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1 Copyright © 2012 by ASME Proceedings of the ASME 2012 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference IDETC/CIE 2012 August 12-15, 2012, Chicago, IL, USA DETC2012-71170 DRAFT: COMPETENCIES FOR INNOVATING IN THE 21 ST CENTURY Zahed Siddique 1 , Jitesh Panchal 2 , Dirk Schaefer 3 , Sammy Haroon 4 , Janet K. Allen 5 and Farrokh Mistree 5 1 The School of Aerospace and Mechanical Engineering 2 The Collective Systems Laboratory University of Oklahoma Washington State University Norman, Oklahoma 73019 Pullman, Washington 99164 3 The Systems Realization Laboratory 4 The RBR Group Georgia Institute of Technology Chapel Hill, NC 27516 Atlanta, Georgia 30332 5 The Systems Realization Laboratory @ OU University of Oklahoma Norman, Oklahoma 73019 ABSTRACT This is the first paper in a four-part series focused on a competency-based approach for personalized education in a group setting. In this paper, we focus on identifying the competencies and meta-competencies required for the 21 st century engineers. In the second paper, we provide an overview of an approach to developing competencies needed for the fast changing world and allowing the students to be in charge of their own learning [52]. The approach fosters “learning how to learn” in a collaborative environment. We believe that two of the core competencies required for success in the dynamically changing workplace are the abilities to identify and manage dilemmas. In the third paper, we discuss our approach for helping students learn how to identify dilemmas in the context of an energy policy design problem [64]. The fourth paper is focused on approaches to developing the competency to manage dilemmas associated with the realization of complex, sustainable, socio-techno-eco systems [65]. A deep understanding of innovation-related competencies will be required if we are to meet the needs of our graduates in preparing them for the challenges of the 21st century. In recent years development of competencies for innovation, especially in engineering, has received signification attention. The nature of innovation and its components needs to be identified and analyzed to determine proper ways to nurture and develop them in engineering students. There are two levels of competencies in any professional field, field-specific task competencies, and generalized skill sets, or meta-competencies. The task-specific competencies are benchmarks for graduates in a given field. Their level of attainment defines how well graduates are prepared to meet job demands and excel in the future. The general (meta) competencies are skill sets that enable them to function more globally, such as to work with others, function in organizations and meet organizational demands, and transfer task-specific skills to new challenges they have not encountered before. Hence, in this paper we will explore the key question: How can we foster learning how to learn and develop competencies? 1 FRAME OF REFERENCE 1.1 Innovation What is it? The rapid progress of globalization [1] has led to many unprecedented changes in the world in which students are educated and in which graduates will practice. As Friedman [1] puts it, “Globalization has collapsed ti me and distance and raised the notion that someone anywhere on earth can do your job, more cheaply. Can Americans rise to the challenge on this leveled playing field?” In 2004, the National Academy of Engineering published a report summarizing visions of what the engineering profession might be like in the year 2020, [2]. A follow-up report [3] on how to educate the engineer of 2020 was released a year later. The key message gleaned is that engineering education has to be adapted to the challenges of the future with regard to globalization. Globalization has put engineering education and the profession in a challenging crossroad [4]. The impacts of rapid technological innovations on the modern societies have been

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Page 1: DETC2012-71170 - College of Engineering · preparing the next generation [8] for the demands of an increasingly high-tech and interdisciplinary workplace, and whether enough scientists,

1 Copyright © 2012 by ASME

Proceedings of the ASME 2012 International Design Engineering Technical Conferences &

Computers and Information in Engineering Conference

IDETC/CIE 2012

August 12-15, 2012, Chicago, IL, USA

DETC2012-71170

DRAFT: COMPETENCIES FOR INNOVATING IN THE 21ST CENTURY

Zahed Siddique1, Jitesh Panchal

2, Dirk Schaefer

3, Sammy Haroon

4, Janet K. Allen

5 and Farrokh Mistree

5

1The School of Aerospace and Mechanical Engineering

2The Collective Systems Laboratory

University of Oklahoma Washington State University Norman, Oklahoma 73019 Pullman, Washington 99164 3The Systems Realization Laboratory

4The RBR Group

Georgia Institute of Technology Chapel Hill, NC 27516 Atlanta, Georgia 30332 5The Systems Realization Laboratory @ OU

University of Oklahoma Norman, Oklahoma 73019

ABSTRACT

This is the first paper in a four-part series focused on a

competency-based approach for personalized education in a

group setting. In this paper, we focus on identifying the

competencies and meta-competencies required for the 21st

century engineers. In the second paper, we provide an

overview of an approach to developing competencies needed

for the fast changing world and allowing the students to be in

charge of their own learning [52]. The approach fosters

“learning how to learn” in a collaborative environment. We

believe that two of the core competencies required for success

in the dynamically changing workplace are the abilities to

identify and manage dilemmas. In the third paper, we discuss

our approach for helping students learn how to identify

dilemmas in the context of an energy policy design problem

[64]. The fourth paper is focused on approaches to developing

the competency to manage dilemmas associated with the

realization of complex, sustainable, socio-techno-eco systems

[65].

A deep understanding of innovation-related competencies

will be required if we are to meet the needs of our graduates in

preparing them for the challenges of the 21st century. In recent

years development of competencies for innovation, especially

in engineering, has received signification attention. The nature

of innovation and its components needs to be identified and

analyzed to determine proper ways to nurture and develop

them in engineering students.

There are two levels of competencies in any professional

field, field-specific task competencies, and generalized skill

sets, or meta-competencies. The task-specific competencies

are benchmarks for graduates in a given field. Their level of

attainment defines how well graduates are prepared to meet

job demands and excel in the future. The general (meta)

competencies are skill sets that enable them to function more

globally, such as to work with others, function in

organizations and meet organizational demands, and transfer

task-specific skills to new challenges they have not

encountered before. Hence, in this paper we will explore the

key question: How can we foster learning how to learn and

develop competencies?

1 FRAME OF REFERENCE

1.1 Innovation – What is it?

The rapid progress of globalization [1] has led to many

unprecedented changes in the world in which students are

educated and in which graduates will practice. As Friedman

[1] puts it, “Globalization has collapsed time and distance and

raised the notion that someone anywhere on earth can do your

job, more cheaply. Can Americans rise to the challenge on this

leveled playing field?” In 2004, the National Academy of

Engineering published a report summarizing visions of what

the engineering profession might be like in the year 2020, [2].

A follow-up report [3] on how to educate the engineer of 2020

was released a year later. The key message gleaned is that

engineering education has to be adapted to the challenges of

the future with regard to globalization.

Globalization has put engineering education and the

profession in a challenging crossroad [4]. The impacts of rapid

technological innovations on the modern societies have been

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2 Copyright © 2012 by ASME

amplified by the globalization of the economy [1]. The

competitiveness of the U.S., which is linked to the standard of

living, is dependent on our ability to produce a large number

of sufficiently innovative engineers [2,3,6,7]. Serious concerns

have been raised about whether the U.S. is adequately

preparing the next generation [8] for the demands of an

increasingly high-tech and interdisciplinary workplace, and

whether enough scientists, engineers, and highly skilled

workers are being produced [9-10]. The post-recession world

economy is going to be defined by a New Normal - one that

may require us to adopt game changing strategies for industry

to remain competitive in an interconnected world and for

academia to equip engineers with the appropriate

competencies.

Innovation and independent problem-solving are marks of

domain expertise in applied fields [11]. Experts have defined

innovation as “A novel idea, put into practice that offers value

to customers and/or society” [12]. Innovation requires both

information/knowledge and independent choice to initiate

action [13]. Innovation is supported by both cognitive and

affective/motivational factors, which, in turn, are informed by

learning theory and research [14]. Cognitive characteristics to

support expertise development and innovation include depth

of domain knowledge and skill, awareness of the situational

factors that influence choices, and knowledge of adaptive task

characteristics that may transfer to the current challenge [15].

Motivational and affective characteristics that support

expertise development and innovation include self-efficacy

[16], self-determination [17], and self-regulation [18].

Together they comprise an integrative framework to

investigate, understand and promote innovation, learn to learn,

and learn to create [13].

1.2 21st

Century Dilemma Management to Support

Innovation

While there is a broad agreement that engineering

education needs to change based on the current dynamics of

globalization, innovation-centric value creation, and such,

there appears to be little tangible advice rooted in practical

experience as to how exactly that change is best to occur.

Many educators agree, that one step in the right direction is to

anchor engineering education in a more holistic perspective

[19-22]. Consequently, the key question is: How can we foster

learning how to learn and develop competencies?

There ought to be a better symbiosis of societal needs,

technologies, cross-disciplinary integration and associated

educational activities. Our task at hand is to prepare engineers

who are capable of identifying and solving problems that do

not yet exist with tools and methods that have not yet been

invented.

“We are currently preparing students for jobs that

don’t yet exist using technologies that haven’t been

invented in order to solve problems we don’t even

know are problems yet”

Former Minister of Education Richard Riley.

“We can’t solve problems using the same kind of

thinking we used when we created them” – Albert

Einstein.

A new approach to foster innovation is the concept of 21st

century dilemma management.

A dilemma (Greek: δί-λημμα "double proposition") is

a problem offering at least two solutions or

possibilities, of which none is practically acceptable.

One in this position has been traditionally described

as "being on the horns of a dilemma", neither horn

being comfortable, "between Scylla and Charybdis";

or "being between a rock and a hard place", since

both objects or metaphorical choices are rough. This

is sometimes more colorfully described as "Finding

oneself impaled upon the horns of a dilemma",

referring to sharp points of a bull's horns, each of

which are equally uncomfortable. -

http://en.wikipedia.org/wiki/Dilemma

In essence, the big challenge boils down to educating

students in the art of learning how to learn and to empower

them to take charge of their own education within the context

of an ever-increasing amount of subject matter to be

comprehended. We believe that the competitiveness of the

next generation of engineers in general will no longer be

defined solely by their knowledge and technical skills but also

by their abilities to identify white spaces and then proffer

solutions that address the dilemma of improving the quality of

life without adversely affecting the environment.

White space discovery occurs through Dilemma

Management. It occurs when the engineering reductionist

approach to continuously bounding a problem to drive out a

solution is reversed to gain perspective, at times leading to

breakthrough solutions. The engineer is able to build upon the

existing learning while educating self through the inquisition

or removal of problem boundaries. The engineer receives a

broader perspective offering a greater understanding of three

specific constructs for Dilemma Management are (for both

upstream and downstream of the problem): engineered

solutions, their impact on economics and quality of life.

Dilemma Management approach broadens the purview of

the problem, whilst the engineer begins to see a set of “events”

rather leading to the problem being worked on. For example,

the engineer may discover that the problem ceases to exist if

an upstream event is managed, eliminating the problem

completely. Such activities enable the engineer to create new

knowledge, and develop competencies to collaborate in a

flattened world across multi-disciplinary and multi-cultural

backgrounds. Managed Dilemma’s are key to delivering

transformations in the three constructs mentioned above.

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3 Copyright © 2012 by ASME

A key differentiator of leaders and followers will be their

ability to create their own knowledge and constantly improve

and update their competencies in an ever changing world.

Hence, they need to be provided an opportunity to learn how

to learn. We believe that, in light of the preceding, engineering

education should be augmented with students learning how to

create and implement „game changing‟ strategies to better

prepare students for the world of near tomorrow, in which

distributed value creation in an interconnected world will be

the new normal [23,24].

1.3 Interconnected and Wired World

The world of technology is becoming increasingly

complex and dynamic. The skills that were considered

valuable yesterday are becoming the commodities of today

and tomorrow [1, 25]. Realizing how much the world has

changed over the past twenty years, it becomes apparent that

this change needs to be better reflected in the way engineering

designers are educated [2,3,26,27]. Complex social networks,

consisting of millions of individuals, have formed over the

Internet through emerging Web 2.0 technologies such as

blogs, discussion boards, wikis, and collaboration networks

such as Facebook, video networks such as YouTube, and

countless others. Information is readily available to everyone

through the Web, anytime and anywhere. Individuals, who

have never met physically, i.e., in person, are already

collaborating on the development of complex products and

services for major companies, solving challenging problems

that are openly „crowd sourced‟ to the community of

interested engineers and scientists. For the next generation of

engineers, this new paradigm will be the new norm. Their

number one material to work with will be information, their

final product(s) will be intellectual property and innovation,

and their generation is becoming known as the generation of

knowledge workers.

Over the past two decades web-based technologies have

brought about revolutionary changes in the way organizations

conduct business. Organizations are increasingly transforming

into decentralized supply and demand networks. According to

Friedman [1], we have now reached the era of Globalization 3

(G3), in which individuals have the power to collaborate and

compete globally. Globalization 3 has led to the emergence of

various new paradigms related to breakthrough innovation that

are characterized by the self-organization of individuals into

loose networks of peers to produce goods and services in a

very tangible and ongoing way. Examples of such paradigms

include mass collaboration [28], collective innovation [29],

collective invention [30], user innovation [31], crowd sourcing

[32], open innovation [32], and community-based innovation

[34].

New organizational structures based on self-organizing

communities are emerging to complement traditional

hierarchies. According to Tapscott and Williams [28], the new

principles for success in G3 are a) openness to external ideas,

b) individuals as peers, c) sharing of intellectual property, and

d) global action. In such emerging organizations, individual

success is defined by the recognition gained through

contributions towards a common goal rather than by following

the directions from the top management. An organization's

success is determined by its ability to integrate talents of

dispersed individuals and other organizations. Hence, the

skills and competencies required for success in the G3 world

vary from the ones required for success in the Globalization 1

or Globalization 2 eras.

In addition to this, the overall workplace characteristics of

the near future are expected to be very different from the

current ones. According to Meister and Willyerd [35], by the

year 2020:

The workplace will be highly personalized and

social.

Employers will need to adjust to the unprecedented

challenge of having up to five generations of

individuals working together.

Employers can expect to manage employees with

vastly different interests and life experiences from

varied regional, ethnic, and cultural backgrounds.

Employers must provide fully individualized benefits

and services.

Traditional offices and nine-to-five work schedules

will be largely passé.

Knowledge workers will dominate. Lifelong learning

will be the rule.

Employees will expect and demand robust internal

and external online connections.

The future HR staff will include positions that do not

yet exist, such as „talent developing agent‟.

Similarly, Benko and Weisberg [36] describe an ongoing

shift away from the traditional career ladder model to a

career lattice. That is, a model to allow for customized and

flexible career paths based on new organizational forms that

better fit the workforce of near tomorrow. In summary, for our

graduates to succeed in the world of near tomorrow, we must

provide an opportunity for them to learn and play in a whole

new game of design and engineering.

In the next section we present a review of competencies

for innovation. These competencies are used to support

innovation in an interconnected world (Section 3).

2 APPROACH

In order to answer the key question posed at the beginning

of this paper,

How can we foster learning how to learn and develop

competencies?

we need to identify and understand the nature of

competencies and meta-competencies needed to support

innovation in the 21st century. In addition, we present a brief

overview of an approach to instructional design to develop

courses that support innovation.

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2.1 Review of Competencies and Meta-

competencies

Corporations and employers have frequently pointed to a

lack of professional awareness and low levels of

communication and teamwork skills in engineering graduates

[37-40]. These issues have led the U.S. Accreditation Board

for Engineering and Technology (ABET) [41] to transform

their accreditation criteria from a content-based approach to an

outcomes-based approach. ABET now proposes to hold

engineering schools accountable for the knowledge, skills, and

professional values engineering students acquire (or fail to

acquire) in the course of their education. Consistently

engaging in higher level cognitive activities and achieving the

higher level objectives of analysis, synthesis, and evaluation

involve more than following a new set of procedures. We do

not want merely to adopt a cycle or set of external procedures

to follow. We want our learners to develop higher order habits

of mind.

There are two levels of competencies in any professional

field, field-specific task competencies, and generalized skill

sets, or meta-competencies. The task-specific competencies

are benchmarks for graduates in a given field, and their level

of attainment defines how well-prepared they are to meet job

demands and excel in the future [42,43]. The general (meta)

competencies are skill sets that enable them to function

globally, such as to work with others, function in systems and

meet organizational demands, and transfer task-specific skills

to new challenges or tasks they have not encountered before

[44,45]. Thus, our goal is to revolutionize our learning

community to develop an intentional culture of reflection,

wherein members (both students and faculty) develop

dispositions of metacognition and self-regulation.

The nature of innovation is changing. A large body of

evidence suggests that raw production of ideas alone is no

longer sufficient for accomplishing innovation. The problems

that we are facing today are global and complex in nature,

where engineers need to manage dilemmas among economic,

social, ecological, and intellectual capital. Specifically, future

innovations will increasingly originate from teams of

collaborators who can bring together multiple skills and

perspectives. The competencies required by future engineers

will have to support innovations that go beyond the current

models of only economic capital. The innovators of the future

will need to be equipped with more than just specialization

skills [46]. Future engineers need to have “Global”

competencies to address issues that go beyond local context

[46-48]. Global competence has been defined as “knowledge,

ability, and predisposition to work effectively with people who

define problems different than they do” [49]. From literature,

Warnick [47] identifies eight categories of Global competence

for engineers: exhibit a global mindset; appreciate and

understand different cultures; demonstrate world and local

knowledge; communicate cross-culturally; understand

international business, law, and technical elements; understand

international business, law, and technical elements; live and

work in a transnational engineering environment; and work in

international teams.

The development of competencies to support engineering,

in general, and innovation in particular, is spiral in nature,

with students building on some and adding new ones as they

progress through the curriculum. In this paper we focus on the

development of meta-competencies to support innovation,

with the understanding that technical competencies in domains

are a pre-requisite to negotiate dilemmas. We build on a set of

meta-competencies complied by various educators and

researchers [43,45], to generate a list of meta-

competencies that need to be developed by future engineers

to support innovation.

Ability to Manage Information

Ability to gather, interpret, validate and use information

Understand quantitative and qualitative information

Discard useless information

Ability to Manage Thinking

Ability to identify and manage dilemmas associated with

the realization of complex, sustainable, socio-techno-eco

systems

Ability to think across disciplines

Holistic thinking

Conceptual Thinking

Ability to speculate and to identify research topics

worthy of investigation

Divergent and convergent thinking

Ability to engage in critical discussion

Identify and explore opportunities for developing

breakthrough products, systems or services

Ability to think strategically through theory and methods

Manage Collaboration

Ability to manage the collaboration process in local and

global settings

Ability to create new knowledge collaboratively in a

diverse team

Negotiating competence

Teamwork competence

Manage Learning

Ability to identify the competencies and meta-

competencies you need to develop to be successful at

creating value in a culturally diverse, distributed

engineering world

Ability to self-instruct and self-monitor learning

Ability to interact with multiple modes of learning

Manage Attitude

Ability to self-motivate

Ability to cope with chaos

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5 Copyright © 2012 by ASME

Ability to identify and acknowledge mistakes and un-

productive paths;

Ability to assess and manage risk taking

In the context of an innovation economy, critical thinking

provides the foundation for developing meta-competencies.

These competencies and meta-competencies need to be

developed at Level 6 of Bloom‟s Taxonomy.

2.2 Review of Instructional Design of Courses that

Support Innovation

Course or curriculum redesign must address “what” is to

be learned, and “why” those target outcomes are needed.

Then, building on those goals, it should present clearly the

“how” or strategies used to achieve them. In this case, the

“what” and “why” refer to the highest level of educational

objectives in Bloom‟s (revised) taxonomy [50]. We know that

current engineering students will be tomorrow‟s engineering

experts and that they will have to face and address challenges

that are very different from the problems and tasks they were

exposed to as students. The nature of those challenges will

require them to take on open-ended problems and unforeseen

issues, understand system level challenges, address them with

creative thinking, and respond to them with innovations. To be

successful at creative level of Bloom‟s Taxonomy, learners

also must succeed at the two preceding levels, analyzing the

relevant issues, requisite resources, and demands of the task to

be achieved, then evaluating the potential responses and

choosing among available options to produce the most

effective and efficient solution/response. Thus, to be prepared

to innovate, engineering students must be able to perform at

the top levels (Evaluating and Creating) of Bloom‟s taxonomy

[50]. If they have not experienced creative challenges that

require innovative responses in their engineering classes, they

will not be prepared to do so in their professional careers.

The “how” of developing this type of skill and expertise

in analysis, evaluation, and creative production for unforeseen

needs requires authentic experience in tasks that require

students to exercise these skills. There are various ways to

provide practice in creative problem-solving and innovation.

One way that not only provides the experience, but also

leverages a number of other advantages for developing these

skills, is experiential learning. If designed well, experiential

learning not only provides authentic opportunity, but also

supports self-determined motivation and regulation. Further, it

can be structured to enable adaptive interaction among those

with various types of expertise, sharing in a professional

community, and building both competence and community.

However, most of what is presented as “creative problem-

solving” or “experiential learning” in education (engineering

and across disciplines) is far more structured than is required

to develop these ways of thinking. Most instructors create tidy

textbook problems with perfect model answers, not realistic

tasks that require real innovation to be solved. Solving neat,

well-defined problems only gives learners practice in solving

those, not in creativity and innovation. To learn to respond to

open-ended problems or tasks without existing solutions,

learners need to engage in practice with exactly those types of

tasks.

Beyond the task itself, there are elements in the learning

environment that promote learners seeking a predetermined

“right” answer. These are communicated in grading models,

teacher style and communication, and role modeling. An

additional layer of challenge in redesigning tasks and models

for classroom use is in re-educating faculty to support

authentic experiential learning. This involves balancing

structure and autonomy, supporting both team and individual

effort, and valuing error that leads to deeper learning and skill

refinement. Related to these outcomes is the power of

metacognition, reflection on task process and products, both

during and after experiences. This productive metacognitive

reflection is one of the most powerful elements of expertise

development. It is directly linked to the process skills of

analysis and evaluation and, within a discipline, divides

legitimate creative experts from those whose skills are limited

to doing the same thing, albeit doing it well, over and over

again [15].

3 OUR EDUCATIONAL APPROACH TO SUPPORT INNOVATION IN AN INTERCONNECTED WORLD

3.1 The Course Setting

We have created an approach for helping students attain

competencies and meta-competencies required to succeed in

the world of near tomorrow. The approach has been

implemented in graduate level design courses. It involves a

fundamentally different way in which design-related courses

are orchestrated. Some of the unique aspects of our approach

are as follows.

First, instead of delving right into the subject matter of

engineering design, students are asked to speculate about the

world of design and manufacturing of the year 2030, based on

current literature and developments, before learning about the

engineering design process as we know it. By speculating

about the world of 2030 they get a new perspective on the

potential requirements of future engineering design processes.

Thus, students create new knowledge beyond what they could

learn from any given text book.

Second, the students are required to take stock of their

current competencies and compare what they already have to

the competencies a successful designer may need in future.

Thereby, students are empowered to take charge of their own

learning by articulating their individual associated learning

objectives within the broader context of this course.

Third, we provide a single question to be answered

throughout the semester. At first, most students do not believe

that the Question for the Semester they are presented in the

first lecture of the semester indeed is their take-home exam

and that they even have the right to tweak this question in

response to their personal learning objectives. That way, they

are encouraged to start shaping their own learning.

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Fourth, students are strategically guided to form a

learning organization of self-organizing individuals that,

collectively, leverage each other‟s competencies to solve a

common problem. For about a week, they wait for the

orchestrators to tell them exactly what to do to get started with

their group project. However, we refuse to do so and shortly

afterwards a natural response of emerging leadership forms

and students start taking on team roles based on their

respective competencies and previous experiences.

Our courses are offered to students in a distributed

learning context. On-campus students are actually located at

different campuses such as Atlanta, Savannah, and Lorraine

(France) and in addition to that distance learning students from

all over the world participate in these courses as well. Most

students take our courses after they have had some

introductory engineering design course in which they became

familiar with a systematic design approach (such as the one by

Pahl and Beitz [51]. To reach all students, synchronous and

asynchronous education techniques are incorporated. The

lectures are recorded and uploaded to a content management

system so that all students can access them online at any time.

Besides in-class interactions, the students are encouraged to

communicate with the course orchestrators via email,

telephone, video conference or the online forum on the course

website. Online social networking tools such as Facebook,

Wiggio and LinkedIn are used to enable communication

between students. To bring the groups of on-campus and

distance-learning students closer to each other, we have

developed a collaborative learning framework that enables

students to interact through a course internal social network.

The framework is based on Web 2.0 technologies such as

collaborative wikis, and open source software development

principles. Through this web-based framework we provide a

variety of tools to support both synchronous and asynchronous

communication between the participants. The use of such a

framework for collaborative learning also provides students

the opportunity to experience the challenges and benefits of

emerging mass-collaborative environments (Panchal and

Fathianathan 2008). Recently we offered this course jointly

across two universities – Washington State University and

University of Oklahoma. The details of this course are

discussed in the second paper in this series [52].

The content of the courses is based on emerging concepts

such as open engineering systems [53], globalization 3.0 [1],

and mass collaboration [54]. The students are challenged to

determine the requirements for design approaches to work

well in the context of the rapidly changing world with its new

paradigms of mass collaboration, open-innovation, crowd-

sourcing, and the like. Hence, the syllabus also contains topics

from economics (e.g., globalization, global markets), business

(e.g., value chain, supply chain, outsourcing), law (intellectual

property protection), IT (e.g., web 2.0) and social sciences

(e.g., social networks, cultural differences, motivation).

3.2 Foundations of the Approach

Our approach is based on the following foundations: a) Question for the Semester, which is a common thread

to tie the components of the course together

b) Mass customization of learning experiences trough

Assignment 0

c) Definition of competencies anchored in Bloom‟s

taxonomy

d) Scaffolding of activities

e) Collaborative and Collective learning through a

learning organization

f) Reflective practice through Observe-Reflect-

Articulate and learning essays

g) End of Semester deliverables for reflection and self-

assessment

The details of these foundational constructs are discussed

in the following subsections.

3.2.1 Question for the semester to establish context

In personalizing a course, the challenge for the course

orchestrators is to keep the students‟ efforts aligned with the

objectives and topics intended. This is achieved through

structured assignments in a predefined form with firm due

dates. These submissions are created to challenge the students,

arouse their curiosity and let them discover issues related to

the course they are personally interested in. This is realized by

posing the Question for the Semester (Q4S) and several

associated assignments that are scaffolded towards the answer

to this question. In the first lecture, the Q4S is presented. It is

a take home exam that is due at the end of the semester. The

question for the semester is used to align the efforts of all the

students while providing enough flexibility to the students to

explore the topics that are particularly interesting to them.

Examples of the questions for the semester used during

different semesters are shown below.

Question for the Semester – Spring 2008

Imagine that you are operating a product creation enterprise in the era

of Globalization 3.0. Your task is to define your company and

develop a business plan. This includes answering the following key

questions:

a) How do you envision the world of 2030 in such an

environment?

b) How do you see yourself and your company operating in this

world of 2030? Please take into account your engineering

expertise and your passions.

c) What are the competencies that you would require to be

successful in such an environment? Please identify the drivers

and metrics for success.

d) What would your strategy for product development be in the

world of 2030? What kind of products / processes do you plan

to offer? How would you structure your design and

manufacturing process? What kind of collaborations with other

companies do you envision? What kind of supply chains do you

envision your company to be involved in? How would you

utilize the intellectual capital available throughout the world?

e) What would the IT framework for collaborative product

realization in 2030 look like?

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f) What kind of a product realization method is necessary for your

world of 2030? Please provide phases and steps.

Question for the Semester – Spring 2009

Imagine that you are operating a product creation enterprise in the era

of Globalization 3.0 where individuals are empowered to participate

in the global value network. Your brief is to identify the

characteristics of the IT infrastructure to support the technical

collaboration that furthers open innovation.

Question for the Semester – Spring 2011

Imagine that you are operating a product creation enterprise in the era

of Globalization 3.0 where individuals are empowered to participate

in the global value network. Your brief is to identify and discuss the

characteristics, opportunities and challenges of a Product

Development Process (Design and Manufacture) that furthers open

innovation and is based on crowdsourcing and mass collaboration.

Question for the Semester – Fall 2011

We imagine a future in which individuals are empowered to

participate in the global value network where geographically

distributed people (including engineers) collaboratively develop,

build, and test solutions to complex socio-techno-eco systems.

Bridging fuel: What are the technology, policy and communication

dilemmas associated with utilizing natural gas as bridging fuel for

next 25 years, while minimizing the adverse impact on quality of

life?

Policies for distributed generation technologies: What are the

technology, policy and communication dilemmas associated with

implementing the Feed-In-Tariff (FIT) policy while maximizing the

adoption of distributed generation technologies?

Every time we use this approach in a course, a similar

question with a different focus is posed and serves as a

foundation for the entire course. All learning activities are

directed towards answering this question. To support the

individual interests, the students are allowed to tweak and

personalize this question according to their personal learning

objectives (see Section 3.2.2). The changes a student is

allowed to make to the Q4S are limited and have to be

approved by the course orchestrators. In a mass customized

course, this framing is particularly important to keep the

students focused on their personal objectives. That way, the

students can evaluate their work towards the answer of the

Q4S and can prioritize their ideas.

3.2.2 Mass Customization through Assignment 0

Our first effort at mass customization of educational

experiences is published in [55]. As a ramification of the

ongoing globalization, the skills that were considered valuable

yesterday are becoming the commodities of today and

tomorrow [1,56]. Realizing how much the world has changed

over the past 10 years, it becomes apparent that this change

needs to be better reflected in the way engineers are educated

[2,3,26,57]. Some educators have articulated that engineering

education needs to be considered from a holistic point of view

[19-21]. There should be a better symbiosis of societal needs,

emerging technologies, cross-disciplinary domain integration,

and aspects related to cultural diversity and ethical issues. Our

task at hand is to prepare engineers who are capable of

identifying and solving problems that do not yet exist with

tools and methods that have not yet been invented. In essence,

this boils down to educating students with respect to learning

how to learn and to empower them to take charge of their own

education. From the perspective of an individual, this

translates to identifying and obtaining the competencies

needed to become a valuable asset for a dynamic career.

Hence, the first step to customize the course is to let the

students identify their personal goals for the semester. This is

achieved in an assignment (Assignment 0) which is given

during the first class. In this assignment, the students‟ task is

to identify the goals that they want to achieve. These goals are

referred to as the personal semester goals. The goals consist of

learning objectives and competencies that they want to

achieve during the semester. The learning objectives and

meta-competencies identified by one of the students are shown

in Figure 1 as an example.

Competencies are the result of integrative learning

Figure 1 - Examples of Meta-Competencies and Learning Objectives and relationships among them

C1. Ability to

systematically identify, classify, and distinguish

users’ needs

Meta-Competencies

Learning Objectives

C2. Ability to

convert users’ needs into

engineering

specifications

C3. Ability to

generate ideas individually and as a group to facilitate

idea generation

C5. Ability to apply

evaluation and decision-making

methods

C4. Ability to

internalize, apply, personalize, and

augment a

systematic design method

L1. Learn to

assess and evaluateusers’

needs and wants

L2. Learn to

synthesizeconstraints based

on qualitative

requirements

L3. Learn to adapt,

evaluateand synthesize ideas

and utilizing

modern technologies

L5. Learn to

assessand evaluate the

feasibility and

results of design steps

L4. Learn how to

analyze the critical assumptions and

requirements

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experiences in which skills, abilities, and knowledge interact

to form bundles that have currency in relation to the task for

which they are assembled [58]. On the other hand, learning

objectives are generic skills that students wish to attain so that

they become competent in performing the task. Learning

objectives are defined in terms of the six learning domains

defined in the Bloom‟s taxonomy (knowledge,

comprehension, application, analysis, synthesis, and

evaluation). In the examples of learning objectives, the

keywords from Bloom‟s taxonomy are highlighted.

Having identified the students‟ personal goals, the course

orchestrators use a scaffolding scheme to design a

personalized learning experience in a group setting, thereby

mass customizing the course to different student needs. The

scaffolding is achieved through the “Question for the

Semester” (Q4S) and the various assignments. The

assignments are scaffolded and provide opportunity for

personalization. This ensures that everybody in the class

works in the direction intended by the course orchestrators.

The lectures are used to convey core course content and

additional aspects that may help students with their

assignments and learning essays. While answering the Q4S the

students work in a collaborative manner which provides the

opportunity to create new knowledge by combining the

diverse knowledge in the personalized section of the course.

3.2.3 Competencies anchored in the Bloom’s

taxonomy

While there are many other taxonomies of learning we

have chosen Blooms taxonomy [59] as a framework within

which to orchestrate student‟s learning. We decided to use

Bloom‟s traditional taxonomy because, based on our

experience, engineering students find natural and easy to

grasp. In 1956, Bloom [59] developed a classification of levels

of intellectual behavior important in learning. Bloom

identified six levels within the cognitive domain, from the

simple recall or recognition of facts, as the lowest level,

through increasingly more complex and abstract mental levels,

to the highest order, which is classified as evaluation. As

alluded to before, these six levels are: (1) knowledge, (2)

comprehension, (3) application, (4) analysis, (5) synthesis, and

(6) evaluation. Traditionally, the first three levels mapped into

the undergraduate curriculum and the three upper levels

mapped into the graduate curriculum. Lately, this division has

been vanishing as educators have realized the importance of

addressing all levels of Bloom‟s taxonomy from early on in

the curriculum.

Bloom‟s taxonomy provides a systematic way of

describing how a learner‟s performance grows in complexity

when mastering academic tasks. It can thus be used to define

curriculum objectives, which describe where a student should

be operating. In addition, Bloom‟s taxonomy provides a

powerful means to assess students‟ performance, justify

associated grades, and at the same time provide students with

feedback as to how to improve their performance. In a truly

constructively aligned curriculum it facilitates deep learning as

the activities are designed for that purpose. At the beginning

of our course all students are introduced to Bloom‟s

Taxonomy and it is emphasized that we expect our students to

relate well to the domains of knowledge, understanding and

application and our focus in this course is on providing them

with the opportunity to learn through analysis, synthesis and

evaluation.

Bloom‟s taxonomy provides a systematic way of

describing how a learner‟s performance grows in complexity

when mastering academic tasks. It can thus be used to define

curriculum objectives, which describe where a student should

be operating. In addition, Bloom‟s taxonomy provides a

powerful means to assess students‟ performance, justify

associated grades, and at the same time provide students with

feedback as to how to improve their performance. In a truly

constructively aligned curriculum it facilitates deep learning as

the activities are designed for that purpose.

3.2.4 Scaffolding of activities

We facilitate our students learning how to learn through

scaffolding. Scaffolding involves four instructional

cornerstones: (1) scaffolding; (2) reflective practice; (3)

customization; and (4) collaboration. A combination of these

utilizes a variety of educational approaches to foster deep

learning among students. The scaffolded part frames the

content of the course with the Q4S and several associated

assignments. The assignments are structured (scaffolded) and

provide opportunity for individualization. This ensures that

everybody in class works in the direction intended by the

course orchestrators. The lectures are used to connect the

assignments to the customized components of the course. The

lectures are also used to convey core course content and also

cover additional aspects that may help students with their

assignments. The collective knowledge and experience of the

students enrolled in our course is harnessed to create a

collective solution to an open ended mass-collaborative design

problem and the answer to the Q4S that could not be

accomplished by an individual.

3.2.5 Collaborative and Collective Learning through a

Learning organization

We facilitate collaborative and cooperative learning in our

student learning community. Today, the term collaborative

learning stands for a variety of student-centered educational

approaches that involve joint intellectual effort by learners and

instructors. It refers to educational methodologies and learning

environments in which learners engage in common tasks in

which each individual depends on and is accountable to each

other. Groups of students usually work together in order to

understand something, grasp a meaning, or develop a solution

to a problem. The theory of collaborative learning is tied

together by a number of important assumptions about learners

and learning processes. These include (a) that learning is an

active, constructive process in which learners create new

knowledge by using, integrating and reorganizing their prior

knowledge; (b) that learning depends on rich context, which

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influences the success of learning significantly; (c) that

learners are diverse in terms of background, knowledge,

experience and learning styles; and (d) that learning is

inherently social, which makes student interaction an

important part of education. All of these aspects of learning

are supported by the means of collaborative learning where

students solve problems and create knowledge in a diverse

group setting. The term collaborative learning also refers to a

collection of tools, which learners can use to collaborate,

assist, or be assisted by others like they are used in e-Learning

and distance learning environments. Such tools include virtual

classrooms, chat rooms, discussion threads, as well as

application and document sharing.

The term collective learning is not uniquely defined and

most widely used in the context of vocational education. There

is a clear distinction between learning in social interactions

(with and from others) and collective learning, where the

learners consciously strive for common learning and/or

working outcomes. They use the term collective learning for

educational systems, in which the intended outcomes (and

perhaps, the process of learning), are collective. This is a key

point of relevance with regard to the pedagogical approach

presented in this paper. The three major forms of collective

learning are (a) learning in networks, (b) learning in teams and

(c) learning in communities.

According to Panitz [60], collaboration is a philosophy of

interaction and personal lifestyle and cooperation is a structure

of interaction designed to facilitate the accomplishment of an

end product or goal. Cooperative learning [60] is more

directive than student-centered collaborative learning and

closely controlled by the course orchestrator. Our approach

features elements of both philosophies.

We orchestrate the learning of an individual in a group

setting through the formation of a learning community in a

distributed distance learning setting. The blueprint for this is

the model of the Learning Organization (LO) as introduced by

Senge in his famous 1990s book „The 5th Discipline‟ [61].

According to Senge, a Learning Organization is “an

organization that facilitates the learning of all its members

and consciously transforms itself and its context”. A learning

organization exhibits five main characteristics: (1) systems

thinking, (2) personal mastery, (3) mental models, (4) a shared

vision, and (5) team learning.

An obvious issue with introducing this paradigm of the

Learning Organization into the classroom environment is that

it was mainly developed for companies, based on the business

models and practices of the 1990s. However, our graduate

students, future engineers, are required to form such a learning

organization within their distributed learning environment.

Hence, one of our key activities is to analyze the original

model of the LO and augment it to better fit the needs of our

educational setting and the characteristics of the G3 world of

near tomorrow.

3.2.6 Reflective Practice through Observe-Reflect-

Articulate and Learning Essays

It is critical that the individuals learn from a collaborative

learning experience. In a mass-customized course [55] the

articulation of individual learning is crucial since it is the

prerequisite for the evaluation of an individual‟s progress.

Usually students are not used to this and have difficulties with

the articulation of their learning. They are used to showing

their learning during exams in a strictly predefined way. Here

the students require a learning construct that provides

guidance through the entire learning process and helps them to

identify and express their learning and new knowledge.

Therefore, the Observe-Reflect-Articulate (ORA) construct

[55] is introduced to the students at the beginning of the

semester. It consists of three phases:

1. Observation, in which existing knowledge is

reviewed from different sources like lecture,

literature, magazines or newspapers.

2. Reflection, in which the observed knowledge is

synthesized by reflecting on given or self discovered

questions.

3. Articulation, in which learning and new knowledge,

gained from the first two phases, is expressed.

By following these steps during the submissions the

students internalize the process of learning and deeply learn

how to learn. This is one way of introducing students to what

in education is referred to as reflective practice, as introduced

by Schon [62] Learning essays are encouraged weekly

submissions in which students review and explore topics from

the lectures in context of their individual semester goals. To

direct the students, at the end of each lecture guiding questions

are suggested that may help them to better relate the lecture

content to the big picture of the course. The students also have

the freedom to choose other course-related themes for their

learning essays. Since nothing is graded till the end of the

semester (we provide formative assessment [63] throughout

the semester), the students are more willing to take risks in

choosing topics and developing new thoughts in their essays.

If the orchestrators realize that a student is on a wrong track

they express this in the individual feedback and provide

corrective guidance.

A core aspect of the learning essays is that the students

apply and internalize the Observe-Reflect-Articulate construct

for reflective practice and thus learn how to create new

knowledge and enhance their critical thinking skills. At the

end of the semester the students reflect on their learning in a

Semester Learning Essay by relating it to a non-engineering

analogy or metaphor. Examples of metaphors used by the

students include football, cooking, golfing and writing poems.

Here, the students can show insight and demonstrate that they

really proceeded in achieving their semester goals.

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3.2.7 End of Semester deliverables for reflection and

self-assessment

At the end of the semester, students are called on to close

the loop with regard to what each has learned – to what extent

each has achieved the competencies and the associated

learning objectives proposed in A0 and refined through the

semester. The students are required to revisit all their

submissions, reflect on the feedback that was provided and

take stock of how much each of the learning activities

throughout the semester have actually helped them to attain

the desired competencies and meet the corresponding learning

objectives. To what level of Bloom’s Taxonomy have they

managed to climb and to what degree have they learnt how to

learn? This process of reflective practice is presented to the

students by means of A0-EOS, an extended end-of-semester

version of the original Assignment 0.

In addition to revisiting the questions of A0, the students

are called on to reflect on their learning process, the quality of

their contributions to the various assignments, the value

gained with respect to attaining their individual learning

objectives and competencies as well as the value added to the

overall learning organization. Finally, based upon this self-

reflection, the students are asked to propose a grading scheme

for evaluating their own work as well as that of their peers.

This includes developing a comprehensive assessment rubric

showing the categories of work to be assessed along with

justifications for the various degrees of achievement, as well

as the articulation of the specific grades they believe they have

earned.

In summary, the underlying architecture of the course

facilitates mass-customization of learning while addressing the

technical competencies and meta-competencies required to be

successful in an ever changing global work environment.

While the course does require significant commitment from

the orchestrators, its architecture with a core element and

customizable components makes it manageable.

4 CLOSURE

In this paper, we discuss the competencies and meta-

competencies required for successful engineer in a changing

environment. We present an approach to addressing these

competencies in a distributed leaning setting. During the past

ten years, we have implemented the approach in a number of

courses at Georgia Tech, University of Oklahoma, and

Washington State University.

This paper is the first part of a four-paper series. In the

second paper [52], we present the details of the latest

implementation of the approach in two courses (AME 7540

and ME 503) jointly offered at University of Oklahoma and

Washington State University during Fall 2011. The question

for the semester for that semester was on the

metacompetencies of identification and management of

dilemmas. In the third paper [62], we discuss how we

structured the course to help the students learn how to identify

dilemmas. Finally, the fourth paper [65] is focused on student

learning associated with the management of dilemmas.

5 ACKNOWLEDGEMENTS

We thank our industrial collaboration partners who, since

2009, have actively supported our efforts to transform

education through guest lectures, sponsored projects, or

donated hardware and software. We acknowledge the

contributions of Jim Ryan and Shekar Kanetkar (MSC

Software), Franz Dill and Don Bretl (Procter and Gamble),

Keith Asef (Hewlett Packard), Roger Burkhart (John Deere),

and Nelson Baker (DLPE, Georgia Tech). Jitesh Panchal

gratefully acknowledges the financial support from US

National Science Foundation CAREER grant # 0954447.

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