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A PROJECT REPORT A PROJECT REPORT ON DIGITAL BRANDING Submitted in partial fulfillment of Bachelor of Management Studies To Sanpada college of Commerce and Technology Under the Supervision of Mr. Abdul Rahim Submitted By

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Page 1: Digital branding

A

PROJECT REPORT

A

PROJECT REPORT

ON

DIGITAL BRANDING

Submitted in partial fulfillment of

Bachelor of Management Studies

To

Sanpada college of Commerce and Technology

Under the Supervision of

Mr. Abdul Rahim

Submitted By

DEEPAK P. SHETTY

(Bachelor of Management Studies)

2014-15

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8

ACKNOWLEDGMENT

The Market study for DIGITAL BRANDING. has been given to me as

part of the curriculum for Bachelor of Management Studies (BMS). I

have tried my best to present this information as clearly as possible

using basic terms that I hope will be comprehended by the widest

spectrum of researchers, analysts and students for further studies.

I have completed this study under the project guidance of Prof.

Abdul Rahim; I will be failed in my duty if I do not acknowledge the

esteemed scholarly guidance, assistance and knowledge I have

received from them towards fruitful and timely completion of this

work.

My acknowledgement may not redeem the debt I owe to my parents

for their direct/indirect support during the entire course of this

project.

I also thankful to my friend who helped me a lot in the completion of

this project.

Deepak P. Shetty

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Sr.No Particulars Pages

DIGITAL BRANDING 1.0 Introduction 6

2.0 GROWTH OF INTERNET AS A MARKETING MEDIUM

8

3.0 MARKETING TO THE DIGITAL CONSUMER 39

4.0 BUILDING DIGITAL BRANDS 44

5.0 Building Trust in Brands 56

6.0 CASE STUDY - C2W & Hungama 68

7.0 RESEARCH METHODOLOGY and limitations

72

8.0 SUGGESTIONS 88

9.0 Conclusion 89

10.0 Bibliography 91

11.0 QUESTIONNAIRE 92

TABLE OF CONTENTS

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1.0 INTRODUCTIONOnline has always taken a back seat to offline in brand building. Yet

online offers the best options for building a meaningful brand,

options that didn't exist only a few years ago. Companies without a

solid digital brand strategy are literally being left behind as leaders

build new digital brands.

Reflecting on the current state of online advertising, the majority of

online marketers are doing a terrible job of building their digital

brands. Advertisers are fighting tooth and nail to produce the

world's worst advertising, actually destroying their existing offline

brands in the digital realm.

For the most part, if one looks at ads that run during top TV

programs or that appear in top magazines, one will find quality in

the advertising (even if the ads are a bit dry and boring). But if one

looks at a top web site and views a few dozen ads, it will be very

difficult to find quality advertising. In effect, the bulk of the ads

online do more harm than good to the brands they are trying to

build.

In one industry after another, aggressive Internet upstarts are

putting established brands at risk, creating very strong brand

recognition and enjoying explosive visitor growth. The reason may

have less to do with the established brands themselves than with

their managers. Marketers know what a brand is in the physical

world: the sum, in the consumer’s mind, of the personality,

presence, and performance of a given product or service. These "3

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Ps" are also essential on the World Wide Web. In addition, digital

brand builders must manage the consumer’s on-line experience of

the product, from first encounter through purchase to delivery and

beyond. Digital brand builders should care about the consumer’s

on-line experiences for the simple reason that all of them—good,

bad, or indifferent—influence consumer perceptions of a product’s

brand. To put it differently, on the Web, the experience is the brand.

If a consumer buys lipstick from a retailer in the physical world and

has an unpleasant in-store experience, she is more likely to blame

the retailer than the manufacturer. But if the consumer purchases

that same product from Procter & Gamble’s Reflect.com Web site,

her wrath is more likely to be directed at P&G. Thus the on-line

marketer’s objective shifts from creating brands—at least as

defined in the off-line world—to creating Internet businesses that

can deliver complete, and completely satisfying, experiences. Yet

many marketers, particularly those whose experience is limited to

the off-line world, lack a coherent framework and concrete methods

for achieving the broader objectives of on-line brand building.

These marketers need an approach for aligning the promises they

make to consumers, the Web design necessary to deliver those

promises on-line, and the economic model required to turn a profit.

These three elements—the promise, the design, and the economic

model—together form the inseparable components of a successful

Internet business, or what might be called a digital brand.This

project is an attempt to propose to the industry the right approach

to build and sustain their brand in an online environment.

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2.0 GROWTH OF INTERNET AS A MARKETING MEDIUMHow much impact is the Internet really having on advertising and

marketing? Is it just another emerging niche medium with some

peculiar creative capabilities and constraints? Or might it transform

consumer marketing in the same way that network television

revolutionized consumer culture and commercial practice four or

five decades ago?

Interviews with marketers reveal that few believe the Internet will

change their approach to advertising. Most see it as little more than

a complement to traditional marketing practices, and don’t expect it

to reduce expenditure on broadcast and print media or change the

form, pricing, or delivery of advertisements. Their view is probably

a reaction to the early hype about the Internet and the World Wide

Web, which created unrealistic short-term expectations among

marketers and frustration with the

inadequacies of the delivery technologies

among consumers.

We take a contrary view. We believe that

Internet advertising will account for a

growing proportion of overall advertising expenditure. Moreover,

advertising — and marketing in general — will adopt practices first

developed or deployed on the Internet. As the technology improves,

the impact of Internet advertising will increase and become easier

to measure, and the gap between this new precise, interactive

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marketing capability and conventional "fuzzy" passive media will

widen. Over the next few years, advertising agencies and consumer

marketers will be under pressure to change their whole approach to

marketing communications.

Marketers will become more accountable for their results, and they

will pay more attention to building a total customer relationship.

Offering consumers value in return for information will become

vital in eliciting their preferences, which in turn will be critical to

customizing advertising. And companies’ entire marketing

organizations will be progressively redesigned to reflect

interactions with consumers on the Internet.

For ad agencies, fees based on results will become standard. The

economics of Internet advertising are likely to make current

business models obsolete. New capabilities will be required as

creative production speeds up and becomes more closely integrated

with marketing activity. A deep understanding of enabling

technologies will become a prerequisite for fresh forms of

advertising.

Our views on the evolution of Internet advertising and its impact on

traditional marketing may seem provocative to some, premature to

others. But the intriguing marketing experiments taking place on

and off the Internet suggest it is time for consumer marketers to

begin looking to networks for new ways of thinking about the

marketing theories and approaches on which they have long relied

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— and to begin capturing the lessons Internet advertising holds for

all their advertising practices, online and conventional.

2.1. CAUTION: CHANGES AHEADLooking at today’s Internet advertising to predict what tomorrow

will bring is about as helpful as using a rear-view mirror to watch

the road ahead. But a point of view about what online advertising

will look like in three to five years’ time can and should influence

current management A number of fundamental forces are currently

reshaping Internet advertising: the near-daily emergence of new

technologies that improve measurement, targeting, and data

interpretation; the strenuous efforts of primarily entrepreneurial

marketers to make business use of the Web; and the establishment

of patterns in consumers’ use of these new interactive networks.

Thanks to the impact of these forces, tomorrow’s ads will differ

from today’s in the shape they take, in the metrics available for

gauging their effectiveness, and in the pricing structure that governs

their purchase and sale.

I. New Shapes

The first and most obvious change in advertising will be in what

consumers see on their screens. Ads are likely to change in terms of

their content, the type of customization they employ, and their

delivery to the consumer.

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II. Content

Aspirations to transcend today’s form of Internet advertising will

first be realized in the content of ads. The development of new

technologies such as virtual reality and chat, coupled with

consumers’ growing preference for material that is directly valuable

to them, is driving the emergence of new forms of content. Three

main types are on the horizon: experiential, transaction-oriented,

and sponsored content.

Experiential content will allow consumers to "experience" the

ownership of a product, service, or brand. The best current

Examples let the user test out a product. Sharp’s Web site offers a

personal tour of the Zaurus personal digital assistant in which

consumers can input calendar or address information exactly as

they would if they used the product in real life. At The Gap’s site,

customers can "try on" outfits and mix and match separates from

the current range. In the future, technologies such as virtual reality

will make ads even more experiential: customers will feel as though

they are test-driving a new car, or walking down the aisles of a

grocery store.

Transaction-oriented content will invite consumers to make a

purchase directly from an ad. Advertising content will become

increasingly oriented toward transactions. Indeed, the Internet may

already be changing consumers’ buying behavior, particularly for

considered purchases such as cars. Prospective car buyers who are

looking for product information before making a decision can

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obtain more information more quickly through the Internet than by

any other means currently available. Having done their research in

advance, they are more ready to buy at the point when they actually

encounter a manufacturer or seller.

The implication for marketers is simple: they need to make it

possible for consumers to carry out transactions easily and

seamlessly, or risk losing sales to competitors. Consider Casio,

which uses Virtual Tag technology developed by First Virtual to

enable customers to make purchases from an Internet banner ad.

An Internet user can learn about Casio products, purchase a watch

on line, and select the means of delivery without ever leaving the

banner.

Sponsored content will blur the line between editorial matter and

advertising. A lot of sponsored content already exists on the

Internet — for Example, Nissan sponsors weekly soccer tips on

Parent Soup in association with the American Youth Soccer

Association — but by and large it tends to resemble the "brought to

you by ABC" model familiar from traditional media. The emergence

of advanced forms of hybrid commercial–editorial content will be

driven by consumers’ ability to "tune out" straightforward

commercial messages, be they banners, interstitials (ads that pop

up while users wait for a requested Web page to appear), or

standard forms of sponsorship, and by advertisers’ desire to

influence attitudes in more subtle ways.

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By way of analogy, consider the growing use of product placement

in films and television (James Bond drives a BMW Z3 in his latest

movie) as marketers seek to make their offerings stand out from the

clutter of ads and break through the cognitive filters that allow

consumers to discount ordinary commercials. The network

environment offers ample scope for hybrid content: entire sites can

be funded and co-managed by advertisers (as with Procter &

Gamble and Parent Time), while avatar technologies bring

advertisers into chat rooms. However, the issue of editorial

independence and the possibility of consumer rejection or backlash

may ultimately set limits on the pursuit of this approach.

III. Customization

Anyone who has been offered a credit card they already hold can

appreciate the need for greater customization or "addressability" in

mass-market advertising, and even in direct mail. Indeed, the level

of response that advertisers receive largely depends on the accurate

and timely targeting of messages, as do the number of transactions

and the degree of loyalty that are generated.

The Internet is supposed to enable marketers at last to target their

offers to that elusive "segment of one." Yet advertising on the

Internet has so far been targeted mainly on the basis of editorial

content, just as it is in traditional media. Part of the reason is

technical, though the development of tracking software that allows

ads to be delivered only to target audiences is overcoming this

obstacle. Consumers’ reticence has been a further barrier, but as

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2.1 Internet Advertising Objectives

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Internet users grow more willing to provide information about

themselves, two types of customized content will emerge.

First, content will be customized by means of information inferred

about users. The Ultramatch technology recently launched by

Infoseek, to take one Example, makes it possible to target those Web

users who are most likely to respond to a given ad. Based on neural

networking technology, Ultramatch observes users’ behavior when

they put out queries and explore subjects, collecting the results in

its database. Advertisers using the service can select individuals

according to their interests and thus pitch their campaign to a

receptive audience. Ultramatch also allows them to ascertain which

individuals are responding to ads, and to move the ads to places

where they will attract similar users.

Second, ads will be customized on the

basis of information voluntarily

provided by users. The key to making

this approach work will be to

overcome consumers’ desire for

privacy or anonymity by offering

them rewards for personal details in

the form of special information,

discounts, or promotions. On Parent

Time, for Example, users who enter

the ages of their children receive

relevant care information as well as

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Pampers ads geared to those age groups. Experience suggests that

consumers are willing to release information about themselves as

long as they are the prime beneficiaries. Organizations such as

etrust (an initiative sponsored by leading companies to develop

electronic commerce) and the Internet Marketing Council take a

similar view. The IMC requires marketers to provide a "giveaway"

or discount before they can gain certification. This scheme is

specifically designed to prevent information provided by consumers

from being misused in e-mail.

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IV. Delivery

The recent hype about "push" technology on the Internet might

suggest that this will be the dominant vehicle for delivering

advertising on the Web. We believe the reality will be more

integrated, combining today’s "pull" format Web sites with "push"

technology such as PointCast to deliver ads to people according to

their interests. Triggered banners (ads that appear when certain

key words are mentioned) and interstitials are early Examples that

point the way. Consider how one automaker’s ads are pushed to

chatroom participants when the topic of cars comes up, or how a

user waiting for content to be downloaded is sent an ad related to

that content.

Marketers must ask themselves a number of questions: What is the

right balance? Where can push technology be exploited most

effectively? How much push are users willing to take before they

begin to tune out?

As online advertising develops, advertisers will discover that the

Internet is the only medium that can deliver certain types of

message, such as multi sensory and interactive ads. These new

forms will allow advertisers to achieve several objectives — some of

them unattainable via conventional media — simultaneously

(Exhibit 2.1). They are likely to make Internet advertising more

important in the overall marketing mix as marketers capitalize on

their unique capabilities. At the same time, our glimpse of the

emerging future casts doubt on the merit of current heavy

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investments in big brand sites that require content to be "pulled," or

in banner ads that — like most on the Internet today — merely

replicate the forms of advertising that exist in the physical world.

V. New Metrics

The Internet affords marketers an unprecedented opportunity to

measure the effectiveness of their advertising and learn about their

viewers. The capacity to measure impact sets the Internet apart

from other media. Measurements available for television, for

Example, estimate the total size of an audience; what they don’t do

is tell an advertiser how many people actually saw an ad, or what

impact it had. On the Internet, by contrast, marketers are able to

track click-throughs, page views, and leads generated in close to

real time. The result: measurements those are more precise and

meaningful than anything available in traditional media.

The emergence of these new metrics will affect not only ads

themselves, but also the way that marketers and agencies develop

them. First, more precise measurements will yield better insights

into the effectiveness of advertising spend. It will be easier to

identify ads that don’t work, and to find out why. Advertisers will

also start to expect the content of ads to be renewed more

frequently in response to audience reaction.

A new product from Infoseek offers a hint of things to come. Copy

Testing in a Box is a tool that combines the immediate feedback of

the Internet with sophisticated targeting technology to allow

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marketers to refocus their Internet campaigns to the most

responsive customer segments within a matter of days.

Second, advertisers will be able to assess the impact of their ads

earlier in the spending cycle. As a result, they will have the

flexibility to launch and roll out a campaign in such a way that it can

be changed before most of the money is committed. This will affect

the very process of creating Internet ads, and perhaps spur

advertisers and agencies to devise new ways of organizing around

it.

VI. New Pricing

Whereas marketers tend to have fairly uniform objectives in

traditional media, such as shaping attitudes in television or

obtaining responses in direct mail, the Internet, as we have seen,

allows them to pursue several different goals simultaneously. In the

same way, the standard types of pricing used in traditional media,

such as CPM (the cost of exposing a message to a thousand viewers

of TV or readers of print), will give way on the Internet to pricing

that varies as widely as the objectives of the ads themselves. Indeed,

the technology can support several pricing mechanisms at once: pay

per click-through, lead, transaction, dollar spends, or conventional

CPM. This kind of variegated pricing is already appearing in the

marketplace: P&G has pushed for pricing per click-through; CD Now

pays Web sites commissions on the transactions they generate; and

Destination Florida pays according to leads generated. Similarly,

DoubleClick is introducing an advertising network, DoubleClick

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2.2 Emerging Internet Pricing Models

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Direct, whose rates are based on results, and has already signed up

clients including Alta Vista and GTE’s Internet service.

Because of these factors, pricing for

Internet advertising is likely to be multi-

tiered, based on results, and tied to

marketers’ objectives. At least three pricing

mechanisms will coexist: pricing by

exposure, response, and action (Exhibit

2.2).

Pricing per exposure — for instance, via a

rate card based on CPM — will prevail for

ads placed on the Internet to generate awareness of a product or

brand. Over time, this form of pricing should become more refined.

As measurability and metering improve, advertisers will want to

pay only for impressions on their target customers, while

publishers will eagerly search for ways to extract premium

exposure rates. The result is likely to be the establishment of an

additional tier of "effective" CPM rates.

Pricing per response will establish itself as the standard for simple

consumer responses such as click-through. Prices will vary

according to the types of user a site attracts and how much

advertisers are willing to pay for access to them.

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Pricing per action is similar, but more elaborate. A site publisher

might charge an advertiser more for a consumer who downloads a

piece of software or provides some demographic information, say,

than for one who merely clicks on a banner. We believe that the

ability of Web publishers to charge advertisers for the true value

they receive is likely to make the difference between profit and loss.

The price for a lead generated, for instance, could reflect the

prospect’s potential lifetime value; if it did, sites would charge

automotive OEMs and white goods manufacturers different prices

for prospect leads. As a result, a fee per action or sales commission

is likely to emerge as a major pricing mechanism for Internet

advertising over time.

How quickly and how far these models take hold in the near term

will depend on how risk is shared between marketers, agencies, and

sites. Results-based pricing gives marketers the opportunity to shift

some of the risk of failure to sites or agencies. Publishers and

broadcasters in traditional media have usually been loath to take on

this kind of risk. However, Internet publishers should find risk

sharing attractive if it is appropriately priced, as it could boost the

advertising revenues on which their success depends.

Pricing in general is fraught with issues. Will site publishers

demand a degree of control over the creative execution of ads to

ensure quality, for instance? We believe that the sharing of risk in

Internet advertising will ultimately be determined by the prevailing

balance of power, which will vary from advertiser to advertiser and

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site to site, and shift over time. Large, well-known, "safe"

advertisers may be able to secure results-based pricing more easily

than others, particularly at times when site publishers are

struggling to make their economics work.

It will be in the best interests of marketers, site publishers, and even

agencies to prevent the lowest common denominator setting the

industry’s pricing standard. To settle for a simplistic,

unsophisticated, "one size fits all" pricing scheme would mean

leaving a lot of money on the table. The widespread acceptance of

multi-tiered, performance-based pricing will make the Internet both

distinctive and highly lucrative as an advertising medium.

2.2. THE SPILLOVER EFFECTThe changes now taking place in the shape, measurement, and

pricing of advertising on the Internet may seem dramatic enough in

themselves, but we believe they will have a much broader impact on

marketing practices in general. This spillover effect will occur for

four reasons.

First, new ways of advertising on line will inspire new creative

approaches elsewhere. Second, the Internet will prompt marketers

to reevaluate their use of traditional media. Third, Internet

advertising will help marketers to improve their understanding of

consumers’ needs, preferences, and product usage. Finally, once

marketers get a taste for the measurability of Internet ads and the

tailored pricing it enables, their expectations of the effectiveness

and measurability of other media will rise.

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I. New Creative Approaches

The timeliness and direct tone of advertising on the Internet will

increasingly inspire marketers operating in other media. Seeing the

daily updates of information that the Web makes possible and the

lengths to which online advertisers must go in order to keep users’

interest (for instance, renewing banners weekly) may sharpen their

appetite for replicating Internet practices on TV and in print.

The notion that creative approaches pioneered on the Web will spill

over to more traditional media should surprise few. Historically, the

emergence of new media has always prompted content changes in

existing media. Consider how print changed after radio, and later

television, arrived on the scene.

Fidelity Investments recently attempted to mimic the immediacy of

the Internet in its television advertising. It refreshed its ads on a

daily basis by incorporating current news headlines. However, the

campaign met with mixed success, perhaps because it lacked a

distinctive point of view.

Marketers’ adoption of creative techniques pioneered on the

Internet will grow as technologies like broadband, WebTV, and

virtual reality begins to influence traditional media. Wink and

Worldgate are developing technologies that allow viewers to "save"

a commercial to watch later, or to obtain more detailed information.

These technologies are in their early test stages on television.

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The enormous creative flexibility offered by the Internet will

increase pressure for more choices of delivery in traditional media.

The (probably apocryphal) story of Helena Rubenstein asking to

buy an extra three seconds for a 30-second spot to realize her

creative vision suggests how we may start to question accepted

standards and constraints in traditional media.

Marketers may also need to reexamine the theories that underpin

their advertising practices. As we noted, online advertisers have

found that banners must be renewed frequently if consumers are to

keep clicking. Their experience defies the conventional wisdom in

advertising that any ad must be seen at least four times to make an

impression. On the Internet, greater impact can be achieved by

showing a wider range of ads that are repeated less often. Insights

like this cast doubt on the effectiveness of current television

campaigns, most of which are still based on old ideas of frequency.

II. Reevaluating Media Investments

Everyone has heard the advertiser’s lament: "I know 50 percent of

my advertising is working; I just don’t know which 50 percent." The

greater measurability of Internet advertising will prompt marketers

to reevaluate all their investments in media, especially in the

addressable categories of print and direct marketing. Not only are

response rates often higher in Internet advertising, but the cost of

reaching target customers can be lower, with better information

received in return. As a result, we may well see a migration of

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targeted marketing spending from direct mail and other traditional

media to the Internet.

Consider a recent Example. AT&T used the Internet to generate

awareness of and shape attitudes toward its toll-free collect-call

service, which is mainly targeted at 16- to 24-year-olds. The

company had previously found this audience difficult to reach cost-

effectively through print or broadcast media. The results of the

online effort were excellent. Top-of-mind awareness increased by

over 30 percent, and AT&T opted to replace its print advertising

with an Internet campaign.

The traditional approach to customer response and lead generation

has been to use ads in trade magazines and customer response or

"bingo" cards. However, findings announced by one large publisher

of trade titles indicate that more than two-thirds of bingo cards

either go unanswered or are not responded to promptly because of

the time it takes to qualify and manage leads. The study suggests

that the Web is an excellent tool for generating quality leads and

may even supersede bingo cards in time.

Migration of this kind will reallocate the slices of the advertising pie.

Interviews we conducted with marketers reveal that most believe

their initial spending on the Internet did not come at the expense of

other media (in other words, their overall advertising budget grew).

But many expect that future increases in their Internet expenditure

will be taken from other areas, probably print and/or direct

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2.3 Declines in Usage of Traditional Media8

marketing. They also see their Internet advertising budgets growing

much faster than their traditional media budgets.

Migration may also take place in non-addressable media spending.

Striking levels of media displacement are already evident among

Internet users. Most notably, TV viewing has declined among a third

of adult Internet users (Figure 2.3). Similarly, in a recent Wall Street

Journal poll, 21 percent of respondents cited spending more time on

their computer or in using online services as a reason for watching

the major TV networks less than they did five years earlier. When

marketers accept the idea that brand building can be accomplished

on line, some spending on TV, radio, billboards, and other non-

addressable media may migrate to the Internet.

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III. Getting Closer To The Consumer

We believe marketers will soon start to use the Internet as a kind of

testbed for campaigns planned for print, TV, or radio. One leading-

edge marketer, London International, the maker of Durex condoms,

is already trying out advertising concepts on its Web site before

transferring them to other media where their effectiveness is

harder to track. It is testing three concepts ultimately destined for

conventional media: "On-line Lovers," "Dr Dilemma," and "The

Nurse." By monitoring pages selected, click-throughs, responses

generated, and other indicators, the company is able to discover

which parts of a prospective campaign work and which don’t,

thereby reducing the risk of launching the equivalent of a box-office

flop.

Conducting market research and obtaining feedback from

consumers can be expensive and difficult. The Internet offers cost-

effective alternatives to conventional methods, and may yield more

revealing information. Several of the marketers we interviewed said

that their presence on the Web had taught them a tremendous

amount about their customers’ views of their products and services.

They maintain that the Web offers a non-judgmental way of

providing feedback and ideas, and is less intimidating for

consumers to use than standard toll-free numbers.

Marketers at Fidelity, London International, and Coors found that

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users of toll-free numbers mainly called to ask questions about

products. On the other hand, Internet users, even when given

answers to the most frequently asked questions, would often

provide feedback about the quality of a product, new variations on

it, and ways that it might be changed. To be sure, some of the

additional interaction may be down to the different demographic

profile of Internet users, but gathering information of this kind is

becoming an increasingly important way to use the Web.

To gather deeper feedback, marketers are experimenting with

Internet focus groups. LiveWorld has already hosted several

sessions for NFO, a company specializing in this area. The advantage

of conducting a focus group on line is that participants are

anonymous and can speak their mind without worrying what others

in the group think. In addition, geographically dispersed

participants can be assembled at a fraction of the usual cost. London

International is planning to conduct an online focus group to assess

the effectiveness of its Web efforts in the near future.

Finally, the opportunities for testing new product ideas on the

Internet are legion, particularly for electronic or intangible items

such as magazine covers, entertainment concepts, and personal

financial services. The possibilities are just beginning to be

exploited.

IV. Rising Expectations

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Two features of Internet advertising — the measurability of its

impact and the probability of some form of results-based pricing

emerging — are likely to raise marketers’ expectations of

traditional media. If they do, pressure may build for a more accurate

measurement system or a shorter measurement cycle. The demand

for greater accuracy in measurement is already coming from the

broadcast networks in any case. The coding technology tests being

carried out by SMART (the emerging competitor to Nielsen), by

Nielsen itself, and by its joint effort with Lucent to develop Media

TraX indicate that improvements are technically feasible.

In fact, it would not be surprising if new measurement tools and

techniques originally designed for the Internet were to spill over

and be applied to traditional media in the not so distant future.

Moreover, in those traditional media that are already more

measurable, such as print, we foresee increasing pressure from

advertisers for results-based or tiered pricing like that offered on

the Internet.

The developments we have described are necessarily speculative,

and may not materialize as broadly or as quickly as we suggest. All

the same, they are worth watching out for because of their

implications. Most of the media industry is affected by the billions of

dollars spent every year on consumer marketing. If key advertisers

were to reallocate their media budgets, the impact on traditional

media could be profound.

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As the aspirations, techniques, and expectations associated with

Internet advertising spill over into traditional media, both

marketers and advertising agencies will have to rethink the

capabilities they bring to bear on selling products and services.

2.3. IMPLICATIONS FOR MARKETERS The growing importance of Internet advertising and its effect on

conventional marketing will have profound implications for

practitioners. First, the Internet model will set new standards for

building relationships in the physical world, challenging many

current practices and expectations. Second, a new concept, value

exchange, will emerge as a core marketing capability. Finally, the

move toward organizational structures and processes designed

around consumers’ experiences with specific products or services

will accelerate further.

I. New Standards In Relationship Management

The Internet will set new standards for total relationship

management in both breadth and depth. "Breadth" means that a

relationship will increasingly last for the entire ownership

experience, including the time before and after the purchase of the

product or service. Consider Coors, which used consumer feedback

received via the Web during both the development and promotion

of its beverage Zima — thus involving customers at all stages in the

product life cycle.

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"Depth" reflects the degree of interaction with consumers at any

given point in their experience of a product. The book retailer

Amazon.com, for instance, is beginning to use the information it

gleans from customers to create value-added services such as

suggestions about books that a particular reader might enjoy. This

raises the bar for competitors on the Internet and in the physical

world, posing a challenge that other players must meet if they are to

retain customers’ loyalty.

The Internet’s role in consumer relationship management has

important consequences for marketers. Network-based interactions

must be integrated into the rest of a business, with all that this

entails.

If car purchasers make fewer trips to the showroom, say, doing

their own online research into different models instead of talking to

salespeople, dealers will need to rethink the way they manage the

whole consumer relationship. Eventually, customers may go to

them only to place an order; at this point, the role dealerships play

may no longer justify their cost, and they will have to find new ways

to offer buyers value if they are not to disappear. Moreover, as

consumers’ behavior changes, so will the skills that salespeople

need. And how are those salespeople going to be compensated

when consumers make their purchases through channels other than

dealerships?

Design and funding is another key area. If the Internet’s role is to

grow beyond advertising, the design of online activities should

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probably not be constrained by the priorities of a single functional

area such as marketing, or by the limitations of the marketing

communications budget.

II. Value Exchange As A Core Capability

Much of the Internet’s potential relies on the creation of a dialogue

between consumer and marketer in which information is exchanged

for value. Marketers need to develop the new skill of rewarding

consumers for giving them access to personal information such as

who they are, what they like, and what they buy. This reward may

take the form of discounts toward future purchases, or benefits such

as valuable information or a personalized product or service.

This process of value exchange will become critical as new

standards are created to protect consumers’ privacy. The proposal

announced by Netscape in May 1997 to capture information on

consumers’ hard drives rather than on marketers’ computers marks

a step in a new direction with its implicit acknowledgement that

consumers will "own" information about themselves and control

the release of that information to marketers. The demand for value

among consumers is likely to grow as they become aware of how

highly marketers prize their demographic profiles, product

preferences, and transaction histories.

A few marketers are beginning to manage this process effectively. In

exchange for basic information such as name, address, age, and

income, Vogue provides readers with discounts, special offers, and

previews of forthcoming articles. Saturn’s approach is to offer

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convenient access to information. Consumers who reveal a small

amount of information about themselves are able to use Saturn’s

interactive pricing center to research new cars, saving them trips to

a showroom.

III. Organizations Centered On Consumers

As the Web merges marketing with other business processes such

as customer service, it will put more pressure on the organization of

most marketers. The coming of age of interactive networks will

accelerate the move toward new organizational models in which

marketers will structure their various functional capabilities around

an integrated customer front end.

For a real-life Example, take the insurance company USAA. Its

customer center receives and manages all communications with

consumers, whether direct via telephone, mail, and the Internet, or

indirect via intermediaries. The rest of the organization revolves

around the customer center. Sophisticated information systems

help the company to process interactions and maximize their value.

The benefits are many. Customers feel that USAA knows them

better, and the company is quick to respond to a complaint or learn

about important market changes such as a cut in a competitor’s

price in a particular territory.

As more and more companies reorganize themselves around their

customers, intranets linked to the Internet will become crucial. They

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will make it economically feasible for managers within an

organization to have more information about consumers — and

more interactions with them — than ever before.

2.4. IMPLICATIONS FOR AGENCIES The rise of Internet advertising, with its unique economics, may

well call the validity of current business models and processes into

question. It will also compel agencies to rethink the way they create

and develop campaigns, and the skills and capabilities they need to

survive.

I. New Business Model

So different are the revenues generated by conventional and

Internet advertisements that traditional agencies will have to think

carefully about their approach to online advertising if they are to

pursue it profitably. At present, most agencies incur high fixed costs

in developing campaigns. Big creative teams and the like were fine

in the days when agencies could rely on the commissions they

earned from large media buys associated with a small number of

creative executions. On the Internet, however, this cost structure is

inverted: the creative element of the total advertising cost is much

larger in relation to the media element. The resulting commissions

will no longer be sufficient to cover agencies’ high operating costs.

We believe that traditional agency business models simply will not

work for Internet advertising. A trend toward retainer

compensation is already emerging. Agencies may well seek to

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enhance their revenue streams by taking a cut of the results of their

efforts in the shape of a commission on leads or sales generated. In

future, agencies will increasingly share in the risk of their

advertising instead of — as they do today — leaving all of it to be

borne by marketers.

II. Compensation models will be transformed. The measurability

of Internet advertising makes results-based pricing more

feasible than in any other media, as we have seen. Some

Examples are already in evidence. Site Specific is using

performance-based contracts for clients including Duracell,

CUC International, and Intuit’s TurboTax division. Though

these arrangements are not yet making it any money, they are

expected to do so as advertising effectiveness increases. In

time, results-based compensation will probably spill over into

traditional media as the measurement of advertising impact

improves. It will then have its most profound impact, affecting

agencies’ core business and revenue source.

III. New Capabilities

This vision of the future calls agencies’ current capabilities into

question. Many have seen themselves as the guardian angel of the

brands they represent. But agencies have a patchy record of

orchestrating brand-building activities across the full range of

marketing disciplines: media advertising, direct mail, promotions,

and so on.

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The emergence of interactive media means that agencies must not

only manage a broader and more complex mix of marketing tools,

but also master radically different skills. Three main gaps will need

to be filled:

1. Inform creative execution with a deeper understanding of

enabling interactive technologies. Such an understanding scarcely

exists in agencies today, except in some of the more specialized

enterprises such as Site Specific and AGENCY.COM. Traditional

agencies may find their technological and creative skills are not

sufficiently integrated to compete with the specialist Internet ad

agencies, which enjoy a higher profile and more confidence

among marketers in this area of work.

2. Integrate one-way and response-oriented campaign design

skills. Interactive advertising blurs the boundaries between

traditional advertising, direct marketing, and customer services

— normally separate preserves run by different individuals.

Agencies will need to learn to integrate these skills in their design

efforts.

3. Increase the speed and responsiveness of creative production.

The immediacy of interactive networks will make growing

demands on the pace and frequency of creative production.

Agencies are currently organized around work processes with

relatively generous cycle times. Today, it is acceptable to take

three to six months to design one campaign, and to run it for up to

two years. Tomorrow, a campaign with 300 one-on-one

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executions will have to be designed in two to three months, and

adapted continuously in response to real-time consumer

feedback.

In summary, the future holds many challenges for agencies. The

emergence of new business models and the need for new

capabilities are likely to shake up an industry that has been under

pressure for some time. Some agencies have shown that they can

customize their processes and economics to specific industry needs

like those of grocery retailers or auto dealers. Now they must learn

to institutionalize these capabilities within their organizations or

spin off a cluster of flexible, technology-savvy boutiques with low

fixed costs. Viewed another way, the emergence of Internet

advertising may represent an opportunity for renewal — a chance

for agencies to reclaim the high ground of brand stewardship that

some marketers argue they have let slip away in the past two

decades.

The emergence of Internet advertising is likely to have wider

implications for business than many imagine. Its effects will not be

confined to the online world, but will extend to traditional

marketing activities and processes. For those who look closely,

Internet advertising holds many more opportunities and risks than

is commonly assumed. And the payoff waiting for those who rise to

the challenge will more than justify the efforts required.

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3.0 MARKETING TO THE DIGITAL CONSUMERMany companies are waking up to the potential of the interactive

consumer market. Not only are the numbers of users of on-line and

Internet services soaring, but the majority of people who are

subscribing to these services tend to be young, well educated, and

richer than average. In short, they make particularly good

marketing targets.

Interactive media is likely to revolutionize marketing for many

consumer companies because it allows marketers to deliver real-

time, personalized services and content, one consumer at a time. It

is what we call digital marketing. Digital marketing leverages the

unique and powerful characteristics of interactive media: it is

addressable, meaning that each user can be identified and targeted

separately; it allows for two-way interaction; services can be

tailored for each individual customer; and purchases can be made

and influenced on line. However, to capture the benefits of digital

marketing, companies must integrate interactive media into their

existing businesses and marketing programs. And that is difficult to

achieve.

Most consumer companies are struggling to know what to do and

how. The old models of marketing simply do not work in this new

world, and as a result most of today's digital marketing applications

are uninspiring (as anybody who has ever been on the Internet can

probably attest), falling far short of the potential of interactive

media. Research is being conducted to define a new marketing

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model that will help build and evaluate digital marketing

applications.

3.1. TYPES OF DIGITAL MARKETING Several broad types of attractive digital marketing opportunities

already exist, and there is evidence that marketer who aggressively

pursue one or more of these opportunities are starting to make

profits.

First, marketers can use interactive media to provide better service

at lower cost by delivering information about a product or service.

UPS, for Example, uses an Internet-based service to allow customers

to track the whereabouts of their packages.

A second opportunity is to build relationships with on-line

consumers. Interactive media can be used to identify attractive

users or prospects (an automotive company can learn the names of

interested car buyers and forward them to the closest dealer); it can

enhance customer loyalty by providing extra services; and

marketers can use what they learn about their consumers to cross-

sell new products or services.

Third, marketers can use interactive media as a new channel. In

1995, Hot Hot Hot, a small company that produces sauces,

generated some 30 percent of its revenue from sales through its

Web site. And using interactive media, airlines are increasingly

bypassing travel agents to sell tickets, thus saving significant

commission costs. For Example, United Connections, a disk-based

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service allowing travelers to make their own bookings, is estimated

to save airlines up to $50 for a typical $500 round-trip fare.

Digital marketing is an attractive proposition for many more

categories than is commonly assumed. We would argue that digital

marketing can play an important role in any category in which it

makes good business sense to build relationships one consumer at a

time.

3.2. NEED OF A NEW MARKETING MODEL The traditional 5P-marketing model — price, product, promotion,

package, place — is not particularly helpful to marketers seeking to

capture the benefits of digital marketing. It assumes, for Example,

that communication is one way (from the marketer to the

customer), when interactive media so clearly offers an opportunity

to establish a dialog; it assumes a mass-market environment, when

interactive media allows interaction with individual consumers.

The digital marketing model that has been developed is based on a

pragmatic assessment of what seems to work, and what does not, in

the interactive age. It is built around five apparent factors for

success:

1. Attracting users

2. Engaging users' interest and participation

3. Retaining users and ensuring they return to an interactive

media based service

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4. Learning about their preferences

5. Relating back to them to provide the sort of customized

interactions that represent the true "value bubble" of digital

marketing (Exhibit 3.1).

This last point is critical as in most cases it will require marketers to

make their digital marketing initiative part of the existing business

system. This presents important internal and external challenges,

such as how to integrate the digital marketing initiatives with

existing marketing programs or information systems, or how to

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manage potential channel conflicts with the sales force or

traditional distributors.

Each of the five success factors suggests a number of issues that

marketers must address.

Example

What are the most effective means to attract users to an interactive

application?

What is the role of branding? How should you choose an Internet

address?

What is the optimal "linking" strategy for a particular marketer?

While the answers to many of these issues will be specific to a given

marketer, research is beginning to identify the factors that allow

companies to get more from their digital marketing efforts.

Over the next three to five years, digital marketing is likely to

become an increasingly significant part of the consumer marketing

landscape. For many marketers it will present formidable

opportunities. For those who cannot keep pace, it might pose a

serious threat. It is therefore imperative that marketers begin to

think about the role of interactive media in their industry, and

prepare to take appropriate action.

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4.0 BUILDING DIGITAL BRANDS

In one industry after another, aggressive Internet upstarts are

putting established brands at risk, creating very strong brand

recognition and enjoying explosive visitor growth (Exhibit 4.1). The

reason may have less to do with the established brands themselves

than with their managers. Marketers know what a brand is in the

physical world: the sum, in the consumer’s mind, of the personality,

presence, and performance of a given product or service. These "3

Ps" are also essential on the World Wide Web. In addition, digital

brand builders must manage the consumer’s on-line experience of

the product, from first encounter through purchase to delivery and

beyond.

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Digital brand builders should care about the consumer’s on-line

experiences for the simple reason that all of them—good, bad, or

indifferent—influence consumer perceptions of a product’s brand.

To put it differently, on the Web, the experience is the brand.

ExampleIf a consumer buys lipstick from a retailer in the physical world and

has an unpleasant in-store experience, she is more likely to blame

the retailer than the manufacturer. But if the consumer purchases

that same product from Procter & Gamble’s Reflect.com Web site,

her wrath is more likely to be directed at P&G. Thus the on-line

marketer’s objective shifts from creating brands—at least as

defined in the off-line world—to creating Internet businesses that

can deliver complete, and completely satisfying, experiences.

Yet many marketers, particularly those whose experience is limited

to the off-line world, lack a coherent framework and concrete

methods for achieving the broader objectives of on-line brand

building. These marketers need an approach for aligning the

promises they make to consumers, the Web design necessary to

deliver those promises on-line, and the economic model required to

turn a profit. These three elements—the promise, the design, and

the economic model—together form the inseparable components of

a successful Internet business, or what might be called a digital

brand.

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4.1. HOW TO BUILD AND MANAGE DIGITAL BRANDS?

How do marketers build and manage digital brands? The marketer’s

first goal should be to select the core promise for a truly distinctive

value proposition appealing to the target customers. Five of these

promises are especially effective.

Digital brands that make tasks—from buying a book to searching

for the best price—faster, better, and cheaper offer the promise of

convenience. Amazon.com, like most first-generation electronic

businesses, is fundamentally built on this promise.

Brands that make people feel like winners in whatever activities

engage them offer the promise of achievement. E*trade, for

Example, promises to help consumers manage their finances

successfully. It has gone beyond the basics—a portfolio of financial

tools and research—to offer many helpful innovations, such as

securities-tracking and -alert services.

Games and other activities designed to engage (and even thrill)

consumers offer the promise of fun and adventure. Often these

activities make use of "immersive" technologies, which, for

Example, allow electronic spectators of a marathon to hear a

runner’s heartbeat. Digital brands such as Quokka Sports are

building their entire businesses around immersive technologies.

Such companies as GeoCities (which helps consumers express

themselves by building and displaying their own Web pages) offer

the promise of self-expression and recognition. Ralston Purina Dog

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Chow’s site allows consumers to create home pages that display

pictures of and stories about their pets.

Clubs or communities offer the promise of belonging, as well as

concrete advantages. Women, for Example, can exchange stories

and tips with one another at the iVillage.com site. Mercata.com

provides a more tangible benefit by aggregating the purchasing

power of its community of users and thus helping them get better

prices for a broad range of merchandise.

4.2. FROM PROMISE TO DELIVERYThe promises made by digital brands are not unique to the Internet,

but the medium’s interactive capabilities make it easier for digital

brands to deliver on their promises quickly, reliably, and

rewardingly. They often do so with a scope that their landed

counterparts would be hard-pressed to match. In practice, this

means that promises must be translated into specific interactive

functions and Web design features collectively giving consumers a

seamless experience. Such design features as one-click ordering and

automated shopping help deliver the promise of convenience;

collaboration tools such as chat rooms or ratings functions make it

possible to realize the promise of belonging.

Managers shouldn’t underestimate the challenges of this translation

process. What, for instance, does it mean to build a digital brand

around a promise of convenience in the grocery industry? What

kind of content, if any, do you need? And how about chat rooms,

personalization, one-click ordering, and collaborative filtering?

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Digital brand builders can’t afford to fall short of what they have

promised, since competitors are always a click away, but they waste

capital if they offer more than is necessary to make sales and keep

customers.

Technology dramatically differentiates digital brands—for both

customers and shareholders—in ways that will become increasingly

clear as they enter their second and third generations. To be certain

of identifying all of the designs that make it possible to deliver on a

promise and to build a viable economic model, today’s digital brand

builders must explore at least six groups of design tools. These tools

are sufficiently robust technologically to help create a distinctive

and relevant user experience, and they are beginning to

demonstrate their ability to make money for the digital brand

builders using them.

I. Personalization Tools

Tools such as the software that creates personalized interfaces

between e-businesses and customers hold tremendous promise for

value exchange and contextual commerce. To be sure, the value of

personalization has yet to be fully demonstrated in practice. (Fewer

than 15 percent of visitors to Yahoo! have chosen to set up a "My

Yahoo!" page for themselves.) Personalization tools also present

risks, as well as real operational challenges, such as managing

privacy, intrusiveness, and opportunity costs. For that reason, many

practitioners still question the short-term return on investments in

personalization tools.

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I. Collaborative Tools

They facilitate word of mouth, or what might be called "branded

person-to-person communications"—for instance, the ratings that

buyers offer sellers on eBay, the Lands’ End "shop with a friend"

feature, Raging Bull’s discussion boards, and Pert’s viral marketing

(which encourages consumers to e-mail their friends instructions

for obtaining free Pert Plus samples). Collaborative tools such as

consumer ratings, though essential for content- and community-

oriented digital brands, are underutilized.

II. Purchase-process Streamlining Tools

They eliminate such physical-world constraints as the need to walk

into a store to purchase a product. Amazon’s one-click ordering

system, for Example, eases transactions by sparing repeat

customers the inconvenience of inputting transaction data. Peapod’s

shopping lists save consumers time by recording the products they

purchased previously. The fact that most e-shoppers drop out of the

buying process during the last clicks suggests that improvements

along these lines might be very worthwhile.

III. Self-service Tools

They allow customers to obtain answers and results without

the delays and inconsistencies that more often than not

characterize human efforts to provide assistance. Such tools

include software for tracking orders, preparing statements,

and changing addresses on-line. Although incumbents often

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have difficulty integrating these Web-based tools with legacy

systems, the tools are indispensable for banks, retailers, and

other e-businesses that handle large volumes of transactions.

IV. Do-it-yourself product design tools

They allow consumers to customize products and services, either

with the help of configuration options or from scratch. Dell

Computer, for Example, lets customers design their own systems

on-line by choosing from a range of options; customers of

Music.com and Listen.com can download the music of various

artists onto a single compact disc. But the need to create

manufacture-to-order systems to capture the potential of these

tools may make them uneconomical in industries that, unlike

software and music, are not based on information.

V. Dynamic-pricing tools

They overthrow the tyranny of the fixed retail price, allowing prices

to fit the particular circumstances of individual transactions. Such

tools, which come in many forms, include eBay’s and uBid’s auctions

and Priceline’s offer to "name your own price." Dynamic pricing, a

potential "killer application" in many categories, could permit

customers to make a wider variety of trade-offs between price and

value than is possible in the current world, where most sellers offer

a single fixed price to all buyers.

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4.3. RETHINKING THE BUSINESS MODEL

As digital brand builders align the promise and the design, they

must also align the economic model that will sustain their

businesses. For most managers of established brands, the very

process of taking them on-line will force a fundamental

reconsideration of the business. Digital brands offer a richer

consumer experience than their physical-world counterparts, so

they can and should make money by tapping into broader revenue

and profit pools than any single physical-world business might

enjoy. Fortunately, the range of economic opportunity for a digital

brand expands dramatically as it draws from traditionally unrelated

revenue and profit pools.

The economic model must be expanded because building digital

brands around consumer experiences is expensive. A number of

different sources of revenue ultimately makes it possible for a

digital brand—and the e-business that supports it—to deliver a

richer experience to the consumer. Since on-line consumers expect

combinations of product types and functional benefits different

from those expected by off-line consumers, marketers must adopt

several different economic models to succeed.

There are six basic economic models (Exhibit 4.2). The success of an

Internet brand rests on the skill with which it combines two or

more of them.

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I. Retail model

Vendors or products are aggregated to facilitate transactions for

buyers.

II. Media model

A company aggregates audiences to generate revenue from third

parties, such as advertisers, in the manner of the music channel

MTV, the CBS television network, and Newsweek magazine.

III. Advisory model

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An expert (such as an investment adviser or a personal shopper)

offers consumers unbiased advice for a fee.

IV. Made-to-order manufacturing model

A business manufactures customized products,

such as locomotives, in one-time production runs.

V. Do-it-yourself model

A business (such as McDonald’s or IKEA) provides for or facilitates

consumer self-service.

VI. Information services mode

A business (such as ACNielsen or J. D. Power and Associates)

collects, processes, and sells information.

Priceline, for Example, combines the retail and media models and

therefore enjoys economics that are vastly superior to those of

other travel agencies, both on- and off-line. Applying the retail

model, the company aggregates suppliers of travel services, such as

airlines. Applying the media model, it "monetizes" its audience to

third-party advertisers by suggesting products and services to its

customers.

Dell also combines two models—the made-to-order manufacturing

and do-it-yourself models. The company offers computer shoppers

an unparalleled choice of features and permutations. In addition, its

on-line menu and instructions guide consumers through a selection

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process that is speedier and less prone to error than one handled by

live customer service representatives. For Dell, the superior process

is also less costly.

Creating winning digital brands requires managers to reconsider

how they view both the Internet and branding. Off-line brands have

long thrived by delivering narrow solutions to limited customer

needs. On-line, however, customers have learned to expect that the

companies they patronize will meet a much fuller spectrum of their

needs and desires. To succeed on-line, those companies will have to

create full-fledged Internet businesses, or digital brands, that can

fulfill this expectation.

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5.0 BUILDING TRUST IN BRANDSCan a marketer be trusted with sensitive personal and financial

information? Consumers increasingly expect their identity and

personal information to remain confidential when they go on-line to

shop, and that, coupled with fear of on-line fraud, is what stops

many consumers from even considering digital transactions.

The Georgia Institute of Technology, in its "Tenth WWW User

Survey," found that only 4 percent of on-line users routinely register

at Web sites, and at some sites two-thirds of those not registering

report a lack of trust as one of their reasons. They will become

buyers only when marketers overcome the lack of trust that

paralyzes many would-be Net shoppers. In response to those

security concerns, marketers are working to build trust with

consumers through their on-line interactions. The level of trust

grows as marketers and consumers engage in a gradual "value

exchange," through which consumers provide marketers with

personal information and are rewarded in turn with products they

actually want.

McKinsey research on more than 50 e-businesses shows that the

on-line marketers pacing their industries do so by embedding trust

into their interactions with consumers. They are forging a broad

logic of trust based on constant and interactive value exchange

between the buyer and seller. A company that creates and nurtures

trust finds that customers return to its site repeatedly. CDnow,

Amazon.com, and Onsale generate well over half of their sales from

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site loyalists. Contrast this with a typical underperforming retail

site, where only a quarter of sales come from repeat buyers. Sites

without a core of loyal customers must devote more capital to

acquiring customers and eventually may find it difficult to survive.

5.1. CLIMBING THE TRUST PYRAMIDBuilding trust that leads to satisfied customers is complex—but

essential—for marketing executives. We have identified six

elements that build a "trust pyramid" (exhibit 5.1). The base of the

pyramid shows the three core elements needed just to be in the

game: state-of-the-art security, merchant legitimacy, and robust

order fulfillment. Winning marketers move well beyond the basics

with more subtle trust builders that differentiate them from the

also-rans: consumer control, tone and ambience, and, at the highest

level, consumer collaboration. As the baseline level of trust and

security rises, these points of distinction become more critical.

Taken together, the six elements of trust create the confidence

needed to turn browsers and ordinary customers into site loyalists.

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I. State-Of-The-Art Security

Use the best security measures on your site, and tell your

consumers about them in easily understandable language. Shoppers

at Netmarket are assured of "guaranteed safe shopping" with a no-

compromises promise: "At Netmarket, you can shop with

confidence. We use the latest encryption technology, digital

certificates, secure commerce servers, and authentication to ensure

that your personal information is secure on-line." Marketers at

Lands’ End also understand how to reassure their customers on

security issues. Its site states, "You have no credit card risk. Period."

II. Merchant Legitimacy

Brands are important on the Web. They help shoppers sort out their

choices when they have a limited range of clues as to the quality and

function of a product. Familiar names with established records of

performance go a long way toward building trust—so long as

marketers continue to deliver that performance through their Web

ventures. If your company lacks a recognizable consumer brand,

three tactics can get you in the game:

1. Sell branded products. Netmarket, for Example, depicts

thousands of brands on its site, from Panasonic DVD players to

Reebok shoes. The site’s tag line is "name brands at warehouse

prices."

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2. Ally your product or service with an established brand. Tel-Save,

an unknown phone service provider, secured a privileged position

on America Online, a brand recognized by 40 percent of US

households. Now known as Talk.com, Tel-Save signed up 1.8

million new customers in the year after the deal was signed in

December 1997. Its sales increased by 47.2 percent from 1997 to

1998.

3. Encourage prospective customers to sample your services through

low-risk trials and creative offers. E*trade lets prospective

investors take part in contests without risking real money. The Wall

Street Journal offers a two-week free trial of its interactive edition.

If consumers like it, an annual subscription costs $59 (print-edition

subscribers pay $29 for it).

III. Fulfillment

Great security and brands can go only so far; a trust-building site

must also fulfill orders efficiently and with minimal hassles. Nothing

alienates a buyer more than getting thrown off-line, finding the site

frozen, or making a wrong entry that causes the loss of pages of

entered information. And at some sites, prospective buyers must

slog through a lengthy registration process before discovering that

sales taxes, shipping, and handling charges greatly increase the total

price of their purchase. The best practice: explain all costs, and have

an infrastructure that gets the right product to the right buyer in a

reasonable period.

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Leading Web companies are streamlining the purchase and

fulfillment process. Amazon.com has led the industry with a "1-

click" mechanism, through which buyers enter an address and

credit card information for the first sale only. After that,

Amazon.com remembers the details. Marketers also are beefing up

customer service to provide fast and accurate answers to queries

arriving on-line and through call centers.

In practice, even the best companies will sometimes stumble in

fulfillment. But a mishap can be an opportunity for a company to

show its best face and build trust with its clientele. Consider the

experience of Hastings Entertainment and its gohastings.com site.

The company announced its site with newspaper ads offering a

package of three popular video movies for $9.99. The trouble was

that buyers reaching the site found a notice saying it was still under

construction. By afternoon, the message had been replaced with a

toll-free number through which users could place an order for the

videos. Buyers also got a T-shirt as part of gohastings.com’s apology.

What could have been a marketing meltdown was transformed into

a reasonably happy story.

IV. Control

Even with credit card security assured, consumers learn to trust the

marketers they deal with only when they know that they—not the

marketers—control access to personal information. Marketers who

ask permission for personal details are taking the smart approach.

E*trade, for Example, discusses the benefits provided by cookies on

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a user’s hard drive (the cookie ensures that preferred settings

appear without the customer logging in each time), then asks the

user for permission to place a cookie.

Some marketers are recruiting consumers to serve on panels that

independently audit privacy policies. Others use third-party audit

services such as those of the Council of Better Business Bureaus

(BBB). Sites may qualify for the BBBOnLine seal when they adopt

robust privacy policies and agree to consumer-friendly dispute

settlement procedures. More broadly, consumers like to feel that

they are in control of the buying process. Accordingly, marketers at

the GMBuyPower site provide consumers with comparative

information on competitors’ cars. After all, consumers will go

somewhere to find that information. GM builds trust by letting

consumers know that it understands that they have a choice and

that they control the buying decision.

V. Tone And Ambience

Trust building encompasses more than the strictly technical aspects

of a Web site. Consumers want to know that marketers will handle

their personal information with sensitivity. Without ironclad

confidentiality, consumers will never move ahead with a value

exchange. Leading marketers post an easy-to-read privacy

statement and explain how they collect and handle customer

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information. Lands’ End addresses this issue on its Landsend.com

site, stating, "We’ll never misuse the information you provide us."

Design and content are other critical elements. "E-Commerce Trust,"

a January 1999 study by Cheskin Research and Studio

Archetype/Sapient, points to the importance of ease of site

navigation as one influence. A site’s appearance also says a great

deal about a marketer. Value America, a virtual retailer, stresses the

importance of "white space" and presents products in an

uncluttered, friendly setting that shoppers find appealing.

Drawing on the next wave of personalization technologies,

marketers will be able to customize the on-line store ambience for

each consumer. For Example, on a music site, a classical music

aficionado might receive an audio selection and visual

merchandising that would reflect that sensibility; a heavy-metal fan

would enjoy a more raucous presentation.

Marketers set the right tone with their customers when they are

straight about all aspects of the relationship, such as how they

deliver services. Amazon.com now lists all its "publisher-supported

placements" and explains its acceptance of co-op funds after

controversy over its unstated policies. Other marketers carefully

indicate that pricing may vary according to the channel through

which a product is sold. The home page of Tower Records notes,

"Pricing at towerrecords.com applies for on-line purchases only.

Sale pricing may not apply in Tower retail stores."

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VI. Collaboration

A site nurtures trust when it encourages its customers to inform

each other about the company’s product and service offerings. A

Yankelovich Partners survey reveals that consumers consider other

users of a product to be the most trusted source of advice when

considering a purchase of that product. Thus, chat groups let

consumers query each other about their purchases and experiences.

Amazon.com customers, for Example, have posted hundreds of

wildly divergent opinions about a single book.

One site that built an entire business and brand by innovatively

collaborating with consumers is eBay. Its governing model of trust

is its feedback forum, where buyers and sellers rate each other. The

detailed records of transaction histories show eBay users what they

can expect from other users. The Web site also uses its network of

users to spread the word about its activities, a tactic known as "viral

marketing." That is, users can e-mail auction notices to their friends.

Corporations also can choose to separate themselves from the

opinion process by linking customers to external sites. Auto

manufacturer Saturn has links to auto magazines and price and

ratings guides.

5.2. BUILDING TRUSTBringing the six elements of trust to your Internet value

proposition, though, does not automatically lead to deep, trusting

relationships. That comes through a step-by-step process in which

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the consumer and marketer exchange value. Each time the

consumer volunteers some personal information, the marketer

rewards the consumer with a more personalized service. This

mutual give-and-take eventually leads to an advanced collaboration

based on trust.

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The research has identified four stages of trust building:

I. Attraction

At the first stage, the consumer browses the site and even makes a

transaction. No real relationship exists between the marketer and

the consumer, and none may be warranted. The best strategy is to

provide the consumer with information, without demanding any in

return. At first blush, this may seem like an imbalance between

what marketers give and what they get back. But what the

consumer is giving the marketer is something quite valuable: time

and attention, along with a view of how the site is traversed.

The time and attention translates into the "mind share" needed to

create a brand preference. The average consumer on Ralston

Purina’s Dog Chow Web site, which offers no product for sale,

spends more than six minutes per session learning how to care for

pets. That’s far more time—and concentration—than consumers

devote to a 30-second TV ad.

II. User-Driven Personalization

At the second stage, consumers start shaping Web pages to their

specific tastes. For Example, CDnow customers can personalize

their home pages with favorite artists and wish lists. The company

shows that it is willing to deliver some value to the consumer before

gaining financially. Charles Schwab now invites users to set up a

personal page through the MySchwab service, where users can not

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only track stocks but also get customized sports news, weather

information, and even cartoons. Users aren’t required to open a

Schwab account to do so.

III. Marketer-Driven Personalization

In the third stage, marketers begin using insights provided by

consumers to beam information back to them. Thus, CDnow uses its

knowledge of consumers—developed at the earlier stages of trust—

to suggest products they might like which consumers then rate as

either on- or off-target. As the process continues, CDnow learns

consumers’ preferences and zeroes in on what they really like. It is

worth emphasizing that marketers should rein in their urge to make

immediate use of data and personalization technologies. This

approach takes patience, a trait lacking at many marketing

organizations. Too often they bombard consumers with

promotional offers as soon as they get their hands on an e-mail

address. We suggest a gradual approach, as nothing aggravates

many Internet users more than unsolicited e-mail.

A best practice is to let the user set the pace of personalization and

contact from marketers. User-driven personalization should

precede marketer-driven offers. Recent research by Professor

Youngme Moon of the Harvard Business School has shown that

premature personalization can backfire. Moon found that

consumers were less likely to buy products pitched to them through

messages if the messages were based on information they had not

given to the marketer themselves. According to "Is Your Web Site

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Socially Savvy?" a May–June 1999 Harvard Business Review article,

consumers were more likely to buy when the message was

personalized and based on information they had volunteered.

IV. Trust-Based Collaboration

At the final stage, the marketer and the consumer work together

closely. The consumer gives the marketer access to the most

sensitive personal information (family, finances, or health) and in

turn gains customized experiences and consultative problem-

solving assistance. In our view, very few on-line marketers have

reached this level of trust with their consumers.

The pace of value exchange varies by industry and situation. For

Example, mortgage shoppers may provide financial information in

their very first interaction if they need a quick answer. In other

situations, the process moves more slowly. And because costs rise

as marketers go up the trust staircase, they must decide just how far

they need to go to create the most profitable relationships. Trust

building at a basic level may be enough for some marketers,

particularly if greater trust does not bring greater spending by

consumers.

Only by sustaining trust can marketers expect to establish enduring

relationships with consumers, and it is by keeping a central focus on

that idea that marketers build a value exchange that delivers

consistent and progressive mutual benefits. With the six building

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blocks of trust in place, marketers should be able to chart a course

for building great on-line businesses.

6.0 CASE STUDY - C2W & HUNGAMA

The first full-fledged website in the Indian market to start broadcasting

to cater to this need was Contest2Win (www.contest2win.com), now

simply c2w.com, keeping in mind the impatience levels of users online.

C2W edged its way slowly but steadily into the minds and onto the

fingertips of Indian users by striking barter deals which involved their

URL (Internet address) being mentioned in traditional media in

exchange for hosting contests and promotions on their site. With

enthusiasm that ran deep, but pockets that didn't, Alok Kejriwal, CEO,

did not spend on the traditional advertising and PR channels from the

time they went live in November 1998. On the other hand,

Hungama.com took the other route, living upto its name when it

launched in March 99. Online advertising, professional PR, and

attractive promotions in prominent net-savvy community hangouts

like night clubs and cybercafes in Bombay, Bangalore and Delhi all went

towards literally raising a hungama about this new website in almost

no time at all!

The business model of sites like C2W and Hungama is simple - they

believe in the Internet maxim: "content is king". And they keep that

content fresh. Of course, content for them is not news and features, but

contests, promotions and incentives rewarding users for spending time

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on their sites. And there are four steps involved in making this business

model pay off for them:

6.1. CREATING CONTENT

Both Hungama and C2W have aggressive teams that interact with

various brand and marketing managers to get more brands on their

sites, with hundred of big brands like Philips, HLL, UDV and Sony

already enticed by what the medium has to offer. Contests and

promotions are either created exclusively for the Net, or are online

adaptations of existing traditional world contests.

6.2. ATTRACTING USERS

C2W has emblazoned its brand - their URL - into the minds of current

and potential members by cross promotion in traditional media like

outdoor, print, television, and even on product packaging. Hungama

chose to storm the market and create an identity and brand through

physical contact in the real world where their target audience cannot

miss them. Special incentives to cybercafe owners also ensures

prominent display and rewards for getting their members to sign up.

6.3. KEEPING USERS

By constantly adding new contests and promotions to their sites, C2W

and Hungama ensure that their visitors keep coming back.

Hungama.com has even gone to the extent of giving away prizes every

hour, by the hour, with over 100 prizes being distributed daily from

their office!

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6.4. SELLING EYEBALLS

Today, C2W has a database 35,000 strong (growing at 35% per month),

all with authentic registration details - after all fake details means that

your prize may never reach you. Hungama, though a recent entrant, is

fast catching up. As these numbers grow, these eyeballs will attract

advertisers to the sites, bringing in advertising revenue, either for

banners or for paid promotions. C2W already has Intel advertising on

their pages, while the Hungama pages are still banner-free.

6.5. THE FUTURE

C2W has already finalised plans for Pan Asian reach, and are looking

for strategic partners for the American and European market, to

become the world's contest portal - a one-stop site for contests and

promotions. "Free" seems to be a four lettered f-word for Neeraj Roy,

CEO, Hungama.com who emphatically states that his site is not a

contest freebie site - it is an ePromotions site that will continue helping

brands get their message to online customers through incentives.

Whatever tag you put on them - be it freebies, incentives, contests,

promotions, or brand-building exercises in cyberspace, there are more

eyeballs being attracted, and slowly but steadily, more brands being

attracted by these eyeballs.

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7.0 RESEARCH METHODOLOGY

7.1. MARKETING RESEARCH:

Definition of marketing research research as approved as by the board

of directors of the association of American marketing association is:

“Marketing research is the function which links the customer and

public to the marketer through information – information used to

identity and define marketing opportunities and problems generate

define and understanding of marketing as process”.

Simply, marketing research is the systematic design collection

analysis and reporting of data finding relevant to a specific marketing

situation facing the company. Carefully planning through all stages of

the research is a necessity.

Objectivity in research is all-important. The heart of scientific

method is the objective gathering of the information.

The function as marketing research with in the company as to

provide the information and analytical necessary for effective.

Planning of the future marketing activity.

Control of the marketing operation in the present.

Evaluation of marketing results.

A research may under take any of the three types of research

investigation depending upon the problem. These type of research

included:

1. Basic research

2. Applied research

3. Designated Fact Gathering

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7.2. STEPS IN RESEARCHResearch process can be out through following

steps.

Define the problems and research objectives

Develops the research plan

Collect the information

Analysis and interpretation

Present the finding.7.3. PRIMARY DATA:

It consists of information collected for the specific purpose, survey

research was used and he all the details of Ford and their competitors

were contacted. Survey research is the approached gathering

description and information.

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7.4. ANALYSIS AND INTERPRETATION OF PRIMARY DATA

Analysed Survey Report

Total participation in survey=20

1. How often you use internet?

a) Frequent user

b) Less frequent

c) Non user

Data CUSTOMER PREFRENCE % of customers

Frequent user 7

Less frequent 8

Non user 5

Total 100%

012345678

Frequent userLess frequentNon user

Interpretation: From this question we get to know number of user of internet that effect

digital branding as above data show as maximum people are Less frequent

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2. What do you like most about your digital market ?

a) Easy to get information

b) Time saving

c) Larger variety at home

Data CUSTOMER PREFERENCES % of customersEasy to get information 5

Time saving 9Larger variety at home 6

Total 100%

0123456789

Easy to get informationTime savingLarger variety at home

Interpretation: As in his question show what does people like about digital market as most of the people think that its time saving also liking towards variety available

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3. What do you feel better?

a) Digital market

b) Physical market

Data CUSTOMER PREFERENCES % of customers

Digital market 11Physical market 9

Total 100%

0

2

4

6

8

10

12

Digital marketPhysical market

Interpretation:

The above question show how does a local people feel about the digital market that they are willing to purchase but still due to no less access digital does turn out to more physical purchase

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4. How do you do your shopping?

a) Online

b) Visit shop

Data CUSTOMER PREFERENCES % of customers

Online 7Physical market 13

Total 100%

0

2

4

6

8

10

12

14

OnlinePhysical market

Interpretation:

As above data shows that still people are more attached to visit shop

that the still feel better see product and have a live demo

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5. Do you research and get information through internet for purchasing

products?

a) Yes

b) No

c) Sometimes.

Data

CUSTOMER PREFERENCES % of customersYES 9

NO 5

UNKNOWN 6

Total 100%

0

1

2

3

4

5

6

7

8

9

YES NO

UNKNOWN

Interpretation:

Now a days due to higher access to the internet people prefer to once look and

compare the product that the customer want to purchase.

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6. Do you think that brands are getting more closer to consumer?

a) Yes

b) No

Data

CUSTOMER PREFERENCES % of customersYES 15

NO 5

Total 100%

02468

10121416

YESNO

Interpretation: Yes as a good influence can be seen as more and more brands is giving information apart from that it is providing and getting mor closer o the consumer by the digital branding.

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7. Do you trust online market?

a) YES

b) NO

Data

CUSTOMER PREFERENCES % of customersYES 9

NO 11

Total 100%

0

2

4

6

8

10

12

YESNO

Interpretation: As the online transaction is still considered as a risky one so still people don’t fully trust for the transaction for any purchase .

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8. To which media do you get expose regularly?

a) Televisions

b) Internet

c) News papers

d) F.M/Radio

Data

CUSTOMER PREFERENCES % of customersTelevisions 8

Internet 5

News papers 5

F.M/Radio 2

Total 100%

012345678

Televisions InternetNews papers

Interpretation: People seems to be more exposed towards television at their daily basis and then other medium bus still digitally branding themselves is very appropriate as television and then followed by internet and newspaper

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9. What kind of internet user are you?

a) casual

b) Information purpose

c) Official purpose

d) Social networking

Data

CUSTOMER PREFERENCES % of customerscasual 5

Information purpose 6

Official purpose 5

Social networking 4

Total 100%

0

1

2

3

4

5

6

casual

Information purpose

Official purpose

Social networking

Interpretation: As above data people that is using for casual, information and social purpose

are more than can be used for digital branding.

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10. What kinds of offers do you like or expect from the online dealer ?

a) Free insurance

b) Special discount

c) Extending the service period

d) Finance availability with 0% interest

Data

CUSTOMER PREFERENCES % of customersFree insurance 4

Special discount 9

Extending the service period 2

Finance availability with 0%

interest

5

Total 100%

0123456789

Free insurance

Special discount

Extending the service period

Finance availability with 0% in-terest

Interpretation: Digital dealer need to penetrate the market by lower price or discount to built their brand.

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11. What’s your opinion about importance of Digital Branding?

a) Very necessary

b) Not needed

Data

CUSTOMER PREFERENCES % of customersVery necessary 9

Not needed 11

Total 100%

0

2

4

6

8

10

12

Very necessaryNot needed

Interpretation: As still the people in India has not more use to the online and digital India as still people is unaware about the digital needs in the near future

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12. Can you share your experience with after sale service support given by

digital market?

a) Very much satisfied

b) Satisfied

c) Ok

d) Not satisfied

Data

CUSTOMER PREFERENCES % of customersVery much satisfied 3

Satisfied 10

Ok 3

Unknown 5

Total 100%

0123456789

10

Very much satisfied

Satisfied

Ok

Unknown

Interpretation: As above data a decent number of people is satisfied but still to go for a long run a there is a need for improvement in services

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7.5. SECONDARY DATA COLLECTION:

The secondary data consists of information that already existing

somewhere having been collected for another purpose. Any researcher

begins the research work by first going through secondary data.

Secondary data includes the information available with company. It

may be the findings of research previously done in the field. Secondary

data can also be collected from the magazines, news papers, internet

other service conducted by researchers.

Books 1. E- Brands by Philp carpenter2. Global E-commerce and online marketing by Nikhilesh Dholakia3. Internet marketing research by OOk Lee4. Principles of marketing by Philip Kotler

Magazines

1. Business & Economics 2. Advance E’dge MBA3. Global Educator 4. Global Educator5. Business & Economy

Internet 1. Thomsonlearning.com

2. Bloonet.com

3. www.infotech.com/MR/Industry%20Center/Wholesale%20and

%20Retail/ Governance/Building%20Digital%20Brands.aspx

4. www.mckinseyquarterly.com/ ab_g.aspx?

ar=860&L2=16&L3=16

5. www.ceoexpress.com/asp/mckinseyalls4.asp?id=m0173

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7.6. Over all Interpretation As the project digital brand project I Deepak P. Shetty has prepared a questionnaire and other secondary information as above with an objective to know what is the current status of digital branding as a model for a business to come up according questionnaire and other secondary information I found few things as follows:

In India internet user are very less frequent and less access to

internet.

More over youth is more influenced towards digital market.

Consumer those purchase online with an expectation of offers

and discounts.

By above question we come to know that people need more

satisfaction with respect to service.

And consumer in general don’t trust due to fraud by few

Defaulters.

As few of them thing the brands are getting more closer to the

consumers as the update different information digitally.

As we saw that people is having a mixed perception for digital branding with different needs

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8.0SUGGESTIONS

Need to improve service.

India can be seen has a good market for digital branding.

Digital brands should try to build trust among consumers.

As major population does not access internet but there is a

higher scope for digital brand to grow as a market.

Need to penetrate market with higher quality and lower price.

And have a special team to know needs of the consumers that

may help branding.

And as can be considered the future market.

Customer should be educated about about the brand and its

advantage.

Regular feedback should be taken by the consumers.

Should keep an eye on defaulters or unwilling brand that may

effect the trust of consumers for whole of the market.

Should take a responsibility to make trade safer.

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9.0 CONCLUSION

The world of consumer products is quickly changing and developing

through new technology and an evolving knowledge of what

consumers really prefer – both online and in the real world.

The explosion of Web content has grown faster in the last year than

Web usage. As a result, it is actually harder to get noticed and have

people stay around a site than it was three years ago. Marketers not

only must get people to their site, they must get them comfortable

enough to place an order. As a result, one of the biggest challenges on

the Net is creating brands-strong ones like E Bay, Yahoo, or Amazon

that achieve an image of quality, trust, and familiarity.

Online building brands has presented us with a whole new kind of

channel. The concept of the brand building has taken on a new, more

experiential shape—the ability to surprise and delight in the moment.

That is the really important aspect of the medium that’s not yet as

prevalent in more traditional advertising and offline direct marketing

models. But fundamentally, there is no difference between an offline

and an online relationship. Consumers are still people, and they still

form relationships with brands by making emotional connections,

regardless of the channel.

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I. One thing is for sure

The Internet is changing the methods of product selling day by day.

Instead of having a supermarkets and malls the days are not far when

the basic goods will be sold through Internet and these will create a

true millennium generation and hence at that moment of time we can

show our little one a perfect, “Generation Gap”.

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10.0 BIBLIOGRAPHY

10.1. INTERNET 1. Thomsonlearning.com

2. Bloonet.com

3. www.infotech.com

4. www.mckinseyquarterly.com

5. www.ceoexpress.com

6. www.themanagementor.com

7. www.yahoo.com

8. www.google.co.in

9. www.rediff.com

10.www.timesofindia.com

11.www.hinduonline.com

12.www.indiainfoline.com

13.www.cavindia.com

14.www.mouthshut.com

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11.0QUESTIONNAIRE:

Name : Address: Contact no. E-Mail address:

1. How often you use internet?

a) Frequent user

b) Less frequent

c) Non user

2. What do you like most about your digital market ?

a) Easy to get information

b) Time saving

c) Larger variety at home

3. What do you feel better?

a) Digital market

b) Physical market

4. How do you do your shopping?

a) Online

b) Visit shop

5. Do you research and get information through internet for purchasing

products?

a) Yes

b) No

c) Sometimes.

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6. Do you think that brands are getting more closer to consumer?

a) Yes

b) No

7. Do you trust online market?

c) YES

d) NO

8. To which media do you get expose regularly?

a) Televisions

b) Internet

c) News papers

d) F.M/Radio

9. What kind of internet user are you?

a) casual

b) Information purpose

c) Official purpose

d) Social networking

10. What kinds of offers do you like or expect from the online dealer?

e) Free insurance

f) Special discount

g) Extending the service period

h) Finance availability with 0% interest

11. What’s your opinion on a Digital Branding?

c) Very necessary

d) Not needed

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12. Can you share your experience with after sale service support given by digital

market?

e) Very much satisfied

f) Satisfied

g) Ok

h) Not satisfied