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Designing mobile learning 10 tips on designing mobile learning 10 examples of where mlearning can make a difference

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Page 1: Designing mobile learning - Kineo

Designing mobile learning

10 tips on designing mobile learning10 examples of where mlearning can make a difference

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Always ask “ Why make this mobile?’’

Use those off the shelf information and communication apps NOW

Bring the informal into the blend

Make sure it’s more than e-learning on a tablet

Make it tactile

You’re in their personal space; you’d better make it worth their while

Make the limited space count

Consider developing templates for efficient design

Extend the impact of your media assets

Find the right place to use mobile learning in your new-look blends

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Tip 1: 4

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Tip 10:

Introduction

What do we exactly mean by mobile learning?

Contents

Tips

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kineo

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Make it easy to review the latest news and information

Scan it, learn about it

Just-in-time guides

Performance support and checklists

You know where I am, help me!

Refresher learning

Push reminders

‘Mobile company uses mobile learning’ shocker... Use the medium they use

The LMS on the go

Talk to me, interactively

Example:1

Example:2

Example:3

Example:4

Example:5

Example:6

Example:7

Example:8

Example:9

Example:10

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Our top ten examples

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Introduction Technology-enabled learning needs a breakthrough every few years to reinvigorate it and drive thinking forward. We’ve had the rise and rise of rapid e-learning. We’ve seen Open Source LMS go from the fringes of education to the heart of the enterprise. Arguably, both of those are now well established in the mainstream and already on everyone’s agenda.

So - what’s new? The last three years has seen something exciting for all of us interested in innovation in learning technologies. The uptake and adoption of mobile technologies has opened up a new learning platform, one that is ideally suited to increased informal learning and getting learning right into the personal space of our learners.

It is also though a time in which organizations do not have much cash to spare to dive into new technologies. There’s appetite to make mobile learning happen, but there are questions about where it fits alongside all the other methods (and where it fits in the budget).

The introduction of mobile technologies then is of great interest to those wanting to do something different but it has to add value to an organization’s learning strategies. If the learning solution doesn’t prove to be useful, no one will be bothered much about your next app off the conveyer belt.

So let’s get practical about mobile learning and help you ensure that you’re doing it for the right reasons, and in the right way.

In this guide we will be looking at:

• 10 practical tips for making the most of mobile technologies• 10 examples of where mobile learning offers real value (either on its own or part of a blend)

This is definitely a gimmick-free mobile learning zone. It’s not going to be technical, that kind of detail will be in our accompanying implementation guide.

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What exactly do we mean by mobile learning? Let’s get our terms straight to start with. The first challenge is to define what is actually meant by mobile learning or mlearning (as some refer to it).

But before we do here’s a spoiler alert – of course, nobody agrees on a definition!

We asked the E-Learning Professionals Group (over 3,000 learning professionals ) – you can join at http://www.linkedin.com/groupRegistration?gid=3724233 - for their own definition (as it was the ideal forum to ask thousands of e-learning professionals out there in the world).

The result? No specific definition beyond “learning on the go” or “learning via technology you can put in your pocket or carry around easily”. So, building on that last suggestion (assuming your pockets are big enough) the consensus seems to suggest mobile learning covers learning delivered by technology such as:

• Standard Phones• Smartphones (including the BlackBerry and iPhone)• Tablets (including the iPad, the various Android competitors and the Kindle Fire)

Others suggested a much broader definition - any sort of learning that happens when the learner is not at a fixed, predetermined location, or learning that happens when the learner takes advantage of the learning opportunities offered by mobile technologies; but if you use your laptop on the train – is that mobile learning?

The fact is most people equate mobile learning to using phones, smartphones and tablets to learn.

When we are asked for tips on designing mobile learning, our clients are often really saying: “Tell us how best we should be using smartphones or tablets for learning”. And so that’s what we will try and do in this document which aims to share our experiences and give you some tips on getting the best out of mobile learning technology.

We’ll start with our 10 top tips for designing mobile learning. Then we’ll move on to introduce some examples of where mobile technologies can really play a valuable role in your learning strategies.

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10 tips for mobile learning

Tip 1: Always ask ‘Why make this mobile?’’ We’re seeing huge growth in the ownership of mobile devices. Over a third of all Facebook traffic now is from a mobile device. It is now a significant and mainstream communications technology. However, just because it is an exciting popular new technology, it doesn’t necessarily make it the right solution for learning.

It has been argued that mobile devices can give you what writer David Metcalf calls a ‘time rebate’ of an hour or more a day. In essence, you can talk, learn or access information in what would otherwise be downtime – so that’s the promise for mobile learning, the challenge is to make sure it’s downtime well spent.

Whether you’re buying or designing mobile learning, you must ask your internal or external clients the following questions:

• Is mobile the best option for this content? What makes it right for mobile access? How will we make it more than ‘e-learning on a mobile device’? • Is mobile the best option for this audience? What technology do they have? Are they really on the move enough to warrant a mobile approach? Are we expecting them to use their own devices? Will they?• Is mobile the best option for our budget? How does it fit into our learning strategies? What kind of mobile learning can we actually deliver within our IT infrastructure? What are we prepared to spend to achieve our aims? (Mobile learning does not have to be high cost but your first projects will cost more than subsequent ones) What are the risks / opportunities of spending part of that on a mobile element? How will we measure value and impact?

By asking these key questions, you will be in a good place to ensure that your mobile approach is the right one, especially if it is your first crucial pilot!

See our decision tree in the accompanying implementation guide, to help you work through these questions.

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Tip 2: Use those off the shelf information and communication apps NOW

The app you need may well already exist!

Any time you ask someone something, or you choose to watch a video or listen to a podcast, you are creating a learning opportunity. If you do this via a form of mobile technology, it can be regarded as a very effective mobile e-learning experience.

The possibilities are endless and the good news is people are doing this without any training department being involved. All we have to do is make sure we just use the same channels.

So, there is so much learning that can happen via mobile learning technologies using the communications channels already there.

Here are the tried and tested on-demand information approaches that already make up a vast majority of smartphone and tablet learning experiences. Think of how you could integrate these into your current learning programs.

Social media

Over 50% of iPhone users to update online social networks (Bersin 2011). So, this is where you want to be if you want to get your learners to share experiences and expertise.

Searchable References

You could encourage learners to explore relevant information sources (like Wikipedia) or create their own wiki.s

Twitter

iPad

LinkedIn (both iPhone apps)

iPhone app

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Job Aids You can bring decision-making aids or step-by-step guides that might relate to roles in your organization.

Checklists You can encourage use of checklist apps and the planning of tasks on their mobile devices.

Podcasts You can easily get expertise shared via audio presentations from subject matter experts.

iPad

iPad

iPad

iPhone app

iPhone app

iPhone app

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Video You can go that step further and create video presentations that you can share via public or private networks onto mobile devices.

Audio books

Your learners can download complete audio books on mainstream training topics for improving their knowledge when travelling.

Books

You can simply get manuals or guides out there as e-books.

iPhone audio book

TED iPad version TED iPhone version

Books on an iPad Kindle

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Camera

You can get learners to use a mobile device for taking pictures in the workplace to send to coaches or assessors to verify they are following through on agreed action plans or meeting standards (such as maintaining a safe workplace).

SMS and Video Calls

Smartphones, in particular, are well set up as knowledge delivery and sharing devices – and that’s not to mention the two main features on any phone – talking and texting people!

SMS is a great way of providing ongoing support or reminders to learners and Facetime is a great way of delivering just-in-time coaching.

All of these methods give you the opportunity to create an informal learning experience within your blend at very low cost.

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Tip 3. Bring the informal into the blend

At the moment, for many, mobile learning is about consuming content. The vast majority of mobile learning apps (outside gaming) represent on-demand information and performance support. These are the key components of informal learning. A perfect example is the aggregation of online articles and blogs into a single app such as Flipboard.

The big question is about how willing your learners are to learn informally (and potentially out of hours). This is a complex area that challenges the existing relationships that organizations have with their staff over learning time. Currently, most of our clients indicate that they are not sure how much time their learners will have to devote to mobile learning. This means that they are currently working with us on performance support and just-in-time information and refresher training – useful bite-sized learning that does not seem to impose on a learner’s time or personal space.

A typical blend in 2012 for many of our clients (integrating mobile learning) will be:

• Upfront information – possibly via tablet or traditional e-learning platforms e.g. desktop or laptops• Formal course – combination of e-learning and face-to-face • Related performance support smartphone module (like a checklist for day to day use, possibly incorporating regular assessments)• Refresher module (on smartphone or tablet) – pushed out to the learners • Ongoing webinars to bring learners together to share experiences and build on what they have learnt– delivered via desktop/laptops

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Tip 4. Make sure it’s more than e-learning on a tablet

If all you do is port a set of e-learning designs to a mobile device, you’ve arguably done not much better than the early filmmakers who made movies that looked like plays, because they hadn’t yet figured out how the medium was different from what they knew. You’ve got to learn what the medium can do – including functions like the accelerometer, camera, and of course the obviously rich tactile experience (see the next Tip for more on this).

There is a clear expectation amongst tablet users that you should receive a presentational style that you don’t get in the non-tablet world.

The competition for attention is fierce, with leading gaming companies and media outlets creating some high-impact apps that are probably outside of your budget.

How do you compete? It better look good. And it had better deliver something worthwhile as well, because you are competing with just one more go at Angry Birds or finishing that catch up TV episode.

If you think you can provide the same basic e-learning style of delivery as you have over the last few years, you may find your learners vote with their feet, unimpressed by the comparison of the training package and everything else they have on their mobile device.

So how do you compete for the learner’s attention and keep them engaged?

• Make it current and up to date – updating mobile learning is relatively simple so if your app can bring new information to the learner, they are likely to keep it on their mobile device after the first viewing. These could be product updates and new legislation or procedures.• Make it look good – so you need to invest in good graphics and quality images.• Make use of the features of the device – so look to use functions such as bar code reading, GPS and augmented reality (where information on where learners are located is added on screen automatically)• Make sure you do more than swap ‘clicks’ with ‘taps’ - provide ways in which learners can explore and move around the app through a rich mix of swipes, flicks, pulls and pinching. See the next Tip for more on these!

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Tip 5: Make it tactile

For mlearning you need to come up with navigation models that use the established conventions of the mobile world. Here are the main ways you interact with touch screens:

Think about how you could use these new ways of navigating and interacting that weren’t available for you in the e-learning world. Your learners will be expecting it and it could create significantly increased levels of user engagement. Just don’t overdo it. Avoid doing it just because you can!

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Tap - what used to be a click is now a tap on the screen.

Double Tap – the user applies one or two quick taps to zoom in or out of content or an image (not used commonly but can be seen in Google Maps for instance).

Swipe or flick - the user places a finger on the screen and quickly swipes it in the desired direction, this tends to pull across new content or moves them to the next part of a larger image.

Pull – a variation of the above, the user strokes the screen and pulls down a specific object e.g. the Notification Bar on an iPhone. Another example is the turning of a page (done in eMagazine or iBook style presentations).

Pinch and Spread - the user pinches or spreads their fingers keeping in contact with the screen and the image is magnified or minimised. It’s used a great deal in map-based apps.

Touch and hold (or Long Press) – the user touches the screen and keeps the fingers motionless. This leads to information being displayed or a specific action.

Tilt and move – the gyroscope built into mobile devices provide opportunities for learners move around virtual locations quite realistically, a method used in many mobile technology-based games.

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Tip 6: You’re in their personal space; you’d better make it worth their while

Some jobs are mobile by their nature. People doing any work in the field, or in a retail environment, or on the road, are ‘mobile’ by default. For most knowledge workers though, mobile means doing things away from normal desk/office-based working environments. Commonly, this means outside normal working hours – on trains, planes and in what Marc Augé called ‘non-places’. This may lead to tensions in some circumstances. It certainly means that you need to make sure there is ‘something in it for me’ or else the take up of mobile learning solutions may be patchy at best.

How long will that learning module on the latest brand guidelines last, when the learner gets that message about the smartphone or tablet being full? If it is a choice between the free House give away from iTunes and your app on manual lifting techniques, you have to be a bit worried....̀

The key criteria for acceptance and uptake of any mobile app (be it for fun or education) is ‘was it interesting or was it useful?’. Many apps are downloaded and swiftly deleted on the basis of failing this criteria. Your app is competing for limited space on the device.

So, how do you make it interesting and useful?

• Work out when and where learners are likely to use your mobile learning app – and design it to meet exactly these needs. It’s much more like designing a piece of software than instructional design.• Make it easy to absorb information – learning in non-places can be potentially quite distracting and so things need to be kept simple.• Make the experience short and sweet – mobile learning will always be more of an interrupted experience and so you should keep your learning modules to 2-5 minutes of learner time if possible.

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Tip 7: Make the limited space count Clearly smartphones have considerably less real estate than tablets. Just look at how TED is presented on the iPhone and the iPad.

While modern mobile technology can now support all the complex graphic elements and interactivity you really need, the size of the device the learning is displayed on dictates the ultimate possibilities for a designer.

As you can see in this example, this inevitably means that tablet design has to be different from hand-held device design. Mobile design for smartphones usually means restricting interaction or elements to one item at any time – usually that simplicity helps you to focus on what is really important to convey.

Tip 8: Extend the impact of your media assets Most organizations have made an investment in video or audio footage to support their learning or communications aims. A great starting point for your mobile learning is to make the best use of these by - as Tim Burton might say – ‘re-imagining’ them for mobile contexts. This could be as simple as taking video stories from experts and getting them onto a mobile device. Or you could create a narrative around them. For example, we worked with Ufi/Learndirect to take existing video assets and insert audio driven questions and reflective moments, breathing new life into older assets as video-based 3 minute mobile learning experiences:

As a first pilot, you could take the media content that’s worked best to date in your learning and communications, and deliver a mobile version.

Opening sting Audio reflective question Video presentation

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Tip 9: Consider developing templates for efficient design We look at the different development decisions in more detail in the accompanying Implementation Guide (Part 2 of this series of papers), but it is worth just considering here the design implications involved in building mobile learning solutions.

There are a number of paths you can follow such as Web Apps and Native Apps. To create these you can use tools, templates or custom programming. At Kineo, we have evolved approaches to meet the very different needs (and budgets) of mobile learning clients and projects. At one end of the scale, we have produced a number of flexible HTML-based templates for clients (ideal for producing a single output for multiple delivery platforms including both desktop and mobile technologies). At the other end of the scale, we produce custom builds to run as native apps using specific functions of each mobile technology.

Creating native apps that use specific functionality leads to unique and exciting learning solutions. But it also potentially adds to the price tag. If you are looking to introduce sustainable production models, a balance needs to be made between the template approach and the custom model.

The template model enables mobile content to be developed quickly and consistently in line with agreed branding guidelines. Here is an example of some initial templates we created for smartphones for one of our clients:

By using templates you can build in discipline into your scripting (especially if subject matter experts are doing much of the initial content creation). The screen area (in smartphones especially) is small but templates can create a sense of repetition in layout and interaction so you have to work hard (just like traditional e-learning) to use a variety of images and styles to keep it all looking fresh and different.

The overall cost of e-learning production has fallen over the last decade. This is because tried and tested and re-usable models of development have been adopted by the industry to provide cost effective models at the more rapid end of the business. A similar sensible approach to development in mobiles is needed to ensure that those who are increasingly cash-strapped can make the most of this exciting additional learning medium.

So, you need to evolve a development strategy for mobile delivery that includes the right mix of eye-catching and highly engaging solutions and other fit-for-purpose elements. Then your budgets will go just that bit further.

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Tip 10: Find the right place to use mobile learning in your new-look blends The advent of any universally adopted technology changes the game in the world of e-learning.

It takes a while for people to get their heads around what they can do within their organization (with both human and technical considerations making any implementation different from place to place and country to country). However, it is clear that when the dust settles you will see clear roles for the different learning methods emerging.

Here is a ‘rule of thumb’ breakdown of mobile learning blends that we tend to follow in Kineo:

Delivery Method Typical Component

Mobile learning Pre-course presentations and readingPost course quizzes and testsPodcasts and VodcastsJust-in-time checklists and performance toolsTriggers and promptsOngoing communication with fellow learners, experts and trainers Regular updates and tips

E-learning Core concepts SimulationsCase studies (audio or video)Conducting assignmentsTesting

Classroom Sessions focused on group learning and discussionsPractical sessions and role-playing

Webinars Expert workshops and master classesGroup sessions sharing best practice

Reading Background reading pre and post courseBest practice examplesWorkbooks

Coaching On the job support for local experts and regular one-to-ones with coaches and line managers

So those are our top 10 design tips for moving your mobile learning forward. Let’s look at some examples of how these can be applied in practice.

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10 Examples of how mobile learning can make a difference:

Example 1: Make it easy to review the latest news and information Some of the top rated and award-winning apps out there are content aggregators. These apps provide configurable magazine-style interfaces to view information and articles published on the web. This kind of learning app is ideal for senior managers who like to use quieter moments out of work to catch up on their reading (often via tablet devices like the iPad).

Most of these apps provide links to public websites or blog spots. But what many executives need is very specific content, often generated within their organization. In this example, specific content that is available on an existing internal leadership portal is pushed out to an iPad app. It is much easier (and more likely) for executives to browse and keep up to date if it is delivered right to their iPad. They can review the introductory parts of each article or blog and can then click on it to see the full content.

Ideal approach for:

• busy senior managers• keen Tablet (iPad/Android) users in your target audience• getting neglected content out there to your target audience by repackaging it

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Example 2: Scan it, learn about it In a retail environment, consumers are being encouraged all the time to read barcodes or QR codes to get more information on products.

You can use the same approach for your learning programs.

Here is a product knowledge module on a GPS Navigation system that is accessed by scanning the code on each product label on the shelves. The app recognises the barcode and delivers specific information including a video presentation about the product.

It’s something learners can either share with the customer or use for themselves to quickly improve their own product knowledge when there is a quiet moment on the shop floor.

Ideal approach for:

• retail environments• fast changing product information• where there are limited e-learning delivery platforms within retail stores

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Example 3: Just-in-time guides You’re not near your usual source of information (your own computer, for example) and you want to know how to do a key task. What can you do? You can always turn to a guide on your own mobile device.

These just-in-time guides may be searchable databases of static or ‘live’ information to access knowledge, or short video clips that demonstrate a skill.

This featured example is a just-in-time learning app delivered via smartphones which explains step-by-step how to use an HR system within a major corporate. By delivering the guide on a smartphone, it is accessible to many when they need it.

Here’s another example – in this case, quick tips on making your work place safe, again delivered via a smartphone:

Each key task is explained by guided animations all accessed from a main menu which the learner can go through at their own pace.

Ideal approach for:

• topics that can be best learnt from regular reviews• complex tasks that can only really be learnt properly in the workplace• knowledge that just needs to be accessed in a timely fashion and not memorised

Kineo’s E-learning Top Tips App is another example of a mobile learning resource that you can turn to when you need it. (Check it out on iTunes).

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Example 4: Performance support and checklists Mobile learning programs can be quite sophisticated in what they can do. They can deliver more than just-in-time information; they can also provide actual job aids. These apps can give you checklists to make sure you carry out a task properly. You can also have apps that help you analyse a situation or make a decision.

This next example represents the last of these performance support apps.

You can emulate the logic of an experienced and knowledgeable expert by creating interactive decision-making tools. In this example shown here, it is a Product Selector. You simply put in the details of a customer’s requirements and the list of relevant products is refined down to one or two options. Information is then available on these options and so it is much easier for a sales assistant to make a recommendation (even involving the customer in the process).

Delivering e-learning to the shop floor has often been a challenge in the past, often only available via an over-booked training PC away from the shop floor. Having all of this information and a tool to help make product recommendations is a perfect example of the benefits of mobile learning.

Ideal approach for:

• complex tasks in which you have to be sure you have done everything correctly• challenging decision-making requirements where the system can do things much quicker and better than a human being• wide ranging topics where you may not know what you don’t know!

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Example 5: You know where I am, help me! One of the key functions of modern mobile technology is Global Positioning. Many apps such as Google Maps and augmented reality apps like Nearest Wiki (which give you information about exactly what you are currently looking at) use the GPS functionality very successfully.

You can use the same approach to provide specific information or related learning modules related directly to the exact spot the learner is standing. This is particularly relevant to outdoor related jobs.

Here is an example involving Environmental Regulations within a Chemical Plant.

As long as you have an Internet signal the app on the iPad knows where you are. You tap one of the Regulations tabs at the side and you find out all the key information you need as regards Water Regulations around that particular part of the Plant.

Here’s a key fact with a relevant aerial view of that part of the Plant.

This is then backed up with videos explaining what checks the learner should be making to ensure they do not breach the local and national water regulations.

Ideal approach for:

• geographically-specific training or information sharing• linking other mobile users in the same location (as each could be tracked physically when online)

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Example 6: Refresher learning Blended learning involves providing learners with several bites at the cherry. For some, the real learning takes place when they take a second look at things.

Learners seldom return to a destop-based e-learning module they have completed. So, a refresher module that is accessible within their daily routine is a useful component to add to your overall learning program.

In this example, an e-learning refresher course (built in HTML) can be pushed to learners a few weeks after completing their Assessor Training. It is able to be run on both their desktop and on their mobile tablet devices.

This is very powerful approach as most of our learning happens when we try things out in the workplace and reflect on what went right and what went wrong. It is a key part of the Kolb Cycle.

Interactive reflective modules on mobile devices offer a great way of doing this just-in-time, in the workplace. These mobile e-coaches ask questions about how things went and what the learner might do differently next time. Expert advice can be offered as feedback and learners are asked to set new goals each time to encourage continuous development.

We have found at Kineo that simulating a coach through branching reflective questioning has been really successful and we have used it for topics ranging from time management to couples therapy!

Ideal approach for:

• reflective learners who need longer periods of time to absorb and process information• topics that can be best understood and retained through regular reviewing (theory says that this could be most topics as repetition is often the key to long-term knowledge retention!)• reducing the duration of formal learning by combining it with follow up learning modules delivered in the workplace via mobile technologies

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Example 7: Push reminders One of the key defining features of mobile technology is, of course, the fact that it is used as a regular communications tool (whether it is a smartphone or a tablet). Users of mobile technologies want to be contacted whenever colleagues and friends have something they want to share with them.

Mobile devices also regularly remind people of what they should (or could) be doing. There are hundreds of apps that proactively prompt actions that users have committed to doing. The opportunity for mobile learning designers is to produce performance prompts related to a training course that a learner may have just completed.

Here is an example of where this is applied to an ongoing personal development path around breaking habits and embracing change. In this case, learners sign up to a series of regular actions from a ‘Do Something Different’ program (pioneered by Professors Karen Pine and Ben Fletcher) that get delivered to their smartphone or tablet.

Ideal approach for:

• building in phased learning activities within an overall personal development plan• encouraging delegates to apply what they have learnt through real actions after training courses• tracking the impact of training programs (i.e. what are learners actually doing post course)

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Example 8: ‘Mobile company uses mobile learning’ shocker... Use the medium the learners use to get your message across

If a large global communications provider wants to reach a targeted audience, the ones that use mobile technologies – then it makes sense to use mobile technologies to do this.

In this example (for a telecommunications company) the topic is using using social media appropriately and the app uses just the right medium to get the message across.

ideal approach for:

• presenting particular mobile-orientated learning topics on actual mobile devices• linking more formalised learning into the informal learning space• engaging learners who prefer mobile technologies to more traditional e-learning platforms

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Example 9: The LMS on the go The key to success lies in creating a learner environment in which all those various mobile modules will be easily accessed.

Learning Management Systems (LMS’s) are increasingly available on mobile platforms (even on smartphones), as you see here.

Kineo has co-developed Totara, a corporate distribution of the open source Moodle (the most popular LMS in the World) and a mobile version is already in development.

LMS’s on mobile devices can be rich learning environments in which both interactive modules and the straightforward use of media such as audio and video can be presented together in a clear and straightforward screen design.

Ideal approach for:

• increasing the usage of corporate learning environments as the LMS comes to the learner• engaging learners who prefer mobile technologies to more traditional e-learning platforms• reducing the number of learning apps that may start to clog up and annoy learners

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Example 10: Talk to me, interactively Finally, there’s a mobile learning solution that is open to everyone, even the most technologically challenged. It’s the humble phone.

We’ve all encountered (and not always appreciated) voice menus whilst contacting call centres or large organizations:

“Press 1 to access your account, Press 2 to speak to a representative, Press 3 to record a message...”

This same technology is at the heart of interactive learning experiences that are being adopted (notably in less developed regions like Africa).

Using tools like Freedom Fone (http://www.freedomfone.org) you can provide interactive audio-based information, even branching scenarios. You can also set up polls or get the learners to leave their own audio messages.

When systems like this use voice-activated instructions, it can be a very useful option for hands-free walkthroughs whilst you are actually performing a task. You can get instructions at the pace you want with potential interactive interventions where you can tell the system when you need extra help (and get the relevant help audio).

Ideal approach for:

• mass low cost usage with minimal technological entry barriers• topics that can be talked through whilst a learner is doing them• sharing audio-based resources (podcasts, stories, drama)

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Talk to us...

Want to take mobile learning forward in your organization? Here are some next steps you can take:

• Join the Elearning Professionals Group to keep in contact with colleagues: http://www.linkedin.com/groupRegistration?gid=3724233

• Download the Kineo Top Tips app to stay updated on mobile learning design (and lots more), available on iTunes here: http://itunes.apple.com/gb/app/kineo-e-learning-top-tips/id454724285

• Watch out for part 2 of this guide, which will talk you through the technical and implementation angles, – sign up for our newsletter to get a reminder: http://www.kineo.com/kineo-newsletter.htm

• Get in contact with us, we’d love to help you make mobile learning happen for your organization: [email protected] | 01273 764 070 | www.kineo.com

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