development of a 3d animated short film using 3d animation technique

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Development Of A 3d Animated Short Film:Using 3d Animation Technique

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OUTLINE2MotivationAnimationSystem requirementsGeneration of an animated short film Limitations & OptimizationsFuture scopeConclusion

MOTIVATION3Computer animation can be used to make very exciting and fun animations into which education and training can be easily incorporated. In Bangladesh animation is still a new form of visual arts but experiencing a rapid growth. The first fact which came into our mind about choosing this topic for project work is taking a step to the rapid growth of the animation world

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ANIMATION4'To animate' literally means to give life to. Animationis the process of creating theillusionofmotionand shape changeby means of the rapid display of a sequence of static images that minimally differ from each other.Animation adds to graphics the dimensions of time, which tremendously increase the potential of transmitting the desired information. In order to animate something the animator has to be able to specify directly or indirectly how the 'thing' has to move through time and space.

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COMPUTER ANIMATION5Computer animation is a general term for a kind of visual digital display technology that simulates moving objects on-screen. Modern computer animation can achieve dazzling results with three-dimensional figures acting against a three-dimensional background. It has largely revolutionized the film industry by reducing the costs associated with setting up physical film sets, hiring extras and gathering props.5

2D ANIMATION6The creation of moving pictures in a two-dimensional environment.All image frames are hand drawn.The eye can be "fooled" into perceiving motion when these consecutive images are shown at a rate of 24 frames per second or faster. Some examples of 2D animation are Meena, Mowgli, Thakurmar Jhuli etc.6

3D ANIMATIONThe creation of moving pictures in a three-dimensional digital environment. This is done by sequencing consecutive images, or "frames", that simulate motion by each image showing the next in a gradual progression of steps, filmed by a virtual "camera" and then output to video by a rendering engine. Examples of 3D animation are Minions, Inside out, How to train your dragon etc.7

CONTROVERSY BETWEEN 2D ANIMATION AND 3D ANIMATION . . .2D animation is the creation of moving pictures in a two-dimensional environment. 3D animation is the creation of moving pictures in a three-dimensional digital environment.In 2D animation EVERYTHING is drawn. 3D objects, once modeled, can be treated almost as a physical object. One can light it differently; move a camera to look at it from above, or below. Moving the camera in 2D means drawing everything from another angle.Moving the camera in 3D is simply dragging it to another position to see if it better.8

CONTROVERSY BETWEEN 2D ANIMATION AND 3D ANIMATION9

SYSTEM REQUIREMENTS

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SOFTWARE SPECIFICATIONAutodesk 3ds max 3D object modelingMorphing and Rig characterAnimationV-RayTexture MappingV-ray light and cameraV-ray render11

SOFTWARE SPECIFICATION

AudacitySound EditingNoise removalAdobe After EffectVideo compose from rendered imageSpecial EffectColor correctionWondershare Video EditorCompose the final videoAdd video, cut, background sound editing, transition etc.12

GENERATION OF AN ANIMATED SHORT FILM The production pipeline of generation of a animated short film can be divided into three stages : Pre-productionProductionPost-production

3D Animated movie making

PreproductionProductionPostproduction

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PRE-PRODUCTION . . . The Pre-production steps are-Concept Storyboard MakingAnimatic DesignVoice Recording

Pre-production

ConceptStoryboard MakingAnimatic DesignVoice Recording

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PRE-PRODUCTIONConcept is selection of a story or idea for the film.Storyboarding is drawings in the form of a comic strip that specify the key-frames and helps to visualise the animation and scene changes clearly.Animatic design is designing the locations and costumes to stage the scenes, showing the variouscharacters positions throughout the course of each shot.Voice recording is done according the story selected. It gives the idea of dialouge of each scene for later animation.15PRE-PRODUCTION

PRODUCTIONThe production steps includes-

ModelingMorphingTexture MappingRig CharacterLight & Camera Setup AnimateRenderProduction

ModelingMorphingTexture MappingRiggingAnimateLightingRendering

16PRODUCTION . . .

A 3D objector model has height, width and depth, like anyobjectin the real world. 3D models have outer shape and skin, but no volume.The process of designing 3D object or models is called modeling.Eg:- human, furniture and buildings etc.

17MODELIG

MORPHINGMorphing is the act of changing an object into another object for animation.To morph a 3D object, each vertex position of a 3D object must move to another 3D object's vertex position.3D objects are stored as key frames.

18MORPHING

TEXTURE MAPPINGThe process of creating the surfaces and color attributes of models. Assigned to the surface or faces of an object so that it appears a certain way when rendered.Materials represent the color of objects, their glossiness, their opacity, and so on.

19TEXTURE MAPPING

RIG CHARACTERAdding bones to a character.Movement of any object.

20RIG CHARACTER

LIGHT & CAMERA SETUPLightingPlacing lights, defining light properties, defining how light interacts with different types of materials, the qualities and complexities of the realistic textures involvedRequired to establish direct and reflected lighting and shadows for each assigned shot.

CameraSelecting the type of camera.Position the camera to right position for individual scenes.

21LIGHT & CAMERA SETUP

ANIMATEAnimate is the step where 3d models or characters are moved and their movement are recorder in the keyframe. Each key frame shows the status of objects in that keyframe. Animating the camera changes the view.22ANIMATE

RENDERRendering creates 2D still images for each keyframes and create a video file from that.

23RENDER . . .

RENDER

24RENDER

POST-PRODUCTIONThe post-production steps are-ComposingVisual EffectFinal Result

Post-production

ComposingVisual EffectFinal Output

25POST-PRODUCTION . . .

POST-PRODUCTIONCompositing Transitional effects.Sound EditingMixing of sound.Adding all the background sound effects that are required.Unwanted footage and scenes are removed.26POST-PRODUCTION . . .

POST-PRODUCTIONVisual EffectColor correcting, adding background.Adding effects to the final video.

27POST-PRODUCTION

FINAL RESULT28FINAL RESULT

The rendering process is computationally very expensive. Rendering one good quality image can take hours to days. For creating an animation video lots of image frames needs to be render (at least 24 frame for per second). Thus the render time becomes the main holdback of the animation process.

29LLIMITATIONS

It is possible to use many techniques to reduce the render time. For example, if a part of the animated video has no movement on a particular scene, that part can be rendered only once and the rest of the movement is rendered separately. Those two parts then can be layered to create the final video. 30OPTIMIZATION

Developing animation movies can bring changes to our traditionl movies.The VFX can also be used in normal movie making to improve the quality.Using animation and VFX in movie sector can reduce cost and improve quality of the movie.A new sector for employment.More companies can the be created based on animation for developing games and for outsourcing.31FUTURE SCOPE

CONCLUSIONThe final output of the movie is almost 17 minute long. We faced some resource (hardware, manpower, time) lacking during the animation process, which has affected the resolution quality of the short film. It was possible to develop the movie with better resolution if we had necessary resource available.

32CONCLUSION

3D Object Modeling by Norman I. Badler and Andrew S. Glassner. Autodesk 3D Max essentials by Rndi L. Derakshani and Dariush Derakhshani. [Digital] LIGHTING & RENDERING, Third Edition, by Jeremy Birn. Essential Skills for 3D Modeling, Rendering and Animation by Nicholas Bernhardt Zeman. 3D Animation Essentials Andy Beane.

33REFERRENCE

34Question?

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