devil-may-cry-4
TRANSCRIPT
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Table of Contents
Introduction 2
01 :: Birds of a Feather 3
02 :: La Porte De L'Enfer 5
03 :: The White Wing 11
04 :: Cold Blooded 17
05 :: Trisagion 21
06 :: Resurrection 24
07 :: The She-Viper 28
08 :: Profession Of Faith 34
09 :: For You 38
10 :: Wrapped In Glory 42
11 :: The Ninth Circle 43
12 :: A New Beginning 47
13 :: The Devil Returns 48
14 :: Forest of Ruin 52
15 :: Fortuna Castle 53
16 :: Inferno 54
17 :: Adagio For Strings 55
18 :: The Destroyer 56
19 :: The Successor 57
20 :: La Vita Nuova 58
Secret Mission 01 59
Secret Mission 02 60
Secret Mission 03 61
Secret Mission 04 62
Secret Mission 05 63
Secret Mission 06 64
Secret Mission 07 65
Secret Mission 08 66
Secret Mission 09 67
Secret Mission 10 68
Secret Mission 11 69
Secret Mission 12 70
Blue Orb Fragment Locations 71
Unlockables 75
Xbox 360 Achievements 76
UGO Review 80
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SuperCheats.com's Unoffical Guide to
Devil May Cry 4
by Michael Monette
This is an unofficial game guide for Devil May Cry 4, it is not official, or endorsed by or connected to the game developer or publisher. All characters, locations, images andvideo game content are copyright to their respective owners. Any trademarks displayed in the guides are exclusive property of their respective owners. Images and videos used
in this game guide have only been inserted to illustrate our words more effectively.This guide may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without
advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.
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SuperCheats.com Unofficial Guide to Devil May Cry 4
Capcom's highly regarded hack and slash series, Devil May Cry, originated on the PlayStation 2 console back in2001. The first title follows a half-demon bounty hunter named Dante on his quest to slay the demon emperorMundus. The second installment, Devil May Cry 2 (PS2, 2003), again features the devil hunter Dante as its mainprotagonist, this time joined by a female warrior named Lucia. DMC2 is generally regarded as a disappointmentamong fans of the series, the main reason being the noticeable decrease in difficulty from the original game.
However Capcom rebounded with a prequel to the first game, Devil May Cry 3: Dante's Awakening (PS2, 2005).The unforgiving gameplay that the original Devil May Cry was known for returned with a number of enhancementsto the combat system.
At long last, the highly anticipated fourth installment of the series has made its way to next-gen consoles, and thecombat is as stylish as ever. Devil May Cry 4 introduces a new character by the name of Nero, a Holy Knight of theOrder of the Sword. Don't fret Dante fans, for the legendary devil hunter is playable here too, though he's not themain protagonist in this one. Set in the castle town of Fortuna, the mysterious Order of the Sword group is in turmoilfollowing the death of their leader at the hands of a mysterious assassin. As Nero, it's your job to hunt the man andconfront him.
The land of Fortuna is a dangerous place, inhabited by a variety of malevolent demons. Don't worry though, as this
guide is here to help you. Herein you'll find walkthroughs for each of the game's twenty missions, includingstrategies to aid you in defeating every boss creature, and tips to help you cut through the droves of demonsencountered along the way. There are also strategies for all twelve of the secret missions, directions to each andevery Blue Orb Fragment, and a complete listing of unlockable content.
Note --This guide was written based on the Devil Hunter difficulty with Automatic turned off. The strategies andinformation contained within still apply to the Human difficulty level, but player and enemy strength variesdepending on difficulty.
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Devil May Cry 4 - Mission 01: Birds of a Feather
You're up against Dante here, the main antagonist of the first three games in the Devil May Cry series. If you'veplayed any of the other games in the series prior to this, you know that Dante is unmatched in his combat abilities.Luckily, the first mission in Devil May Cry 4 serves as a helpful tutorial, and the absence of a health bar means that
you're definitely going to make it out of this one alive.
Dante
Gunplay
You'll learn the bare essentials of combat through this bout. The first lesson is in gunplay; you must knock Danteback with bullets a total of five times to move on. Lock-on to your target (hold down the RB button on the Xbox 360version, R1 on the PS3 version) and tap the Long-range attack button (X on Xbox 360, Square on PS3) until thecounter in the bottom-right corner of the screen records five hits. Next up is evasion; first, Jump and successfullyavoid Dante's gunfire three times, then successfully dodge the gunfire three times with the Side Roll ability.
After a short cutscene, Nero acquires the Red Queen blade, giving you the chance to practice melee combat. Waituntil your opponent taunts, then rush towards him and perform Red Queen Combo A. Hit Dante with this combothree times to move on to the next lesson. The High Roller ability will prove useful throughout your adventure, solearn it well. Again, wait until Dante is taunting, then move in and use the technique as instructed. Your final lessonis the Buster ability; simply approach Dante and use Buster to perform a powerful attack.
Melee Combat
Opera House -- Boss Battle: Dante
Now that you're familiar with the basics of combat, it's time to put that knowledge to use in an actual fight. Your
own health bar is now visible in the top-left corner of the screen, while your opponent's appears at the bottom.Dante definitely isn't at his best here, so walking away from this battle with a win is not too difficult a task. You were
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taught several useful combat maneuvers during the tutorial part of this mission that will definitely aid you in thisfight. If you need a reminder, press start at any time during the battle and select 'Skill List' from the menu for a list of the skills Nero knows and how to perform them.
Battle
The High Roller and Buster skills are especially effective against Dante. For a damaging combo, first use High Rollerto sweep Dante up into the air, then quickly use Buster to launch him down to the ground below. Using Buster whileon the ground and not locked-on to your target causes Nero to grab Dante and smash him into the ground a fewtimes, knocking off a significant amount of health. You'll want to avoid gun use during this battle, as Dante canusually manage to use his own gun to negate your bullets. Of course, offense is only one part of any fight, you'll alsohave to use the evasive maneuvers learned through the tutorial to avoid Dante's attacks.
During the fight, be sure to direct some of your attacks towards the benches scattered around the Opera House tofind Red Orbs which can be used to purchase items via a Divinity Statue or the 'Power Up' option on the MissionStart screen. Continue to pelt Dante with attacks until his health bar is depleted to clear the mission.
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Devil May Cry 4 - Mission 02: La Porte De L'Enfer
A group of Scarecrows will immediately spawn a short distance ahead of you. Scarecrows are one of the weakestenemies in Devil May Cry 4, so fighting them is a great way to further familiarize yourself with the game's combatsystem. Once the group of Scarecrows has been dealt with, proceed through the blue door in the northeast corner of
the plaza.
Storehouse
Upon entering the Storehouse, the camera reveals a Gold Orb nested in a small alcove above some steps. You'llhave to perform a Kick Jump to get to this orb. First, head up the steps and face the wall, then jump up into the airwhile holding forward on the Left Thumbstick (or Analog Stick) and press the Jump button again when Nero reachesthe extent of his jump to jump off of the wall and into the alcove.
Alcove
Gold Orb
Gold Orbs can be used to revive your character upon death. By using one, you can avoid having to revert back tothe mission's last checkpoint. Gold Orbs are not very common, nor do they come cheap, so try your best to hold onto them.
Cathedral
When you're ready to move on, head up the stairs, hop across the broken section, and proceed into the next room.A short cutscene introduces a group of Scarecrows. Take out the enemies once you've regained control over Nero,then head through the door at the far end of the room. There's nothing of interest in this area, so go through the reddoor to reach the Cathedral. Move down the stairs to the glowing altar at the bottom of the area and examine it toreceive the Evil Legacy key item.
Pillar
Evil Legacy
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With this item, the Hell Bound, Snatch, and Devil Snatch abilities are useable. Nero can use Hell Bound on GrimGrips to travel long distances. Hell Bound can also be used to launch Nero towards unsnatchable enemies, too.There is a Grim Grip launch pad across from the altar that held Evil Legacy. Stand on the launch pad, lock-on to theGrim Grip and tap the Devil Bringer button to pull Nero up to the second floor walkway. Use the second launch pad
at the walkway's west end to reach the parallel walkway. Move to the end of this walkway and then through thedoor.
Tip -- A Vital Star S can be found in one of the cells along the southern end of the Cathedral's first floor;locate the star and use Snatch to take it into your inventory.
Grim Grip
Grim Grip
Use Hell Bound to quickly cross the Business District, completely avoiding the mess of demons in the streets below.You can attempt a secret mission by examining the piece of parchment attached to the centerpiece in the circular
room, but you may want to pass this by as your skills may not be up to par this early in. Another Grim Grip launchpad lies at the end of this walkway; use it to reach the walkway of another building. Kill the group of Scarecrows thatspawns, and then use Hell Bound to reach the next building. More Scarecrows… Kill them to unblock the doorway,and then proceed into the next area.
Business District
Residential District
Drop down into the alleyway below and wipe out the Scarecrows at the opposite end. When the Scarecrows have
been dealt with, approach the Red Orb cluster midway down the street and pummel it with quick attacks until itshatters.
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Red Orb Cluster
Blue Orb Fragment -- Jump up onto the building behind the Red Orb cluster, hug the wall and hop into thesmall crevice above the lower roof. The Blue Orb Fragment is tucked away in this crevice.
Crevice
Blue Orb Fragment
Make your way to the end of the street. A large steel tower sits at the southern end of this area; Kick Jump up to thetop of it and wait there for a moment to reveal a stash of Red Orbs. Afterwards, approach the door at the end of thisarea and use it to enter Port Caerula.
Port Caerula
Move to the end of the dock at the west end of the port and use the Grim Grip launch pad to reach the other sideport. Head through the door at end of this section to enter the Customs House.
Tower
Grim Grip
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Kill the group of Scarecrows that spawns, then approach the wheel that was hidden behind the red mesh. Rapidlyslash the wheel until the blue mesh blocking the doorway above dissolves. Examine the console here to trigger abrief cutscene. Afterwards, return to the Port Caerula dock area. Another group of Scarecrows spawns outside theCustoms House. Defeat the enemies and make your way back to the other end of the port using the Grim Grip.
Wheel
First Mining Area
Move to the north end of the port and cross the recently lowered bridge. Head through the door there to reach themining area. A large group of Red Orbs can be found at the south end of the waterway, so drop down and collectthe orbs, then hop back to the upper level. When you're ready, use the pair of Grim Grips to reach the upperwalkway.
Bridge
Grim Grip
Blue Orb Fragment -- Attack the Combat Adjudicator and attain a combo grade of B to receive a bunch of Red Orbs and a Blue Orb Fragment.
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Combo
With the Divinity Statue, you can use Proud Souls to gain new skills and combat abilities, and spend Red Orbs onitems. There's a tough enemy waiting for you through the next door, so you may want to purchase a few healingitems.
Divinity Statue
Ferrum Hills -- Boss Battle: Berial
The towering Berial poses a significant threat, as his attacks are quick and quite damaging as well. Blast the demonwith Blue Rose as he closes in on you. Bullets are nigh useless against this beast, but you may as well chip off a bit of his health bar before getting down to business. Berial's attacks are usually hard to detect, so you're definitely notgoing to make it out of this one unscathed. When you see the demon raise his flaming sword, prepare to use the Side
Roll ability and avoid the swipe that follows. You can also hop over Berial's horizontal sweeps, but this attackusually comes quickly and is in some situations (such as while you are in the middle of an attack), completelyunavoidable.
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Berial
Luckily Green Orbs are made available when Berial smashes one of the ruined houses in the village. The only issuehere is that Berial's attacks cover a wide range, which can cause him to break too many of the houses quickly,resulting in an excess of Green Orbs. To combat this, try your best to lure Berial to one section of the village and
face him there. If you're taking a lot of damage and your health is dwindling, lead the beast towards a fresh group of houses, lead him around until he destroys them, then collect the Green Orbs to restore some of your health bar.
When you've managed to get close enough to Berial without being tossed about, jump up into the air and use HellBound to launch Nero towards Berial's head. Slash the beast's face by rapidly tapping the Close-range attack buttonwhile Nero falls. You can use Hell Bound and attack Berial in this fashion while his back is turned too, but be carefulas he can quickly whip around and slash you with his sword. You can slash his legs and mid-section too, but thisdoesn't seem to be quite as effective, and you'll have to work harder to dodge his attacks.
Once you've dealt enough damage to Berial, his flames dissipate and he becomes stunned. While the beast is in thisstate, approach him and use Buster to deal some heavy damage to him. You can hit him with another super combo if you can reach and Buster him before he gets up. When Berial begins to snap out of his stunned state, run as far away
from him as you can; upon waking, he'll let off an explosive hellfire attack that is quite difficult to avoid. After youhave managed to stun Berial at least once, a flaming pillar attack is added to his arsenal, but that can be dodgedeasily enough with the Side Roll ability.
Stunned Berial
Continue to attack Berial until his health bar is completely spent. When the demon falls, he'll leave behind a heap of Red Orbs. Collect the orbs, and then head up the stairs at the end of the area to clear the mission.
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Devil May Cry 4 - Mission 03: The White Wing
Now would be a good time to acquire some new skills with the Proud Souls you earned at the end of Mission 2.There is a Divinity Statue in the starting area, denoted on the mini-map by a yellow symbol. Some useful Red Queenskills are Streak, Split and Red Queen Combo C. For Blue Rose, purchase at least Charge Shot, as it can be used to
knock back most enemies. The Air Hike and Speed abilities are also useful. Of course, you won't have enoughProud Souls to purchase all of these skills, as some of them are quite costly, so purchase the ones you can for now.
Second Mining Area
Start down the tracks and turn left when you reach the split. Smash the board at the dead end to reveal a Red Orbcluster. Pummel the cluster with quick attacks until it shatters, then turn around and follow the tracks into the nextarea. Jump up onto the wooden tower in the northwestern corner of the area and use Hell Bound on the Grim Gripsand begin your ascent. Hold down the Lock-on button and aim towards each subsequent Grim Grip until you reacha small wooden platform.
Red Orb Cluster
Grim Grips
Blue Orb Fragment -- When you reach the tunnel entrance, hop onto the board to the left. From thisplatform, jump up onto the higher one. Here, use the closest Grim Grip to propel yourself towards thesecond. Grab hold of the second Grim Grip to swing towards the metal sheet and Kick Jump off of it.Immediately after using Kick Jump, grab hold of the Grim Grip above to reach a higher area with two moreGrim Grips.
Grim Grips
Blue Orb Fragment
This next part can be tricky, you have to hit these last two grips bang on to get to the Blue Orb Fragment platform.
After using the middle grip, immediately latch on to the final one and you should land directly on the platform. Youreally need to hit the last grip as soon as you can, or you'll just miss the platform.
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Blue Orb Fragment -- The Roulette Spin and Streak 2 skills and the Air Hike ability are needed to reach thisfragment. All of those skills together are quite costly, so you may have to leave this one alone for now andcome back to it later. If you think you might have collected enough souls to purchase those skills if you hadthem all back, you could get a refund from the Divinity Statue at the beginning of the level. To get a refund,select the 'Cancel All' option on the Skill Up menu. You can purchase the abilities needed to get the orb,then return to the statue and get your old skills back.
Secret Area
Blue Orb FragmentThe secret area that holds the Blue Orb Fragment is across from the tunnel entrance that is reached by using the firstbatch of Grim Grips in this room. To get to this area you'll need to use mid-air attacks to cross the gap. First, stand onthe wooden platform and face south. Next, use Streak 2 to propel Nero forward, then use Roulette Spin andimmediately after that, use Air Hike. Hopefully you are above the platform, or at least close to it; use Roulette Spinagain if necessary. This is a tough one to get and might require a few tries, but if you're using the right skills, you'll get
it eventually.
When you're ready to proceed, go through the tunnel entrance and clear out the Scarecrows that spawn. Afterwards,hop up the ledges at the northern end of the room. Turn left into the dead end and grab the Vital Star S there, thensmash the board up ahead and follow the tunnel to its end.
Fortuna Castle Gate
Travel down the snowy pass until you reach a broken bridge. A cutscene introducing a pair of Frosts is triggered at thispoint. These guys sure pack a punch, but they certainly aren't anything you can't deal with. They have a variety of powerful melee attacks and a few ice based ones that can freeze Nero. In the event of Nero being frozen solid, rotatethe Left Thumbstick or Left Analog Stick until the ice veil shatters. Frosts are snatchable, so use Snatch to pull onetowards you and then perform a devastating combo. Use Buster while on the ground and Nero will grab hold of theFrost and swing it around, possibly inflicting damage on the second if it's nearby.
Once your enemies have been dealt with, make your way across the Fortuna Castle bridge to trigger another
cutscene. Afterwards, approach the large doors and enter the castle.
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Fortuna Castle
Fortuna Castle -- Grand Hall
You don't yet possess the tools to break the coffin in the middle of the Grand Hall, so head through the door at thewestern end of this area to enter the Large Hall. Start down the hall and turn left as soon as you can. Go through thedoor here to reach the Torture Chamber. A large group of Scarecrows spawns in the middle of the chamber, fightthem off until the red mesh blocking the doorway disappears, then go through that doorway and head up the stairs.
Torture Chamber
Through the doorway at the top of the stairs, you find yourself on the second floor of the chamber. Latch onto the gripat the other end of the chamber to reach that platform. Another grip will appear; use it to reach the side platform. Thisis where things get tricky; you must make it to the upper doorway at the eastern end of the chamber, but the ceiling islined with razor-sharp spikes, posing a significant threat. If you use the grip in such a way that Nero is propelledupwards into the spikes, he'll take some nasty damage and probably fall back to the first floor. Falling back to the firstfloor triggers another group of Scarecrows which you must then face in order to clear away the red mesh blocking thedoorway. So by all means, avoid touching those spikes.
Torture Chamber
Grim Grips
While standing on the northeastern platform, one stationary grip and another mobile grip must be used to cross to theplatform at the other end of the chamber. Wait until the mobile grip is just about to line up with the platform, thengrab hold of the stationary grip and immediately latch onto the mobile one. Be sure to use the second grip as soon asyou are able to, because Nero may be flung into the spikes above if you let him fall too far. To cross the next set of grips, wait until the grip closest to you has just appeared, then grab it and the other two immediately after each other
to make it safely to the next platform.
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On this platform, the grim grip closest to you flickers in and out of existence. Wait until it has just appeared beforelatching onto it, then immediately use the second one to reach the last platform. To cross the final stretch, wait untilthe middle grip is about to line up with the one closest to you before latching onto the first, then quickly grab the finaltwo to reach the doorway. Go through the door at the end of the corridor to reach the second floor of the Grand Hall.
Grim Grips
Final Platform
Fortuna Castle -- 2F
Move to the other end of the walkway and go through the only accessible door. You'll meet a pair of Frosts aboutmidway down the courtyard walkway. Once the Frosts have been dealt with, move to the end of the walkway andhead through the door there. In Foris Falls, make your way to the door in the northeastern corner of the area and headthrough.
Tip -- A Vital Star S can be found floating above the lamppost at the northern end of Foris Falls. To reach
this item, Kick Jump off of the post's eastern face and land on top of it. Once you're atop the post, jump intothe air and clip it to take the star into your inventory.
Head to the other end of the Central Courtyard's eastern walkway and go through the door there. Start down thewalkway until you reach a blue wheel. Attack the wheel until the barrier surrounding the area falls.
Wheel
Blue Orb Fragment -- There is a large mirror along the eastern wall, just beyond the door. Hit the mirroruntil it shatters, revealing the Blue Orb Fragment in a small alcove.
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Mirror
When you're ready to proceed, use the door along the eastern wall to enter the Gallery. Kill the Scarecrows thatspawn to remove the red mesh blocking the doorway, then head through the door in the southeastern corner of theGallery. Move to the opposite end of this section to find a Divinity Statue. Utilize it if you wish otherwise head
through the doorway across from it.
Library -- Bianco Angelo
Upon entering the Library you'll encounter a new enemy. This isn't quite a boss battle, but this enemy may be toughthis early on in the game. The Bianco Angelo carries a massive shield, wields a hefty lance, and is surprisingly agile.He can fly, too. The knight's lance can dish out some serious damage, so be ready to Side Roll out of the way if younotice your enemy readying a charge.
Charged Shot can be used to knock the knight back when its shield is down, which occurs when it's readying acharge or hovering in the air. This enemy is unsnatchable, so use Hell Bound to launch Nero towards it once it's beenknocked to the ground. An effective combo against this enemy is High Roller into mid-air Buster. All together that's aCharged Shot knock down, Hell Bound towards the downed knight, and High Roller into Buster. While an effectivetactic against one Bianco Angela, it can be difficult to pull off with more than one in the area.
Divinity Statue
The Buster skill can also be used while on the ground, though this is more dangerous because you have to wait untilthe knight lowers its shield to attack. Get behind your enemy with Hell Bound and use Buster before he can turnaround. When you're facing a number of them, just use Hell Bound to get behind one and either slash away at itsback, or use Buster to deal some heavy damage. The jars in this room contain Green Orbs, so break them open if yourhealth begins to dwindle.
Once the white knights have been dealt with, examine the altar in the north room to obtain the Anima Mercury keyitem. Mission clear!
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Pillar
Anima Mercury
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Devil May Cry 4 - Mission 04: Cold Blooded
Approach the Gyro Blade at the west end of the Library and hit it with Buster to bring it to life. Afterwards, use Busterto push the Gyro Blade across the room and into the closed door. Gyro Blades can break doors that are marked withthese symbols; smashing this one allows you to exit the Library.
Gyro Blade
Closed Door
Return to the Gallery; a red mesh immediately covers the exit, and a group of Frosts and Scarecrows spawns. Youcan activate the Gyro Blade in this room and use it to damage the enemies here if you are so inclined; doing so is inno way necessary, however. Slashing the Gyro Blade in quick succession while it's active sets it spinning,razor-sharp blades protruding from its sides. Once the enemies have been dealt with, break the destructible objectsin the Gallery to get some Red Orbs before returning to the Grand Hall.
Grand Hall
Drop down to the first floor of the hall and approach the coffin. There's a dormant Gyro Blade north of the coffin;locate the Gyro Blade and punch it into the coffin to destroy it, uncovering a seal.You cannot use this now, but itwill prove useful later. For now, enter the Large Hall using the door at the east end of the hall.
Coffin
Gyro Blade
Large Hall -- Gyro Blade Puzzle
Move down the hall until you reach a blocked doorway. Two Gyro Blades must be set onto the remaining pedastleshere. Use Buster to activate either of the two Gyro Blades here now, and then punch it down to the west end of thehall. When you reach the end of the hall, punch it into the gate there to free another Gyro Blade. Leave the GyroBlade you used to smash the gate behind and punch this new one back to the blocked doorway. Some demons
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spawn down the hall; simply slash the Gyro Blade a couple of times to set it spinning and punch it down the hall toeasily to clear them out. When you reach the blocked doorway, place the blade on one of the empty pedestals.Afterwards, use the door midway down the east end of the hallway to enter the Dining Room.
Blocked Doorway
Gyro Blade Gate
A pair of white knights occupy this area. Eliminate them, then move north and enter the corridor at the end of theroom. Turn into the dead end to find another Gyro Blade. Use Buster to activate the blade, and then punch ittowards the fireball corridor. Punch the Gyro Blade in front of you to move down the corridor without takingdamage from the unceasing fireballs. You won't take any damage as long as the Gyro Blade is ahead of you. At theend of the corridor, punch the blade into the machine to destroy it.
Gyro Blades
Fireball Hallway
You can attempt Secret Mission 02 if you wish; check out the 'Secret Missions' section for more info. When you'reready to proceed, head through the door across from the Secret Mission parchment. A group of Scarecrows spawns
in the fenced off area here; the Gyro Blade in this room can be used to quickly take them out if you wish. Once theScarecrows have been dealt with, locate the wheel and start pummeling it with attacks. The wheel will open thecage's gate, allowing you to enter the hall and move the Gyro Blade onto the final pedestal.
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Secret Mission 02 Wheel
Central Courtyard -- Boss Battle: Bael
The two Rusalkas will effortlessly dodge any attempt you make to use Snatch or Buster on them, so hit them withstandard melee attacks instead. The seemingly harmless Rusalkas are actually attached to a hideous toad demonnamed Bael. He'll reveal himself once you've dealt enough damage to the Rusalkas. While far from agile, Bael canmove around the courtyard by leaping up into the air and then landing on the ground with a devastating thud. Assoon as Bael leaps up into the air, start running in any direction and then Side Roll in an attempt to avoid thesubsequent body slam.
Bael
Bael has a variety of attacks in his arsenal; a couple of ice based ones that can freeze Nero, and a few brutal melee
attacks. One attack in particular to watch out for is Bael's lunge attack in which he attempts to catch Nero in hisopen mouth and then chew on him. This attack deals a large amount of damage, so be ready to Side Roll out of theway when Bael lunges forth. It's quite hard to dodge Bael while you're attacking him, but side rolling can save youin most cases.
Most of his melee attacks are tough to dodge if you are too far away from him, but by keeping close to him youshould be able avoid the majority of his melee attacks with the Side Roll ability. You might even be able to getbehind Bael after successfully dodging one of his attacks, allowing you to chip away at his health bar while he turnsaround or before he leaps up into the air. Bael has a couple of long-range ice attacks, too; side rolling or jumpingshould be enough to get you out of the way, but if you do get caught by one of his ice attacks and Nero becomesfrozen, rotate the Left Thumbstick (or Analog Stick) until the ice shatters.
Bael will occasionally hide himself away and leave you to deal with the Rusalkas. Henceforth, they aren't nearly aspassive as they were during your first encounter with them. You'll want to be careful when facing the Rusalkas again,as their attacks can deal a fair amount of damage. While they are out, focus all of your attacks on a single one,
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because if you deal enough damage, she will become stunned and you can then use Buster on her to pull Bael backinto the battle. If you don't manage to stun one of the Rusalkas and bring Bael back in this fashion, however, he willeventually reenter the battle and attempt to catch Nero in his open mouth, so start running to one side and Side Rollto avoid him.
If Bael sustains enough damage, he'll fall over stunned; this is your chance to knock off a sizeable chunk of hishealth with Buster. Bael will likely become stunned at least twice during this fight, so don't stray too far from him toavoid missing an opportunity to hit him with a the special Buster combo.
When Bael is close to death, his skin shifts to a reddish tint and he'll begin to attack more aggressively. If at any pointhe freezes while in this state, immediately get away from his face, as the ice quickly shatters and Bael will lungeforward. If you're low on health and willing to risk it, jump up and slash the Rusalkas while Bael is frozen to squeezesome Green Orbs out of them.
Once you've managed to bring Bael down, you'll obtain a Rusalka Corpse. With this item, Nero's Devil Arm willglow while near a secret (i.e., Red Orb stashes, Blue Orb Fragments, and Secret Mission parchments). Collect themass of Red Orbs that the demon leaves behind, then head through the door on the west side of the courtyard to
clear the mission.
Rusalka Corpse
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Devil May Cry 4 - Mission 05: Trisagion
Right off the bat, a pair of Mephisto manifest and attack. These guys look scary, but their ethereal cloaks can besnatched away, leaving behind a pathetic, writhing, insect-like creature. The Mephisto can be hard to grab while
they're cloaked, so wait until one is readying an attack and then use Snatch several times to remove its cloak.
Your enemy is snatchable once uncloaked, so pull the pathetic thing towards you and dish out some damage with acombo. If you aren't quick enough, the exposed Mephisto will don its cloak again; just snatch it away once moreand finish it off. Since you're facing two of them, try using Streak to push the uncloaked Mephisto away from theother to avoid attacks from the cloaked Mephisto.
Rusalka corpse you acquired after defeating the boss at the end of the previous mission, Nero's Devil Arm will glowwhen you reach the stairs at the south end of the area. If you hop off of the stairs and walk underneath the archwayyou'll find the Secret Mission 03 parchment attached to the base of the stairs. You can't complete this one withoutthe Hold ability, so you'll have to return to this area sometime after completing Mission 08 when it's acquired.Check out the 'Secret Missions' section for more info.
Secret Mission 03
Tip -- A Gold Orb sits on one of the stone ledges along the eastern side of the graveyard. To get to this orb,first smash the statue in the middle of the area, hop onto the pedestal, and face east. Next, jump towardsthe ledge, use Roulette Spin and then Air Hike. If you did this correctly, you should have landed on themiddle ledge. From here, use Streak 2 to collect the large Red Orb and Gold Orb on the two other ledges.
Stone Ledge
Master's Bedroom
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Use the door at the top of the stairs at the south end of the graveyard to enter the Master's Chamber. Kill off theBianco Angelo in this room and then stand before the fireplace. Jump up and slash away at the mirror until itshatters, revealing the Secret Mission 10 parchment. Attempt this one if you wish; it's one of the easier ones and canbe completed with a minimal amount of skills. Check out the 'Secret Missions' section for more info.
Secret Mission 10
When you're ready to move on, head through the door at the south end of the room to reach the Torture Chamber.Pummel the wheel to the right to raise the gate before the Gyro Blade. Activate the Gyro Blade and punch it acrossthe catwalk. When you reach the next area, punch the Gyro Blade into the tower to trigger a cutscene.
Wheel
Gyro Blade
Fortuna Castle -- B1
You'll face two Mephisto down here. Use snatch to remove their cloaks and attack while they're vulnerable.Afterwards, approach the pillar and examine it to obtain the Wing Talisman key item. With this item in yourpossession, you can jump onto the seals and use them to reach the top of the well. A Red Orb cluster can be foundin a cell about midway up the well.
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Pillar Wing Talisman
Once back in the Torture Chamber, a group of Scarecrows appears and the way out is sealed. Begin fighting theScarecrows and eventually a pair of Mephistos join the fray. Switch your focus from the lesser demons to the twoMephisto. Focus on one of them at a time; first snatch away its cloak, then use Streak to push it away from the
crowd. Repeat this to take out the other Mephisto and then finish off the Scarecrows and leave the chamber.
Grand Hall
Kill off the two Frosts in the Large Hall and then use the western-most door to enter the Grand Hall. Use the GyroBlade in this area to bust the coffin in the middle of the room if you haven't already. With the Winged Talisman inhand, the seal underneath the coffin is active; hop onto it to reach the chandelier above, then hack away at its stemto drive it into the portrait of Sanctus, revealing a secret doorway. Proceed through the doorway and down the stairsto reach the Underground Laboratory entrance.
Tip -- Use Snatch to grab the Vital Star S in one of the cells on the left side of this room.
Active Seal
Chandelier
Move to the end of this area to clear the mission.
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Mission 06: Resurrection
Blue Orb Fragment -- You likely spotted this one during the opening cutscene. Grab the fragment on yourway down and then drop down.
Once you've reached the bottom, head through the door to trigger yet another cutscene. The enemies you encounterhere -- called Cutlasses -- can be a real pain to deal with. If you have the right skills, however, you should have aneasy enough time taking them out. First, target one of the Cutlasses, use Charged Shot to stun it and thenimmediately use Streak or Split to knock the Cutlass up out of the floor. There are three of them here, so use Streak topush the flopping Cutlass away so you can attack it without taking damage from the others. When the three Cutlasseshave been dealt with, the red mesh blocking the door at the other end of the tunnel will disappear.
Game Room
Proceed through the door at the end of the Cutlass tunnel to reach the Game Room. To remove the blue meshblocking the door at the other end of the room, the Nero statue must reach the space at the end. Yellow circles move
the Nero piece to a nearby space of the same color, red spaces spawn a group of enemies or a couple of energybeams, blue spaces spawn Red and Green Orbs, and white spaces have no effect.
Dice
Game Board
The dice will land on the number that was on top when you hit it. With this knowledge you can roll a six every timeand get out of this one quickly, or use the first yellow space to jump ahead. Use Buster on the dice shortly after thetwo appears; if you hit it correctly, the dice will land on six. When the Nero piece reaches the end, head through thedoor to reach the Containment Chamber
Containment Room -- Boss Battle: Agnus
This one is simple, really; jump up into the air, use Snatch to pull one of the flying swords to you, then use Buster tolaunch that sword at the window Agnus is hiding behind. Several swords are in the air at once, so make sure thatyou'll have enough time to execute Buster without being interrupted by a sword slash. The only threat Agnus poses isthat he will sometimes charge the room with electricity. To avoid this, hop onto the circular platform in the middleof the room when the window glows red, as you won't take any damage here. Some of the broken swords may dropGreen Orbs, so collect those if your health is low.
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Agnus Buster
Continue throwing swords into the window until it shatters. Jump up to the cowering Agnus to confront him andreceive a powerful key item, Yamato. With the Yamato you can toggle Nero's Devil Trigger, which will boost up hisattack power and speed significantly, and will also restore small amounts of health while it's active. The effects won't
last long at first, but Purple Orbs can be purchased from the Item screen to lengthen the D.T. Gauge. The gaugerefills when Nero takes damage, deals damage, or when a Devil Star item is used. It can only be toggled when atleast three units are full.
Yamato
Foris Falls
Pummel the wheel to extend the bridge across Foris Falls and remove the blue mesh blocking entrance to the stairs.
Climb these stairs to the top.
Blue Orb Fragment -- At the top of the stairs, notice the fragment hovering in mid-air. You'll need Streak to grab thisone. Stand at the end of the platform directly in front of the hovering orb and use Streak to launch Nero into it. Streak2 might be necessary to make it out far enough, but you can just use Snatch to grab it in mid-air if that's the case.
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Wheel Blue Orb Fragment
Head through the door at the top of the stairs once you're ready to move on.
Angel Creation
Fight off the knights in the first part of the room. The High Roller into mid-air Buster combo works quite well, and if you can manage to get behind one, use Devil Trigger and slash away to make short work of him. The Secret Mission04 parchment can be found on the wall in the northwest corner of this area. Attempt the mission if you wish; checkout the 'Secret Missions' section for more details. There are more knights at the other end of the area, so make yourway there and fight them. Proceed through the door once they've been dealt with
Secret Mission 04
To Mitis ForestInteract with the console in the Underground Laboratory to seal off the bottom floor. Afterwards, use the floatingseals to reach the door at the top of this area. Use the door there to return to the Grand Hall. Head up the stairs,through the smashed Sanctus portrait and exit through one of the doors on either side of it. Move to the end of thecourtyard walkway and use the door there. Cross the Bridge in Foris Falls and go through the door to reach the ForestEntrance. Move forward to trigger a cutscene and clear the mission.
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Seals Bridge
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Devil May Cry 4 - Mission 07: The She-Viper
The Secret Mission 08 parchment is attached to the stone gazebo up ahead, but don't activate it because Nero doesnot have the Royal Guard fighting style needed to clear it. You'll have the opportunity to complete this one in a latermission, though, so just ignore it for now. Pummel the Red Orb cluster near the structure to collect a large number of
Red Orbs and then make your way to the next area.
Secret Mission 08
Red Orb Cluster
Before dropping down, follow the path to the left to find a Holy Water and then drop down to the area below toencounter a group of Chimera Seeds. Nero can take one of these guys out with a single Buster, so tear through themone by one, then head to the east end of the area and enter the building there.
Holy Water
Ruined Church
Inside the Ruined Church, Chimera Seeds attach themselves to Scarecrows to form Chimeras. These enemies don'tappear to have any more health than the normal Scarecrows you're used to facing by now, but they are a bit moredangerous in that the plant attachment can use its blades to damage you even while its host is on the ground or inmid-air. The blades don't deal a whole lot of damage, but they can kick your style rank down a notch or two if youaren't careful.
When the Chimeras have been dealt with, break the glass enclosing the area at the west end of the church andsmash the pods there to collect a large amount of Red Orbs. Afterwards, head up the stairs in the southeastern cornerof the church and follow the walkway to its end to reach a wheel. Pummel the wheel to spawn tiles which you can
then follow to reach the walkway at the opposite end of the church. Don't loiter though; as another tile manifests,the one behind it disappears, so keep moving to avoid falling to the floor below. Once you've made it onto the
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walkway, use the door at its end to reach the Ruined Valley.
Wheel
Tiles
Ruined Valley
Head up the stairs and stand on the seal to spawn a couple of Grim Grips. Use the two Grim Grips to reach a wheel.Attack the wheel until tiles start appearing beyond the nearby cliffside. These tiles act similarly to those you used tocross the Ruined Church, though they are a great deal more hazardous as there is no real pattern to their appearanceand disappearance. To make matters worse, two Mephistos will loom over you while you cross the valley.
Grim Grip
Mephisto
Try your best to avoid the specters (or, try to kill them), but concentrate on the tiles around you. If the tiles beneath
Nero turn red, quickly move onto a stable set of tiles, in other words, not another red one! In the event that you dofall, you'll find yourself in the Ruined Lowlands where you then must defeat the enemies there before an exit sealwill appear. Air Hike can be a real lifesaver (well, a timesaver, at least) here, because it can be used to reach a stabletile as a tile beneath you disappears.
Blue Orb Fragment -- This fragment is at the south end of the valley; wait until there are some tiles beneathit, then jump up into the air and take it into your inventory.
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Blue Orb Fragment
Once you've safely made it to the end of the line, head through the door there to reach the Lapis River.
Lapis River/Ancient Plaza
There isn't much to see in this area, other than some Red Orb-holding pods and the Secret Mission 05 parchment.The parchment is attached to a tree in the southwest corner of the area. Attempt it if you'd like; check out the 'SecretMissions' section for more info.
Secret Mission 05
When you're ready to proceed, follow the northwest trail to the Ancient Plaza. A group of Scarecrows and ChimeraSeeds quickly spawns and the exit is sealed. Clear the area of enemies to remove the red mesh blocking the exit,then follow the trail to reach the Windswept Valley.
Windswept Valley/Ruined Valley
Activate the Gyro Blade, slash it to set it spinning, and then punch it towards the two doors to destroy them. Set theblade spinning again and launch it at the Scarecrows and/or Chimeras in the area. Afterwards, send the Gyro Bladethrough the adjacent door to destroy it. Use the door on the other side to reenter the Ruined Valley.
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Gyro Blade Gyro Blade Door
The humongous viper in this area is intent on having Nero for a midday snack. Dash across the walkway -- tryingyour best to avoid taking hits from the viper -- to reach the opposite side of the valley. Once you have safely made itacross, head through the door to reach the Forgotten Ruins.
Forgotten Ruins
Blue Orb Fragment -- Attack the Combat Adjudicator and attain a style rank of A to receive some Red Orbsand a Blue Orb Fragment.
Head through the arched doorway and kill the Scarcrows and Chimera Seeds on the other side. Afterwards, move tothe end of the walkway. You'll find a Divinity Statue there; you are just before a boss battle, so it would be a goodidea to at least purchase some healing items just incase. The Air Hike ability will be of great use against this boss, souse Proud Souls to purchase it if you lack it. It is a bit pricey, but you can select the 'Cancel All' option from themenu to refund the Proud Souls you've spent thus far. Get Air Hike for now; you can always refund again after thebattle and get your old skills back if you wish.
Divinity Statue
When you're ready to go, enter the She-Viper's Den to face Echidna.
Den of the She-Viper -- Boss Battle: Echidna
The She-Viper has quite a bit of health, but her attacks, while quick, are easy enough to dodge and do not deal verymuch damage. During the first half of the battle, Echidna's primary attack consists of her shooting up into the air,circling the arena and then lunging through the trees in an attempt to knock you aside. Hold down the Lock-onbutton to keep track off her movements while she's up in the air. When she thrusts out towards you, Side Roll out of
the way just before impact to avoid the attack.
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Echidna
When Echinda is not up in the air, she'll be hovering somewhere in the arena. When Echidna begins to twist hertorso to the side, jump up into the air to avoid the tail swipe that follows. You can use Hell Bound to pull yourself towards her torso and then hack away while in mid-air. A good combo to use against her while she's hovering: slide
towards her with Streak, use High Roller and then Split while up in the air. To add some punch to this combo, whilestanding a safe distance away, charge up Nero's Blade to Exceed level 3, then use Streak and follow through; bothHigh Roller and Streak are significantly more powerful while Red Queen is powered up. If she becomes stunned(she'll slump down and put one of her hands to her head), use Buster on her to perform a powerful combo.
Echidna will also root herself into the ground and release a Chimera Seed or two from the bulb beneath her. Jump uptowards the bulb and use Buster to inflict a fair amount of damage. If you have the Air Hike ability, you can leap uponto Echidna's base when she spits out a Chimera Seed to reach her torso. Activate Nero's Devil Trigger while upthere and slash away until she bumps you off. If at any point during the battle you are low on health, seek out anddestroy one of the pod clusters in the area, as the pods may hold Green Orbs.
Once about half of Echidna's health bar has been chipped away, the sky darkens and it begins to rain. At this point,
the She-Viper begins to glow yellow and her attack pattern shifts. She has a couple of new moves in her arsenal,including one where she plunges into the ground and raises a number of tentacles in the immediate vicinity. WhileEchidna is embedded into the ground, approach her and activate the Devil Trigger if you are able to, otherwise slashaway until at least three of the bars on the D.T. Gauge are full. If you can deal enough damage to Echidna whileshe's in this state, she will become stunned; use Buster at this point to deal heavy damage to her. sStay far away fromEchinda while she's using her other attacks and wait until she embeds herself in the ground again, as that's the bestopportunity to inflict some serious damage.
Devil Trigger
You'll obtain the Sephirothic Fruit key item once you've manage to best Echinda, but unfortunately she manages to
get away. Darn! Nevertheless, approach the gnarled roots in the southwest corner of the den and examine them.They react with the Sephirothic Fruit and wither away, allowing you move on to the next mission.
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Sephirothic Fruit
Gnarled Roots
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Devil May Cry 4 - Mission 08: Profession Of Faith
Make your way to the west end of the initial area and fight off the Scarecrows and Chimera Seeds there.
Blue Orb Fragment -- The pod hanging from the ceiling of the tunnel in the middle of the Ancient Training
Ground holds the fragment. Stand below it, jump up into the air and use a normal attack to break it openand claim the fragment.
Pod
Examine the gnarled roots in the next area; with the Sephirothic Fruit in your possession, they'll shrivel up and clearthe way. There's nothing of particular interest here, so head straight for the exit in the southwest corner of the area.
Ancient Plaza
The Assaults, the reptilian humanoids first encountered here, are much like the Frost enemy that you are already
familiar with. They're a bit quicker, though, but that's easy enough to compensate for. As with Frosts, Buster is quiteeffective when you're crowded, as Nero will grab the Assault and swing it around, damaging the surroundingenemies. These guys are also snatchable, so use this to your advantage and lock one into a combo. Get ready to SideRoll while an Assault burrows underground or jumps up into the air, as it soon thrusts towards you in both cases.
Watch out for their projectile attack as well; just jump out of the line of fire to avoid taking damage. These guys alsocarry shields, but you can simply jump over them to get by this, or use Charged Shot to knock them down, thenmove in and pummel them. Once the Assaults have been dealt with, make your way to the Windswept Valley usingthe northeast exit.
Windswept Valley/Ruined Church
There aren't ant enemies here, so ignore the Gyro Blade and head for the Ruined Church entrance in the easterncorner of the valley. Kill off the Scarecrows and Assaults in the room, then smash all of the pods in the church for alarge amount of Red Orbs. Afterwards, pass underneath the stairwell archway and use the Sephirothic Fruit toremove the roots there. Proceed through the door to reach the Lost Woods.
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Roots
Lost Woods
The inscription on the tablet in the middle of the woods reads: 'This is a gentle forest, yet those who treat herunkindly will fall into darkness. Those who do not wish for darkness should seek the light. For if not, all efforts willbe in vain.' Just that bit of information should give you a good idea what the Lost Woods is all about; if you don'tfollow the light, you'll be aimlessly wandering through the woods. If you head the wrong way, you'll end up in theHidden Pit area where you then must fight off a group of enemies to make an exit seal appear. Stepping on this sealwill bring you back to the initial area of the Lost Woods.
Lost Woods
Hidden Pit
Blue Orb Fragment -- To get this fragment, you'll have give the Hidden Pit a visit. After killing the enemies
in the area, stand in front of the seal and spin the camera around to look north. You should be able to spota Blue Orb Fragment in the trees; stand underneath the fragment and use Air Hike to take it into yourinventory.
To get out of the Lost Woods you have take the path where the archway shadows are pointing towards the statue inthe middle of the woods (see image below). Think how the shadow of something would appear in real life if the sunwere shining behind it. If you chose the correct path, you'll find yourself in an area identical to the first. In eachinstance, take the path that the sun is shining on and you'll soon make it out of the woods.
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Blue Orb Fragment Shadows
Forgotten Ruins/Ancient Training Ground
Once you have made it out of the woods, head to the other end of the walkway (do not drop down to the areabelow!) and go through the door there. Defeat the Scarecrows and Assaults near the beginning of the area, thenmove to the end of the walkway and proceed through the door. You'll be facing a boss in the next area, so use theDivinity Statue to purchase healing items and new skills if you have Proud Souls on hand; Streak, Split, and Air Hikeare all good ones to have for the upcoming battle.
Grand Album Bridge -- Boss Battle: Angelo Credo
Credo is a fierce and masterful swordsman while in his demon form. The hulking Aegis Shield that he holds canblock any kind of attack, making it especially difficult to break through his guard. As well as being a solid defender,he's also a heavy hitter. To make matters worse, Green Orbs are scarce during this battle, so you're essentially
limited to whatever healing items you might have stored away in your inventory.
Angelo Credo
Most of Angelo Credo's attacks are quickly executed, but if you dodge the strike using Side Roll or Jump, you canusually get a few hits in while his attack animation finishes. Credo's move pool mainly consists of various swordswings and a couple of powerful combos that can be dodged fairly easily, but there are a couple of moves inparticular to look out for. If Credo teleports away from you, it is likely that he will then follow up with a sword throw.The thrown sword travels very fast, but you can get a small Green Orb if you manage to bat it down with a slash.
The thrown sword can also be caught using Buster, but Credo has to be just the right distance from you and your
timing must be bang on. With too little distance between yourself and Credo, the sword is impossible to catch, so itwould be best to simply dodge this attack with a Side Roll than to risk taking damage. If Credo is far away enough
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from you (i.e., at the opposite end of the platform), use Buster as soon as the sword leaves his hand.
When Credo slashes his sword downwards, Side Roll to avoid this attack, move behind him and use Buster while herecovers. Sometimes when Credo is knocked into while his shield is raised, he'll lift his shield up and stand on oneleg; get out of the way when you see this animation, because a downward sword swing will follow. If you can get in
there with a quick Streak, though, you can interrupt the attack and hopefully start a combo. Once you've brokenthrough his guard, don't let up! Pummel him with normal strikes, Streak, Split, High Roller and normal slashes untilhe recovers. Activate Devil Trigger if you have Credo locked into a combo and get in as many hits as you can.
The Devil Bringer is the key to success here; use Buster on Credo whenever he stumbles backwards or his guardfalters. If you deal enough damage to Credo with a single combo, he will stagger on the spot; use Buster at thismoment to perform a special variant that'll deal a significant blow to Credo's health. There is a very small window of opportunity to hit Credo while he's staggering, so your best bet is to use Buster as often as possible so you don't missa chance to deal heavy damage.
Buster
Once Credo is close to death, he'll kneel, evidently wounded, and become significantly more powerful when hestands back up. He's more difficult to manage during this powered up stage, so activate Devil Trigger and wail onhim while he's kneeling; hopefully you can kill him and avoid having to face a stronger, faster, more reckless AngeloCredo. He'll also fly during this stage, and has a new attack in which he summons a number of swords aroundhimself and proceeds to launch them towards you. Credo does not seem to be nearly as defense-oriented during thisstage, and should be close to death, so slash away at him to quickly hack off the remainder of his health.
You obtain the Aegis Shield once you've bested Credo. The Hold ability is available with this attack. To use Hold,first grab a snatchable enemy with Snatch and then hold down the Devil Bringer button to use that enemy as a meatshield.
Wounded
Aegis Shield
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Devil May Cry 4 - Mission 09: For You
Move south towards the HQ until you encounter a group of enemies. You're up against a couple of Bianco Angelosand a new, more powerful variant, the Alto Angelo. Together, these guys can be tough, as they have a number of group-based attacks. You can actually wipe them all out at once with a simple tactic, but the Charged Shot skill is
required to do so. Wait until the knights gather together in the distance and begin to form a mass of energy. ChargeBlue Rose and as soon as the ball of energy comes hurtling towards you, blast it to send it back to them. This shoulddestroy each of them and possibly earn you an SSS grade. This is a great way to earn a large amount of Proud Souls,and also to unlock the 'Smokin' Sick Style!!!' achievement on the Xbox 360 version.
Angelo Attack
SSS Grade
Once the knights have been dealt with, enter the Grand Hall at the end of the bridge.
Grand Hall
Blue Orb Fragment -- Attain an S grade on the Combat Adjudicator in the northeast corner of the GrandHall to receive a large amount of Red Orbs and the fragment.
Tip -- A Devil Star S can be found in the northwestern corner of the hall.
Exit through the doorway at the south end of the hall and hit the switch there to trigger a cutscene. Hitting this switchopens up a new path, but also triggers lasers in the Grand Hall. These lasers can take out a bar of health if touched,so coming into contact with them is something you want to avoid. Turn right at the top of the stairs, drop down to asafe spot between the laser there, and then jump up onto the east walkway. Head through the doorway and up thestairs to enter the Key Chamber.
Switch
Lasers
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Key Chamber
Another trio of knights occupies this chamber. A red mesh covers the key item tower, and two rapidly moving lasers
effectively block off exit through the doorway at the opposite end of the room. If you are now familiar with the tacticoutlined in this mission's opening paragraph, use it to wipe the group out if the opportunity arises. When the knightshave been dealt with, approach the tower and examine it to obtain the Key of Cronus key item.
Tower
Key of Cronus
Approach the machine in the middle of the chamber and hit it with a Buster to slow time for a short while. The rapidmoving lasers blocking thr western doorway are slowed to a dull pace, allowing you to slip through..
Blocked Doorway
Time-slow Machine
The Gauntlet
Slash the wheel in the southeastern corner of the room until an elevator is lowered. All you must do is kill theenemies that spawn in the elevator to ascend to the next level. When the first batch has been dealt with, step out of the elevator and into the small area. Activate the machine with a Buster to slow time, then move past the lasers andto the elevator at the other end. Kill the Frosts within to reach the third level.
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Wheel Elevator
Blue Orb Fragment -- While in the elevator at the third level, turn away from the laser room and dropdown from the open doorway to reach an area below. A Blue Orb Fragment can be found here. You'llhave to jump to get it, and doing so sets you back to the first level. Activate the wheel again to call the
elevator and make your way back up to the third level.
Dropdown
Blue Orb Fragment
Defeat the Assaults to ascend to the exit.. Use the Divinity Statue just before the next area if need be, otherwise headup the stairs to proceed.
Agnus' Room -- Boss Battle: Angelo Agnus
After facing the Angelo version of Credo, Agnus comes off as a real pushover. While a couple of his attacks can beproblematic, they are easy enough to detect and then dodge. Angelo Agnus is not nearly as nimble as Credo, and
mainly relies on his demonic powers rather than a sword and shield. While he does carry a hulking blade, his swordswipes are brutish and easily avoided.
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Angelo Agnus
Agnus hovers in mid-air for the duration of the battle, which allows him to move around the room quickly. He'll usehis sword when close to you; the only attack you really need to watch out for is the downward swing, but there is
ample warning for that one; when he raises his sword up over his head, get ready to Side Roll out of the way. Agnuswill frequently summon Gladius to aid him in battle, however these creatures can actually be used against him.
In their reptile forms, the Gladius glide around the room and will occasionally change to sword form and darttowards you. Use Snatch to knock a Gladius out of the air and embed it into the ground below, then use Buster topluck it out of the ground and automatically hurl it towards Agnus. The throw will take a second or two to execute,so make sure that none of the other enemies are about to hit you to avoid having your attack interrupted. UsingAgnus' own creatures is the easiest way to deal damage to him.
One move in particular to watch out for is Agnus' health sapping ability. When you hear him shout 'Your strength ismine!' get ready to jump or Side Roll out of the way, as Agnus will soon charge towards you and attempt to grabhold of you. If he manages to get you, he then proceeds to sap your health to restore a portion of his own health bar.
The sapping can be cut short by toggling Devil Trigger.
If at any point during this battle you require health, the few cages in the room release Green Orbs when broken. TheGladius creatures sometimes leave behind White Orbs when killed which are used to charge the D.T. Gauge.Another one of Agnus' abilities appears similar to the Gladius summon in its casting, but the disc of energy willinstead launch a number of fireballs towards you. A rather lengthy casting, but most of the fireballs can be dodgedrather easily if you're a good distance away from the casting.
For Agnus' most devastating attack, he summons two Cutlasses, fastens them to his arms and starts to spin towardsyou. Get as far away from him as you can while this is going on and get ready to Side Roll, as Agnus will throw themtowards you once he's done with them.
Once Agnus has sustained a certain amount of damage, he will slump over and remain still for a short while. UseBuster while he is in this state to perform a powerful combo, dealing a significant blow to Agnus' health bar. Keep aneye on him to avoid missing the opportunity to use this.
Buster
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Devil May Cry 4 - Mission 10: Wrapped In Glory
Exit Agnus' room to the Gauntlet and step into the elevator to trigger a cutscene. The new enemy that the cutsceneintroduces is a more powerful variant of the Mephisto enemy you have dealt with previously. The Faust's attacksdiffer from his lesser counterpart's; his claw swipes cover a wide-range as opposed to the pinpoint precision that the
Mephisto usually use, which make his attacks much harder to dodge.
The Faust is sided by two Mephisto, so things could get ugly. The Faust's cloak is a bit tougher to remove than aMephisto's, too. First, jump up into the air and use Buster on the enemy, then immediately start charging Blue Rose;as soon as you touch the ground, lock-on and hit the Mephisto/Faust with Charged Shot. If the cloak isn't removedentirely, use Snatch until the remainder is removed. Wail away on the vulnerable Faust/Mephisto once it's exposed.
When the enemies have been dealt with, step out of the elevator and onto the platform. Hit the time-slow machinewith Buster, then make your way past the lasers and onto the elevator at the other end of the platform. Attack thewheel on the elevator until the blue mesh blocking the dropdown is removed. Step out of the elevator, hit themachine, move to the first set of lasers and use the dropdown to reach the floor below.
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Devil May Cry 4 - Mission 11: The Ninth Circle
Blue Orb Fragment -- There's a Combat Adjudicator at the south end of the Advent Chamber. Attack theCombat Adjudicator and attain a combo grade of SSS to receive a bunch of Red Orbs and a Blue OrbFragment. You'll have to use a large variety of moves to earn the grade.
Combat Adjudicator
Blue Orb Fragment
Slash the wheel on the eastern side of the chamber to trigger a set of Grim Grips. Use Hell Bound on the grips toscale up to the walkway above. Move forward to trigger a Mephisto and Faust spawn. Defeat the specters, hit theswitch at the far end of the walkway and use the lift that appears to reach the second floor.
Wheel
Lift
Advent Chamber -- 2F
Approach the gate at the end of the walkway and read the inscription on the tablet to the left. The inscription reads'Proceeding alone is strictly prohibited.' To open the gate, stand on the pressure pad, then target one of theScarecrows on the other side and use Snatch to pull it onto the second pressure pad. When the gate is open, kill thetwo Scarecrows and continue down the walkway.
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Gate Scarecrows
You have to hit the two Grim Grips here a certain way to scale the wall at the other end of the pit. Snatch 3 may ormay not be required, but use the Divinity Statue to purchase the skill if you lack it to ensure success. Jump towardsthe first Grim Grip and use Hell Bound to propel yourself towards the second. Latch onto the second grip as soon as
you are able to; you won't reach the wall if you wait too long. If you hit the second grip correctly, Kick Jump up thewall to scale the rest of it.
Grim Grips
The second set of Grim Grips is easier to cross, but you will have to defeat a group of Bianco Angelos if you missone and fall to the area below.
Tip -- A Devil Star S can be found in the pit, just below the high wall. You'll have to defeat the knights thatspawn there if you wish to retrieve it, though.
Once you've made it over the wall, kill the Alto Angelo there and then slash the wheel until a third set of Grim Gripsappears. Use the grips to reach the third floor, then hit the switch and kill the group of knights that spawns. Dropdown from the left end of the platform and make your way back to the Divinity Statue on the second floor. Ignorethe enemies here and step onto the lift.
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Switch Lift
Advent Chamber 3F -- Boss Battle: Sanctus
While at first glance Sanctus appears to be nothing more than a frail old man, he is, in fact, no pushover. What helacks in physical strength he more than makes up for with his demonic powers. The battle begins with Sanctushovering in the air, enclosed in a protective sphere. The shield must first be shattered before you can inflict anydamage. Sanctus can glide around the arena fairly quickly, so breaking the sphere is easier said than done.
Sanctus
Hell Bound can be used on the two orbs that hover near Sanctus to pull yourself towards him, putting you in primeposition to get a few slashes in on the sphere. The sphere will shatter when it sustains a certain amount of damage.Once it's down, do not let up, as Sanctus will eventually restore it, forcing you to bring it down all over again. Hit
him a few more times while the sphere is down and he'll fall to the ground, stunned. Slash away while he'svulnerable and then use Buster to perform a special combo that will deal a significant blow to his health.
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Vulnerable Buster
Sanctus is completely helpless while on the ground, but while floating in the air he uses a few different attacks, butthe majority of those are easy enough to avoid. One attack you will want to watch out for, though, is when Sanctus
launches a bevy of fireballs towards you. If you're on the ground and a fair distance from him, simply Side Roll toone side to dodge them all or slash them as they come at you. The fireballs can be tough to dodge while in theprocess of attacking him, so if you see this attack coming, cease the assault and try your best to avoid getting hit.Sanctus will also summon pillars of energy around him which is almost impossible to avoid when you're near him.
If you fail to quickly drop Sanctus to the ground after shattering the sphere, he'll summon a new one, a processwhich will inflict damage if you're nearby when it happens. When Sanctus covers the ground below him with anenergy beam, jump up into the air and execute a slash combo to remain there until the attack ceases. Since thisattack is easy to dodge, it's actually a good time to gets some hits in. If you see a good opportunity to damage hisshield, activate Devil Trigger to up the damage you'll deal.
Continue breaking Sanctus' protective sphere, dropping him to the ground and then using Buster until he is left with
about a quarter of his health bar. At this point, a short cutscene is triggered in which Sanctus seeks refuge within thetowering Savior. Prepare yourself, as the Savior will then attempt to crush Nero with its fist; Side Roll out of the wayjust before impact to avoid taking damage. When Sanctus returns to the field, he does so with a couple of newmoves in his arsenal. The hovering orbs that surround him can now hurt you; they'll occasionally shoot towards youand inflict damage if they hit. Use Blue Rose to shoot the flaming orbs out of the air and return them to their defaultnature.
Buster
Savior
Sanctus is especially deadly at this point, because the fireballs he launches, when coupled with the flaming orbs canbe difficult to dodge. While Sanctus acts much the same way he did during the first part of the fight, his use of theSavior can make getting the last few hits in difficult because he'll come back out with a fully recharged shield.Whatever you do, don't let up! Get Sanctus out of his shield and attack him while he's vulnerable until his health baris spent to clear the mission.
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Devil May Cry 4 - Mission 12: A New Beginning
Character control now shifts from Nero to Dante. Luckily you retain all of the Proud Souls and Red Orbs acquiredwhile playing as Nero, as well as your health bar and D.T. gauge. Dante is much different than Nero in terms of gameplay; his move list is a lot larger for one thing, and he lacks the Devil Bringer, but his combat style is much
more diverse. This transition might be tough to adapt to at first, but you'll likely find that the sheer amount of skillsavailable to Dante makes him both powerful and quite fun to use. In other words, if you were getting by fine withNero, you should have no problem slaying demons as Dante.
Before starting the mission, select 'Power Up' from the menu and enter the 'Skill Up' menu. Purchase all of thesword skills to start, Charged Shot for Ebony & Ivory or Coyote-A, and definitely the Speed and Air Hike abilities.You'll also want to upgrade a couple of styles, but it's difficult to know which ones you prefer without first playing asDante. If you're looking for an authorial suggestion; the Trickster and Swordmaster styles are enough to get youthrough most any situation.
Ascension Chamber
Test out each of Dante's combat styles on the Scarecrows in this room. You'll find that Dante has several moves thatare similar to Nero's (Stinger/Streak, Helm Breaker/Split, High Time/High Roller), so he isn't entirely different when itcomes to swordplay. Pause the game and open up the Skill List for a complete rundown of the moves currentlyavailable to you. Once the Scarecrows have been dealt with, head through the door at the north end of the room.
Meeting Room
A new type of enemy is encountered here; a larger, more powerful Scarecrow. The Mega Scarecrows can take more
of a beating than the standard Scarecrow, deal more damage, and have a projectile attack added to the mix. They'restill one of the lesser enemies, though, so they aren't too difficult to defeat this far into the game. Once the enemieshave been dealt with, proceed through the door at the north end of the room.
Experiment Disposal
Approach the lift and examine it to retrieve the Wing Talisman key item that Nero left behind. When the lift reachesthe first floor, an ominous message appears on screen; the HQ is about to collapse! You have less than 10 minutes toescape.
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Devil May Cry 4 - Mission 13: The Devil Returns
You've been through here before as Nero, but several things differ this time around. For one thing, any pathshrouded by black fog will not bring you to the area it should because of Echinda's influence on the forest. To start,move south along the walkway and hop down to the area below. Take the eastern exit, as the other will lead you
right back to the Ancient Training Grounds.
Forgotten Ruins/Windswept Valley
Jump down from the balcony in the middle of the walkway and eliminate the Scarecrows and Chimera that spawnbelow. Afterwards, move through the black fog at the start of the eastern trail to enter the Windswept Valley.
Balcony
Chimera Assaults
The area is immediately sealed off and a group of Assaults spawns. The trouble with these guys is that they've beentaken over by the Chimera in a fashion similar to the Chimera brand of Scarecrow you previously had to deal with.
The Assaults are much faster than the Scarecrows, and that quickness, coupled with the almost unavoidable swipesfrom the Chimeras make this a decidedly deadly pairing. Activate Devil Trigger to take care of them quickly if youmust, otherwise pound a way and try to avoid taking too much damage.
When the way is clear, head up the stairs to the east and through the black fog to reach the next area.
Ancient Plaza/Lapis River
More Assaults to deal with here, but luckily these ones aren't infected by the Chimera. Defeat the enemies, thenmake your way to the north exit and head through to reach the Lapis River. The exit here is actually underneath thebridge in the middle of the area. Eliminate the two Mephisto first if you wish, otherwise move through the black fogbelow the bridge to proceed.
Exit
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Windswept Valley/Ruined Church
Use the door up ahead to enter the Ruined Church.
Blue Orb Fragment -- Attain a style grade of A on the Combat Adjudicator in the church's western room toreceive the fragment and a large amount of Red Orbs.
Move underneath the stairs and through the door at the end of the way.
Lost Woods/Forgotten Ruins
There are a couple more of those annoying Chimera Assaults to deal with here. Take them out (with Devil Triggeractive, if you must), or simply avoid them and run to the statue in the center. You've been through the Lost Woods
once before, but here's the explanation again, just incase you made it through the first time based on sheer luck.
To get out of the Lost Woods, you must take the path where the archway shadows are pointing towards the statue inthe middle of the woods (see image below). Think how the shadow of something would appear in real life if the sunwere shining behind it. If you chose the correct path, you'll find yourself in an area identical to the first. In eachinstance, take the path that the sun is shining on -- even if it appears to be the path you used to enter the area -- andyou'll soon make it out of the woods.
Lost Woods
Shadows
The way out this time around is east, west, south and south again. In the Forgotten Ruins, use the Divinity Statue if you wish, otherwise exit into the next area to trigger a boss battle.
Den of the She-Viper -- Boss Battle: Echidna
Echidna's move pool is identical to your first encounter of her as Nero. Dante's combat styles and differing skillsmean a slightly different approach this time around. This strategy focuses on the Trickster and Swordmaster combatstyles, so remember which buttons are used to toggle them so you can switch between them on the fly.
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Echidna
The Trickster style can be used to avoid the majority of Echidna's attacks. Toggle this style while Echidna is flyingaround the arena. Hold down the Lock-on button to track her movement and use Dash just before impact. WhileEchidna is floating in the air, if you've upgraded the Trickster style, use Sky Star to propel yourself towards her torso,
then switch to the Swordmaster style and use Aerial Rave to deal some damage.
Preserve your D.T. Gauge until Echidna roots herself into the ground to spawn Chimera Seeds. Though you can'tHell Bound your way up to her, wait until the bulb below her spits out a Chimera Seed, then Air Hike up onto hermid-section, toggle the Swordmaster style, activate Devil Trigger and use Shredder repeatedly. With a lengthy D.T.Gauge, you can chip away a large portion of Echidna's health here. Throw in a Rebellion Combo B and maybe aStinger (careful not to fall!) and you can knock her health down quite a bit. Though you can't perform a super Busteras Nero could, you are at least be able to stay in place when Echidna becomes stunned and continue the assault.
Rooted
Devil Trigger
When her health bar has been halved, Echidna powers herself up. She now moves faster and will inflict moredamage with each hit. Instead of rooting herself into the ground to spawn Chimera Seeds, she will instead plungeherself into the ground and raise roots around her and attempt to smack you around with them. Avoid the roots andget up to her torso; toggle Devil Trigger if it's available, and hit her with Shredder, Rebellion Combo B and otherquick attacks.
Avoid her other attacks with Dash and wait until she embeds herself into the ground again before moving in to dealdamage. There's also a projectile attack that you'll want to watch out for; keep your distance from her when she isnot in the ground and use Dash to avoid taking damage.
Once Echidna has fallen, you'll receive the Gilgamesh weapon. Feel free to try it out whenever. Head through theexit in the southwest corner of the den to clear the mission.
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Gilgamesh
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Devil May Cry 4 - Mission 14: Forest of Ruin
You'll encounter a new enemy a short ways down the path known as Fault. These guys are more of an annoyancethan anything because all they'll is try to trap you in their mouths, which doesn't do any damage. If they do succeed,however, you're in for a bit of an annoyance because you are then brought to the Ruined Lowlands where you must
defeat the enemies there to spawn an exit seal. The enemies encountered in the lowlands could very well be thoseannoying Chimera-infected Assaults, so try your best to avoid being sent there. When you use the seal to exit thelowlands, you'll end up back at the start of the area, which can be quite irritating.
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Devil May Cry 4 - Mission 15: Fortuna Castle
Blue Orb Fragment -- Head up the stairs on the right to find a Combat Adjudicator. Attain a style grade of SS to receive the fragment and some Red Orbs.
Go through the door in the southeast corner of Foris Falls to reach the Central Courtyard.
Central Courtyard -- Blitz
About midway down the walkway, a cutscene introduces a brand new type of enemy called Blitz. Blitz are without adoubt the toughest of the ‘lesser' demons that you will encounter in Devil May Cry 4. They are agile and pack quitea punch. Not only that, but they're protected by an electric shield, so any attempt to melee one results in a sharp jolt.The Blitz's electric shield can be removed, however; it's best done using the shotgun with Charged Shot (without
locking-on), as well as the Round Trip Rebellion ability.
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Devil May Cry 4 - Mission 16: Inferno
A poisonous gas hangs in the air, so you'll be taking constant damage here.
Blue Orb Fragment -- A Combat Adjudicator can be found in the initial area. A style grade of S is needed
to acquire the fragment, but you have to be quick about it, as the poisonous gas will be zapping yourhealth all the while. Once you've managed an S grade, pick up the Green Orbs to the right of the statue torefill your health bar.
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Devil May Cry 4 - Mission 17: Adagio For Strings
Make your way through the mining area to reach Port Caerula. Defeat the Scarecrows and Altos that spawn at thecenter of the dock and then exit to the Residential District. Another enemy encounter here, this time composed of Mephistos and Assaults. Clear out the demons, pummel the Red Orb cluster until it shatters, then step into the
alleyway and through the door at its end.
Business District/Terrace
More demons; you just can't get a break can you? It's sheer pandemonium; a large number of Scarecrows of both thestandard and Mega variety, as well as a pack of Basilisks, occupy the district.
Blue Orb Fragment -- Once the district is clear of demons, locate the Restaurant-Café on the west side of the street; about midway down. Air Hike or use Kick Jump to get up onto the awning. Kick Jump up the
wall and use Sky Star (Trickster) as soon as Dante reaches the top of the railing.
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Devil May Cry 4 - Mission 18: The Destroyer
This mission is just one big boss fight. Your objective; take down the colossal Savior! Now, this is no simple task,even for one as well-versed in combat as Dante. You obtain the Yamato at the start of this mission. With this artifactin your possession, the Dark Slayer combat style can be toggled by attempting to switch to the talent you currently
have selected. This weapon won't be of much use during this battle, but it may come in handy during subsequentplaythroughs.
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Devil May Cry 4 - Mission 19: The Successor
You're playing as Nero once again, which is bad news if it took you awhile to get used to Dante. This entire missionconsists of a dice game, similar to the one you partook in within the Underground Laboratory's Game Room. Thereare several levels to this one, though, but the rules are similar. The Nero statue must reach the circle at the end to
progress to the next level. Yellow spaces warp the piece to the exit, red spaces spawn a group of enemies or acouple of energy beams, blue spaces spawn Red and Green Orbs, and the white spaces have no effect.
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Devil May Cry 4 - Mission 20: La Vita Nuova
This is it, the final battle! There's no turning back now!
Sacred Heart -- Boss Battle: Sanctus Diabolica
This battle bears some similarity to your first encounter with Sanctus, as he uses several of the same moves and floatsaround the area in a protective sphere. However Sanctus is significantly more dangerous this time around (whichmakes sense, what with this being the final battle and all) and sports a brand new, decidedly evil look. Well, this isit, time to silence this demon once and for all.
Yet again, Nero's Demon Arm will serve as the main tool in besting your enemy. First and foremost, Sanctus'protective sphere needs to be shattered, then it's just a matter of knocking him to the ground and hitting him with
Buster to perform a powerful combo. Same deal as last time; use Hell Bound on the orbs that float near Sanctus toget close to the sphere and start dealing some damage to it. Activating Devil Trigger will certainly help bring downthe sphere faster, so toggle if the gauge permits it..
This guy can be a real pain to knock out of the air once the sphere is broken. He'll either dodge to the side, or throwfireballs to keep you at bay. The fireballs can be easily avoided by dropping to the ground and circling beneathSanctus. The opportune moment to knock Sanctus out of the air is while he remains still and uses his blade to shieldhimself from your attacks. At this point, jump up and hit the raised sword with Buster to stagger him, then jump backup to him and slash away to strike him down. Be quick about hitting him once his guard is down, as he recoversquite quickly. When he falls to the ground, use Buster to deal a substantial blow to his health.
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Devil May Cry 4 - Secret Mission 01 -- Annihilation
When: Mission 02: La Porte De L'EnferWhere: Terrace/Business District (after crossing the gap with Hell Bound).Objective: Destroy all demons within the time limit.
While this secret mission is available during the second mission, it would be a good idea to wait until you'vepowered up Nero before attempting this. You have 60 seconds to clear out all of the Scarecrows in the area; themission is a failure if you run out of time. An easy way to clear this mission is to wait until you have attained alengthy Devil Trigger gauge by purchasing Purple Orbs, as the Devil Buster ability will usually kill a Scarecrow witha single use. You can clear out a good number of them with Devil Snatch, and then finish the rest off with otherabilities. The Streak and Split Red Queen abilities are also good to have.
If one of your attacks happens to knock an enemy back, don't run after it, but instead use Snatch to pull theScarecrow back to you. Snatch works while you're up in the air, too. If the Scarecrow falls beyond the DevilBringer's reach, turn your attention to a different one. In the event of failure, you can immediately retry the mission if that failure wasn't due to Nero's death. Once you've met the objective, pick up the Blue Orb Fragment to clear themission.
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Devil May Cry 4 - Secret Mission 02 -- Alley-Oop
When: Mission 04: Cold BloodedWhere: Dining RoomObjective: Successfully execute a mid-air buster 5 times without touching the ground.
Completing this one requires the right skills and a bit of luck. You'll need Snatch 3 to do this. Make sure that theLock-on is set to Type 1; you can verify this by pausing the game and entering the 'Options,' then 'Game Options'menu. Your goal is to chain five mid-air Busters using the Scarecrows in the arena. The mission is a failure if all of the Scarecrows die, or Nero's health bar is depleted. The Scarecrows here do pack quite a punch, and you can die insecret missions, so retreat through the door in this area if you're close to death.
Start by using High Roller on one of the Scarecrows, then immediately use Buster while in mid-air. As soon as thatScarecrow hits the ground, hold the Lock-on button and push the Left Thumbstick (or Analog Stick) towards astanding Scarecrow. Use Snatch to pull that Scarecrow towards you, then release the Lock-on button and use Buster.Nero can't snatch Scarecrows that are lying on the ground, so you must quickly scan the area below you for standingScarecrows that can be snatched. Luck plays a small role here, as Nero's Buster can knock down the Scarecrows onthe ground below, which could leave none standing if they were close together. Additionally, the Scarecrows canalso block Nero's Devil Bringer, effectively ending the chain.
You can retry this mission as many times as you'd like, as long as you don't die during it. When you've managed tochain 5 mid-air Busters, collect the Blue Orb Fragment to clear the mission.
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Devil May Cry 4 - Secret Mission 03 -- Nonviolent Resistance
When: Mission 05: TrisagionWhere: Soldier's Graveyard (return here after completing Mission 08)Objective: Raise your stylish ranking without using attacks.
First of all, the Hold ability is required to clear this one. While the parchment is near the beginning of Mission 05,the Hold ability is acquired at the end of Mission 08. Once you have Hold, purchase the Enemy Hike ability as well.To clear this mission, you need to attain a style grade of C without once using an offensive ability.
Initially there are two Scarecrows and one Frost in the room. As soon as the mission begins, use Hold on one of theScarecrows and back yourself against a wall. Wait until either the Frost or Scarecrow (preferably the Frost) hits yourshield with an attack, then press the Taunt button to up the style meter. It is important that you do not spam tauntsbecause that won't do you any good; let your shield take a hit before taunting to up the meter.
If the Scarecrow you're holding should die, quickly grab the second one. If you are hit at all, whack one of theenemies and retry the mission, because another Frost will spawn in the Scarecrow's place. When the style meter isjust about full after a couple of hits and a taunt, Use Enemy Hike to (hopefully) hit C. Collect the Blue Orb Fragmentonce you've succeeded to clear the mission.
This can also be attempted as Dante during Mission 17. If you find it easier, you can use Dante's Royal Block abilitywith Taunt (and perhaps Enemy Hike) to clear this mission instead. Stand in the L-shaped corridor in the northeasterncorner of the room; the Scarecrows won't bother you here, and you can then simply Royal Block the Frost's attacksto up the style meter. Taunt afterwards, then Enemy Hike (if necessary) without getting hit to attain a C grade.
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Devil May Cry 4 - Secret Mission 04 -- Tracking Treasure Down
When: Mission 06: ResurrectionWhere: Angel CreationObjective: Find all the hidden orbs.
You have two minutes to find 99 hidden orbs. To start, move south and stand before the large door to collect 30 of the hidden orbs. There are 60 more orbs behind the mirror on the western side of the second floor walkway. To getup to the walkway, Kick Jump off of one of its supports and try to land on the narrow beam that connects it to thepillar. Once you've made it onto that beam, jump over the railing and locate the mirror. Slash the mirror until itshatters. Hop into the little alcove that was behind it and stand there until the orb stash appears.
The last batch is at the bottom of the stairs beyond the smashed Sanctus portrait; stand in the middle of that area toreveal the orb stash. Return to the Grand Hall and grab the Blue Orb Fragment near the Gyro Blade to clear themission.
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Devil May Cry 4 - Secret Mission 05 -- Sky Scraper
When: Mission 07: The She-ViperWhere: Lapis RiverObjective: Reach the goal by rising to the top.
The Red Queen Roulette Spin skill and the Air Hike ability are needed to complete this one. The Snatch 3 skillwould prove useful too, but it's not necessary.
You have 60 seconds to reach the Blue Orb Fragment at the very top of this area. To start, jump onto the first sealand use the two Grim Grips above it to reach the second. From the second seal, use the next two Grim Grips toreach the next. After hitting that seal, land on the catwalk above it. Face the gated seal, jump towards it, use RouletteSpin to break the fencing, then use Air Hike and land on the seal. As you ascend, latch onto the Grim Grip aboveand land on the upper catwalk. From here, use the same Grim Grip to hit the final seal. Land on the ledge and touch
the fragment to clear the mission
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Devil May Cry 4 - Secret Mission 06 -- Vermifuge
When: Mission 10: Wrapped In GloryWhere: Security CorridorObjective: Eliminate all of the Chimera before the Scarecrow is taken over.
You'll probably need Air Hike to accomplish this one, so make sure you have it. The objective is to kill all of theChimera before they can merge with the Scarecrow. This appears to be a difficult task at first, as the Scarecrow startsoff surrounded by a mess of them. However there is one way to ensure its safety.
The Aegis Shield attained after besting Angelo Credo adds the Hold ability to your repertoire. To use Hold, hit theScarecrow with Buster, but hold down the Devil Bringer button. The Chimera Seeds are rather fast, and Nero isreduced to a stroll while holding an enemy, so you'll have to jump and Air Hike to avoid the Chimera. Jump towardsthe steps that lead up to the area at the eastern end of the map. The Chimera will not enter the fountain area, so carrythe Scarecrow far into that area and throw him down. Afterwards, head back down the stairs and tear about eachand every Chimera Seed with Buster. Collect the Blue Orb Fragment after completing the objective to clear themission.
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Devil May Cry 4 - Secret Mission 07 -- Free Running
When: Mission 10: Wrapped In GloryWhere: Meeting RoomObjective: Reach the goal without falling through the vanishing floor.
Hitting the wheel at the start of the mission eventually activates a tile bridge. The tiles at the start of the bridge soondisappear, and a new section of tiles takes its place. The tiles eventually lead to a Blue Orb Fragment. There are twoMephisto that are intent on making things difficult for you, as they'll constantly poke and prod in an attempt to knockyou off.
There is a trick to complete this mission quickly as Nero; the Red Queen Calibur skill and the Enemy Hike and AirHike abilities are needed to pull it off. Slash the wheel to trigger the tiles, run to the end of the first two tiles thatappear and jump straight ahead, use Calibur, Enemy Hike off of the Mephisto there and then Air Hike onto the ledge
where the fragment is. You may need to straighten out the camera so to see where you're jumping.
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Devil May Cry 4 - Secret Mission 08 -- Royal Blocker
When: Mission 07: The She-Viper (only Dante can complete this one, so wait until Mission 14: Forest of Ruin)Where: Forest Entrance
Objective: Execute a royal block 5 times.
This mission can be quite difficult, especially if you aren't familiar with the Royal Guard style. You're put into aroom with a pair of Mephistos and must successfully perform Royal Block five times in a row. To use the Royal Blockskill, have the Royal Guard style toggled, and press the Style Action button just before an enemy's attack hits. If youget hit by one of the Mephistos after a successful execution, the chain resets to zero. You can, however, kill one of the Mephistos to make things a bit easier.
Clearing this mission is all about timing, but there seems to be a little bit of luck involved, too. If you're having a lot
of trouble doing this, there is one thing you could try, but it comes with absolutely no guarantee of success. First, killone of the two Mephistos, then hold the lock-on button and basically mash the Style Action button. Sure, Dante'sgoing to look pretty silly while doing this, but it is surprisingly effective. The only attack you'll want to avoid whiledoing this is the Mephisto's tail swipe, as it very difficult to block.
Other than that, there doesn't seem to be a surefire way to clear this one. Just practice, practice, practice and try, tryagain until you can pull it off. Once you've succeeded, collect the Blue Orb Fragment that appears to clear themission.
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Devil May Cry 4 - Secret Mission 09 -- Unbreakable
When: Mission 15: Fortuna CastleWhere: LibraryObjective: Eliminate all enemies without taking damage and without being captured by a Fault.
You're up against two waves of Assaults and Chimera Seeds here, and you have to wipe them all out without takingany damage or being captured by a Fault. The biggest threat are the Chimera-infected Assaults, as the Chimera swingtheir tentacles every which way, making them difficult to avoid. Even a small nick spells failure, so you can't be toocareful.
With that said, this mission can be cleared quite easily with some patience and a bit of luck. With the shotgun out,hug the edge of the area and double-jump in one direction while firing at the enemies below. Do not use lock-on atall during this, just stick to the edge of the map, jump and Air Hike in one direction and continuously tap theLong-range attack button. As soon as you hit the ground, jump up into the air again and continue shooting. This waythere is no need to worry about the Faults at all, because they'll only appear as soon as you hit the ground, andyou'll be up in the air again before they can emerge completely.
There might be a few close calls, and this could take a couple of tries, but it is likely the safest and easiest method toget this done. Once you've killed off the two waves of enemies, collect the Blue Orb Fragment that spawns to clearthe mission.
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Devil May Cry 4 - Secret Mission 10 -- Puppet Master
When: Mission 05: TrisagionWhere: Master's BedroomObjective: Manipulate the Gyro Blades to raze everything.
You have two minutes to smash the five towers in the hallway using a Gyro Blade. This is one of easier secretmissions, but of course you will need to know exactly where each tower is if you hope to complete this task withtime to spare. So spend one try scouring the hall and memorize their locations. To start, use Buster on the GyroBlade to activate it, and then slash it until the blades on its sides are spinning. Punch the Gyro Blade at this point tosend it sailing down the hall towards the first tower. Spam Streak to close the distance between yourself and theGyro Blade a lot faster.
An active Gyro Blade is prone to bounce, and this is especially an issue in this relatively narrow hallway. Hitting theGyro Blade with Buster while it is not spinning only pushes it forward a short distance, so you can move it furtherdown the hall without it bouncing back towards you. The clock is ticking, so only do this when you must knock theGyro Blade into a specific area and are not simply moving it down a large stretch of hallway. Once you've managedto destroy the five towers, collect the Blue Orb Fragment to clear the mission.
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Devil May Cry 4 - Secret Mission 11 -- Point of Impact
When: Mission 16: InfernoWhere: Fortuna Castle Gate
The Lucifer weapon is needed to reach this one. After killing the first batch of Basilisks, start up the mountain ledgesuntil you reach a set of stairs that lead up into the left corner of the screen. With Trickster toggled and Luciferequipped, stand about midway up the stairs, jump to the right, use Air Hike, Sky Star, then attack with Lucifer andyou should land on the secret ledge.
Objective: Use Pandora to destroy distant objects.
The PF124: Hatred and PF398: Revenge abilities are needed to complete this mission, so purchase those and makesure you know how to use them before attempting this. There are two statues to destroy at opposite ends of the area,and you only have thirty seconds to do so. The laser cannon is quite difficult to aim because, while you can adjust itsaim vertically once you set it down, there is no way to adjust the darned thing horizontally. So, essentially, you haveto throw it down just right or you won't be able to hit the statue. There are a couple of ways you can go about doingthis; both methods require practice and maybe a bit of luck.
1: As soon as the mission begins, move south until you are down set of steps through the first doorway. Set up Hatredat the bottom of the steps, take aim and fire. If you hit the statue, turn around and move north until you are at thebottom of the stairs (spam Stinger to quickly descend). Set up Hatred, take aim and hit the statue to spawn the BlueOrb Fragment. You should have enough time to do this, provided you don't miss a shot.
2: This method requires quite a bit of luck, but given enough time you'll eventually pull it off. As soon as the missionstarts, move north until you reach the end of the starting platform. Set up Hatred at the top of the stairs, aim down andrelease when the sight appears to line up with the statue. If you managed to break the statue and still have abouttwenty seconds left, turn around and either run (if you have the Speed skill) or spam Stinger to reach the statue at thesouth end of the map. Hit the final statue with Stinger to spawn the Blue Orb Fragment.
Since you won't encounter any threats during this mission and will be teleported back to its location in Lamina Peak,in the event of failure, you can retry as many times as you wish. Keep trying and you'll clear it eventually.
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Devil May Cry 4 - Secret Mission 12 -- Steeplechase
When: Mission 17: Adagio For StringsWhere: Opera House PlazaObjective: Reach the goal without taking damage.
You must make it to the end of the laser-ridden corridor without losing any health. Unfortunately the time-slowmachine cannot be used here, making this a decidedly difficult mission to complete under normal circumstances.With that said, there's a very simple way to clear this mission with Pandora. The destruction meter must be maxedout for this to work, though. Max out the meter by using Pandora on the enemies that spawn near the fountain in theOpera House Plaza area if you haven't triggered and defeated them yet.
Activate the secret mission once the destruction meter is full. With the Gunslinger style selected and Pandoraequipped, jump up into the air and press the Style Action button to use the PF594: Argument ability, whichtransforms Pandora into a mobile missile battery. Don't jump too high because if Pandora is scraping the ceilingthat'll slow its movement, which may prevent you from crossing the entire laser bed in this fashion. You wantPandora to be hovering just above the lasers; jump and Air Hike over the lasers, then let Dante dip just a bit beforetransforming Pandora. If you're in good order, then it's smooth sailing from here. Pick up the Blue Orb Fragment atthe other end of the corridor to clear the mission.
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Devil May Cry 4 - Blue Orb Fragment Locations
Collect four Blue Orb Fragments to create a Blue Orb, which will add a permanent bar to your total health.
Note -- 12 of the 32 fragments are obtained by clearing Secret Missions.
Mission 02: La Porte De L'Enfer
Blue Orb Fragment 1Where: Residential District
Jump up onto the building behind the Red Orb cluster, hug the wall and hop into the small crevice above the lowerroof. The Blue Orb Fragment is tucked away in this crevice.
Blue Orb Fragment 2Where: First Mining AreaAttack the Combat Adjudicator and attain a combo grade of B to receive a bunch of Red Orbs and a Blue Orb
Fragment.
Mission 03: The White Wing
Blue Orb Fragment 3Where: Second Mining Area
When you reach the tunnel entrance, hop onto the board to the left. From this platform, jump up onto the higherone. Here, use the closest Grim Grip to propel yourself towards the second. Grab hold of the second Grim Grip toswing towards the metal sheet and Kick Jump off of it. Immediately after using Kick Jump, grab hold of the Grim Gripabove to reach a higher area with two more Grim Grips.
This next part can be tricky; you have to hit these last two grips bang on to get to the Blue Orb Fragment platform.After using the middle grip, immediately latch on to the final one and you should land directly on the platform. Youreally need to hit the last grip as soon as you can, or you'll just miss the platform.
Launch in external player
Blue Orb Fragment 4Where: Second Mining Area
The Roulette Spin and Streak 2 skills and the Air Hike ability are needed to reach this fragment. All of those skills
together are quite costly, so you may have to leave this one alone for now and come back to it later. If you think youmight have collected enough souls to purchase those skills if you had them all back, you could get a refund from theDivinity Statue at the beginning of the level. To get a refund, select the 'Cancel All' option on the Skill Up menu.You can purchase the abilities needed to get the orb, then return to the statue and get your old skills back.
The secret area that holds the Blue Orb Fragment is across from the tunnel entrance that is reached by using the firstbatch of Grim Grips in this room. To get to this area you'll need to use mid-air attacks to cross the gap. First, stand onthe wooden platform and face south. Next, use Streak 2 to propel Nero forward, then use Roulette Spin andimmediately after that, use Air Hike. Hopefully you are above the platform, or at least close to it; use Roulette Spinagain if necessary. This is a tough one to get and might require a few tries, but if you're using the right skills, you'llget it eventually.
Launch in external player
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Blue Orb Fragment 5Where: Grand Hall (2F)There is a large mirror along the eastern wall, just beyond the door. Hit the mirror until it shatters, revealing the Blue
Orb Fragment in a small alcove.
Mission 06: Resurrection
Blue Orb Fragment 6Where: Underground LaboratoryYou likely spotted this one during the opening cutscene. Grab the fragment on your way down and then drop down.
Blue Orb Fragment 7Where: Forris FallsAt the top of the stairs, notice the fragment hovering in mid-air. You'll need Streak to grab this one. Stand at the endof the platform directly in front of the hovering orb and use Streak to launch Nero into it. Streak 2 might be necessary
to make it out far enough, but you can just use Snatch to grab it in mid-air if that's the case.
Mission 07: The She-Viper
Blue Orb Fragment 8Where: Ruined ValleyThis fragment is at the south end of the valley, so you'll have to grab in it the process of using the tiles to cross thevalley. Wait until there are some tiles beneath it, then jump up into the air and take it into your inventory.
Blue Orb Fragment 9Where: Forgotten RuinsAttack the Combat Adjudicator and attain a style rank of A to receive some Red Orbs and a Blue Orb Fragment.
Mission 08: Profession Of Faith
Blue Orb Fragment 10Where: Ancient Training GroundThe pod hanging from the ceiling of the tunnel in the middle of the Ancient Training Ground holds the fragment.Stand below it, jump up into the air and use a normal attack to break it open and claim the fragment.
Blue Orb Fragment 11Where: Lost Woods/Hidden PitTo get this fragment, you'll have give the Hidden Pit a visit. After killing the enemies in the area, stand in front of the
seal and spin the camera around to look north. You should be able to spot a Blue Orb Fragment in the trees; standunderneath the fragment and use Air Hike to take it into your inventory.
Mission 09: For You
Blue Orb Fragment 12Where: Grand HallAttain an S grade on the Combat Adjudicator in the northeast corner of the Grand Hall to receive a large amount of Red Orbs and the fragment.
Blue Orb Fragment 13Where: The Gauntlet
While in the elevator at the third level, turn away from the laser room and drop down from the open doorway toreach an area below. A Blue Orb Fragment can be found here. You'll have to jump to get it, and doing so sets you
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back to the first level. Activate the wheel again to call the elevator and make your way back up to the third level.
Mission 10: Wrapped In Glory
Blue Orb Fragment 14
Where: Experiment DisposalThe Roulette Spin and Air Hike skills are needed to get to this one. Before (!) taking the elevator up to the MeetingRoom, stand about halfway between the wall and the elevator. Next, normal jump and use Roulette Spin, thenimmediately Air Hike to reach the elevator's lowest frame. From here, normal jump inwards and, while in mid-air,turn around, use Air Hike and try to land on the frame above. The fragment is up here; use Air Hike to grab it.
Mission 11: The Ninth Circle
Blue Orb Fragment 15Where: Advent ChamberThere's a Combat Adjudicator at the south end of this area. Attack the Combat Adjudicator and attain a combo grade
of SSS to receive a bunch of Red Orbs and a Blue Orb Fragment. You'll have to use a large variety of moves to earnthe grade.
Mission 12: A New Beginning
Blue Orb Fragment 16Where: The GauntletHit the time-slow machine Key Chamber, ignore the Gladius creatures, and slip through the lasers at the far end of the room to reach the Gauntlet. Search for the Combat Adjudicator here and attain a style grade of B by attacking itto receive some Red Orbs and the fragment. Now quickly make your way back to the Grand Hall!
Mission 13: The Devil ReturnsBlue Orb Fragment 17Where: Ruined ChurchAttain a style grade of A on the Combat Adjudicator in the church's western room to receive the fragment and a largeamount of Red Orbs.
Mission 15: Fortuna Castle
Blue Orb Fragment 18Where: Forris FallsAt the start of the mission, head up the stairs on the right to find a Combat Adjudicator. Attain a style grade of SS to
receive the fragment and some Red Orbs.
Mission 16: Inferno
Blue Orb Fragment 19Where: Underground LaboratoryThere's a Combat Adjudicator at the start of the mission. A style grade of S is needed to acquire the fragment, butyou have to be quick about it, as the poisonous gas will be zapping your health all the while. Once you've managedan S grade, pick up the Green Orbs to the right of the statue to refill your health bar.
Mission 17: Adagio For Strings
Blue Orb Fragment 20Where: Business District
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Once the district is clear of demons, locate the Restaurant-Café on the west side of the street; about midway down.Air Hike or use Kick Jump to get up onto the awning. Kick Jump up the wall and use Sky Star (Trickster) as soon asDante reaches the top of the railing.
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Devil May Cry 4 Unlockables
Difficulty Levels:
Son of Sparda - Clear all missions on Devil Hunter difficulty.Dante Must Die - Clear all missions on Son of Sparda difficulty. Enemies will DT.Heaven Or Hell - Clear all missions on Son of Sparda difficulty. Enemies and player character die with a single hit.Hell Or Hell - Clear all missions on Dante Must Die difficulty. Player character dies with a single hit.
Bloody Palace: A time attack mode consisting of 100 levels.
Clear all missions on Devil Hunter difficulty to unlock.
Nero and Dante Super Costumes:
Clear all missions on the Dante Must Die difficulty level.
Artwork:
The Two Heroes - Complete the game on Human difficulty.The Cast - Complete the game on Devil Hunter difficulty.Character Images - Complete the game on Devil Hunter difficulty.The Demons - Complete the game on Son of Sparda difficulty.
Publicity Pictures - Complete the game on Son of Sparda difficulty.The Ladies of Devil May Cry - Complete the game on Heaven or Hell mode.
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Devil May Cry 4 - Xbox 360 Achievements
Devil May Cry 4 features a total of 46 different achievements. Each achievement that you unlock contributes acertain amount of points to your overall gamer score. You can acquire a grand total of 1000 points by playing DevilMay Cry 4.
1. A Comfortable PaceClear mission 11 in Human Mode.10 Points
2. Easy Does ItClear all missions in Human Mode.10 Points
3. Half Way ThereClear mission 11 in Devil Hunter Mode.10 Points
4. Done and DoneClear all missions in Devil Hunter Mode.20 Points
5. Rock and a Hard PlaceClear Mission 11 in Son of Sparda Mode.
10 Points
6. Hardly A Simple TaskClear All Missions in Son of Sparda Mode.30 Points
7. Easier Said Than DoneClear Mission 11 in Dante Must Die Mode.10 Points
8. All Bow Before You
Clear All Missions in Dante Must Die Mode.40 Points
9. Step into the LightClear All Missions in Heaven or Hell Mode.10 Points
10. Tonight, We Dine in HellClear All Missions in Hell or Hell Mode.10 Points
11. The Best of the RestClear all missions in Human Mode with an S ranking.
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20 Points
12. A Cut Above
Clear all missions in Devil Hunter Mode with an Sranking.30 Points
13. A Stunning FeatClear all Missions in Son of Sparda Mode with an SRanking.40 Points
14. Never Say DieClear all Missions in Dante Must Die Mode with an SRanking.50 Points
15. A Throne of GloryClear all Game Modes.50 Points
16. Nothing Left UnsaidClear all Secret Missions.10 Points
17. The First CircleComplete Stage 10 of the Bloody Palace.10 Points
18. The Second CircleClear stage 20 of Bloody Palace Mode.10 Points
19. The Third CircleClear stage 30 of Bloody Palace Mode.10 Points
20. The Fourth CircleClear stage 40 of Bloody Palace Mode.
10 Points
21. The Fifth CircleClear stage 50 of Bloody Palace Mode.10 Points
22. The Sixth CircleClear stage 60 of Bloody Palace Mode.10 Points
23. The Seventh Circle
Clear stage 70 of Bloody Palace Mode.10 Points
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24. The Eight Circle
Clear stage 80 of Bloody Palace Mode.10 Points
25. The Ninth CircleClear stage 90 of Bloody Palace Mode.10 Points
26. Covered in BloodClear All Bloody Palace Mode stages.40 Points
27. King of the PalaceClear All Bloody Palace stages with an S Ranking.50 Points
28. Speak of the DevilClear the game with Super Nero (Dante)20 Points
29. Smokin'!Complete a Stylish Rank S (Smokin'!) combo.10 Points
30. Smokin' Style!!Complete a Stylish Rank SS (Smokin' Style!!) combo.10 Points
31. Smokin' Sick Style!!!Complete a Stylish Rank SSS (Smokin' Sick Style!!!)combo.10 Points
32. Simply SpectacularComplete a mission with an S ranking.
10 Points
33. Modus VivendiExtend the Vitality Gauge to maximum capacity.10 Points
34. Bat Out of HellExtend the Devil Trigger Gauge to maximum capacity.10 Points
35. River of Red
Acquire 10,000 Red Orbs.10 Points
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36. Your Cup Runeth Over
Acquire 100,000 Red Orbs.20 Points
37. Red Orb MillionaireAcquire 1,000,000 Red Orbs.40 Points
38. Filled with PrideAcquire 10,000 Proud Souls.10 Points
39. Brimming with PrideAcquire 100,000 Proud Souls.20 Points
40. Proud MillionaireAcquire 1,000,000 Proud Souls.40 Points
41. Rookie Devil HunterDefeat a total of 100 enemies.10 Points
42. Skilled Devil HunterDefeat a total of 1,000 enemies.30 Points
43. Legendary Devil HunterDefeat a total of 10,000 enemies.50 Points
44. Item CollectorAcquire a maximum number of all items.
50 Points
45. Skill Collector - NeroAcquire all of Nero's skills.50 Points
46. Skill Collector - DanteAcquire all of Dante's skills.50 Points
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