discussion on computer game development
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Discussion on Computer Game Development. Friday, February 6, 2004 DePaul University Jason Compton. A Brief, Incomplete Overview of the Video Game Industry. Real Businesses In-Demand Talent Real Work. History: The 1960s. Gaming history begins in academia Mainframes Open source - PowerPoint PPT PresentationTRANSCRIPT
Discussion on Computer Discussion on Computer Game DevelopmentGame Development
Friday, February 6, 2004Friday, February 6, 2004
DePaul UniversityDePaul University
Jason ComptonJason Compton
A Brief, Incomplete Overview of the A Brief, Incomplete Overview of the Video Game IndustryVideo Game Industry
Real BusinessesReal Businesses
In-Demand TalentIn-Demand Talent
Real WorkReal Work
History: The 1960sHistory: The 1960s
Gaming history Gaming history beginsbegins in academia in academiaMainframesMainframesOpen sourceOpen sourceAcademic, sideline projectsAcademic, sideline projectsAction games, AI experiments (chess)Action games, AI experiments (chess)First head-to-head: SpacewarFirst head-to-head: SpacewarDistribution: tiny universe, donated paper Distribution: tiny universe, donated paper
tapestapes
History: 1970-1975History: 1970-1975
Pong!Pong!Crude hardwired consolesCrude hardwired consolesMainframe gaming: getting more Mainframe gaming: getting more
sophisticatedsophisticatedStill largely academicStill largely academicPlay via screen or printerPlay via screen or printer
History: 1975-1982History: 1975-1982
Dawn of personal computers and consolesDawn of personal computers and consolesOne-man teamsOne-man teamsProgramming = research = programmingProgramming = research = programmingLargely self-published, direct salesLargely self-published, direct salesBirth of publishers (Activision, Sierra, EA)Birth of publishers (Activision, Sierra, EA)Birth of franchises (Ultima, Zork)Birth of franchises (Ultima, Zork)Distribution: paper tapes, cassettes, Distribution: paper tapes, cassettes,
floppies, magazine type-infloppies, magazine type-in
History: 1982-1985History: 1982-1985
Personal computers go mass-marketPersonal computers go mass-marketFirst signs of design teams/studios (Free First signs of design teams/studios (Free
Fall, Ozark Softscape, etc.)Fall, Ozark Softscape, etc.)Console crash (E.T.), rebirth (NES)Console crash (E.T.), rebirth (NES)Studio->Publisher->Retail model starts to Studio->Publisher->Retail model starts to
take holdtake holdMore franchises (King’s Quest, Castle More franchises (King’s Quest, Castle
Wolfenstein, Donkey Kong/Mario)Wolfenstein, Donkey Kong/Mario)Distribution: Cassette, floppy, type-inDistribution: Cassette, floppy, type-in
History: 1986-1991History: 1986-1991
Gaming computers get better Gaming computers get better (Commodore Amiga, DOS EGA/VGA)(Commodore Amiga, DOS EGA/VGA)
Projects get bigger (larger, cheaper disks, Projects get bigger (larger, cheaper disks, consumer hard drives)consumer hard drives)
Teams get bigger, but still occasional Teams get bigger, but still occasional “bedroom millionaire”“bedroom millionaire”
All-text diesAll-text dies
History: 1986-1991History: 1986-1991
Start to see specialists (artists, musicians, Start to see specialists (artists, musicians, etc.)etc.)
Consoles: closed systems from here on Consoles: closed systems from here on outout
Still more franchises! (Police Quest, Final Still more franchises! (Police Quest, Final Fantasy, Wing Commander)Fantasy, Wing Commander)
Distribution: Floppies (and lots of them), Distribution: Floppies (and lots of them), type-intype-in
History: 1991-presentHistory: 1991-present
““Wintel” PC crowds out the desktop packWintel” PC crowds out the desktop packStudios spring up all overStudios spring up all over ““Cinematic” gaming comes, goes, comes, Cinematic” gaming comes, goes, comes,
goes...goes...Publishers merge, submerge, re-emerge, Publishers merge, submerge, re-emerge,
re-invent...re-invent...Mass retailers take chargeMass retailers take charge
History: 1991-presentHistory: 1991-present
Arcade gaming peaks, declines as Arcade gaming peaks, declines as PC/console catches upPC/console catches up
A few independents find refuge onlineA few independents find refuge onlineFade of gaming “rockstars”—for most, Fade of gaming “rockstars”—for most,
game creation is a salaried jobgame creation is a salaried jobDistribution: Floppies give way to CDs, Distribution: Floppies give way to CDs,
DVDs, and direct downloadDVDs, and direct download
The Business of GamesThe Business of Games
2003: $7 billion in sales2003: $7 billion in salesMore for the money ($40 in 1983 = $73 More for the money ($40 in 1983 = $73
today)today)Big-time companies (multiple publishers Big-time companies (multiple publishers
>$1 billion market value)>$1 billion market value)Big-time budgets (6 figures and up per Big-time budgets (6 figures and up per
game)game)
Jobs In GamingJobs In Gaming
ProgrammersProgrammers
Code graphics Code graphics enginesengines
Code rules enginesCode rules engines Code AICode AI Code design toolsCode design tools Pays to be able to Pays to be able to
think smallthink small
Designers (Writers)Designers (Writers)
Create storyCreate story Create worldCreate world Create charactersCreate characters Create levels/questsCreate levels/quests Write dialogueWrite dialogue Use design toolsUse design tools
Jobs In GamingJobs In Gaming
ProducersProducers
Build teamsBuild teams Keep project on Keep project on
deadlinesdeadlines Manage budgetManage budget Coordinate teamsCoordinate teams Coordinate between Coordinate between
studio, publisher, studio, publisher, licensorlicensor
ArtistsArtists
3D: work in major 3D 3D: work in major 3D environmentsenvironments
2D: Portraiture, 2D: Portraiture, texturingtexturing
Sketches, Sketches, storyboardsstoryboards
Jobs In GamingJobs In Gaming
Audio DirectorsAudio Directors
Coordinate with Coordinate with designersdesigners
Hire voice talentHire voice talent
Direct recording Direct recording sessionssessions
FMV DirectorsFMV Directors
Oversee production of Oversee production of cinematicscinematics
Coordinate live-action Coordinate live-action production, post-production, post-production FX, 3D, production FX, 3D, etc.etc.
Jobs In GamingJobs In Gaming
QAQA
Test, test, testTest, test, test
Test some moreTest some more
Troubleshoot, report, Troubleshoot, report, repeatrepeat
Other RolesOther Roles
WebmasterWebmaster Community ManagersCommunity Managers MarketingMarketing SimulationsSimulations JournalismJournalism EducationEducation