diffusion of innovations multimedia presentation xergaming with focus on xertrainer

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Diffusion of Innovations Multimedia Presentation Xergaming with focus on Xertrainer Sue Beer 2011 EDUC 7101-2 Walden University

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Diffusion of Innovations Multimedia Presentation Xergaming with focus on Xertrainer. Sue Beer 2011 EDUC 7101-2 Walden University. Video Clip link. http://www.youtube.com/watch?v=A83QMYqTPYg&feature=youtube_gdata_player. Exergaming. - PowerPoint PPT Presentation

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Page 1: Diffusion of Innovations Multimedia Presentation Xergaming with focus on  Xertrainer

Diffusion of InnovationsMultimedia Presentation

Xergamingwith focus on Xertrainer

Sue Beer2011

EDUC 7101-2Walden University

Page 2: Diffusion of Innovations Multimedia Presentation Xergaming with focus on  Xertrainer

http://www.youtube.com/watch?v=A83QMYqTPYg&feature=youtube_gdata_player

Video Clip link

Page 3: Diffusion of Innovations Multimedia Presentation Xergaming with focus on  Xertrainer

Exergaming

“Video game playing used to be a sedentary pastime, but now a variety of games are compelling us to get up and move. These games – called “exergames” involve the player in dance, aerobics, kick-boxing, sports moves, martial arts, or other forms of physical activity and exertion as the way to interact within the game”. http://www.comm.ucsb.edu/lieberman_flash.htm

Page 4: Diffusion of Innovations Multimedia Presentation Xergaming with focus on  Xertrainer

NEED

• Inactive lifestyles have impacted the amount that children exercise and their desire to exercise but not all children are interested in organized sports. Schools are trying to make their P.E.classes more inclusive to children of different sizes, abilities and interests.

Page 5: Diffusion of Innovations Multimedia Presentation Xergaming with focus on  Xertrainer

NEED• Exergaming is especially

important for at-risk populations, specifically children who carry excess body weight and it appears to be a potentially innovative strategy that can be used to reduce down time, increase loyalty to exercise programs, and promote enjoyment of physical activity.

• Exergaming provides a new and exciting way to draw students into a healthy lifestyle by letting them experience the fun and confidence associated with being physically fit.

Page 6: Diffusion of Innovations Multimedia Presentation Xergaming with focus on  Xertrainer

RESEARCH

• Exergaming is popular in the US and research is finding that it can improve players’ stress levels, weight management, fitness, and health.• Documented research indicates that

physical activity through exergaming benefit cardio-vascular health, reduction of anxiety, improved sensory-motor learning, and improved cognitive alertness and performance (Shasek, 2005).

Page 7: Diffusion of Innovations Multimedia Presentation Xergaming with focus on  Xertrainer

DEVELOPMENT• The first true attempt at what would

later be called Exertainment was the Atari Puffer project (1982). This was an exercise bike that would hook up to an Atari 400/800 or 5200 system

• The first exergaming system released to the market was the 1986 Computrainer and designed as a training aid and motivational tool

Page 8: Diffusion of Innovations Multimedia Presentation Xergaming with focus on  Xertrainer

HISTORY OF EXERGAMES

• 1982history.docx

Page 9: Diffusion of Innovations Multimedia Presentation Xergaming with focus on  Xertrainer

COMMERCIALIZATION

• Exergame resellers have developed fitness centers and specialist room designs with programmes that focus entirely on creating environments for young people using exergaming for fitness. Exergaming can be found as part of larger fitness facilities or dedicated gyms

Page 10: Diffusion of Innovations Multimedia Presentation Xergaming with focus on  Xertrainer

1980 2000 20101990 2020

Time

%

OF INNOVATIOn

100

80

50

70

60

40

30

20

10

90

0

EXERGAMES

Page 11: Diffusion of Innovations Multimedia Presentation Xergaming with focus on  Xertrainer

Focus on XerTrainer

Page 12: Diffusion of Innovations Multimedia Presentation Xergaming with focus on  Xertrainer

RESEARCHXertrainer

• Scientific research was done in 2011 comparing energy cost of 6 forms of exergaming• Results claimed that the Xertrainer showed higher results in exercise, enjoyment and social development.

Page 13: Diffusion of Innovations Multimedia Presentation Xergaming with focus on  Xertrainer

DEVELOPMENT

The original goal behind the creation of Sportwall was to create fun short, fast moving, full-body games that engaged the full intensity and focus of the athlete, with results measured via electronically generated scores. Today, this approach has proven successful and continues to incentivize repeated play until mastery takes place.

Page 14: Diffusion of Innovations Multimedia Presentation Xergaming with focus on  Xertrainer

COMMERCIALIZATION

• Xertrainers are present in:• YMCA, JJC & Nonprofits

establishments• Educational settings• Park & Recreation departments• Health & Fitness Clubs• Military- youth and family

Page 15: Diffusion of Innovations Multimedia Presentation Xergaming with focus on  Xertrainer

1980 2000 20101990 2020Time

%

OF INNOVATIOn

100

80

50

70

60

40

30

20

10

90

0

Xertrainer

Page 16: Diffusion of Innovations Multimedia Presentation Xergaming with focus on  Xertrainer

EARLY ADOPTERS

Page 17: Diffusion of Innovations Multimedia Presentation Xergaming with focus on  Xertrainer

LAGGARDS

Page 18: Diffusion of Innovations Multimedia Presentation Xergaming with focus on  Xertrainer

QUOTES• “We use them as a bit of a carrot,” he says, “for academic as

well as activity reasons. Kids tend to be creative and want to move and be active.” Retrieved from: http://www.foxnews.com/story/0%2C2933%2C144761%2C00.html

• “Exergaming”—or using video games to trigger exercise—is the latest trend in physical education programs, as educators try to get a broader range of students to exercise more regularly and rigorouslY”. Retrieved from: http://www.edweek.org/dd/articles/2008/04/30/04physed2_web.h01.html

• “I think that as instructional technology changes, and we keep �up with technology in our core classes of math, language arts and science, AMS 5-6 principal Matt Schwartz said its � � �important that the exploratory classes like art, music and physical education move into technology too, because it promotes a higher level of participation and activity”. �Retrieved from: http://www.exergamefitness.com/wordpress/?tag=exergaming-in-school

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QUOTES• "Physical education instruction, the way it

used to be, doesn't work anymore,” said interim Superintendent Garnell Bailey. "We have to meet our children where they are. We have to use the technology available to us to keep our students energized and active."

• "We expect participation to be up near 100 percent, which is almost unheard of,"

• Retrieved from: http://www.gamefwd.org/index.php?option=com_content&view=article&id=400:fwd-news-revisiting-the-benefits-of-exergaming&catid=54:health-a-fitness-games&Itemid=43

Page 20: Diffusion of Innovations Multimedia Presentation Xergaming with focus on  Xertrainer

REFERENCES• http://xergames.com/markets/education.html• http://en.wikipedia.org/wiki/Exergaming• http://www.comm.ucsb.edu/faculty/lieberman/ex

ergames.

• http://xergames.com/aboutus/casestudiesresearch.html

• www.absoluteastronomy.com/topics/Exergaming • Shasek, J. (2005). Revive! The Workplace-Break.

Unpublished report, RedOctane, Inc., Sunnyvale, CA.