start (Touch Panel System)

You Can Use This Room For Jeopardy Movie Nights Presentations / Interactive Style Board Game Night Create a Business Plan, Project Plan, etc

Page 30: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Page 31: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

The 4th floor is a public laboratory and educational facility with a focus on information, design, technology, and the applied arts.The 14,000 sq foot space hosts equipment, expertise, programs, events, and meetings that work within this scope.While traditional library spaces support the consumption of knowledge by offering access to media, the 4th floor is unique because it supports the production, connection, and sharing of knowledge by offering access to tools and instruction.

Chattanooga ”Fourth Floor”

Page 32: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

DOK Lab (www.doklab.nl)

Page 33: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

If you build it they will come

Page 34: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Designing Interactive Learning Space

Page 35: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Key Design Concepts

Adding Color Art Have Open Areas Furniture Modularity Technology

Page 36: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Adding Color

White = Boring Think about Parks (typically colorful)

Painting walls is an inexpensive redesign Use Fun Colors

Be Bold! Children Areas should use bright attractive

areas.

Page 37: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Page 38: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Art

Have patrons/users create the art Donate it to the space Mix it up as often as you like. There is no

cost.

Page 39: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Open Areas

Open Space! Seating Tables Multi Functional Areas

Less Closed Rooms Activity Rooms, Meeting Rooms, etc

Page 40: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Page 41: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Page 42: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Page 43: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Furniture

Fun Colors

Page 44: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Modularity

Allows the environment to change easily Let your users define the space Put things on wheels

Desks …No Need For Shelves To Be On Wheels

Don’t fasten furniture to floor… no one will be stealing a desk

Page 45: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Fill The Space With Fun Interactive Technology

Allow People to CHECK THINGS out

INTERACTIVE TECHNOLOGY

Page 46: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Play Time

Page 47: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Kurio Tablet

Cheap Tablet Locked Down Secure

Page 48: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Little Bits

littleBits is an open source library of electronic modules that snap together with tiny magnets for prototyping, learning, and fun.

Page 49: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Meet Sphero.

Page 50: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Creation Station – Sifteo Cubes

Small LCD screens that can sense when there are nearby cubes and react accordingly

Page 51: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Creation Station – Lego We-DoRobotic Legos that move; teaches how to program through a GUI interface

Page 52: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Smart Tables

Interactive Touch Table Top

Easy to load and install games

Up to 8 children can play, 100 finger touches

Page 53: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Page 54: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Laser Tag (Yes inside the library) Ubisoft Laser Tag

System Up to 8 can play Multiple different

game scenarios

Page 55: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Page 56: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

The Menageri-E

A “Digital Petting Zoo” or “E-Bar”

Page 57: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Music Station

Page 58: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Children’s Collection Rotating Collection

Provides an “always new” environment Child Friendly Shelves

Bin style shelving, so children can “flip” through books

Bright, Fun, Attractive Colors.

Page 59: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

See a virtual tour at http://tinyurl.com/Evolve-VirtualTour

Page 60: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Your environment can have all the best tech toys and cool fablabs but it could still fall short.

It is up to the frontline staff to ENANGE their audiences. A friendly hello goes a long way. Allow the staff to play with the tech; get them involved to reflect that excitement to the users.

Page 61: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Social Media• Use the tools

your users use• Communicate

on their level• These are your

#1 Marketing Tools

Page 62: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Poetry, Music, Video, ArtDigital Content Curation

Encourage creativity

Page 63: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Zombie MovieFilm A Zombie Movie (Cameras and some Face Paint for Your Library)

Page 64: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

QR Code Link Books to E-BooksFind New ContentScavenger Hunts

Page 65: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Augmented Reality

Open a new dimension in your library. Buy using an app, you can see a new “world” within your physical space.

Page 66: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Mystery Grab Bag

Place books into color themed bags. Barcode number written outside of bag. Allow patrons to check out and take them home.

Page 67: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Holiday Displays

During special holiday periods, find books that are colored the holiday colors (not necessarily about the holiday) and place them on a stand near your end caps.

Page 68: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Miniature Golf

Purchase Cheap Plastic and Foam to setup Paths and fairways with felt. Have it throughout the library, engage the participants through your space.

Page 69: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

How Else Can You Engage a User?

Page 70: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Gamification

Page 71: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Interactive Library Cards• Put a “Reward System” into the library card• Badges• Prizes• Exclusive Programming / Event registration

• Low Tech:• Print new more colorful library cards, allow patrons to

customize their card with different and increasingly more desired badges – based off books read, programs attended, etc.

• High Tech:• Create Library Cards with screens• Send Messages to card when they are in the library

(wirelessly connected)• Display “reading level” or “badges they own”

Page 72: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Page 73: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Page 74: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Game of Books• The Game of Books is gamifying the reading

experience.• In the Game, you are the character that you are

leveling up; books are the magical items that give you rewards.• This is a project from BookLamp.Org• Each Book in the world has a very specific DNA, a

structure that contains specific themes, writing style, density, etc.

• The themes in the book relate to points – and those points apply to your character.

• More Details: www.gameofbooks.com

Page 75: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Page 76: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Page 77: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Technology As An Evolution

O 1990 – 2000: Internet BurstO 2000 – 2010: Value Adds to

TechnologyO 2010 – 2020: Technology Burst

Page 78: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Future of TechnologyO To discover and curate of informationO Value adds (efficiency, reliability)O To build or discover new “things”

Page 79: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Future of Search Has Changed

Searches based off of visuals instead of

keywords

Clicking Images rather than entering in words

Page 80: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

General ThemesO Touch-BasedO Gesture-BasedO Object OrientatedO Mobility/ConnectivityO Open Source Hardware

Page 81: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Touch BasedO People want to touch everything

O Discover Through TouchO Search Through TouchO Learn Through Touch

Page 82: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Page 83: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
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Page 85: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
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Page 87: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Page 88: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Gesture BasedO Communicate with Technology Hands

FreeO Uses multiple cameras to detect

depth/movementO Microsoft Kinect

O Sites to Explore: O Microsoft KinectO PrimeSenseO Evoluce

Page 89: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Page 90: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Page 91: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
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Page 94: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Wearable Gesture Based Computing

http://www.pranavmistry.com/projects/sixthsense/

Page 95: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Object OrientatedO Use Objects to interact with surfaces

Page 96: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
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Page 99: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Page 100: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Back To SearchingO Technology is becoming more

“visual” orientatedO Whether it be from touch, gesture, or

objectsO Search Dynamics are changing

Page 101: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

What’s this talk about “Big Data”

O Technology is being used to identify trends in our lives. This data is being curated and collected.

O This can help us with:O Identifying health trendsO Saving Time or Energy

O Increase efficiency in our lives

Page 102: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Memoto – Life Logging Camera

Page 103: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Waze – Crowd-Sourced Traffic Data

Page 104: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

NestLearning Thermostat

Page 105: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

GojiSmart Lock

Page 106: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

FitBitTracks What You Do

Page 107: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Future ConceptsO People watching TV can point and

click to buy content (clothes, cars, etc)

O Predictive searches (Amazon does it now)

O Ask yourself, what do you want to create?

Page 108: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

There never seems to be enough money to do anything

Page 109: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

So Where Can Money Come From?

Page 110: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Crowd-Source Funding

• People across the world group together to fund new projects and ideas

• People are encouraged to donate by either the attractive name or “awards” based off the amount they donate.

• Kickstarter.com• Indiegogo.com

Page 111: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Page 112: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Page 113: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Page 114: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Social Media

• Market your “Brand” heavy through social media– And Blogging

• Solid companies pro-actively manage their social media accounts.– They watch what people are saying because everyone else

can see what people say– They want only positivity about their company on the web,

they will work to only have positive comments. – If a company does provide assistance, always show your

support through social media • (you may need more support later on down the road).

Social Media is a way to develop relationships

Page 115: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Page 116: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Tips - Twitter

• Only use positivity when communicating on twitter

• 140 Characters, make them count!– Wow! @COMPANYX has some really great stuff. I need

to get my hands on it– Who would like to see @PRODUCT in our library

space?• Once you build a good relationship ask the hard

questions– Can you help me on the cost @COMPANYZ

Page 117: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Tips - Facebook

• Go to the Company’s Pages, be sure to “Like” their page before commenting

• Again, be only positive. Tell your story, pitch your idea.

Page 118: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University
Page 119: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Handling Objections

• You will hear “no”– A LOT

• But that just means phrased the question wrong or asked the incorrect person.– Who else can I talk to about discounted pricing/donations– Does anyone make a similar product that would be more

inline with our budget (ask them about their competitors).– What other things would you recommend?

• Don’t be afraid to ask the hard questions of “why”• Everyone has a bottom line.

Page 120: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Just Ask

Page 121: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Places to save money

• Buy Refurbished– Refurbishment is the distribution of products (usually electronics)

that have been previously returned to a manufacturer or vendor for various reasons. Refurbished products are normally tested for functionality and defects before they are sold, and thus are the approximate equivalent of certified pre-owned cars. - Wikipedia

– Refurbs are OK!!!• Discount Sites:

– 1SaleADay.Com– Woot.Com– Monoprice.Com – E-Bay

Page 122: Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of Columbia University

Questions?

@[email protected]

Brian Pichman