dlna slides
TRANSCRIPT
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INTRODUCTION OF PROJECT DLNA was established by SONY in June 2003 with the
understanding that consumers want their contents to beconnected and shared.
Large amount of digital media devices can be managed within anetworked environment.
Their contents can easily and conveniently be shared acrossdifferent devices and locations in home.
These devices can work together at any place and at any time.
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OBJECTIVE OF DLNA (DIGITAL LIVING
NETWORK ALLIANCE)-HOME AUTOMATION The goal is the use of standard based technology to make it
easier for consumers to share & enjoy digital content,
regardless of manufacturer & platform type.
DLNA aims at providing interoperability guidelines based
on open industry standards to provide the functionalconvergence between cross industry products in mobile,
consumer electronics, PC domain respectively.
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TOOLS AND PLATFORM USEDDesktop based application
Front end: JAVA or ANDROID , C++ using MicrosoftVisual Studio 2010.
Platform Microsoft windows 7
Hardware & software requirement Specification:-
Hardware requirement:-
Processor: 2.40GHz Intel (R) Core(TM) i3-3110M RAM: 512 MB
HDD: 2GB of free hard disk space
Android and Windows smart phones etc.
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Hardware & software requirement Specification:-
Hardware requirement:-Processor: 2.40GHz Intel Core i3RAM:HDD:Android and Windows smart phones etc
Software requirement:-Intel code wizard
Visual studio 2010Dot net framework(1.1.4322)Oracle VM Virtual BOX
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DLNA TERMINOLOGY
CONTROL POINTS:
They are capable of controlling and discovering other deviceson the network.
DEVICES:
Devices are network entities that provide services and cancontain other nested devices such as VCR.
SERVICES:Services are basic unit control. They provide action and
maintain status through state variables.
ACTIONS:
Each action has a specific task to perform, a name and a set ofparameters.
STATE VARIABLES:
It defines the state of a device at a particular point of time.
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MODULE AND THEIR DESCRIPTIONDMC (DIGITAL MEDIA CONTROLLER):-
It finds the content on digital media server(DMS) andinstruct digital media renderers(DMR)to play the content.
Example:- Internet tablets, WI-FI enabled digitalcameras and smart phones
DMS (DIGITAL MEDIA SERVER):-
It stores the content and make it available tonetworked digital media players(DMP)and digital mediarenderers(DMR).
Example:- PCs
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DMP(DIGITAL MEDIA PLAYER):-
It find content on digital media servers(DMS) andprovide playback and rendering capabilities.
Example:- Smart TVs, wireless monitors etc.
DMR(DIGITAL MEDIA RENDERER):-It play the content as instructed by digital media
controller(DMC),which will find content from a digitalmedia server(DMS).
Example: TVs
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REQUIREMENT AND ANALYSIS
Feasibility study:
Technical feasibility
The technical feasibility assessment is focused ongaining an understanding of the present technicalresources of the organization and their applicability to theexpected needs of the proposed system.
Operational feasibility
Operational feasibility is a measure of how well aproposed system solves the problems and how it satisfiesthe requirements identified in the requirements analysisphase of system development.
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Economical feasibility
The purpose of the economic feasibility assessment isto determine the positive economic benefits to theorganization that the proposed system will provide.
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0-LEVEL DFD
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1-LEVEL DFD
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WATERFALL MODEL:
ANALYSIS
DESIGN
CODING
TESTING
MAINTENANCE
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FUTURE SCOPE