distimo publication january 2012
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Distimo was founded to solve the challenges created by a widely fragmented app store marketplace filled
with equally fragmented information and statistics.
Distimo was launched shortly after the introduction of the first app store. App stores have clearly shown
since that time that they are the way forward for content distribution. The app store model offers an
enormous opportunity for developers to get their content out and dramatically improves content discovery
by consumers. However, the mobile market has long been characterized by fragmentation, which is
also displayed in the wide range of mobile application stores that were launched from 2009 on.
Distimo is a privately held company based in Utrecht, The Netherlands. Learn more: www.distimo.com
The impact of app discounts and the impact of being a featured appDistimo Publication January 2012
By Gert Jan Spriensma, Analyst at Distimo
Distimo 2012, some rights reserved
Apple App Store for iPad
Apple App Store for iPhone
Google Android Market
IPAD
IPHONE
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This report gives an overview of the effects when an application is featured in the Apple
App Store for iPhone, Apple App Store for iPad and Google Android Market. Moreover,
this report shows the effects that occur when applications are put on sale. We conclude
with data about the average prices of the highest grossing applications and an overview
of the types of applications that generate the most revenue. All data covers the Apple
App Store for iPhone, Apple App Store for iPad and Google Android Market during the
period October December 2011 in the United States, unless otherwise noted.
The major findings are:
One of the ways publishers try to attract attention to an application is to put the app
on sale. The average revenue rose by 41% in the Apple App Store for iPhone when
looking at those applications that were already among the 100 highest grossing
applications in any category, on the first day of the sale. Moreover, the revenueduring the whole sale increased by 22%. In the Apple App Store for iPad those
figures were +52% and +19%, respectively. In the Google Android Market on the first
day the revenue increased by 7%, and during the whole sale increased by 29%.
30% to 50% of the applications on sale experienced a decrease in revenue even
though on average the revenue increased in all three stores for the total group of
applications on sale. Our research found that it is important to offer a significant
price reduction to actually earn more revenue when putting an application on sale.
In general, we noticed that the optimum sales occurred when the price was cut in
half or the application was offered in tier 1 ($0.99) or tier 2 ($1.99).
Another way to attract attention is by getting featured in one of the app stores. When
looking at those applications that were already ranked among the top 100 most
popular applications, the average gain in the first three days after getting featured
was highest in Google Android Market (+42 ranks), followed by Apple App Store for
iPad (+27 ranks), and Apple App Store for iPhone (+15). Looking at the whole period
these applications were featured (seven days), the rank gains were more or less
equal to the three days average in both Apple stores, but were even higher in the
Google Android Market (+65 ranks).
There were also significant effects after an application was featured. In the five days
after the featured period ended, the gain was still +145% in the Apple App Store
for iPad, +75% in the Apple App Store for iPhone, and +828% in the Google Android
Market. +828% exemplifies a rank change from 8 to 1 or 100 to 12 in the Google
Android Market.
NEW AND NOTEWORTHY
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Distimo Publication - January 2012
Distimo 2012, some rights reserved.All trademarks are the property of their respective owners.
INTRODUCTION
Being featured by one of the top app stores means more visibility for the developer
of the app and more downloads. Developers are able to see when they are featured
to explain unexpected spikes in the download volume using Distimo Monitor. Manydevelopers aim to be featured in one of the app stores, however the mechanism behind
this is largely unknown. Many developers would like to know the gains before putting
a lot of effort into the process. Therefore, the question To what extent does being
featured increase downloads? is highly relevant.
There are several featured categories in the Apple App Store for both iPad and iPhone,
but in this research we looked only at New and Noteworthy and Staff favorites. Another
prominent featured category, Whats Hot, is based on what is already popular and thus,
disregarded. The featured category, Staff Picks in the Google Android Market is used
to analyze the effects of being featured. The category, Editors Choice is not updatedregularly. In fact, most applications listed in that featured category have been there
since at least August 2011, and therefore this category is not used for this analysis.
EFFECTS OF BEING FEATURED
The figure below shows the average gain during the first three days after an application
is featured, and the data shows the effects are significant. In the Apple App Store for
iPhone the average jump in ranks of applications that have been featured in Q4 in the
Apple App Store for iPhone was +15. Of course, some applications gained significantly
more, while others barely see any effect from being featured. The applications that werefeatured in Q4, but were not among the top 100 most popular applications in a category
before being featured are not taken into account, as it was not possible to determine
the gain in ranks.
The same trend can be observed looking at the Apple App Store for iPad and the Google
Android Market. In fact, the gains of being featured there are much higher. In the AppleApp Store for iPad the gain was +27, while in the Google Android Market the direct
effect of being featured in Staff Picks was a gain of +42. The table below shows the
proportions of applications that gained more than 50 ranks, 25 ranks, lost ranks, or lost
more than 25 ranks, and thus did not profit from being featured.
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In the Apple App Store for iPhone almost one-third of the applications that have been
featured over the past quarter did not gain in the first three days after being featured.
While this figure is much lower for the other two stores, it is clear that getting featured
not necessarily implies more downloads.
Not only the first few days are relevant, given that applications in general, are featured
for seven days in all three app stores. During all seven days that each application is
featured, the average gain compared to the last non-featured day, is +65 in the Google
Android Market, +15 in the Apple App Store for iPhone and +28 in the Apple App Store
for iPad.
These rank differences may seem spectacular, but a rank jump from 10 to 5 means a
substantial uptake in downloads, while a rank jump from 50 to 45 is significantly less
beneficial. Therefore, in the graph below the relative rank changes are depicted. A rank
change from three to two is presented as an increase of 50%, while the rank change from
50 to 25 equals an increase of 100%. All figures shown are seven day averages, e.g.,on a particular day in the featured period the difference can be larger. More detailed
information about rank changes can be found in our monthly featured publication.
Per the above graph, approximately 50% of the applications that have been featured
in the Google Android Market experienced an increase of more than 100%, while more
than one-third of the featured applications in the Apple App Store for iPad gained more
than 200%. Ranks in the Apple App Store for iPad increased by 252%, in the Google
Android Market by 172% and in the Apple App Store for iPhone by 137% on average over
the seven-day period.
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Finally, what is interesting is what the effects are after the featured period ends. We
chose to use the average of the next five days, and found that being featured has a
positive effect on the performance in the long run as well. On average the gains in the
five days after being featured were still +145%, +75% and +828% in the Apple App Store
for iPad, Apple App Store for iPhone and the Google Android Market, respectively.
Please note that in this analysis we only used those applications that were already
among the 100 most popular applications in any category before getting featured.
Looking at the store differences, we see that being featured in the Google Android
Market has significantly more effects on the ranking than in the other two stores. Even
more interesting are the long-term effects. In the Apple App Stores the effect of being
featured fades, but in the Google Android Market the average gain in ranks increases
to 828%! This can partly be explained by the number of days taken into account to
determine the ranking, e.g., the Apple ranking algorithm takes less days into account
compared to Googles. However, this is only a part of the story; getting featured inGoogle is very beneficial for publishers!
EFFECTS OF PUTTING YOUR APP ON SALE
Although the stores have a monopoly on the shelf space in the app store, there is a
way to get your own app in the picture without ad campaigns. Applications that are on
sale tend to get a lot more attention and downloads than when they are not on sale.
However, this comes at a cost as well; you have to sell your application for less. On the
other hand, when the surge in downloads makes up for the loss in price, an application
can also make more money while on sale. And observed in the figure below, thats
exactly what happens in all three stores. Based on the list of the 100 top grossing
applications in any category it is possible to measure the revenue effects per day for
applications that cut their price in the United States.
On the first day of the sale, the average revenue increased by +41% in the Apple App
Store for iPhone. Moreover, the revenue during the whole sale (we looked at a maximum
of 15 days) was up by +22%. So, on average, putting an app on sale pays-off directly in
the Apple App Store for iPhone. This trend can also be observed in the other two stores.
The first day effect is larger in the Apple App Store for iPad (+52%), and the increase
in revenue during the sale in the Google Android Market was the highest at +29% on
average.
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Not all developers enjoyed higher revenue during the sale period, however. When
looking closer at these numbers; 44% of the iPhone applications that have been on sale
lost revenue during the sale, and 23% saw a decline in revenue by more than 20%. This
can be partly explained by the chosen strategy. For example, offering a discount of one
dollar on an application that normally costs $7.99, lowers the revenue, whereas offering
a discount of three dollars on average increased the revenue by 131%. In general, we
noticed that the tipping point happened when the price was cut in half or the application
was offered in tier 1 ($0.99) or tier 2 ($1.99).
The graph below provides valuable insights to support the statement stated within this
months report. The graph utilizes the data from the table above, but now with a third
dimension the price cut. We looked at the cases where the normal listing was cut by at
least 40%, 50%, 60%, 70% and 80%. When looking at those cases in the Apple App Store
for iPad, a declining trend for the negative brackets (+50%). Moreover, the differences are quite substantial. For example, the proportion
of applications with more than 20% loss in revenue, increases from 34% (when price
cut is at least 40%) to only 19% (when price cut is at least 80%), while the proportion of
applications with more than 50% increase in revenue goes from 11% to 30%. Please note
that the data used in this graph are the averages over all days that each application was
on sale.
Concluding, despite the risk of loss of revenue, putting your app on sale once in a while
seems to pay off for the majority of applications and their developers. It is important
to offer a significant price reduction to actually earn more revenue, however. Please
note that we only used applications that were already among the 100 highest grossing
applications in any category before the sale.
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Of course, this does not say anything about individual applications. For example, in this
report we assume zero marginal costs (except the app stores cut), which will not be the
case for most developers. Moreover, we have not looked at the long term (more than
five days) effects of price cuts. However, these findings certainly indicate and point to a
trend, and developers who are keen to evaluate their pricing strategy should ensure it
is still the optimal one.
SO WHAT PRICE SHOULD I ASK?
This depends highly on the type of application you are (about to) publish, of course.
Applications that are relatively easy to make and are copied quite fast, are typically
priced lower. Applications that require a lot of work besides developing the application,
e.g. navigation apps, tend to be priced significantly higher. The graph below reveals the
average price among the top grossing applications per category in the Google Android
Market and the Apple App Store for iPhone and iPad.
But, the average price among the most grossing applications in a category doesnt
indicate how this compares to other categories. Therefore, the category breakdown
of the top overall most grossing applications is given as well in the graph above. For
some types of applications there is simply less demand and hence this analysis is less
relevant, however, for many categories it will to a large extent be a matter of pricing.
For example, the Business category is more popular by revenue and less expensive in
the Google Android Market. Distimo Monitor provides benchmarks to assess your price
better. With the pricing benchmark you can compare the price of your app with the
prices of the 100 most popular/grossing applications in the category in which your app
is published in all countries.
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DISTIMOS PAID FEATURED DECEMBER 2011 REPORT FOR ASIA, NORTH
AMERICA AND EUROPE STARTING AT 399
Our Paid Featured December 2011 reports offer deep insights into all major
applications stores in North America, Europe and Asia. The reports will allow you to:
Gain insight into the change in the download volumes resulting from being
featured in the Apple App Store for iPhone or the Apple App Store for iPad.
Analyze the download volume generated in the Apple App Store and the Apple Mac
App Store and the revenue generated in the Apple App Store and Google Android
Market.
Identify the most successful regional applications and their publishers in each
store individually.
Analyze the share of revenue generated by apps with in-app purchases in each
region individually.
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Rank Application Category Price
1Battle Nationsby Z2Live, Inc
Games-Action,Games-Role Play-ing, etc.
Free
2Infinity Blade IIby Chair Entertainment Group, LLC
Games-Action,Games-Adventure
$6.99
3Angry Birds HDby Chillingo Ltd
Games-Arcade,Games-Family
$4.99
4DragonVale
by Backflip Studios
Games-Role Play-ing, Games-Simu-lation
Free
5Smurfs' Villageby Beeline Interactive, Inc.
Games-Adventure,Games-Family
Free
6The Sims FreePlayby Electronic Arts
Games-Adventure,Games-Simulation
Free
7Modern Warby Funzio, Inc
Games-Role Play-ing, Games-Strat-egy
Free
8Grand Theft Auto 3by Rockstar Games
Games-Action,Games-Adventure
$2.99 - $4.99
9Poker by Zyngaby Zynga
Games-Card,Games-Casino
Free
10Card Ace: Casino HDby Self Aware Games
Games-Card,Games-Casino
Free
MOST GROSSING APPLICATIONSAPPLE APP STORE FOR IPAD - UNITED STATES - DECEMBER 2012
- this application features in-app purchases
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Distimo 2012, some rights reserved.All trademarks are the property of their respective owners.
MOST GROSSING APPLICATIONSAPPLE APP STORE FOR IPHONE - UNITED STATES - DECEMBER 2011
Rank Application Category Price
1Infinity Blade IIby Chair Entertainment Group, LLC
Games-Action,Games-Adventure
$6.99
2Grand Theft Auto 3by Rockstar Games
Games-Action,Games-Adventure
$2.99 - $4.99
3Poker by Zyngaby Zynga
Games-Card,Games-Casino
Free
4Angry Birds
by Clickgamer.com
Games-Action,
Games-Arcade$0.99
5DragonValeby Backflip Studios
Games-Role Play-ing, Games-Simu-lation
Free
6Call of Duty: Black Ops Zombiesby Activision Publishing, Inc.
Games-Action,Games-Adventure
$6.99
7Dream Zooby Zynga
Games-Role Play-ing, Games-Simu-lation
Free
8Words With Friendsby Zynga
Games-Board,Games-Word
$0.99 - $2.99
9Modern Warby Funzio, Inc
Games-Role Play-ing, Games-Strat-egy
Free
10Batman Arkham City Lockdownby Warner Bros.
Games-Action,Games-Adventure
$5.99
- this application features in-app purchases
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MOST GROSSING APPLICATIONSGOOGLE ANDROID MARKET - UNITED STATES - DECEMBER 2011
Rank Application Category Price
1Defenderby DroidHen
Games-Arcade &Action
Free
2Tap Fishby Gameview Studios
Games-Casual,Games-Live Wallpa-per, etc.
Free
3Live Holdem Poker Proby Dragonplay
Games-Cards &Casino, Games-LiveWallpaper, etc.
Free
4Zynga Poker
by Zynga
Games-Cards &
CasinoFree
5Smurfs' Villageby Beeline Interactive, Inc.
Games-Casual Free
6Fashion Storyby TeamLava, LLC.
Games-Arcade &Action, Games-Casual
Free
7Paradise Islandby Cooper Media Corp.
Games-Arcade &Action
Free
8World of Gooby 2D BOY
Games-Brain &Puzzle
$2.99 - $4.99
9Life is Crimeby Red Robot Labs
Games-Casual Free
10DocumentsToGo Full Version Keyby DataViz, Inc.
Business $15,-
- this application features in-app purchases
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DISTIMO CUSTOM REPORTS
CONTACT US
ABOUT DISTIMO
Aside from this free monthly publication, Distimo produces custom reports capableof providing specific mobile application store analytics that are relevant to your
company. Custom reports are currently available for any country worldwide for the
Amazon Appstore, Apple App Store for iPhone, Apple App Store for iPad, Apple Mac
App Store, BlackBerry App World, GetJar, Google Android Market, Nokia Ovi Store,
Palm App Catalog, Windows Phone 7 Marketplace. Additional application stores will be
available in the coming months. To get a better idea of the type of data and metrics
that Distimo can provide, please visit our Report product page.
For sales enquiries, please contact Remco van den Elzen, VP Business Development at
[email protected] or call +31 30 82 00 567. For press enquiries please contact
Mindy M. Hull at [email protected] or call +31 62 504 7680 (EU) or
+1 415 889 9977 (USA).
Distimo was founded to solve the challenges created by a widely fragmented app store
marketplace filled with equally fragmented information and statistics.
Distimo was launched shortly after the introduction of the first app store. App stores
have clearly shown since that time that they are the way forward for content distribution.
The app store model offers an enormous opportunity for developers to get their content
out and dramatically improves content discovery by consumers. However, the mobile
market has long been characterized by fragmentation, which is also displayed in the
wide range of mobile application stores that were launched from 2009 on.
Distimo is a privately held company based in Utrecht, The Netherlands. Learn more:
www.distimo.com
Disclaimer
This work is licensed under Creative Commons License Attribution Noncommercial-Share Alike 3.0
Netherlands. This license is available for download at http://creativecommons.org/licenses/by-nc-sa/3.0/nl/.
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Distimo and license your new creations under the identical terms.
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