discussing design without losing your mind [code and creativity 10/7]

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DISCUSS DESIGN Without Losing Your Mind

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Page 1: Discussing Design Without Losing your Mind [Code and Creativity 10/7]

DISCUSSDESIGNWithout Losing Your Mind

Page 2: Discussing Design Without Losing your Mind [Code and Creativity 10/7]

Conversations can

HURT

Page 3: Discussing Design Without Losing your Mind [Code and Creativity 10/7]
Page 4: Discussing Design Without Losing your Mind [Code and Creativity 10/7]

It’s laid out too much like [popular service]. We should be different.

The new Spotify design is perhaps even worse than the old Spotify design. The

visual hierarchy and underlying IA are terrible.

No. That won’t work. What if we do it this way...

It needs more flululululuh!!

The wireframes are still not answering our problem and are not providing enough an easier solution for the page.

Change the order of the screens so that the 3rd and first one are switched.

It doesn't have enough spunk.

What kind of company shuts down a much-loved service like Google Reader but keeps the vegetative Google Plus?

We're disappointed in this solution. We're going to have our own designers come up with one.

Looks ugly. Make it pretty.

What. The hell. Is this?

I would never use this. I don’t like the layout.

We should make that a dropdown instead of radio buttons.

None of this is what I asked for.

This is terrible. I have no idea what the lines mean.

I like the paper form better.

I'm just not feeling it. I don't know what, but it isn't right yet. Just needs to be more innovative.

Make it look more like SharePoint.Here is a rewrite. My intention is to

sharpen the language, make it more precise.

Page 5: Discussing Design Without Losing your Mind [Code and Creativity 10/7]

The new Spotify design is perhaps even worse than the old Spotify design. The

visual hierarchy and underlying IA are terrible.

No. That won’t work. What if we do it this way...

Change the order of the screens so that the 3rd and first one are switched.

What. The hell. Is this?

We should make that a dropdown instead of radio buttons.

None of this is what I asked for.

Here is a rewrite. My intention is to sharpen the language, make it more precise.

Page 6: Discussing Design Without Losing your Mind [Code and Creativity 10/7]

criticalthinking

Page 7: Discussing Design Without Losing your Mind [Code and Creativity 10/7]

critique

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There are two facets to critique:

Giving & Receiving

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There are two facets to critique:

Giving & Receiving

INTENTAt their foundation is

Page 10: Discussing Design Without Losing your Mind [Code and Creativity 10/7]

Giving critique with the wrong intent is self focused.

Page 11: Discussing Design Without Losing your Mind [Code and Creativity 10/7]

Giving critique with the right intent is objective focused.

Page 12: Discussing Design Without Losing your Mind [Code and Creativity 10/7]

When giving critique...

Use a filter.Gather initial thoughts and reactions. Revisit them in the right context.

Page 13: Discussing Design Without Losing your Mind [Code and Creativity 10/7]

When giving critique...

Don’t assume.Find out the reason behind thinking, constraints,or other variables.

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When giving critique...

Don’t invite yourself.Get in touch and ask to chat about the design.

Page 15: Discussing Design Without Losing your Mind [Code and Creativity 10/7]

When giving critique...

Lead with questions.Show an interest in their process.

Page 16: Discussing Design Without Losing your Mind [Code and Creativity 10/7]

When giving critique...

Talk about strengths.Critique isn’t just about the things that aren’t working.

Page 17: Discussing Design Without Losing your Mind [Code and Creativity 10/7]

Receiving critique with the right

intent takes humility & restraint.

Page 18: Discussing Design Without Losing your Mind [Code and Creativity 10/7]

When receiving critique...

Remember the purpose.Critique is about understanding and improvement, not judgement.

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When receiving critique...

Think before responding.Do you understand what the critics are saying?

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When receiving critique...

Participate.Analyze your proposed solution with everyone else.

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When receiving critique...

Set the foundation.Use prior agreements and objectives to get everyone on the same page.

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The key is having a plan.

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What was the creator

trying to achieve?

Page 24: Discussing Design Without Losing your Mind [Code and Creativity 10/7]

How did they try to

achieve it?

Page 25: Discussing Design Without Losing your Mind [Code and Creativity 10/7]

How effective were

their choices?

Page 26: Discussing Design Without Losing your Mind [Code and Creativity 10/7]

Why is or isn’t what they

did effective?

Page 27: Discussing Design Without Losing your Mind [Code and Creativity 10/7]

Design ReviewsStandalone Critiques

Collaborative Activities

Page 28: Discussing Design Without Losing your Mind [Code and Creativity 10/7]

A few things tokeep in mind...

Page 29: Discussing Design Without Losing your Mind [Code and Creativity 10/7]

A few things tokeep in mind...

Critique is a skill. You need to practice.

Page 30: Discussing Design Without Losing your Mind [Code and Creativity 10/7]

A few things tokeep in mind...

Critique is a skill. You need to practice.

Start small.

Page 31: Discussing Design Without Losing your Mind [Code and Creativity 10/7]

A few things tokeep in mind...

Critique is a skill. You need to practice.

Think before you speak.

Start small.

Page 32: Discussing Design Without Losing your Mind [Code and Creativity 10/7]

A few things tokeep in mind...

Critique is a skill. You need to practice.

Choose who you critique with carefully.

Think before you speak.

Start small.

Page 33: Discussing Design Without Losing your Mind [Code and Creativity 10/7]

rules of critique

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Avoid problem solving.

rules of critique

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Avoid problem solving.

Everyone is equal.

rules of critique

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Avoid problem solving.

Everyone is a critic.

Everyone is equal.

rules of critique

Page 37: Discussing Design Without Losing your Mind [Code and Creativity 10/7]

Avoid problem solving.

The designer is responsible for next steps.

Everyone is a critic.

Everyone is equal.

rules of critique

Page 38: Discussing Design Without Losing your Mind [Code and Creativity 10/7]

Set the right

foundation.

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Set your foundation with...

PersonasUser Archetypes that describe their average behaviors, goals, expectations, knowledge, etc.

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Set your foundation with...

GoalsDesired, measurable outcomes of the user interacting with the product or service. Can be user oriented, business oriented or both.

Page 41: Discussing Design Without Losing your Mind [Code and Creativity 10/7]

Set your foundation with...

PrinciplesDesired qualities or characteristics of the final solution.

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Set your foundation with...

ScenariosShort narratives that the describe the desired behaviors, thoughts, reactions, emotions, etc. of the user as they move through a particular flow or use case.

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Design Reviews

Standalone Critiques

Collaborative Activities

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Critique is about iteration and improvement.

So long as you’re looking to improve on whatever it is you’re doing, you’ve got an opportunity for critique.

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invitation?Who gets an

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Start things off on theright foot.

Page 49: Discussing Design Without Losing your Mind [Code and Creativity 10/7]

facilitating critique

Page 50: Discussing Design Without Losing your Mind [Code and Creativity 10/7]

facilitating critique

Critique Goals

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facilitating critique

Critique Goals

Active Listening

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facilitating critique

Critique Goals

Round Robin &Quotas

Active Listening

Page 53: Discussing Design Without Losing your Mind [Code and Creativity 10/7]

facilitating critique

Critique Goals

Round Robin &Quotas

Direct Inquiry

Active Listening

Page 54: Discussing Design Without Losing your Mind [Code and Creativity 10/7]

facilitating critique

Critique Goals

Round Robin &Quotas

Direct Inquiry

Six Thinking HatsActive Listening

Page 55: Discussing Design Without Losing your Mind [Code and Creativity 10/7]

facilitating critique

Critique Goals

Round Robin &Quotas

Direct Inquiry

Six Thinking Hats

Facilitators

Active Listening

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Yes.You will have to deal with

difficult people.

Page 57: Discussing Design Without Losing your Mind [Code and Creativity 10/7]

What comesnext?

Page 58: Discussing Design Without Losing your Mind [Code and Creativity 10/7]

Design Reviews

Standalone Critiques

Collaborative Activities

Page 59: Discussing Design Without Losing your Mind [Code and Creativity 10/7]

Design Reviews alsohave their

challenges

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Solving the review problem

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Take control.

Solving the review problem

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Take control.

Recap objectives.

Solving the review problem

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Take control.

Pretend you’re dealing with difficult people.

Recap objectives.

Solving the review problem

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Don’t rely on them for critique.

Take control.

Pretend you’re dealing with difficult people.

Recap objectives.

Solving the review problem

Page 65: Discussing Design Without Losing your Mind [Code and Creativity 10/7]

Design Reviews

Standalone Critiques

Collaborative Activities

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The ever popular

brainstorm

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DivergentThinking

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DivergentThinking

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DivergentThinking

ConvergentThinking

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DivergentThinking

ConvergentThinking

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DivergentThinking

ConvergentThinkingCritique

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critiqueis at the core of

collaboration

Page 75: Discussing Design Without Losing your Mind [Code and Creativity 10/7]

thank you.

senior product designer, Nasdaq

aaron irizarry

@aaroni

discussingdesign.com