digiworld game summit - social gaming #1
DESCRIPTION
On the occasion of the Game Summit 2013 executive seminar taking place at the Digiworld Summit 2013 we have a series of infographics on the Video Game Market to share with you. Here is the first one on Social Gaming Market, a fast developing segment of the video game market that will account for nearly as 50% of the total Video Game Market. Figures from Digiworld by IDATE study - Social Gaming: http://ow.ly/nFsLb Follow the Digiworld Game summit on: Twitter: https://twitter.com/GameSummitbyDGW Facebook: http://ow.ly/nFsD0 Pinterest: http://pinterest.com/GameSummit/TRANSCRIPT
www.gamesummit.proMore information available on our website: www.idate.org
Extracts from IDATE, Market Insight "Social Gaming", February 2013
The major players in the video game industry have been slow to enter the social games fray
The major players in the video game industry have been slow to enter the social games fray
Not on Facebook :Microsoft - Nintendo - Sony - Square enix - sega - activision - capcom - warner bros
Traditionnal PUBLISHERS on FacebookMap of Monthly Active Users
Electronic Arts35,29 millions
DISNEY INTERACTIVESTUDIO
15,24 millions
UBISOFT2,14 millions
KONAMI1,21 millions
Take 2 NB
IDATE d'après AppData, Février 2013
Asia Pacific EMEA Latin America North America
World social gaming marketby geographical region (million EUR)
02 0004 0006 0008 00010 00012 000
2012 2013 2014 2015 2016
By 2016, social games will account for nearly as
50%50%of the video game market
Social Gaming #1Market Trends