digital entertainment world (dew) 2015 gaming, tech marketing breakdown futurxtv & funk gumbo radio...

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1 3-25-2015 - Written By: David L. $Money Train$ Watts Journalist/Film Reviewer FuTurXTV & HHBMedia.com Howard Hobson Funk Gumbo Radio Cameramen Auggie Cavanagh & LeTisha Tucker Raymond C. Reed Global Media Village & David Velo Stewart Editor HHBMedia.com www.hiphopbattle.com I went to the Digital Entertainment World (DEW) 2-10th-12th-2015 and I had a very productive and informative time. I felt DEW’s second year at the Hyatt Regency Century Plaza was more of a defining time because there was more networking and engaging with various exhibitors than DEW 2014. Once you know what to expect around a particular conference you can really focus on hearing the keynote speakers that most appeal to you. The panels were again broken into the four tracks of (Video, TV, Movies); (Brands, Advertising); (Games, Interactive) and (Music, Video, Rights). Which makes it very easy to plan out your time most effectively at DEW. Some of the best panels that I went to were on gaming and one in particular below was one I could say I enjoyed the most at DEW 2015. THE BATTLE TO BE DISCOVERED AND ACQUIRE USERS IN MOBILE GAMES Time: 12:20pm - 1:00pm Location: Games, Interactive Speakers: Terence Fung, Chief Strategy Officer, Storm8 Philip Hickey, VP, Marketing & Communications, Seriously Christine Lee, Director of Business Development, Americas, Chartboost Eric Ma, Director of User Acquisition, Scopely Moderator: Scott Brovsky, Head of Marketing and Community, Muti Labs Session Description: With so much competition in mobile games today, the App Store, Google Play and other mobile game marketplaces have become vicious battlegrounds where the winners reap huge monetary rewards and the losers often perish. With costs rising to acquire users that monetize and provide a solid LTV, it is crucial to have a winning strategy and partnerships for discovery and UA. This panel will discuss the marketing technologies, platforms, analytics, social outlets and traffic sources needed to succeed in the competitive mobile games landscape today. Dav id L. $Money Train$ Watts FuTurXTV HHBMedia.com [email protected] www.hhbmedia.com • Dav id Velo Stewart

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I went to the Digital Entertainment World (DEW) 2-10th-12th-2015 and I had a very productive and informative time. I felt DEW’s second year at the Hyatt Regency Century Plaza was more of a defining time because there was more networking and engaging with various exhibitors than DEW 2014. Once you know what to expect around a particular conference you can really focus on hearing the keynote speakers that most appeal to you. The panels were again broken into the four tracks of (Video, TV, Movies); (Brands, Advertising); (Games, Interactive) and (Music, Video, Rights). Which makes it very easy to plan out your time most effectively at DEW. Some of the best panels that I went to were on gaming and one in particular below was one I could say I enjoyed the most at DEW 2015.

TRANSCRIPT

  • 1

    3-25-2015 - Written By: David L. $Money Train$ Watts Journalist/Film Reviewer

    FuTurXTV & HHBMedia.com Howard Hobson Funk Gumbo Radio Cameramen

    Auggie Cavanagh & LeTisha Tucker Raymond C. Reed Global Media Village & David

    Velo Stewart Editor HHBMedia.com www.hiphopbattle.com

    I went to the Digital Entertainment World (DEW) 2-10th-12th-2015 and I had a very

    productive and informative time. I felt DEWs second year at the Hyatt Regency Century

    Plaza was more of a defining time because there was more networking and engaging with

    various exhibitors than DEW 2014. Once you know what to expect around a particular

    conference you can really focus on hearing the keynote speakers that most appeal to you.

    The panels were again broken into the four tracks of (Video, TV, Movies); (Brands,

    Advertising); (Games, Interactive) and (Music, Video, Rights). Which makes it very easy to

    plan out your time most effectively at DEW. Some of the best panels that I went to were on

    gaming and one in particular below was one I could say I enjoyed the most at DEW 2015.

    THE BATTLE TO BE DISCOVERED AND ACQUIRE USERS IN MOBILE

    GAMES

    Time: 12:20pm - 1:00pm

    Location: Games, Interactive

    Speakers:

    Terence Fung, Chief Strategy Officer, Storm8

    Philip Hickey, VP, Marketing & Communications, Seriously

    Christine Lee, Director of Business Development, Americas, Chartboost

    Eric Ma, Director of User Acquisition, Scopely

    Moderator: Scott Brovsky, Head of Marketing and Community, Muti Labs

    Session Description:

    With so much competition in mobile games today, the App Store, Google Play and other

    mobile game marketplaces have become vicious battlegrounds where the winners reap

    huge monetary rewards and the losers often perish. With costs rising to acquire users that

    monetize and provide a solid LTV, it is crucial to have a winning strategy and partnerships

    for discovery and UA. This panel will discuss the marketing technologies, platforms,

    analytics, social outlets and traffic sources needed to succeed in the competitive mobile

    games landscape today.

    David L. $Money Train$ Watts FuTurXTV HHBMedia.com [email protected] www.hhbmedia.com David Velo Stewart

    http://www.hiphopbattle.com/http://www.dewexpo.com/speakers/terence-fung/http://www.dewexpo.com/speakers/terence-fung/http://www.dewexpo.com/speakers/philip-hickey/http://www.dewexpo.com/speakers/philip-hickey/http://www.dewexpo.com/speakers/eric-ma/http://www.dewexpo.com/speakers/eric-ma/http://www.dewexpo.com/speakers/scott-brovsky/mailto:[email protected]://www.hhbmedia.com/
  • 2

    (L-R) Terence Fung, Chief Strategy Officer, Storm8, Eric Ma, Director of User Acquisition, Scopely, Christine

    Lee, Director of Business Development, Americas, Chartboost, Philip Hickey, VP, Marketing &

    Communications, Seriously and Moderator: Scott Brovsky, Head of Marketing and Community, Muti Labs

    I liked this gaming panel a lot because the panelists were talking mostly about the costs of

    launching mobile games and the real time cost to acquire users. This was also a very timely

    panel because it occurred only a week after Super Bowl XILX. There was a lot of talk

    among the panelists about the merits of whether mobile game publishers should buy local

    cable TV ads or instead shooting for the moon with expensive and flashy Super Bowl ad

    campaigns like Machine Zones Game of War: Fire Age and Supercells Liam Nielson

    Revenge ad for Clash of Clans. Phillip of Seriously Games was very impressed that Clash

    of Clans was actually one of the best ads during the Super Bowl. And he thought Game of

    War was very bad ad because it focused more on Kate Uptowns cleavage than the game

    itself. He said, I guess they know their audience. Its not the way they would go. But we

    are very interested in doing a super bowl ad and were looking at the economics because we

    are still a startup. Phillip then said, If it scores well and the UA or user acquisition costs

    make sense. And it must all go together with their overall marketing strategy. I strongly

    agree that Liams AngryNeesom52 ad with Clash was about true gamer engagement and

    made one really think that one could get so caught up playing Clash that even Liam would

    resort to using his Taken 3 persona to threaten a fellow Clash gamer who dares challenges

    him. It would have been more impressive if Game of War had given millions of Super Bowl

    ad viewers a chance to enter a new promo code that unlocked a Kate Upton DLC character

    that one could actually play in the game. Kate was just a sexy/silly prop for Game of War.

    Game of War: Fire Age Super Bowl XILV Youtube Link: http://tinyurl.com/n99qezb

    David L. $Money Train$ Watts FuTurXTV HHBMedia.com [email protected] www.hhbmedia.com David Velo Stewart

    http://www.dewexpo.com/speakers/terence-fung/http://www.dewexpo.com/speakers/philip-hickey/http://www.dewexpo.com/speakers/philip-hickey/http://www.dewexpo.com/speakers/scott-brovsky/http://tinyurl.com/n99qezbmailto:[email protected]://www.hhbmedia.com/
  • 3

    Clash of Clans Super Bowl XILV Youtube Link: http://tinyurl.com/o7q9yxb

    I asked the panel if it was true that mobile game developers were still favoring to create

    iOS games first and Android second because iOS developers still made way more money

    than Android games in profits and in-app advertising. Terrence of Storm8 said from a

    developers perspective we are fully on board with Android. And if anything tools out in

    the market such as the Unity Engine that supports letting a developer publish their games

    in both Android and iOS. In fact, Unitys mobile game engine can support Windows 8,

    Blackberry and Tizen. So from Terrences perspective you are only going to see more

    games on both platforms. Phillip says they launch on IOS first, but soon right away on

    Android on the GooglePlay store because there is massive upside to Android now. And

    Phillip said that Android Google is doing a much better jobs with marketing campaigns,

    editorizing and higher quality campaigns. I will say Android has gotten its swag going on.

    Christine said when she first joined Chartboost three years ago iOS was probably 80% and

    Android was 20% of the traffic of mobile games. She wouldnt talk about the exact revenue

    of iOS or Android, but she said right before the 2014 Holidays we actually hit 50/50 traffic

    between iOS and Android. Which she said is insane because that traffic is the actual

    number of users who are opening their games and coming back. Which is the total amount

    of traffic. And it really depends statistically where you are looking like what country and

    what categories. For example, Christine said from a country standpoint who would have

    David L. $Money Train$ Watts FuTurXTV HHBMedia.com [email protected] www.hhbmedia.com David Velo Stewart

    http://tinyurl.com/o7q9yxbmailto:[email protected]://www.hhbmedia.com/
  • 4

    guessed that Russia is the number #1 highest bid for Android. And for iOS its Norway. Its

    interesting to see by country where there is the most interest and then where developers are

    willing to bid the highest to launch their new games. And Christine said when you

    breakdown categories you get strategy, card and casino are top on Android while casual

    games are more the leaders on iOS. It depends on how you approach the market. Android

    is a no brainer its huge, said Christine. And I have to say now that it is a good thing for

    the gaming Industry that developers and publishers are not making game development

    decisions and investments no longer solely on revenue. We are only bound to get better

    mobile and PC games when developers are aggressively engaged on both iOS and Android.

    But I still do not think Android game developers in the U.S. are going to reach revenue

    parity with iOS game developers anytime soon as long as Apple dominates the smart phone

    market. And the Apple Watch will only increase the number of iOS games that will be

    purchased and downloaded for free. And Android will only be an equal revenue alternative

    to iOS when better Android devices and smart phones seriously can outsell iPhones/iPads.

    I also have to say that during DEW this year I took part in an impromptu interview session

    with other multicultural and diverse press and attendees. The interview show was

    organized by Shirley Husar of the Washington Times and the focus was to discuss issues

    like the digital divide in minority communities, Blacks in gaming and the importance of

    more minorities attending important tech, marketing and gaming events like DEW 2015.

    And I am sure I will find the interview link soon and get it posted on HHBmedia.com

    because we all had a great discussion that was moderated by Shirley. What I nor Shirley

    knew at the time of the interview was that two of our panelists were the app developers for

    @Vendedy, described as Etsy meets eBay for street vendors globally, and ironically we

    were discussing how to get more minorities in tech and Vendedy actually won the DEW

    startup contest. Vendedy sounded like a great idea as soon as its CEO, Christine Souffrant

    described it during our interview session. I could easily see how she was allowing or better

    yet empowering millions of global street sellers to market their goods to billions of digital;

    consumers. Vendedy which was I imagined expertly pitched by Christine as the first mobile

    bidding marketplace for street vendors beat out some other top tech startups. Clearly and

    esteemed panel of VC judges chose @Vendedy to win a prize of $75,000. Vendedy proved

    at DEW 2015 that diversity in tech is much needed because a great idea really has no color.

    David L. $Money Train$ Watts FuTurXTV HHBMedia.com [email protected] www.hhbmedia.com David Velo Stewart

    http://vendedy.com/mailto:[email protected]://www.hhbmedia.com/
  • 5

    Vendedy Founder & CEO Christine Souffrant won the DEW 2015 Startup Pitchtest Competition.

    Vendedy Founder & CEO Christine Souffrant received a $75,000 prize package, which

    included a $25,000 investment in the company (in the form of a convertible note) and another

    $25,000 in business consulting and legal services from MDM. Souffrant also received an

    invitation to the San Francisco office of IDG Ventures for a two-hour consultation with senior

    partners of the firm, along with a full year of free hosting service on Rackspace ($24,000

    value).

    In announcing its decision, the panel of judges cited Vendedy for, among other things,

    encapsulating the power of "digital" with its global/borderless strategy; the impact of its

    compelling visuals/images; the power of micro-transactions in a new digital "share economy"

    world, where even those with little can connect due to deep mobile phone penetration; and, the

    concept of social impact, which is increasingly important to millennials and older age groups

    as well.

    DEW 2015 Highlights & Photos Of My Favorite Panels:

    DIGITAL ENTERTAINMENT WORLD WRAPS SECOND CONFERENCE WITH SOCIALLY RELEVANT CLINTON GLOBAL INITIATIVE & IBM-

    FUNDED COMPANY WINNING STARTUP COMPETITION

    Hundreds of C-Level Speakers & Attendees From Across the Digital Ecosystem Gathered

    at Headline-Generating Los Angeles Conference & Expo for Three Days of Deal-Making

    and More Than 100 Sessions Featuring 300 Top Executives & Thought Leaders

    LOS ANGELES, Feb. 17, 2015 Hundreds of C-Level thought-leaders the digital and

    entertainment worlds attended the unique three-day Digital Entertainment World (DEW)

    conference in Los Angeles last week, engaging in networking, deal-making and headline-

    generating discussions. DEW wrapped Thursday after 100-plus sessions featuring more

    than 300 notable speakers from across the digital ecosystem, all high-level executives from

    top media and entertainment companies encompassing the television, film, digital video,

    music, publishing and game industries.

    David L. $Money Train$ Watts FuTurXTV HHBMedia.com [email protected] www.hhbmedia.com David Velo Stewart

    http://www.dewexpo.com/mailto:[email protected]://www.hhbmedia.com/
  • 6

    Additionally, judges from leading VC firms tapped the Clinton Global Initiative- and IBM-

    backed Vendedy, described as Etsy meets eBay for street vendors globally, as the winner

    of DEWs Manatt Digital Media (MDM)-sponsored Startup Pitchtest competition. Vendedy

    Founder & CEO Christine Souffrant received a $75,000 prize package, which included a

    $25,000 investment in the company (in the form of a convertible note) and another $25,000

    in business consulting and legal services from MDM. Souffrant also received an invitation

    to the San Francisco office of IDG Ventures for a two-hour consultation with senior

    partners of the firm, along with a full year of free hosting service on Rackspace ($24,000

    value).

    In announcing its decision, the panel of judges cited Vendedy for, among other things ,

    encapsulating the power of "digital" with its global/borderless strategy; the impact of its

    compelling visuals/images; the power of micro-transactions in a new digital "share

    economy" world, where even those with little can connect due to deep mobile phone

    penetration; and, the concept of social impact, which is increasingly important to millennials

    and older age groups as well.

    The headline-generating conversations throughout the week, many related to monetization

    challenges and opportunities, included:

    Steve Mosko, President of Sony Pictures Television, discussing original content for

    Crackle and Playstation, including the notion that, as people begin to unbundle and put

    together personal bundles, free is a good option to have.

    Ynon Kreiz, President, Maker Studios, on how Disney has embraced Maker and

    revealed it has increased YouTube views by 11.5 billion, according to the Los Angeles

    Times.

    Antonio Lucio, Global Chief Marketing Officer, Visa, conversing with CNBCs

    Julia Boorstin about the value he and other major advertisers see in the online world.

    Eddy Moretti, CCO, VICE Worldwide, hinting at a Vice cable network,

    commenting on the Brian Williams situation and how traditional medias sad state of

    affairs gives VICE more credibility.

    Thomas Gewecke, Chief Digital Officer, Warner Bros. Entertainment, outlining

    how technology is leading an incredible pace of innovation that is changing all

    distribution models, and how companies need to experiment to bring content to all

    available channels.

    Music also played a key role in the conference, with panelists describing how they see a

    bright future for digital, with more and more artists adapting to it.

    David L. $Money Train$ Watts FuTurXTV HHBMedia.com [email protected] www.hhbmedia.com David Velo Stewart

    http://vendedy.com/mailto:[email protected]://www.hhbmedia.com/
  • 7

    Among the View from the Top participants taking part in a Music Leadership

    Roundtable discussion were Bruce Flohr, Chief Strategy Officer/EVP, Red Light

    Management, Partner, Greenlight Media and Partner, ATO Records; Ken Hertz, Senior

    Partner, Hertz Lichtenstein & Young LLP; Bill Silva, President, Bill Silva Entertainment;,

    Chris Stephenson, Chief Marketing Officer, SFX Entertainment; and moderator Ralph

    Simon, Chairman & CEO, Mobilium Global. Interactive technologies also played a key

    role in the View from the Top roundtable featuring Oren Boiman, CEO & Co-Founder,

    Magisto; Chris DeWolfe, CEO, SGN; Will Keenan, President, Endemol BEYOND (USA);

    and moderator Omar Shamout, Technology Reporter, Los Angeles Business Journal.

    Pressing topics covered across the digital ecosystem at DEW included:

    The changing definition of short-form

    Charging for content vs. ad-supported models

    What Snapchats entry into the original content and content distribution space

    means for creators

    The delicate balancing act between content and commerce

    The future of console gaming in the wake of the mobile free-to-play gaming

    phenomenon

    Importance of distribution, content and collaboration in order to succeed in original

    video content

    Diversity in content and the importance of authenticity when partnering with

    brands

    Bundled content services vs. a la carte

    Summarizing the media landscape in a discussion looking toward the future, Robert

    Tercek, Chairman, Creative Vision, said, There are major differences between the old

    20th century economy and new 21st century economy, and it is important for companies to

    know which universe they are living in as these two alternate universes have completely

    different business models.

    Breaking news at DEW included Digital Citizens Alliances new statistical report disclosing

    that piracy has shifted from file-sharing and downloading to now predominately being

    online video streaming. Tom Galvin, Executive Director, Digital Citizens Alliance, said at

    the groups panel, Good Money Gone Bad: Digital Thieves & The Hijacking of the Online

    Business, that video streaming is the only platform generating more revenue than the year

    before. Galvin said the annual revenue was up more than 50 percent.

    David L. $Money Train$ Watts FuTurXTV HHBMedia.com [email protected] www.hhbmedia.com David Velo Stewart

    mailto:[email protected]://www.hhbmedia.com/
  • 8

    In addition, Kathleen Grace, CCO, New Form Digital announced Incubator Series 2 at the

    Next Gen Content Producers: Paving the Way in the Digital Age panel at DEW on

    Wednesday. The Incubator Series 2 will produce and distribute 10 short films that will be

    unique to the digital viewing audience.

    DEW also featured several Fireside Chats and Featured Presentations throughout the

    conference, with each addressing a different segment of the digital entertainment

    ecosystem, including:

    Steve Comstock, SVP and CIO, CBS Interactive

    Simon Waters, SVP, Global Brand Licensing & Publishing, Hasbro

    Ahmed Abbas, COO, Qsoft Holding

    Beth Murphy, CMO, Deezer

    Meredith Valiando Rojas, Co-Founder & CEO, DigiTour Media LLC

    Jeanie Han, CEO, LINE Euro-Americas Corp.

    Jonanthan Azu, General Manager & Executive Vice President, Red Light

    Val Boreland, Executive Vice President, Head of Programming and

    Production, Revolt TV

    Gene Hoffman, Chairman and Chief Executive Officer, Vindicia

    Thomas Siegman, EVP Innovation, Strategy & Client Relations, RSG Media

    Systems

    Allison Stern, Co-Founder and Vice President, Enterprise, Tubular Labs

    Nicolas Beraudo, EVP Worldwide Sales, GM US, App Annie

    Patrick Eichmann, Senior Director of Sales, West, Fiksu

    Michael Cai, SVP, Games & Digital, Interpret, LLC

    Gary Greenstein, Partner, Wilson Sonsini Goodrich & Rosati

    Zane Vella, CEO and Founder, Watchwith

    Octvaio Flores, Country Manager, Paysafecard

    David L. $Money Train$ Watts FuTurXTV HHBMedia.com [email protected] www.hhbmedia.com David Velo Stewart

    mailto:[email protected]://www.hhbmedia.com/
  • 9

    Paul Kontonis, Chief Marketing Officer, Collective Digital Studio Executive

    Director, GOVA

    Barry Whitley, Director of Solutions Architecture, Highwinds

    Sponsors for 2015 DEW included: 3Pillar Global, App Annie Inc., Anvato, AT&T,

    Beachfront Media LLC, Brightcove, Digital Citizens Alliance, Ericsson, Fiksu, Flipps

    Media, Inc., GOVA (The Global Online Video Association), Highwinds, Interpret, LLC,

    hiVolume Media Company, Inc., Kwaai Oak CTO- easing start-up angst, Limelight

    Networks, Loeb & Loeb LLP, LyricFind, Magisto, Manatt, Phelps & Phillips, MediaBrix,

    Miptv/ Mipdigital Fronts, New Century Capital Partners, Inc., Ooyala, Paysafecard,

    Piksel, PluraVida, Popsugar, Recurly, Inc., Rohde & Schwarz, RSG Media Systems,

    SeaChange, Senzari, SGN, SmartTones.tv, SoundExhchange, Supersonic, Stage Ten,

    Telescope, Total- Apps Inc., Tubular Labs, UI Centric, Venable LLP, Verizon, Vindicia,

    Inc., YUME, Watchwith, Wilson Sonsini Goodrich & Rosati and XiveTV.

    For more information about DEW, including a complete list of speakers and the full

    agenda, visit www.DEWExpo.com.

    About Digital Entertainment World

    DEW is a joint venture between IDG World Expo, an award-winning producer of

    tradeshows and events, including Macworld/iWorld, the MacIT Conference, the

    Electronic Entertainment Expo (E3), and The Game Marketing Summit, and Digital

    Media Wire, a media and marketing consultancy and event producer with leading events

    including DMW Week NYC, NY Games Conference, Future of Television, Digital Music

    Forum and LA Games Conference.

    KEYNOTE: ANTONIO LUCIO, GLOBAL CHIEF MARKETING AND

    COMMUNICATIONS OFFICER, VISA

    Time: 10:15am - 10:45am

    Location: Main Hall

    Speakers:

    Keynoter: Antonio Lucio, Global Chief Marketing and Communications Officer, Visa

    Interviewed by: Julia Boorstin, CNBC Media & Entertainment Reporter, CNBC

    David L. $Money Train$ Watts FuTurXTV HHBMedia.com [email protected] www.hhbmedia.com David Velo Stewart

    http://www.dewexpo.com/http://www.dewexpo.com/speakers/antonio-lucio/http://www.dewexpo.com/speakers/antonio-lucio/http://www.dewexpo.com/speakers/julia-boorstin-2/mailto:[email protected]://www.hhbmedia.com/
  • 10

    HOLLYWOOD & GAMES: OPPORTUNITIES AT THE INTERSECTION OF CONTENT AND TECHNOLOGY

    Time: 11:35am - 12:15pm

    Location: Games, Interactive

    Speakers:

    David Stelzer, Head of Games Department, Creative Artists Agency

    Chris Petrovic, Head of Corporate Development & Licensing, Kabam

    Peter Levin, President of Interactive Ventures and Games, Lionsgate

    Andrew Stalbow, CEO, Seriously

    Keith Boesky, Principal, Boesky & Company

    Moderator: Marc Graser, Senior Editor, Variety

    Session Description:

    This panel brings together a mix of companies and executives from the movie, television

    and games industries to share ideas about relationship between games and Hollywood and

    how to create new business opportunities at the intersection of these two exciting media

    industries.

    David L. $Money Train$ Watts FuTurXTV HHBMedia.com [email protected] www.hhbmedia.com David Velo Stewart

    http://www.dewexpo.com/speakers/david-stelzer/http://www.dewexpo.com/speakers/chris-petrovic/http://www.dewexpo.com/speakers/chris-petrovic/http://www.dewexpo.com/speakers/peter-levin/http://www.dewexpo.com/speakers/peter-levin/http://www.dewexpo.com/speakers/andrew-stalbow/http://www.dewexpo.com/speakers/keith-boesky/http://www.dewexpo.com/speakers/marc-graser/mailto:[email protected]://www.hhbmedia.com/
  • 11

    MONETIZING GAMES THROUGH FREE TO PLAY (F2P) MODELS

    Time: 12:40pm - 1:20pm

    Location: Main Hall

    Speakers:

    Bjorn Bock-Larsson, CEO, Reloaded Games

    Christina Lee, Associate Director, Nexon America

    Andrew Sheppard, COO, GREE International, Inc.

    Michael Zhang, Founder & CEO, Firefly Games, Inc.

    Moderator: Michael Cai, SVP, Games & Digital, Interpret, LLC

    Session Description:

    One of the most popular methods of monetizing games and social and mobile apps today is

    the free-to-play (F2P) model, wherein the product is offered free of charge and then a

    micropayment is charged for users to access premium features and virtual goods. This

    panel will discuss the evolution of the F2P model with a focus on strategies for monetizing

    in-game items and virtual goods. What is the future of F2P?

    David L. $Money Train$ Watts FuTurXTV HHBMedia.com [email protected] www.hhbmedia.com David Velo Stewart

    http://www.dewexpo.com/speakers/michael-zhang/http://www.dewexpo.com/speakers/michael-zhang/http://www.dewexpo.com/speakers/michael-zhang/http://www.dewexpo.com/speakers/michael-zhang/http://www.dewexpo.com/speakers/michael-cai/mailto:[email protected]://www.hhbmedia.com/
  • 12

    VIEW FROM THE TOP: INTERACTIVE TECHNOLOGIES LEADERSHIP ROUNDTABLE

    Time: 9:45am - 10:15am

    Location: Main Hall

    Speakers:

    Oren Boiman, CEO & Co-Founder, Magisto

    Chris DeWolfe, CEO, SGN

    Will Keenan, President, Endemol BEYOND (USA)

    Moderator: Omar Shamout, Technology Reporter, Los Angeles Business Journal

    Session Description:

    This panel of digital media leaders discusses the numerous devices, technologies, services

    and platforms that are providing consumers with content rich interactive experiences while

    removing barriers to the experience. How is technology driving new personal and enhanced

    video and gaming experiences? What kind of experiences can we expect in the future?

    KEYNOTE: THOMAS GEWECKE CHIEF DIGITAL OFFICER AND

    EXECUTIVE VICE PRESIDENT, WARNER BROS. ENTERTAINMENT

    Time: 10:15am - 10:45am

    Location: Main Hall

    Speakers:

    Keynoter: Thomas Gewecke Chief Digital Officer and Executive Vice President, Warner

    Bros. Entertainment

    Interviewed by: Mike Vorhaus, President, Magid Advisors

    Session Description:

    Thomas Gewecke Chief Digital Officer and Executive Vice President, Warner Bros.

    Entertainment

    David L. $Money Train$ Watts FuTurXTV HHBMedia.com [email protected] www.hhbmedia.com David Velo Stewart

    http://www.dewexpo.com/speakers/oren-boiman/http://www.dewexpo.com/speakers/oren-boiman/http://www.dewexpo.com/speakers/will-keenan/http://www.dewexpo.com/speakers/will-keenan/http://www.dewexpo.com/speakers/omar-shamout/http://www.dewexpo.com/speakers/omar-shamout/http://www.dewexpo.com/speakers/thomas-gewecke/http://www.dewexpo.com/speakers/thomas-gewecke/http://www.dewexpo.com/speakers/mike-vorhaus-2/http://www.dewexpo.com/speakers/mike-vorhaus-2/mailto:[email protected]://www.hhbmedia.com/
  • 13

    Thomas Gewecke was named Chief Digital Officer and Executive Vice President, Strategy

    and Business Development, Warner Bros. Entertainment in May 2013. In this position, he

    is responsible for driving the Studios worldwide digital growth and managing its global

    business strategy. Gewecke is charged with coordinating the companys various digital

    distribution strategies to maximize the value of Warner Bros. content across all current

    and emerging digital exhibition platforms. He also oversees Warner Bros. Technical

    Operations and Corporate Business Development as well as Warner Bros. Home

    Entertainments Direct-to-Consumer, Business Development and Flixster groups.

    Prior to his current role, Gewecke served as President of Warner Bros. Digital

    Distribution, a position he had held since January 2008. Under Gewecke, WBDD expanded

    its global footprint to make the Studios movie and television content available for

    transactional purchase in every major market, through more than 100 digital retail

    partners, and was consistently recognized as a leader and innovator in the distribution of

    digital content.

    WBDD led the industry in offering On Demand movies day-and-date with DVD release,

    bundling digital copies with new physical releases worldwide and making movies available

    directly to fans through new channels, including Facebook and as international App

    Editions on the iOS platform. To expand consumer access to the Studios vast library,

    WBDD launched Warner Archive, a groundbreaking service that makes more than 1,000

    out of print classic movie and TV titles available online and through manufacturing-on-

    demand technology. WBDD also develops and distributes critically acclaimed digital

    original programming and content, including H+ The Digital Series, named Best Action

    or Sci-Fi Series at the 2013 Streamy Awards, and the Inside the Script series of digital

    scripts, which received a 2013 Publishing Innovation Award. The division supported the

    record-breaking 2013 Kickstarter campaign for the Veronica Mars feature film, which it

    is distributing in 2014.

    Gewecke oversaw the Studios May 2011 acquisition of Flixster and Rotten Tomatoes, a

    leading mobile movie service and online aggregator of movie reviews. Flixster was the first

    service to offer access to UltraViolet, the industry standard for storing digital movie

    collections in the cloud, and is used on the web or mobile devices by more than 30 million

    people every month, globally. Flixster serves as a leading provider of UltraViolet EST,

    Digital Copy, and Disc to Digital services.

    David L. $Money Train$ Watts FuTurXTV HHBMedia.com [email protected] www.hhbmedia.com David Velo Stewart

    mailto:[email protected]://www.hhbmedia.com/
  • 14

    Gewecke joined WBDD from Sony BMG Music Entertainment, where as Executive Vice

    President, Global Digital Business he was responsible for worldwide digital business

    development efforts and oversaw the creation of new digital ventures. In addition, Gewecke

    oversaw the companys online advertising, digital long-form video and direct-to-consumer

    commerce businesses, and led its expansion into the US off-deck mobile market.

    Prior to Sony BMG, Gewecke was Senior Vice President of Business Development in the

    Digital Services Group for Sony Music Entertainment, Inc, where founded and led its

    mobile business, building a leading market position for the company, launching the

    industrys first U.S. master ringtone offering in mid-2003 and becoming the only record

    label to create and operate a major U.S. on-deck, direct-to-consumer mobile

    storefront. Gewecke also supervised Sony Musics interest in certain digital media

    investments.

    Gewecke also held the position of Publisher of the PC World Online Network at

    International Data Group, a leading publisher of print and online technology

    magazines. During his tenure with the company, he built IDGs largest online publishing

    division and oversaw the launch of multiple Internet properties. He also played a major

    role in the development of IDGs overall digital strategy.

    Gewecke graduated from Harvard College in 1991 with a bachelors degree, magna cum

    laude, in social studies.

    THE FUTURE OF INTERNET RADIO

    Time: 11:15am - 11:55am

    Location: Music, Video, Rights

    Speakers:

    Jack Isquith, SVP, Strategic Development & Content Programming, Slacker

    Michael Jackel, Regional Vice President, West, Spotify

    Jason Feinberg, Head of Artist Marketing, Pandora

    John Rosso, President of Market Development, Triton Digital

    Ty Roberts, Co-Founder and Chief Strategy Officer, Gracenote

    Moderator: Seth Schachner, Managing Director, Strat Americas

    David L. $Money Train$ Watts FuTurXTV HHBMedia.com [email protected] www.hhbmedia.com David Velo Stewart

    http://www.dewexpo.com/speakers/jack-isquith/http://www.dewexpo.com/speakers/jack-isquith/http://www.dewexpo.com/speakers/john-rosso/http://www.dewexpo.com/speakers/john-rosso/http://www.dewexpo.com/speakers/jason-feinberg/http://www.dewexpo.com/speakers/jason-feinberg/http://www.dewexpo.com/speakers/john-rosso/http://www.dewexpo.com/speakers/john-rosso/http://www.dewexpo.com/speakers/ty-roberts/http://www.dewexpo.com/speakers/seth-schachner/mailto:[email protected]://www.hhbmedia.com/
  • 15

    Session Description:

    The majority of online Americans over 12 years of age use Internet radio, making it the

    third most popular way that people discover new music, ahead of Amazon, YouTube,

    Social Media and other sources, according to Edison Research. With the increase in its

    popularity, there is a huge opportunity for advertisers who are increasing the allocation of

    radio dollars to Internet radio platforms. As services move into the car, the opportunity is

    expected to grow. This panel will discuss the future of Internet radio including marketing

    and ad models.

    THE BATTLE TO BE DISCOVERED AND ACQUIRE USERS IN MOBILE

    GAMES

    Time: 12:20pm - 1:00pm

    Location: Games, Interactive

    Speakers:

    Terence Fung, Chief Strategy Officer, Storm8

    Philip Hickey, VP, Marketing & Communications, Seriously

    Christine Lee, Director of Business Development, Americas, Chartboost

    Eric Ma, Director of User Acquisition, Scopely

    Moderator: Scott Brovsky, Head of Marketing and Community, Muti Labs

    Session Description:

    With so much competition in mobile games today, the App Store, Google Play and other

    mobile game marketplaces have become vicious battlegrounds where the winners reap

    huge monetary rewards and the losers often perish. With costs rising to acquire users that

    monetize and provide a solid LTV, it is crucial to have a winning strategy and partnerships

    for discovery and UA. This panel will discuss the marketing technologies, platforms,

    analytics, social outlets and traffic sources needed to succeed in the competitive mobile

    games landscape today.

    David L. $Money Train$ Watts FuTurXTV HHBMedia.com [email protected] www.hhbmedia.com David Velo Stewart

    http://www.dewexpo.com/speakers/terence-fung/http://www.dewexpo.com/speakers/terence-fung/http://www.dewexpo.com/speakers/philip-hickey/http://www.dewexpo.com/speakers/philip-hickey/http://www.dewexpo.com/speakers/eric-ma/http://www.dewexpo.com/speakers/eric-ma/http://www.dewexpo.com/speakers/scott-brovsky/mailto:[email protected]://www.hhbmedia.com/
  • 16

    David L. $Money Train$ Watts FuTurXTV HHBMedia.com [email protected] www.hhbmedia.com David Velo Stewart

    mailto:[email protected]://www.hhbmedia.com/