digital scavenger hunts norwey 2014

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Digital scavenger hunts in the classroom Game-Based-Learning 9. ecoMEDIA Europe Conference October 20-22. 2014 | Hamar, Norway Martin Hofmann, Prof. lic. phil Co-Leiter Institut ICT & Medien [email protected]

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Game-Based-Learning: Use of digital scavenger hunts in the classroom, Martin Hofmann, University of Teacher Education St.Gallen, Switzerland In a scavenger hunt (treasure hunt) the participants follow instructions that are designed in the field and show the way to a defined checkpoint. The digital scavenger hunt takes up this idea as well as the fun of the search and develops both by using advanced technologies. Participants can login with smartphones or tablets into the game and then embark on to the adventurous quest. Now the objects are visible on the screen when reaching the predefined locations. At each checkpoint one has to solve either a question in form of a text, a multiple choice question, a picture or a QR task. This will challenge the teams, tests the knowledge and identifies gaps. The digital scavenger hunt combines moved learning, discovery-based learning, game-based learning, social learning and mobile learning. Digital scavenger hunts are ideal for teaching at all school levels.

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Page 1: Digital scavenger hunts norwey 2014

Digital scavenger hunts

in the classroomGame-Based-Learning

9. ecoMEDIA Europe Conference

October 20-22. 2014 | Hamar, Norway

Martin Hofmann, Prof. lic. philCo-Leiter Institut ICT & Medien

[email protected]

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Online available: http://youtu.be/zI3NrbYFUOI?list=UUpnM43V0uIarmYV5cn8ibWg, 15.10.2014.

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First Experience since 2006

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Digital scavenger hunt at school

Foto von Martin Hofmann

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Important Developments in Technology for SchoolsTime-to-Adoption Horizon: One Year or Less

BYOD

Cloud Computing

Time-to-Adoption Horizon: Two to Three Years

Games and Gamification

Learning Analytics

Time-to-Adoption Horizon: Four to Five Years

The Internet of Things

Wearable Technology

NMC Horizon Report2014K12Edition

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E-Learning innovation project

Objectives (2012-14): Test possibilities of digital scavenger hunts for learning.

Creation of new innovative applications for the game-based mobile learning.

Newly presenting learning contents with sophisticated digital scavenger hunts.

Construction of knowledge in game design for learning.

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Online unter: http://www.iim.phsg.ch/projekte/digitale-schnitzeljagd/ (15.10.2014)

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Digital scavenger hunt in kindergarden

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Create professional hunts with Scanvenger

Online : http://scanvenger.kaywa.com (15.10.2014)

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Choose a hunt type:

Linear

Collect

Story

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Create professional hunts with Actionbound

Online : http://actionbound.de (15.10.2014)

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Create simple hunts with QR-Code-Generator

Online : http://qrcode.kaywa.com (15.10.2014)

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Scan a QR-Code

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Say it with QKies

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Thank you!

Martin Hofmann, Professor lic. phil I

Pädagogische Hochschule St.GallenCo-Leiter Institut ICT & Medien (IIM)Dozent für Mediendidaktik & Medienpädagogik

Scan this QR-Code to know more About.me

Präsentation on Slideshare: http://de.slideshare.net/Martin67