digital storage innovations and trends for the professional media
TRANSCRIPT
Digital Storage Innovations and Trends for the
Professional Media and Entertainment Industry
Thomas Coughlin
Coughlin Associates
www.tomcoughlin.com
1 © 2012 Coughlin Associates
Outline
• More Real = More Digital Storage (and performance)
• Content Acquisition Trends and Drivers
• Post Production and Delivery
• Archiving and Preservation
• Conclusions
2 © 2012 Coughlin Associates
Storage Manager
Hard Disk
Drive
Flash Memory
Host Interface
Richer content = more storage • Frame rates for movie content
are increasing from the historical 24 frames per second (fsp) to 48 fps (e.g. in The Hobbit by Peter Jackson) and 60 fps and may eventually be as high as 300 fps.
• Cameras are now available that can support 120 fps
• 4K production is commonplace but 6K and even 8K movie production is starting to appear in professional video projects. Video resolutions of 16K and even higher are contemplated in the future.
3 © 2012 Coughlin Associates
Japanese drive 8K content
• NHK from Japan has been making steady progress on their Super Hi-Vision TV that could display 33 megapixel video with 22:1 multichannel sound.
• Sharp demonstrated an 8K X 4K LCD Display in 2011 and at the 2012 CES
• The BBC plans some 8K Summer Olympic Content
4 © 2012 Coughlin Associates
BBC Image of HNK Super Hi-Vision Camera
Sharp 8K X 4K LCD Display
Professional video production is moving to multiple petabyte requirements!
• As video resolution and frame rate increase and stereoscopic projects multiply, the storage capacity and bandwidth performance of these devices and systems becomes staggering.
• A calculation shows that 16,000 X 8,000 pixel resolution, 64 color bits/pixel, 300 fps raw video content could require 307 GB/s data rates and 1.1 PB/hour. If this was full stereoscopic capture then these requirements would double.
• Truly the bandwidth and capacity requirements to work with future rich media formats are staggering! © 2012 Coughlin Associates 5
6
Media Content Size Trends
0.01
0.1
1
10
100
1000
One page ASCII text
1KB 10KB 100KB 1GB 1MB 10MB 100MB 10GB 100GB 1TB
CD Quality Stereo Audio
DVD Movie (MPEG-2)
HD Movie
Ultra HD Movie
Virtual Reality, 3D
Movie
Data
Rate
(Mbps)
Multimedia Object Size
Content Capture
© 2012 Coughlin Associates 7
Acquisition, post-production, and distribution workflow.
Telecine
Render Farm
Digital Camera
Film Camera
Network and Other Digital Sources
NLE Compositing
Shared Storage
Color Correction
Grain and Noise
Conform and
Assembly
DI
Transcode
Film Print
Digital Cinema
Broadcast
Cable/Satellite
Internet/Phone
Archive or Backup
8 © 2012 Coughlin Associates
Profession video camera media
© 2012 Coughlin Associates
Film 8% Magnetic
tape 25%
Hard disk drives 22%
Optical discs 17%
Flash
memory28%
9
2011 Digital Storage in Media and Entertainment Report, Coughlin Associates, www.tomcoughlin.com/techpapers
Sony CineAlt
F65 “8K” Camera
ARRI Alexa Camera
RED 5K Camera
Content shot for an hour of completed work
© 2012 Coughlin Associates
1 hour
4%1-3 hours
27%
4-6 hours27%
7-9 hours8%
10-12 hours
20%
Other14%
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2011 Digital Storage in Media and Entertainment Report, Coughlin Associates, www.tomcoughlin.com/techpapers
•55 % of 2010 SMPTE Storage Survey Participants said that they captured 4 hours or more of content for an hour of completed work •The low costs of digital capture encourage capturing more content than was economical with film—as costs decline the average number of content captured will likely increase further
Post Production and Delivery
© 2012 Coughlin Associates 11
Professional non-linear editing model system
• In addition to traditional local storage and network storage, content in cloud storage is starting to play a role in modern workflows
• In late 2010 M&E professionals involved in post production showed the following statistics: 83.8% had DAS – Over 69% of these had more than 1 TB of DAS
• 81.2% had NAS or SAN—use of network storage is increasing – Over 58% had more than 16 TB of NAS or SAN
Coughlin Associates Professional M&E Survey, 2009 & 2010
Video Editing Station
Local Storage
DRAM
GE Card Or HBA
SAN NAS
GE Card Or HBA
Cloud
12 © 2012 Coughlin Associates
Post production annual storage capacity demand (TB)
13 © 2012 Coughlin Associates
2011 Digital Storage in Media and Entertainment Report, Coughlin Associates, www.tomcoughlin.com/techpapers
The cloud for M&E content
• In many regards cloud offerings are an out-sourcing approach
• But there are new M&E capabilities enabled by the rise of remote services
• Growth in cloud storage use by professional video – enables collaborative workflow – Internet enabled content distribution with technologies such as those
of Aspera or BitSpeed – new cost effective services through the cloud enable greater
sophistication for smaller shops – Some vendors offering cloud “archiving” services
• Cloud storage drives growth in tiered storage including flash memory, tape, HDDs
© 2012 Coughlin Associates 14
© 2012 Coughlin Associates
Internet content distribution system (CDN)
Source Content
(NAS or SAN)
Content Central ServerEdge Server
Edge Server
Internet User
Internet User
Internet User
Internet User
Internet User
Internet User
Internet User
Internet User
Internet User
Source Content
(NAS or SAN)
Content Central ServerEdge Server
Edge Server
Internet User
Internet User
Internet User
Internet User
Internet User
Internet User
Internet User
Internet User
Internet User
•Solid state storage devices being used for edge content delivery because they are more reliable in non-data center locations
•Solid state storage increasingly being used for caching and even some central content delivery applications
15
Archiving and Preservation
© 2012 Coughlin Associates 16
© 2012 Coughlin Associates
Digital archive media
Digital tape
36%
CD discs
4%DVD discs
10%
Blu-ray discs
7%
Hard disk
drives 24%
Other
19%
17
2011 Digital Storage in Media and Entertainment Report, Coughlin Associates, www.tomcoughlin.com/techpapers
•Tape (esp. LTO) and HDDs predominate in long term archival media and are projected to show greatest growth in the future
•New optical disc technologies etching the surface of a ceramic layer may show long archival life
•Likewise some holographic technologies show media stability indicating a long storage life.
•About 39% of survey participants never update their digital archives
LTO66%
Digital Camera
Tape18%
DLT8%
Other7%
AIT1%
© 2012 Coughlin Associates
Comparison of estimated annual cost to save 1 PB for 20 years
$100
$1,000
$10,000
$100,000
$1,000,000
An
nu
al
Esti
mate
d C
ost
for
1 P
B
HDD
Tape
18
2011 Digital Storage in Media and Entertainment Report, Coughlin Associates, www.tomcoughlin.com/techpapers
© 2012 Coughlin Associates
Growth in near-line and off-line digital storage for content archiving
0
10,000
20,000
30,000
40,000
50,000
60,000
70,000
2008 2009 2010 2011 2012 2013 2014 2015 2016
Near-Line 393 1,081 2,289 4,153 7,203 12,025 19,762 27,033 36,419
Off-Line 1,908 3,244 4,647 6,775 9,706 14,003 19,294 22,118 24,893
Archive Storage
(Petabytes)
Near-Line
Off -Line
19
2011 Digital Storage in Media and Entertainment Report, Coughlin Associates, www.tomcoughlin.com/techpapers
Conclusions
© 2012 Coughlin Associates 20
© 2012 Coughlin Associates
Media and entertainment storage market trends (2011)
Post Production13%
Content Distribution
26%
Content Acquisition
4%
Archiving and Preservation
57%
21
2011 Digital Storage in Media and Entertainment Report, Coughlin Associates, www.tomcoughlin.com/techpapers
Tape43.6%
Optical17.1%
HDD39.1%
Flash0.2%
2011 Storage Capacity Market Share
Media and entertainment market storage revenue
share by segment
Market share of storage media by storage capacity shipped
Total new storage capacity for media and entertainment 2011 Digital Storage for Media and Entertainment Report, Coughlin Associates
Total revenue for media and entertainment storage will increase about 1.7X from 2011 through 2016 ($3.8 B to $6.4 B)
(over 62 Exabytes of New Storage by 2016)
1
10
100
1,000
10,000
100,000
2008 2009 2010 2011 2012 2013 2014 2015 2016
To
tal N
ew
Cap
acit
y (
PB
)
Digital Conversion & Preservation
New Content Archiving
Film Scanning
Episodic Acquisition
Movie Acquisition
Digital Cinema
VOD Streaming
VOD Ingest
Internet Distribution Headends
Master Network Headends
Local Broadcaster Headends
Satellite Headends
Cable Headends
Compositing and Special Effects
Post Production
22 © 2012 Coughlin Associates
23
Summary and Conclusions
© 2012 Coughlin Associates
• Demand for higher resolution and higher frame rate content for media and entertainment applications is driving multiple-PB storage needs—these needs will only increase in the future • Storage devices and interfaces used in media and entertainment applications will evolve to meet changing needs and unique performance requirements for video workflows • Cloud-based services are playing an increasing role by enabling collaborative workflows • Lower costs for analog to digital conversion and long term storage of new digital assets are further driving archive storage demand • Increased storage demand will drive storage media and system sales
Thanks
24 © 2012 Coughlin Associates
Sources
• CES, Creative Storage and Storage Visions Conferences (www.storagevisions.com)
• Creative Storage Conferences (www.creativestorage.org)
• 2011 Digital Storage for Media and Entertainment Report, Coughlin Associates (2012 issue is in preparation)
• 2009 and 2010 Survey on Storage for Media and Entertainment, Coughlin Associates
• Go to www.tomcoughlin.com (tech papers page)
• SNIA SSSI: http://www.snia.org/forums/sssi/
25 © 2012 Coughlin Associates