dissolving landscape: a topological activation of the coast of havana, cuba

144
DISSOLVING LANDSCAPE A topological activation of the coastal boundary of Havana, Cuba Design thesis Victor Verhagen 26-01-2010 TUDelft, Holland Border Conditions Havana Studio tutors: Henriette Bier Oscar Rommens Suzanne Groenewold external examiner: Karel Vollers

Upload: victor-verhagen

Post on 17-Jul-2015

890 views

Category:

Documents


0 download

TRANSCRIPT

  • DISSOLVINGLANDSCAPEA topological activation of the coastal boundary of Havana, Cuba

    Design thesis Victor Verhagen

    26-01-2010

    TUDelft, HollandBorder Conditions Havana Studio

    tutors:Henriette Bier Oscar RommensSuzanne Groenewold

    external examiner:Karel Vollers

  • DISSOLVINGLANDSCAPEA topological activation of the coastal boundary of Havana, Cuba

    Design thesis Victor Verhagen

    26-01-2010

    TUDelft, HollandBorder Conditions Havana Studio

    tutors:Henriette Bier Oscar RommensSuzanne Groenewold

    external examiner:Karel Vollers

  • Border Conditions Studio

    Experimental architecture in asocio-political context.

    MSc3 theoretical framework essay: emergent systems and intermediate places

    mapping research in Havana, Cuba [group and individual] presented in border conditions HAVANA book

    MSc4 individual design based on the mapping research

  • Mapping & research in Havana

  • 11:37

    LEGEND

    Malecon wall 1.20 meters high

    accessible reef at low tide

    puddles of water on sidewalk

    recently repaired area

    sidewalk impossible to walk upon due to water and algea

    Malecon wall 0.60 meters high

    distance of buildings to the sea

    Malecon sidewalk

    A 8 Km WALK ALONG THE MALECON Havana, Cuba21-10-0811:37-13.12

    fishermen

    X start / finish

    high splashing waves

    13:12X

    X

    HABANA

    N

    0 0,1 0.2 0,5 1km

    Mapping the Malecon

  • 11:37

    LEGEND

    Malecon wall 1.20 meters high

    accessible reef at low tide

    puddles of water on sidewalk

    recently repaired area

    sidewalk impossible to walk upon due to water and algea

    Malecon wall 0.60 meters high

    distance of buildings to the sea

    Malecon sidewalk

    A 8 Km WALK ALONG THE MALECON Havana, Cuba21-10-0811:37-13.12

    fishermen

    X start / finish

    high splashing waves

    13:12X

    X

    HABANA

    N

    0 0,1 0.2 0,5 1km

  • LEGEND

    point of first ocean view in city

    borderline of ocean viewpoints penetrating the city

    conical views of the ocean from within the city

    dead angles of the unfolded panoramic ocean view

    +

    maximum range of vision of horizon

    construction lines of field of view

    0

    0,5

    1

    2,5

    5km

    N

    +

    + +

    +

    +

    +

    +

    + ++

    +

    + + +

    ++ + +

    ++

    +

    + +

    +

    + ++ +

    ++

    +

    +

    +

    ++++

    +

    +

    ++ + +++

    +

    +

    + + + + +

    +

    Miramar

    Vedado

    Centro Habana

    A B C D E F G

    A B

    CD

    G

    F

    E

    Visibility of the sea

  • LEGEND

    point of first ocean view in city

    borderline of ocean viewpoints penetrating the city

    conical views of the ocean from within the city

    dead angles of the unfolded panoramic ocean view

    +

    maximum range of vision of horizon

    construction lines of field of view

    0

    0,5

    1

    2,5

    5km

    N

    + ++ + + +

    + +

    +

    +

    +

    +

    + ++

    +

    + + +

    ++ + +

    ++

    +

    + +

    +

    ++ +

    ++

    +

    +

    +

    ++++

    +

    ++ + +++

    +

    +

    + +

    +

    Miramar

    Vedado

    Centro Habana

    A B C D E F G

    A B

    CD

    G

    F

    E

  • 1

    2

    3

    4

    5

    6

    7

    8

    9

    10

    11

    12

    13

    14

    15

    16

    17

    18

    19

    20

    21

    22

    23

    24

    25

    26

    27

    28

    29

    30

    31

    32

    33

    34

    35

    36

    37

    38

    39

    40

    41

    42

    43

    44

    45

    46

    47

    49

    48

    50

    51

    52

    53

    54

    55

    56

    57

    geometric pattern

    measurable units

    total population

    old trees

    new trees

    no trees

    incidents

    revised model

    wind / flood

    influence

    N

    Legend

    extremely high / obvious

    low / to be neglected

    speculation: influence of wind and water in urban context

    varying / to be considered

    old tree

    no tree

    young tree

    diagrammatical analysis: measurable zone of infleunce

    position of old tree

    position of no tree

    position of young tree

    inventory of existing context: positions

    0

    20

    40

    100

    200m

    Wind influence in city

  • 1

    2

    3

    4

    5

    6

    7

    8

    9

    10

    11

    12

    13

    14

    15

    16

    17

    18

    19

    20

    21

    22

    23

    24

    25

    26

    27

    28

    29

    30

    31

    32

    33

    34

    35

    36

    37

    38

    39

    40

    41

    42

    43

    44

    45

    46

    47

    49

    48

    50

    51

    52

    53

    54

    55

    56

    57

    geometric pattern

    measurable units

    total population

    old trees

    new trees

    no trees

    incidents

    revised model

    wind / flood

    influence

    N

    Legend

    extremely high / obvious

    low / to be neglected

    speculation: influence of wind and water in urban context

    varying / to be considered

    old tree

    no tree

    young tree

    diagrammatical analysis: measurable zone of infleunce

    position of old tree

    position of no tree

    position of young tree

    inventory of existing context: positions

    0

    20

    40

    100

    200m

  • Border condition: wall

    Border condition: reef

  • Border condition: waves over wall

    Border condition: flood

  • physical morphologicaltime-based

    fixed

    fluid

    point

    line

    zone

    gradient

    permanent

    periodical

    seasonal

    unpredictable

    Mapping conclusion

  • SHOREZONES [landward boundary of sea]fluid unpredictable zone

    water splashing over Malecon wall

    SHOREZONES [landward boundary of sea]fluid unpredictable gradient

    critical wind influence

    +

    ++++

    +

    +

    +++++

    +

    +

    ++++

    +

    +

    +

    +

    +

    COASTLINES [seaward boundary of land]fixed permanent boundaries

    point of coastview from within the city

    Malecon seawall

    +

    edge of built city

    SHORELINES [landward boundary of sea]fixed periodical boundaries

    low tide

    high tide SHOREZONES [landward boundary of sea]fluid seasonal zone

    flooded area

  • Scenario

    1. Recognition of the fact that seasonal floodings are unavoidable and hap-pening on a global scale across the whole coastline of Cuba, so the loca-tion at Havana has to be regarded as a local intervention.

    2. Exacerbation of the paradoxal su-blime character of the sea, being both extremely beautiful and ex-tremely dangerous at the same time.

    3. Recognition of the complixity and en-tanglement of all elements (water, wind, floods, rains) as a system ca-pable of producing emergent effects.

    4. Site is considered as intermedi-air between city and sea, hand-ling flows of sea- and rainwa-ter as well as flows of people.

    5. Utilizing flooding and salinity for creation of site specific experiences.

    6. Creation of specific spaces that ena-ble one to reconsider and experience the relation between man and nature.

  • LOCATION: global scale

    The chosen intervention site is located along the Malecon boulevard which runs continuously for 8 km connecting the Vedado, Centro Habana and Habana Vieja neighborhoods.

  • +

    Infrastructural network

    The Malecon boulevard is designed as a ringroad that is connected at certain points to a system of main secundairy roads. These connect to tertiary roads which open up the urban fabric of the city grid.

    Along the 8 km Malecon ringroad, there are only 4 points where both lanes of the boulevard can be accessed from the secundairy roads, one of them being the intervention site. It is clear that the traffic connectivity is a force that can not be neglected in the design.

    Malecon

    Legend

    secundairy road

    tertiary road

    open public space

    intervention site

    connection city-Malecon

    both trac directions connected to city

    city grid

  • +

  • LOCATION: glocal scale

    The site lies in front of the hospital and is currently occupied by Parque Maceo. The boulevard running along the Hospital towards the coast is one of the main shopping and public facilities bou-levards of the city, dividing the Vedado and Centro Habana neighbourhoods.

  • Public artery

    Boulevard Padre Varela is designed as the public artery that serves both Vedado and Centro Habana with public functions. Wal-king up the hill from the sea, the street provides shops for daily neccesities, school, cultural institutions, an occasi-onal bar, some Peso-food vending windows and most prominent, the towering Hospital.

  • 5 m

    3 m

    10 m

    15 m

    20 m

    22 m

    2. Morphology1. Topography

  • 3. Housing 4. Shops

  • 5. Medical 6. Educational

  • 7. Bar / Hotel 8. Cultural

  • LOCATION: local scale

    The site is bounded by two main car ar-teries and is provided with a important bus stop making it a very public space within the city.

  • Inaccessible island

    In the current situation, the plaza between the Malecon and San Lazaro is fenced off and only accessible via an underground tunnel underneath the Malecon. In order to acces, first you have to cross the road which makes the fenced off area act like an unaccessible open space, a boundary between the city fabric and the sea.

  • The site is bordered by two very busy roads which make it difficult to acces the space. Furthermore acces to the sea is blocked firstly by the Malecon road and secondly by the wall.

  • Non-representative design

    Today, the architectural project is not

    designed, but negotiated.2

    Negotiating its way between forces and demands from the sea and the city, the desing will not draw its effect purely from its presence, but from its operative performance within its own context. In-stead of just a representative architec-ture, which is already completed by its own existence, this architecture is an active one, striving to produce effects out of itself. The aim of the design is to actualise virtual qualities inherent in the conditions that exist and the new blurred conditions that get created by the intervention, giving rise to a whole new realisation of becomings.

    In this active model of coexistence, the fragile boundary between city and sea is not seen as a static line but reconside-red as a constantly shifting zone of di-vergence. It becomes the place where two extremes meet: one the uninhabitable, the unphatomable, the other the epitome of habitation, the pinnacle of human planning and appropriation. Openness versus density. Natural versus manmade. This intermediate place gets affected by forces from both sides, negotiating the demands of both entities into a single yet heterogeneous multiplicity.

    2 Gausa, Manuel - Guallart, Vicente - Mller, Willy - Soriano, Federico - Porras, Fernando - Morales, Jos (2003)

    The Metapolis Dictionary of Advanced Architecture: City,

    Technology and Society in the Information Age, Barcelona,

    ACTAR, p. 452.

  • Urban intervention

    related to

    sea conditions and

    human behaviour

  • Wind behaviour

    Winds are an expression of the weather system that produces different conditions that manifest themselves through fluctu-ations in winds but also in varying sea conditions, from very calm to the seasonal Hurricanes and floods.

    Wind itself is invisible. Only its effects on dynamic mediation subjects like leaves of a tree or water that gets wrinkled can be seen. In other words, wind needs some-thing to act upon in order to make itself visible.

  • Water behaviour

    Water is both a visible and a tactile me-dium that is essentially formless and pas-sive, only showing particular qualities when interacting with its surroundings.

    By designing a fixed mediating substrate, potential virtual qualities inherent in water as a medium will get actualised at different moments and places. They will project themselves upon the mediating ar-chitecture in a symbiotic way, generating a blurred field of interaction between the design and the elements that is in a con-stant state of becoming rather than being.

  • Wind studies

  • Vertical zoning

    Analogy with ocean tidal pool

  • 1. Spray or splash zonethis is the most dry zone, receiving water spray or vapour from the breaking waves only at high tide. This zone oc-casionally gets flooded during storms in

    2. High tide zonethis zone gets flooded only a few hours a day, when the tides reaches its peak.

    3. Mid tide zonemostly submerged, this zone is the bio-tope of small plants and animals that rely on a continuous flow and ebb of the water. This zone is continually in

    4. low tide zonealmost always submerged, this zone is the biotope of marine vegetation and bigger sealife that rely on water depth

  • Vertical zoning

    Applied to Havana

    Flood zone 2250 / 5700 + reef levelSpray zone 750 / 2250 + reef level Tidal zone - 150 / 750 + reef levelLow tide zone < 150 mm - reef level

    4. Low tide -0,2m+0,8m+2,3m

    +5,8m

    3. Tidal zone2. Storm Spray zone

    1. Flood zone

  • 4. Low tide -0,2m+0,8m+2,3m

    +5,8m

    3. Tidal zone2. Storm Spray zone

    1. Flood zone

  • Water morphology Inclined tide-flatCalm conditions: will get more and more covered with water as the tide rises. Water flowing up and down this surface creates a thin film that changes the physical appearance of the surface underneath it and shows effects made by sun and wind.

    Stormy conditions: works as a wavebreaker when the tide lowers and the waveheight reaches 0,8 times the water depth (theoretical breaking point).

    Inclined wavebreakerWaves will roll up and over this oblique surface and start to break with a forward motion, causing the zone behind this type of wavebrea-ker to flood with water.

    Vertical wavebreakerThe vertical wall will make the wave splash up upon impact, cre-ating a salt vapour splash zone behind it, shaped by windspeed and winddirection. Spray gets produced during high tide, water will only splash over during storms.

    Declined wavebreakerlocks up the wave and redirects it back into sea. No water and no va-pour behind this edge condition.

  • y1

    x1

    h

    0,8 hy3y2

    x2

    x3

    -0,2m+0,8m

    -0,2m+0,8m

    +2,3m

    -0,2m+0,8m

    +2,3m

    +5,8m

    +0,8m

    +2,3m

  • texture surface condition

    topology openness dispersion of obstacles

    single surface condition

    single/double surface condition

    differentiated surface condition

    differentiated surface condition

    surface - obstacles

    obstacles on surface

    obstacles, unclear surface

    smooth surface

    small surface irregularities

    medium surface irregularities

    big surface irregularities

    irregular surface

    chaotic surface

    supersmooth almost no topological changes

    fluid topologi-cal changes

    fluid topologi-cal changes

    open

    open

    open no obstacles

    no obstacles

    no obstacles

    scattered grouped obstacles

    orderly placed grouped obstacles

    clusters of obstaclesclusters of open space

    semi open obstaclesmedium permeable

    semi closed obstacleshardly perme-able

    semi closed obstacleshardly perme-able

    closed obstaclesnot permeable

    obstacles everywhere

    occasional semi-hard topological changes

    occasional semi-hard and hard topologi-cal changes

    hard topologi-cal changes

    extreme topological changes

    section characteris-tics

    plancharacteristics

    smooth

    landscape typologies

    smoothly open

    open

    rough

    very rough

    closed

    chaotic

    sea snowcovered plain tide flat desert

    beach pack ice morass snowcovered field

    grass prairie farm field tundra heather

    high crops varied height scattered trees hedges

    mixed farmfields scattered buildingsforest clumps orchards

    suburban housesvillagesmature forestslarge obstacles

    city centertown center irregular forest scattered clearings

    Windbehaviour and

    landscape typology

    The design is conceptually based on the Davenport Wieringa classification system that relates surface roughness to windbe-haviour. The different landscape typologies have each their own characteristic effect on windbehaviour and are the basis for the programmatic and architectural design descisions.

    By translating the notion of different windbehaviour on different terrain typo-logy, a meaningfull architectural model is developed that bypasses the abstract notion of wind but incorporates it in its very fundamental internal logic.

  • texture surface condition

    topology openness dispersion of obstacles

    single surface condition

    single/double surface condition

    differentiated surface condition

    differentiated surface condition

    surface - obstacles

    obstacles on surface

    obstacles, unclear surface

    smooth surface

    small surface irregularities

    medium surface irregularities

    big surface irregularities

    irregular surface

    chaotic surface

    supersmooth almost no topological changes

    fluid topologi-cal changes

    fluid topologi-cal changes

    open

    open

    open no obstacles

    no obstacles

    no obstacles

    scattered grouped obstacles

    orderly placed grouped obstacles

    clusters of obstaclesclusters of open space

    semi open obstaclesmedium permeable

    semi closed obstacleshardly perme-able

    semi closed obstacleshardly perme-able

    closed obstaclesnot permeable

    obstacles everywhere

    occasional semi-hard topological changes

    occasional semi-hard and hard topologi-cal changes

    hard topologi-cal changes

    extreme topological changes

    section characteris-tics

    plancharacteristics

    smooth

    landscape typologies

    smoothly open

    open

    rough

    very rough

    closed

    chaotic

    sea snowcovered plain tide flat desert

    beach pack ice morass snowcovered field

    grass prairie farm field tundra heather

    high crops varied height scattered trees hedges

    mixed farmfields scattered buildingsforest clumps orchards

    suburban housesvillagesmature forestslarge obstacles

    city centertown center irregular forest scattered clearings

  • Model studies

    conceptual

    scale 1:1000

    scale 1:2000

  • Proposal

    MERGING: seaty

    Instead of this hard division, the city and the sea can be merged into one hy-brid, symbiotic entity: the seaty.

    Seaty proposes a generative, adaptive way of dealing with the place where these two extreme landscapes meet. Its aim is to erase the distinction or boundary between infrastructure and reef, between city and landscape, ultimately between land and sea to create a new kind of blurred open space that supports the coexistence of multiple forces in one field. Its mixed, impure nature makes it capable of reacting to and creating di-vergent conditions.

    DIVISION: sea vs. city

    The current condition of the site can be regarded as sea versus city, man vs na-ture, in which the sea is seen as a hos-tile entity for which mankind needs to be protected. The chosen architectural arti-culation of this situation is obviously the Malecon wall. This very clearly arti-culated borderline separates the city from the sea in a defensive way. The morphology of the wall generates a kind of hostile pentration by the sea in the form of the high splashing waves which suddenly rise over the edge. Obviously, a fluid entity like the sea does not let itself be tamed by such a simplistic model of division.

    Current condition

  • Multiple boundary lines

    Boundary cut in pieces

    By cutting the continuous line of the boundary between land and sea in smaller pieces which can be dispositioned, a wo-ven pattern of strips of land and strips of watter emerges which is at the same time heterogeneous and homogeneous, full and empty, regular and irregular, open and closed. This system of strips works as a code, which has an internal order that is based on their similar directionality. A system of strips is neither exact nor repetitive and is based on adaptation and evolution instead of repetition.

    Blur boundaries per strip

    Edge controlled per strip

    Each strip can now be manipulated accor-ding to local conditions concerning wa-ter penetration / city expansion, crea-ting a complicated patchwork of land and water that is generated out of the line-air strips. Vertical zoning is the first step in the process of control over the penetration of the water in the city: the higher a place is relative to the seale-vel, the harder it is to get flooded.Accessability is the second major opera-tion.

  • Model studies landscape typologies

    scale 1:200

    Landscape 1 - smooth - urban masses - social - ACCESS

    Landscape 2 - uneven - crowd - semi-social - URBAN BEACH

  • Landscape 3 - rough - group - semi-private - POOL AND WATER PLAZA

    Landscape 4 - chaotic - personal - intimate - DRESSIGROOMS

    Landscape 1 - smooth - urban masses - social - ACCESS

    Landscape 2 - uneven - crowd - semi-social - URBAN BEACH

  • scale 1:500

    Model studies masterplan

  • Beach morphology composed of inclined planes between diagonal pathways that step down to be lowest in the middle of the beach...

    ... dramatizing the effect of the rising tide on the usability of the space...

    ... untill the nodes themselves also get flooded during rough weather conditions with higher water levels and waves.

    ... resulting in a gradual flooding of the entire plain starting from the middle...

    Morphological studies beach

  • The paths are composed in a diagonal connec-tivity whereby each component is put 150 mm higher then the other in order to generate a stepped...

    ... rhythm and to generate a patterned ef-fect with the rising water on the surfaces between the paths which all have slightly different slopes.

    ... causing the main connection path over the beach to dissapear slowly from the middle...

    ... leaving the connection nodes at both ends of the path above water but unconnected...

  • Design methodology Adaptive mesh refinement: hierarchy of levels of refinement, resolution.

    Site as a field to operate upon

    Striation, generating a unidirectional field op adjacent strips.

    Deformation these strips by folding ac-cording to inherent and local iterations and singularities, creating a field of gradients that is composed from bottom-up, in a dispositioned way.

    Disposition: the way in which something is placed or arranged, especially in relation to other things.

    By dispositioning - a placement based on relation to other elements in a system rather then absolute coordinates - the design adresses contemporary notions of nonlineair processes and flux in sys-tems which modernist, rationalised sys-tems based on local position or classi-cist models based on composition and the hierarchy between parts, do not adress.

    Design rules

    A set of clear rules is implemented to generate a coherent design on all scales.

    Width of the strip:Based on scale of the horizontal grid of the mesh refinement.

    10.000 mm Global 5.000 mm Glocal 2.500 mm Local 1.250 mm Personal--------------------- 1.000 mm Detail 750 mm 500 mm 250 mm

    Thickness of the strip: Responding to structural tectonics, based on a 150 mm vertical grid division.

    Height of control points:Based on 150 mm vertical grid division.

    Minimum angle:Ramp: 2500 mm / 150 mm = fixed 3

  • Design tools

    Plan: voxeled disposition of strips

    Section: folding, control points based on 2500 x 2500 x 150 mm grid

    - Diagonal fold: ramp

    - Pinched fold: structure

    - Pull up: capture / release water

    - Pull down: capture / release water

    - Wrap: enclose

    - Cut / bifurcate: 2nd layer

  • 3D-grid: voxels and folds

    The design is based on a three dimensional grid that guides all deformations into one coherent proportional system. The main deformation tools used are voxels in plan and folds in section.

    Voxeled in plandispositioned strips based on a rectan-gular grid of 1,25 - 2,5 - 5 - 10 m.

    Folded in sectiondivision in height: grid of 150 mm. ramp 2500 : 150 ratio

    The result is a system of dispositioned elements that together form more than just the sum of their parts. The dialogue between two strips generates a difference in morpology that can be used to accomodat programmes like sitting, sheltering, ac-cessability or bordering.

    2500 mm

    2500

    mm

    150 mm

    grggrid: 2500 x 2500 x 150 mm

    adjacent strips get dispositioned in a voxeled manner in

    plan and by a maximum heightdifference of 150mm for acces-

    sability in the case of a path

  • the grid allows for flexibility in dispositioning which

    results in evolution rather than repetition

    the heightdifference between two strips acts as a dialogue

    allowing for activities to take place and resulting in a

    strong tectonic composition

    widht, height and length of the strip based on grid inclined surfaces connect two flat surfaces in a fold

  • 1. Excavation site

  • 2. Main circulation

  • 3. Urban beach

  • 4. Tidal pool - comp. pool

  • 5. Dressing rooms

  • 6. Structural folds

  • 7. 2nd layer: bridges

  • 8. 2nd layer: diving pool

  • Basic mesh Urban scale grid: 10 x 10 m

  • Mesh refinement 1 Implementation of routing and programs on lower level

  • Mesh refinement 2 Implementation of routing and continu-ation of Malecon road and Padre Varela road on upper level

  • Strip deformation density

  • PLAN LOWER LEVEL[O - 2550 + LOW TIDE LEVEL]

    scale 1 : 1000

    PLAN UPPER LEVEL[2550 - 6000 + LOW TIDE LEVEL]

    scale 1 : 1000

    Plan lower level

    scale 1:1000

    Tidal wave pool

    Contained pools

    Dressing rooms

    Multifunctinal covered space

  • PLAN LOWER LEVEL[O - 2550 + LOW TIDE LEVEL]

    scale 1 : 1000

    PLAN UPPER LEVEL[2550 - 6000 + LOW TIDE LEVEL]

    scale 1 : 1000

    Urban beach

    Water plaza

    Mangrove Park

    Urban beach

    Contained pools

  • PLAN LOWER LEVEL[O - 2550 + LOW TIDE LEVEL]

    scale 1 : 1000

    PLAN UPPER LEVEL[2550 - 6000 + LOW TIDE LEVEL]

    scale 1 : 1000

    Plan upper level

    scale 1:1000

  • PLAN LOWER LEVEL[O - 2550 + LOW TIDE LEVEL]

    scale 1 : 1000

    PLAN UPPER LEVEL[2550 - 6000 + LOW TIDE LEVEL]

    scale 1 : 1000

  • Sightlines

    Striated model is unidirectional: open or closed in the lenght of the strip, almost always open in the width.

    At low tide, the whole site is accessi-ble, by moving through the folded lands-cape, perspectives and vistas constantly change.

    At high tide, only a small part of the site is accessible, the main circulation paths and nodes that give access to the programs.

    Visitors do not have the luxury of moving through the landscape, so they have less visual experience.

    The folds and main access nodes are dispo-sitioned in such a way that main viewli-nes to the open sea are maintained at all times. Views past the piers are important to understand the intervention as a smal-ler space in a bigger whole.

  • Construction

    Concept of generative adaptive mesh re-finement: avoidance of any use of coded architectural elements like walls or co-lumns.

    Structure is integral part of the system:formed from deformations of folded strips.

    Differentiation of structural stresses generates morphogenetive singularities in the system.

    By taking a width and thickness of the fol-ded construction strips that is not nor-mally associated with the width / length / thickness ratio of a structural element, the structural pleats and creases bond na-turally with the other folds and ramps in one coherent system.

    Per main strip, the fold can happen in four substrips. The position of the structural fold is based on simple rules of priority.

    Rules1. floating bridges need to be suppor-ted directly in the outermost strip.2. Additional construction will be placed in the second strip from the side with the longest distance to be spanned. This fold does not have to line up with the fold of the adjacent strip but should be dispositioned.3. Maximum span between folds is 25 m.4. Maximum span of floating bridges is 40 m (pretensioned concrete beams).

  • Model urban scale

    scale 1:1000

  • Spatial organisation pools

    Spatial organisation of the pool and beach landscape: site as a landscape rather than a building.

    People can wander around in between the pools and puddles and if they feel like swimming they can decide to go to one of the changing facilities:- dressing rooms- lockers- toilets- baby facilities

    distinction between the changing rooms that are connected directly to the con-tained pool area and those that serve the beach and tidal pools, to enhace the na-tural quality of the tidal pools vs. the manmade nature of the contained pool.

  • contained pools

    foot rinse bath

    changing rooms

    entrance / exit facilities

    entrance / exit facilities

    circulation through landscape

    circulation through landscape

    street / bridge / Malecon

    toilets

    lockers

    showers

    storage

    office

    lifeguard

    teachers

    tidal pools

    foot rinse bath

    showers

    circulation through landscape

    diving pool

    foot rinse bath

    showers

  • Plan pool & dressing rooms

    scale 1:200

  • PLAN DRESSINGROOMS & POOLS

    scale 1 : 200

  • Sections pool scale 1:200

    4

    1 2 3

  • Impression pool area

    seen from competition pool

  • Model pool area

    scale 1:200

  • Dressing room components

    morphogenetive evolution rather than re-petition.

  • Section dressing rooms components

    scale 1 : 50

    SECTIONS POOL AREAscale 1 : 50

    2

    1

    SECTION 5: cross section dressingrooms and competition pools

    entrance path, lockers and sitting area entrance to pool via foot rinse bath and showers competition pool

    dressing rooms showersentrance via foot rinse bath under ramp lea-ding to diving pool and bridge deck

    pump room

    SECTION 6: section dressingrooms and urban connection

  • 1

    SECTIONS POOL AREAscale 1 : 50

    2

    1

    SECTION 5: cross section dressingrooms and competition pools

    entrance path, lockers and sitting area entrance to pool via foot rinse bath and showers competition pool

    dressing rooms showersentrance via foot rinse bath under ramp lea-ding to diving pool and bridge deck

    pump room

    SECTION 6: section dressingrooms and urban connection

  • SECTIONS POOL AREAscale 1 : 50

    2

    1

    SECTION 5: cross section dressingrooms and competition pools

    entrance path, lockers and sitting area entrance to pool via foot rinse bath and showers competition pool

    dressing rooms showersentrance via foot rinse bath under ramp lea-ding to diving pool and bridge deck

    pump room

    SECTION 6: section dressingrooms and urban connection

    Section dressing rooms & pool

    scale 1 : 50

  • SECTIONS POOL AREAscale 1 : 50

    2

    1

    SECTION 5: cross section dressingrooms and competition pools

    entrance path, lockers and sitting area entrance to pool via foot rinse bath and showers competition pool

    dressing rooms showersentrance via foot rinse bath under ramp lea-ding to diving pool and bridge deck

    pump room

    SECTION 6: section dressingrooms and urban connection

    2

  • Impression pool area

    seen from Malecon bridge

  • Impression pool area

    seen from Padre Varela street

  • Impression dressing rooms

    scale 1:50

    Unit morphology and landscape morphology interact.

  • Impression dressing rooms

    scale 1:50

    Strips of different scales: 5 - 2,5 - 1,25 - 1 - 0,75 - 0,5 - 0,25 m

  • Impression dressing rooms

    scale 1:50

    Radicalized topography generates multi-ple use possibilities without dictating a single condition.

  • Materialisation

    Detailing and materialisation are prima-rily based on the perception of the forces that interact with the design - the wind and the water. Secondarily, they adress the usual notions of sensory experience.

    The main concept behind the chosen materi-als and the way they are put toghether in the details is that the architecture as a whole - from the big tectonic scale of the strips down to the smallest scale of the attachment of a screen - will express the effects and flows of the forces which act upon the architecture.

    The main materials that are used are:

    - concrete in different finishes from rough to completely smooth- copper facade cladding strips- anodised aluminum railing systems- composite steel and polyester rope wire meshes in different densities according to different conditions- acrylic glass with a external cappilary void to capture marks of the tide cycle on the glass- ship rope railings- Azobe hardwood benches and stairs (soft materials in wet feet areas

  • Technical section dressing rooms

    scale 1:20

  • 1

  • Technical section dressing rooms

    scale 1:20

  • 4

  • Sedimentation / growth

    The details correspond to the microscale of the slow processes of sedimentation, oxidation and crystallisation that will take over the architecture over time.

    - Growth of algae on rough surfaces.

  • Oxidation / electrolysis The details correspond to the microscale of the slow processes of sedimentation, oxidation and crystallisation that will take over the architecture over time.

    - Growth of algae on rough surfaces.- Oxidation of copper under influence of the salty and wet milieu.

  • Crystallization / evaporation The details correspond to the microscaleof the slow processes of sedimentation,oxidation and crystallisation that willtake over the architecture over time.

    - Growth of algae on rough surfaces.- Oxidation of copper under influence of the salty and wet milieu. - Crystallisation of salt molecules on the wire meshes which move in the wind

  • Impression salt chrystallisation

    scale 1:50

    - salt crust will form on the meshes under influence of evaporation by the sun.