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1© 2020 Cindy Huggett Consulting, LLC
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Reference Guide
DesigningInteractive
Online Learning
2© 2020 Cindy Huggett Consulting, LLC
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Copyright © 2020 by Cindy Huggett Consulting LLC.
All rights reserved. No part of this publication may be reproduced, distributed, or transmitted in any form or by any means, including photocopying, recording, or
other electronic or mechanical methods, without the prior written permission of the publisher, except in the case of brief quotations embodied in critical reviews and
certain other noncommercial uses permitted by copyright law. For permission requests, write to Cindy Huggett ([email protected]).
3© 2020 Cindy Huggett Consulting, LLC
Agenda
Part 1: Essentials of Online Learning Design Topics covered in this section include learning how to: Define 3 types of live online sessions (and when to use each one) Compare successful face-to-face classes with successful online learning
experiences Recognize the various formats, media, and tools that can be used and
combined to create a multi-part online learning series
Part 2: Designing Engaging Live Online Events Topics covered in this section include learning how to: Apply a 3-Step design model to create interactive online learning programs Recognize the importance of engaging participants through activity Design live online programs with five rules of engagement in mind Recognize the importance of capturing attention in opening activities Learn technical “how-to” skills for using common virtual classroom tools with
emphasis on creatively using them
Part 3: Designing the ExperienceTopics covered in this section include learning how to: Sequence activities to achieve learning outcomes Capture participants’ attention with effective visual aids Design complete facilitator guides for consistent deliveries Incorporate evaluation principles into a learning design to measure outcomes
In addition, you’ll complete “Action Assignments” in-between each live event.
4© 2020 Cindy Huggett Consulting, LLC
Defining Online Learning
What is Online Learning?
Asynchronous Synchronous
A self-paced learning experience for participants to explore and learn on their own. Learners complete activities on their own time and in their own space. Activities and discussions may takeplace in an online platform, such as SharePoint, Microsoft Teams or anLMS.
A highly-interactive, live online learning experience. It’s facilitator-led and has defined learning objectives. Participants are connected individually from geographically diverse locations, using an online classroom platform, such as Adobe Connect, WebEx or Zoom.
Your Definition:
5© 2020 Cindy Huggett Consulting, LLC
Three Types of Live Online Events
• Collaboration & Action Items• Use a platform like GoToMeeting, Skype, WebEx
Meeting Center, Adobe Connect for Meetings, or Zoom for Meetings
Meetings
• Speaker presenting information to large audience (like an evening newscast)
• Use a platform like GoToWebinar or WebEx Event Center, or Adobe Connect for Webinars, or Zoom for Webinars
Webcasts
• Learner centered experience, focused on learning objectives, usually small audience
• Use a platform like GoToTraining, WebEx Training Center, Adobe Connect, or Zoom
Training
6© 2020 Cindy Huggett Consulting, LLC
Training Ingredients
There are many different types of training solutions, ranging from the traditional classroom environment to self-paced e-learning to podcasts. Each type can be used to enable learning, and each type also has its pros and cons.
In-PersonClassroom
Asynchronouse-learning
Live Online Classroom
Pre-recorded videos
Pre-recorded audio
(podcasts)
Discussion Boards /Social
Media
Video Conferencing
One-on-OneCoaching
Performance Support / Job Aids
Self-Study Simulations OJT
7© 2020 Cindy Huggett Consulting, LLC
Blended Programs
Blended programs are a combination of many different modalities and methods throughout one training curriculum. See below for a sample blended program:
Part 1: Program Kickoff(30 min online event)
Part 2: Assignment
to Read Workbook and Watch
Video(30 min
self-directed)
Part 3: Live Event
with Facilitator
(60 min skill
building & practice)
Part 4: Assignment to practice
in the workplace
(45 minute activity)
Part 5: Live Event
with Facilitator
(60 minute skill
building & practice)
Your Blended Programs:
8© 2020 Cindy Huggett Consulting, LLC
Three-Step Design Model
Select best format for
each learning objective
Shape appropriate
learning activities
Structure a logical flow
Use this 3-step model when designing online training programs.
Step Description
Select best format for each learning objective
What do learners need to know and/or do as a result of this training program? What’s the best way for them to learn each one? This determines the baseline structure of your online learning program.
Shape appropriate learning activities
Use activity ideas from the classroom content and make full use of the virtual classroom software tools available to engage learners.
Structure a logical flow Create a design that flows logically from the learner’s perspective. For example, teach simple concepts before complex ones, and provide context for learning new things. Also, ensure variety and interest.
9© 2020 Cindy Huggett Consulting, LLC
Learning Objectives
The content of any training program should be firmly grounded in participants’ performance objectives. In other words, before developing training, the designer should know what participants need to know or do at the end of the training. These outcomes are called the learning objectives.
According to the Mager model, learning objectives typically have three parts: Action, Condition, and Criteria. For example:
Given the most recent product update, learners will correctly identify all the ways a current customer would be affected.
In addition, Benjamin Bloom defined three domains of learning: Knowledge, Skills, and Attitude. Knowledge items can be broken down even further into six major levels, called “Bloom’s Taxonomy.”
Using Learning Objectives to Determine Format
Knowledge Can often be learned in a self-directed activity
Skills Must be practiced to master
Attitude Usually learned in social settings
Four Factors to Consider when Choosing the Best Format:
1. What type of learning objective?
2. What technology is available?
3. Do participants need to be together to learn it?
4. What are the learner backgrounds?
10© 2020 Cindy Huggett Consulting, LLC
The Participant Experience
Move from … To
Isolated Connected
Uncertain Confident
Distracted Engaged
Tips to encourage connection, confidence and engagement:
11© 2020 Cindy Huggett Consulting, LLC
Five Design Principles for Engagement
There are five key design techniques when creating an interactive virtual class:
5 Keys to Engaging Participants with Interactive Design
Set Expectations Communicate with learners ahead of time, and at every opportunity, to let them know it will be an interactive event.
Start Early Have on-screen activities ready for learners upon login.
Select Activities for Maximum Involvement
When choosing activities, go for ones that involve as many participants as possible (for example, group chat instead of individuals speaking).
Create a Social Experience
Choose activities that let learners interact with each other for dialogue and discussion.
Seek & Sustain Engagement
Maintain an appropriate yet quick pace in the classroom, Keep learners involved and engaged in activities that lead toward the learning outcomes.
When creating facilitator guides, be sure to write in prompts for the trainer to engage learners throughout the session. This includes prompting them to:
• Confirm for understanding before moving onto the next topic• Use participant names frequently for engagement• Make use of the “attentiveness indicator” to actively draw in participants
12© 2020 Cindy Huggett Consulting, LLC
Opening with Interactivity
When does a virtual event begin?In Advance Upon Login At Start Time
Set expectations in advance of the
session. What should participants anticipate and how should they
prepare? How can you help them have a
positive experience?
Set the stage for an interactive program
by getting participants to engage from the moment they log in. Use this time to connect them to the tools, the content, and to each other.
Set the program up by starting with an
engaging activity right away, such as typing in chat, responding to a poll, or writing on the
whiteboard.
What specifically will you do in your next virtual event to open with interactivity? List at least one idea for each category listed above.
13© 2020 Cindy Huggett Consulting, LLC
Common Virtual Classroom Tools(available in most platforms)
Tool Sample Activity Ideas / Uses
Chat Ask questions, get participants typing and adding input. If private chat is available, create pairs and let participants chat with each other.
Share Documents (i.e. slides, PDFs, etc)
Use as visual aids to enhance learning. Could also use in combination with drawing tools to create interaction and get participant input.
Drawing Tools Use to draw attention, highlight key words on a slide or shared document.
Whiteboard Brainstorming, drawing, just like chart paper or a classroom whiteboard.
Polling Ask single answer, multi-answer, or short answer questions to get input from participants. May also be used for tests or quizzing.
Raise Hand Invite participants to indicate agreement with statements and questions by ‘raising hand.’
Status Indicators (Agree / Disagree)
Use to ask simple polling questions that have yes/no responses.
14© 2020 Cindy Huggett Consulting, LLC
Advanced Virtual Classroom Tools(available in some platforms)
Tool NotesVideo/Multimedia Play pre-recorded videos or audio files. Use for
demonstration and discussion.
File Share Transfer documents to participants during a live event. Use for case studies, class examples, etc.
Video (webcam) Replicate eye-to-eye contact with live video streaming.
Q&A Primarily used for large audiences (i.e. webcasts), as a way for participants to submit questions and see responses.
Screen Share Used for demonstrating software or other files that are not able to be uploaded into the platform.
Breakouts Create independent small groups via subconferencing. Used for small group discussion, role play, etc.
15© 2020 Cindy Huggett Consulting, LLC
Activity Planner
Use this sheet to plan out a virtual training activity
Learning Objective / Topic:
Tool(s) Used:
Activity Description:
16© 2020 Cindy Huggett Consulting, LLC
Questioning Guidlines
Asking questions in the virtual classroom requires different techniques than asking them in the traditional classroom. There are two keys:
Be Precise• Ask specific questions• Use one question at a time• Choose simple,
straightforward words• Plan questions in advance• Ask follow-on questions to
encourage dialogue• Consider the following
technique:Lead with a yes/no question, then ask follow on questions to expand and elaborate
Be Prescriptive• Consider the many ways to
respond in the virtual classroom
• Let participants know how to respond – which tool to use
• Provide instructions for responding
• Set expectations for responses (quantity & time)
• Offer variety or choice in response method (when appropriate)
17© 2020 Cindy Huggett Consulting, LLC
Sequencing Learning Using ROPES
The ROPES model provides a structured way to sequence learning lessons:
Review / Relate To briefly review participants’ general knowledge of and experience with the topic.
OverviewTo establish a connection between the participants and the training content, that engages them and motivates them to learn.
PresentationTo present the content to participants in ways that help them retain the information. (Note: This does not imply the use of lecture as a learning method)
ExerciseTo enable the participants to apply, discuss, or relate the training content to their own situations in order to build their skills.
Summary To summarize and clarify what was learned.
Review / Relate
Overview
Presentation
Exercise
Summary
Use this outline to structure your lesson:
18© 2020 Cindy Huggett Consulting, LLC
Visual Aids & Slides
The best visual aids make the worst handouts, especially in virtual classes.
Make bullets
graphical
Choose colors
carefully
Include slides with
activity instructions
Put just one idea per slide
Use san serif fonts
Use
photos, images,
and vector art
19© 2020 Cindy Huggett Consulting, LLC
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Appendix &
Resources
20© 2020 Cindy Huggett Consulting, LLC
Appendix A: Virtual Learning Roles
Key Roles in Online Learning Success*
Designer Responsible for the overall program design, including live online sessions. Ensures outcomes by creating learner engagement with relevant activities that match program objectives.
Facilitator Responsible for the content delivery during live online sessions, and for engaging learners with interactive dialogue. Is often a Subject Matter Expert (SME) in the content.
Learner Responsible for their own learning in a blended curriculum. Has to manage their own time in order to complete daily activities in the online platform, and maintain attention and engagement during the live online sessions.
Producer Responsible for learner engagement throughout a program through behind-the-scenes technical action and partnering with the facilitator(s).
Coordinator Responsible for administrative and logistical details of a learning program. Often the primary point of contact with the organization’s Learning Management System (LMS).
* Adapted with permission from The Virtual Training Guidebook: How to Design, Deliver, and Implement Live Online Learning by Cindy Huggett © 2014 ATD Press
21© 2020 Cindy Huggett Consulting, LLC
Appendix B: Evaluation Principles
How will you measure the effectiveness of your learning programs? What is your evaluation strategy? Use these 9 principles to measure the success of your virtual training programs.
Strategy NotesDefine the business problem that needs to be solved.
Determine measurable outcomes.
Design an interactive, relevant online program.
Set participants up for success.
Ensure everyone knows the expected outcomes.
Use the platform tools creatively.
Ask “level 1” questions about the platform, presenter, and program.
Check for application, not just knowledge or recall.
Focus on measurable, observable behaviors.
22© 2020 Cindy Huggett Consulting, LLC
Program Name Reviewed by
Area Noted? CommentsEstablisheslearningframework
Overall program design appropriate for desired learning results
“Logistics” of the program design is appropriate for learning outcomes (i.e. timing, # of sessions, # of participants, etc)
Includes Learning Objectives
Lists clear, measurable learning objectives related to participants job/performance expectations
Program activities reinforce the learning objectives
Develops interactivity
Creates opportunities for interaction withappropriate frequency (about every 4 min)
Program activities are designed to engage Topic and activity sequence are
appropriate for learning
Materials Participant materials are formattedappropriately and promote learning transfer
Visual aids support best practices of minimal text and engaging graphics
Facilitator/Producer guides provide clear direction and guidance
Measures success
Learning objectives are central focus of program design
Program activities check for knowledge and learning transfer
Uses technology effectively
Uses all available classroom tools Creates variety of interaction using the
tools
Other __________________________________
__________________________________
__________________________________
__________________________________
Virtual Class Design Quality Checklist
23© 2020 Cindy Huggett Consulting, LLC
About Your Facilitator: Cindy Huggett, CPLP
Cindy is a pioneer in the field of virtual training. She’s been providing virtual training solutions since the early 2000s, and is a recognized industry expert in teaching training professionals how to design and deliver interactive online classes.
Cindy is the author of four books on virtual training: Virtual Training Tools and Templates: An Action Guide to Live Online Learning (2017), The Virtual Training Guidebook: How to Design, Deliver, and Implement Live Online Learning (2014), Virtual Training Basics (1st edition 2010 and 2nd edition 2018). She’s coauthored two ASTD Press Infolines, “Simple, Effective Online Learning” and “Designing for the Virtual Classroom”, has contributed to many compilations, including the ASTD Handbook: The Definitive Reference for Training & Development and 101 Ways to Make Learning Active Beyond the Classroom, and written several articles for T+D magazine.
Cindy partners with her clients to help them transition from the face-to-face to the virtual classroom, and works with them to design online and blended learning solutions. Her clients include global organizations of all sizes, including several in the Fortune 100 list.With over twenty-six years of overall professional experience, Cindy has worked in various industries including technology, construction, higher education, retail and the public sector. Her management and global experience includes serving as the regional Director of Training and Operations for an international software training company, and the Learning and Development manager for a global mechanical contractor.
Cindy holds a Master’s degree in Public and International Affairs from the University of Pittsburgh, and a Bachelor’s degree from James Madison University. Cindy was also one of the first to earn the prestigious Certified Professional in Learning and Performance (CPLP) designation.
A recognized leader, Cindy served on the national ATD (formerly ASTD) Board of Directors, and selected by the Triangle Business Journal as a “40-Under-40” Award recipient. She also co-founded a non-profit organization to promote volunteering and community service in her local area. She’s passionate about helping others succeed and brings that dedication and commitment to every project she undertakes.
Cindy regularly tweets about workplace learning issues (@cindyhugg), and she provides many training resources on her website: www.cindyhuggett.com.
24© 2020 Cindy Huggett Consulting, LLC
Notes