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  • 7/28/2019 dLux MediaArts Workshops

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    dLux MediaArtsWorkshop Program

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    dLux MediaArts

    Workshops

    dLux MediaArts has developed the workshops as a platform

    for skills development and knowledge sharing through tailor

    made workshops directed to public outcomes (physical and/

    or online). dLux MediaArts pairs expert artist facilitators withartists, galleries, schools, communities and organisations to

    enable the exploration of digital media and technologies.

    The following workshop descriptions are basic snap shots

    of the kinds of workshops that have been delivered as well

    as developed workshops by artists for entry to mid-level

    participants. dLux MediaArts caters to the level of knowledge of

    paticipants as well as harness collaborations between experts

    from dierent elds to encourage innovative and experimental

    practice.

    Working across both metropolitan and regional Australia dLux

    MediaArts can make available equipment and resources to

    support local projects and events.

    For more information about workshops and opportunities

    contact:

    Alexia Estrellado

    Program Manager

    (02) 9569 1458

    [email protected]

    1. LEARN FROM experienced artists

    2. GAIN MEdIA skills and techniques

    3. Get hands on and creative

    Call now for a FREE consultation to design a workshopprogram with dLux MediaArts.

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    Film making

    Experimental Film making

    Explore dierent forms of lm making with an artist and

    learn about techniques and ideas of experimental lm

    making. This workshop aims to expand ideas of both the

    process of lm-making and the audiences perception of

    video, lm and cinema.

    **Companion Exhibitions/Programs: VideoSCAN,MICROVIDS, Aphasia

    Documentary Film Making

    Discover points of interest from your local surroundings

    and learn how to capture the environment and people to

    understand the sometimes hidden histories, stories and

    ideas.

    **Companion Exhibitions/Programs: VideoSCAN,MICROVIDS

    Low-Tech Film Making

    Feel like all image making is high-tech, high cost? Learn

    how to make lms by using mobile devices and everyday

    technologies and materials.

    Use mobile devices, point and shoot cameras and other

    resources found to create short videos and lms.

    **Companion Exhibitions/Programs: VideoSCAN,MICROVIDS

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    Movement, Choreography and Dance for CameraIn front of or behind the lens, choreography and movement

    for screen encourages experimentation and consideration.

    Over three hours, school age participants will learn about

    the importance of movement for camera and cooperate to

    produce a video work.

    *Artist Workshop: Sue Healey

    **Companion Exhibitions/Programs: *VideoSCAN

    iMovie for KidsNo prior experience necessary.

    1 day workshop, upper primary to mid high school

    students, group activity, 2 groups of 6

    In this workshop learn the ins and outs of iMovie and make

    a lm in about the time it takes to watch one. As a group

    we will write a simple script, cast the actors, story board

    the action, lm and edit using iMovie.

    **Complimentary Exhibitions/Programs: MICROVIDS

    VideoSCANA three-day workshop for teachers and facilitators to learn

    the context and dynamics of new media art through a

    hands-on experience.

    SEE. PLAY. DO.

    1. Watch a short screening of selected video artworks

    from SCANLINES*2. Play with experimental video techniques with the help

    of a dLux Artist Facilitator

    3. Create your own artwork and nd the inspiration to

    bring to your classroom

    This workshop enables and empowers educators to bring

    to-life the evolution of video and new media: its continual

    eect on the arts and how it responds to the world.

    **Complete VideoSCAN Program see dLux Programsfor more details. Total Pricing = $2 800

    Joan Ross: BBQ this Sunday, BYO - Courtesy of Gallery Barry Keldoulis

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    Circuit Bending with Toy Death1 - 2 day workshop

    Upper secondary school students to adults

    12 - 24 participants

    Join members of the legendary electro punk band

    Toydeath. Get into recycling, rehashing, composing,

    rehearsing and performing. Modify an electronic toy

    to create your own instrument! Hands on and great

    fun, students walk away with a basic understanding of

    electronics and your own electronic instrument and/or

    kit! This workshop is for artists and musicians or anyone

    who would like to get into electronics. It will suit musicians

    who are interested in making unique and cheap electronicinstruments and microphones. Installation artists will nd

    the skills to make interactive circuits.

    The workshop will cover; soldering, construction of audio

    cables, assembling electronic circuits, circuit bending and

    toy modication.

    All equipment and components provided.

    *Artist Workshop: Toy Death

    **Companion Exhibitions/Programs: The discreet

    charm of the Bourgeois Robot, The Garden of ForkingPaths

    What is a robot? with Dr Wade Marynowsky

    3 hour workshop

    Secondary school students to adults

    Max. 12 participants

    Discuss and discover the creative possibilities of robotics

    and art, where do technologies and art intersect?

    Over three hours, Wade will take you on a journey intothe world of robotics where you will discuss then design

    your own dream machine. This workshop is aimed at

    challenging preconceived ideas about robotics and foster

    a creative and thoughtful pathway to innovation, problem

    solving and research.

    *Artist Workshop: Dr Wade Marynowsky

    **Companion Exhibitions/Programs: The discreetcharm of the Bourgeois Robot

    Robotics and Circuit Bending

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    Sound and Photography

    Soundscapes and Experimental Symphony3 hour workshop

    Secondary school students to adults

    Max. 12 participants

    Learn how to change the atmosphere through creating

    your own sound piece. Capture unexpected melodies and

    rhythms from your environment and manipulate them into

    an experimental symphony.

    **Companion Exhibitions/Programs: Aphasia

    Interviewing and Field Recording

    3 hour workshop or whole day

    Secondary school students to adults

    Max. 12 participants

    Discover the art of interview. This workshop will help you

    understand the dynamics and particulars of interviewing

    people as well as how to best capture their story through

    lm and audio.

    **Companion Exhibitions/Programs: MICROVIDS,

    VideoSCAN

    Reverse Digital Photography

    1 - 2 day workshop

    All ages

    Max 12 participants

    Capture, manipulate and create negatives through

    using digital technologies and learn about photographic

    processes to create your own printed artwork. Participants

    will continually discover ways to extend their work through

    integrating old and new photography processes.

    **Companion Exhibitions/Programs: (UN)SeenSculptures

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    Interactive Media

    Digital Tours and Locative Media

    By negotiation

    Do you have a history, story or event that you want to bring

    into the palm of peoples hands? Understand the dierent

    capabilities of locative media. Develop, produce and edit

    content that can be made into a digital tour available on

    Apps on your mobile phone.

    **Companion Exhibitions/Programs: (UN)SeenSculptures

    Tell Your Story in a virtual environment

    3 hour workshop

    Upper secondary school students to adults

    Max. 12 students

    Participants will be encouraged to tell their own story

    through the media of interactive 3d environments

    (computer game). Using the popular unity game engine

    they will create and share virtual worlds that explore who

    they are.

    *Artist Workshop: Andrew Burrell

    **Companion Exhibitions/Programs: (UN)SeenSculptures, MICROVIDS

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    Augmented Realities

    Mobile Augmented Reality 101

    3 hour workshop

    Upper secondary school students to adults

    Max. 12 students

    This session ventures into the fascinating world of mobile

    augmented reality where artists use online tools and

    smartphones to embed virtual sculptures in the real

    world. It will begin with an overview of the history of the

    medium and some of the more notable recent works in the

    eld; before explaining how attendees can make their own

    mobile AR art utilising tools & applications that are free and

    relatively easy to use.

    *Artist Workshop: Warren Armstrong

    **Companion Exhibitions/Programs: (UN)SeenSculptures, Institute of Advance AugmentiformDevelopment and Release

    Geocaching adventure

    3 hour workshop

    Upper secondary school students to adults

    Max 8. students

    Using the Layar augmented reality browser and the physicalenvironment of your [city/town/regional centre] participants will

    create a competitive adventure game with a dierence, and

    will invite an audience/players to explore their environment

    augmented with narratives presented via mobile device.

    *Artist Workshop: Andrew Burrell

    **Companion Exhibitions/Programs: (UN)SeenSculptures, Institute of Advance AugmentiformDevelopment and Release

    Make your own 3D Shooter

    [computer game/ 3D Adventure game]

    3 hour workshop

    Upper secondary school students to adults

    Max 8. students

    Using the popular Unity - Game Engine participants will

    learn the basics of building a computer game from scratch

    and by the end of the workshop will have a working game

    and the skills to further develop it.

    *Artist Workshop: Andrew Burrell

    **Companion Exhibitions/Programs: (UN)SeenSculptures, Institute of Advance AugmentiformDevelopment and Release

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    Selected Artists

    Alexia Estrellado (W, S, C) is an artist/designer who is

    interested in the development of storytelling and cultural

    identity through collaborative projects and interdisciplinary

    design and media.

    Andrew Burrell (W, P)Hybrid Media Artist, recent work

    Augmentiforms presented by dLux at 2012 Biennele of

    Sydney.

    Cindi Drennan Through ILLUMINART (P) specializing

    in the design and creation of world class projection art,

    cross-disciplinary arts and audiovisual storytelling of lasting

    signicance to communities. Illuminarts avant-garde media

    art projects incorporate illumination, interactive projection

    art and performance, developed in creative partnerships

    and collaborations among a variety of disciplines.

    Daniel Mudie Cunningham(S)is a Sydney based artist

    whose work draws upon and rethinks the image streams ofart history, everyday life, pop culture and fandom through

    video and performance.

    Darragh OCallaghan (S) photography, video,

    performance and more recently drawings. OCallaghan

    graduated from IADT Dun Laoghaire, Dublin in 2007 and

    The Royal College of Art, London in 2010.

    Daryl Byrne (W) is an adventurer, photographer,

    businessman and part-owner and manager of expedition

    opertation Explorer PNG. He is a photographer for National

    Geographic Magazine.

    David Sudmalis (S)is a composer-performer living inSydney, Australia. His practice is varied, working across

    numerous music genres (classical, popular, jazz) and often

    in collaboration with visual artists.

    Daz Chandler (W, C, P) inter-disciplinary arts practice,

    as well as her work as a lmmaker, broadcaster, writer

    and community cultural development facilitator. Her main

    interest lies in work that challenges preconceived socio-

    cultural and political notions and ideas, and creates

    instances of social engagement, or points of connection

    between unlikely parties.

    Dreamtime Boarders (W) are a not-for-prot organisationthat fosters educational development throught short-

    term projects that empower young people to develop

    relationships and encourage self-expression through an

    explorartion of the arts.

    Gary Deimendjian(S) demonstrates an extensive

    national exhibition history and holds Master of Fine

    Arts from the National Art School in Sydney. His broad

    practice encompasses sculpture, photography, video and

    installation as well as site specic works.

    George Khut (S, W) Special interests: body-focussedinteractive art and design, experience-centred design

    methods, interpretive design, participatory museums, live-

    art, multimedia rehabilitation and arts-in-health.

    Jason Davidson(W)fuses hand drawn Australian animals

    in x-ray style with computer generated graphics, and is

    a strong advocate for the potential of new media art &

    technology to become a powerful voice for Indigenous

    Australians.

    Jesse Ledesma (W)

    Johannes Muljana (W)

    LC Beats (W)Animation artist and hip hop collaborator

    has performed

    Nick Sulivan (W)

    Neil Jenkins (S)is an artist whose practice is heavily

    engaged with electronic media, language, programming

    and networked communication. He is particularly interested

    in the use of real-time data and networks (both real and

    virtual) toward creating hybrid interactive installation pieces.

    dLux MediaArts have selected a number of artists thatcan extend the experience of the exhibition. These are

    a few ways that artists can contribute to your public

    programming and events. Next to their name you will nd a

    letter identifying their availability for the following:

    (S) Speaker: Short lecture about relevant themes inexhibition/program or about their practice.

    (W) Workshops: Delivers short workshops.

    (C) Community Engagement: creative programs andstrategies to reach new and/or targeted audiences.

    (P) Projects: Longer term involvement in thedevelopment and/or production of public/specic

    outcomes.

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    Rhys Votano (W, P) video artist who works with lm and

    video in a variety of formats such as experimental, shortlm narrative and documentary. His works often deal with

    time, alternative perspectives and sensory shift.

    Soda_Jerk (S, W)A two-person art collective that works

    with found material to trouble existing formulations of

    cultural history. By strategically reimagining historical

    trajectories, the artists are concerned with producing

    counter-mythologies of the past that open new possibilities

    for the present. Taking the form of video installations and

    lecture performances, their archival image practice merges

    the zones of research, documentary and speculative ction.

    Sue Healey (S, W) Choreographer, educator and

    dance-lm maker whose creative manifesto speaks to

    the production of a highly-detailed movement language.

    Experimenting with form and perception, she creates

    dance for diverse spaces; theatres, specic sites and

    the camera. Her live works and lms embody technical

    excellence and high production values, and employ the

    nest of dancers.

    Todd Fuller (W) works across animation, sculpture,

    drawing, dance and performance and in doing so

    attempts to create interdisciplinary narratives which are

    applicable to us all. He is invigorated by an old world

    quality as he attempts to reactivate the processes of

    traditional animation while valuing the hands and marks

    of the maker. His hand drawn lms privilege the process

    of their production while conjuring stories which are often

    existential.

    Dr Wade Marynowsky(S, P)works across art and

    technology to develop new audience experiences. His

    robotic / media installations combine both articial-life and

    live art, causing technology to perform within a system of

    programmed parameters that allow the work to continually

    unfold and evolve.

    Warren Armstrong (W, S)New media artist and the

    organiser of (Un)seen Sculptures immersing in augmented

    reality, a previous example of his pre AR work included

    working with composer Amanda Cole on a series of

    installations that turned Twitter updates into generative

    musical compositions.

    Yenny Huber(W, C, P)artistic practice focuses on

    photography and extends her level of expertise across

    community and engagement and development throughcreativity.

    Toydeath(W)Cult circuit bending band Toydeath modify

    childrens electronic toys and wear human-sized cartoonish

    costumes to create a unique stage show. Toydeath

    produce live music from their tortured treasure-trove of

    modied toys including guitars, talking dolls and alphabet

    apples resulting in a surreal deluge of colour and craziness.