designing science and literacy games for nintendo ds
DESCRIPTION
This slide deck accompanied a talk I gave a Games for Health 2011: Mobile Serious Games day. IT covers CCT's research and development of Nintendo DS games for middle school science and literacy learning.TRANSCRIPT
Games For Health: Mobile Serious Games
Thursday, June 9, 2011
Games For Health: Mobile Serious Games
What I’m Playing
Little Big Planet World of Goo Algebra Touch
Katamari RoboGEN
Thursday, June 9, 2011
Two Research and Development Efforts
US Department of Education IES
Bill and Melinda GatesFoundation
Thursday, June 9, 2011
Improving Comprehension for Struggling Readers
Two Instructional Challenges
Possible Worlds Portable Word Play
Dislodging misconceptions in science
Middle Grades 6 - 8
Thursday, June 9, 2011
Playing with Language
Different Play OpportunitiesPossible Worlds Portable Word Play
Enacting Visualizations
Thursday, June 9, 2011
• What aspects of the domain are most difficult for students to grasp?
• How is the subject taught?
• What misconceptions or learning challenges do students bring to instruction?
• How can we design a game and supporting materials to support teachers’ efforts?
Instructional Approach
Thursday, June 9, 2011
As game players, different children bring specific perspectives to their engagement with a game.
As gamers, adolescents may have certain kinds of media and game knowledge, but they are not “naturals” or “natives.”
As learners, early adolescents are working through developmental transitions that must be accommodated.
Instructional Approach
Thursday, June 9, 2011
As learners, adolescents have widely varying strengths and weaknesses (including literacy levels and motivation).
As learners, adolescents are working in specific and highly constrained environments.
As learners, adolescent’s experiences are being mediated by other adolescents and adults.
Instructional Approach
Thursday, June 9, 2011
Why Mobile Game Platforms?
• Flexible• Low Cost• Installed Base (at home!)
Thursday, June 9, 2011
Thursday, June 9, 2011
• Flexible• Low Cost• Installed Base (at home!)
Why Mobile Game Platforms?
Thursday, June 9, 2011
• Single Player• Out of class time• Homework
Instructional Models
• Multi player / Team Play• Class time / Whole class• Out of class / Small groups
In Class, Teacher Based Bridging and Extension Activities
Thursday, June 9, 2011
Thursday, June 9, 2011
Cipher Force
Thursday, June 9, 2011
Thursday, June 9, 2011
Alien invaders have subjugated much of the world’s population. A group of freedom
fighters organizes a resistance movement. But they’re unable to keep their operations secret because the aliens easily decipher their codes.
Cipher Force
Thursday, June 9, 2011
Each player gets a word and chooses three images that he or she thinks will best communicate its meaning to the
other players.
Cipher ForceCode Masters: Creating the Code
Thursday, June 9, 2011
Players chooses from a library of 65 images.
They can also annotate images and make simple drawings.
Cipher ForceCode Masters: Creating the Code
Thursday, June 9, 2011
At the hardest level, the team has nine possibilities to choose from—three words
with three definitions each.
Cipher ForceSolvers: Deciphering the Code
Thursday, June 9, 2011
The team must agree on which word and definition the Code Master was trying to convey...
Cipher ForceSolvers: Deciphering the Code
Thursday, June 9, 2011
...they discuss and debate each option before reaching a group decision.
Cipher ForceSolvers: Deciphering the Code
Thursday, June 9, 2011
Cipher Force
Thursday, June 9, 2011
Next Steps: DS Platform
3DAugmented RealityStreetPass
Thursday, June 9, 2011
Next Steps: Accessible Worlds
Thursday, June 9, 2011
More Information
portablewordplay.edc.org
cct.edc.org
posibleworlds.edc.org
Thursday, June 9, 2011