dlux mediaarts workshops
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dLux MediaArtsWorkshop Program
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dLux MediaArts
Workshops
dLux MediaArts has developed the workshops as a platform
for skills development and knowledge sharing through tailor
made workshops directed to public outcomes (physical and/
or online). dLux MediaArts pairs expert artist facilitators withartists, galleries, schools, communities and organisations to
enable the exploration of digital media and technologies.
The following workshop descriptions are basic snap shots
of the kinds of workshops that have been delivered as well
as developed workshops by artists for entry to mid-level
participants. dLux MediaArts caters to the level of knowledge of
paticipants as well as harness collaborations between experts
from dierent elds to encourage innovative and experimental
practice.
Working across both metropolitan and regional Australia dLux
MediaArts can make available equipment and resources to
support local projects and events.
For more information about workshops and opportunities
contact:
Alexia Estrellado
Program Manager
(02) 9569 1458
1. LEARN FROM experienced artists
2. GAIN MEdIA skills and techniques
3. Get hands on and creative
Call now for a FREE consultation to design a workshopprogram with dLux MediaArts.
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Film making
Experimental Film making
Explore dierent forms of lm making with an artist and
learn about techniques and ideas of experimental lm
making. This workshop aims to expand ideas of both the
process of lm-making and the audiences perception of
video, lm and cinema.
**Companion Exhibitions/Programs: VideoSCAN,MICROVIDS, Aphasia
Documentary Film Making
Discover points of interest from your local surroundings
and learn how to capture the environment and people to
understand the sometimes hidden histories, stories and
ideas.
**Companion Exhibitions/Programs: VideoSCAN,MICROVIDS
Low-Tech Film Making
Feel like all image making is high-tech, high cost? Learn
how to make lms by using mobile devices and everyday
technologies and materials.
Use mobile devices, point and shoot cameras and other
resources found to create short videos and lms.
**Companion Exhibitions/Programs: VideoSCAN,MICROVIDS
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Movement, Choreography and Dance for CameraIn front of or behind the lens, choreography and movement
for screen encourages experimentation and consideration.
Over three hours, school age participants will learn about
the importance of movement for camera and cooperate to
produce a video work.
*Artist Workshop: Sue Healey
**Companion Exhibitions/Programs: *VideoSCAN
iMovie for KidsNo prior experience necessary.
1 day workshop, upper primary to mid high school
students, group activity, 2 groups of 6
In this workshop learn the ins and outs of iMovie and make
a lm in about the time it takes to watch one. As a group
we will write a simple script, cast the actors, story board
the action, lm and edit using iMovie.
**Complimentary Exhibitions/Programs: MICROVIDS
VideoSCANA three-day workshop for teachers and facilitators to learn
the context and dynamics of new media art through a
hands-on experience.
SEE. PLAY. DO.
1. Watch a short screening of selected video artworks
from SCANLINES*2. Play with experimental video techniques with the help
of a dLux Artist Facilitator
3. Create your own artwork and nd the inspiration to
bring to your classroom
This workshop enables and empowers educators to bring
to-life the evolution of video and new media: its continual
eect on the arts and how it responds to the world.
**Complete VideoSCAN Program see dLux Programsfor more details. Total Pricing = $2 800
Joan Ross: BBQ this Sunday, BYO - Courtesy of Gallery Barry Keldoulis
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Circuit Bending with Toy Death1 - 2 day workshop
Upper secondary school students to adults
12 - 24 participants
Join members of the legendary electro punk band
Toydeath. Get into recycling, rehashing, composing,
rehearsing and performing. Modify an electronic toy
to create your own instrument! Hands on and great
fun, students walk away with a basic understanding of
electronics and your own electronic instrument and/or
kit! This workshop is for artists and musicians or anyone
who would like to get into electronics. It will suit musicians
who are interested in making unique and cheap electronicinstruments and microphones. Installation artists will nd
the skills to make interactive circuits.
The workshop will cover; soldering, construction of audio
cables, assembling electronic circuits, circuit bending and
toy modication.
All equipment and components provided.
*Artist Workshop: Toy Death
**Companion Exhibitions/Programs: The discreet
charm of the Bourgeois Robot, The Garden of ForkingPaths
What is a robot? with Dr Wade Marynowsky
3 hour workshop
Secondary school students to adults
Max. 12 participants
Discuss and discover the creative possibilities of robotics
and art, where do technologies and art intersect?
Over three hours, Wade will take you on a journey intothe world of robotics where you will discuss then design
your own dream machine. This workshop is aimed at
challenging preconceived ideas about robotics and foster
a creative and thoughtful pathway to innovation, problem
solving and research.
*Artist Workshop: Dr Wade Marynowsky
**Companion Exhibitions/Programs: The discreetcharm of the Bourgeois Robot
Robotics and Circuit Bending
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Sound and Photography
Soundscapes and Experimental Symphony3 hour workshop
Secondary school students to adults
Max. 12 participants
Learn how to change the atmosphere through creating
your own sound piece. Capture unexpected melodies and
rhythms from your environment and manipulate them into
an experimental symphony.
**Companion Exhibitions/Programs: Aphasia
Interviewing and Field Recording
3 hour workshop or whole day
Secondary school students to adults
Max. 12 participants
Discover the art of interview. This workshop will help you
understand the dynamics and particulars of interviewing
people as well as how to best capture their story through
lm and audio.
**Companion Exhibitions/Programs: MICROVIDS,
VideoSCAN
Reverse Digital Photography
1 - 2 day workshop
All ages
Max 12 participants
Capture, manipulate and create negatives through
using digital technologies and learn about photographic
processes to create your own printed artwork. Participants
will continually discover ways to extend their work through
integrating old and new photography processes.
**Companion Exhibitions/Programs: (UN)SeenSculptures
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Interactive Media
Digital Tours and Locative Media
By negotiation
Do you have a history, story or event that you want to bring
into the palm of peoples hands? Understand the dierent
capabilities of locative media. Develop, produce and edit
content that can be made into a digital tour available on
Apps on your mobile phone.
**Companion Exhibitions/Programs: (UN)SeenSculptures
Tell Your Story in a virtual environment
3 hour workshop
Upper secondary school students to adults
Max. 12 students
Participants will be encouraged to tell their own story
through the media of interactive 3d environments
(computer game). Using the popular unity game engine
they will create and share virtual worlds that explore who
they are.
*Artist Workshop: Andrew Burrell
**Companion Exhibitions/Programs: (UN)SeenSculptures, MICROVIDS
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Augmented Realities
Mobile Augmented Reality 101
3 hour workshop
Upper secondary school students to adults
Max. 12 students
This session ventures into the fascinating world of mobile
augmented reality where artists use online tools and
smartphones to embed virtual sculptures in the real
world. It will begin with an overview of the history of the
medium and some of the more notable recent works in the
eld; before explaining how attendees can make their own
mobile AR art utilising tools & applications that are free and
relatively easy to use.
*Artist Workshop: Warren Armstrong
**Companion Exhibitions/Programs: (UN)SeenSculptures, Institute of Advance AugmentiformDevelopment and Release
Geocaching adventure
3 hour workshop
Upper secondary school students to adults
Max 8. students
Using the Layar augmented reality browser and the physicalenvironment of your [city/town/regional centre] participants will
create a competitive adventure game with a dierence, and
will invite an audience/players to explore their environment
augmented with narratives presented via mobile device.
*Artist Workshop: Andrew Burrell
**Companion Exhibitions/Programs: (UN)SeenSculptures, Institute of Advance AugmentiformDevelopment and Release
Make your own 3D Shooter
[computer game/ 3D Adventure game]
3 hour workshop
Upper secondary school students to adults
Max 8. students
Using the popular Unity - Game Engine participants will
learn the basics of building a computer game from scratch
and by the end of the workshop will have a working game
and the skills to further develop it.
*Artist Workshop: Andrew Burrell
**Companion Exhibitions/Programs: (UN)SeenSculptures, Institute of Advance AugmentiformDevelopment and Release
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Selected Artists
Alexia Estrellado (W, S, C) is an artist/designer who is
interested in the development of storytelling and cultural
identity through collaborative projects and interdisciplinary
design and media.
Andrew Burrell (W, P)Hybrid Media Artist, recent work
Augmentiforms presented by dLux at 2012 Biennele of
Sydney.
Cindi Drennan Through ILLUMINART (P) specializing
in the design and creation of world class projection art,
cross-disciplinary arts and audiovisual storytelling of lasting
signicance to communities. Illuminarts avant-garde media
art projects incorporate illumination, interactive projection
art and performance, developed in creative partnerships
and collaborations among a variety of disciplines.
Daniel Mudie Cunningham(S)is a Sydney based artist
whose work draws upon and rethinks the image streams ofart history, everyday life, pop culture and fandom through
video and performance.
Darragh OCallaghan (S) photography, video,
performance and more recently drawings. OCallaghan
graduated from IADT Dun Laoghaire, Dublin in 2007 and
The Royal College of Art, London in 2010.
Daryl Byrne (W) is an adventurer, photographer,
businessman and part-owner and manager of expedition
opertation Explorer PNG. He is a photographer for National
Geographic Magazine.
David Sudmalis (S)is a composer-performer living inSydney, Australia. His practice is varied, working across
numerous music genres (classical, popular, jazz) and often
in collaboration with visual artists.
Daz Chandler (W, C, P) inter-disciplinary arts practice,
as well as her work as a lmmaker, broadcaster, writer
and community cultural development facilitator. Her main
interest lies in work that challenges preconceived socio-
cultural and political notions and ideas, and creates
instances of social engagement, or points of connection
between unlikely parties.
Dreamtime Boarders (W) are a not-for-prot organisationthat fosters educational development throught short-
term projects that empower young people to develop
relationships and encourage self-expression through an
explorartion of the arts.
Gary Deimendjian(S) demonstrates an extensive
national exhibition history and holds Master of Fine
Arts from the National Art School in Sydney. His broad
practice encompasses sculpture, photography, video and
installation as well as site specic works.
George Khut (S, W) Special interests: body-focussedinteractive art and design, experience-centred design
methods, interpretive design, participatory museums, live-
art, multimedia rehabilitation and arts-in-health.
Jason Davidson(W)fuses hand drawn Australian animals
in x-ray style with computer generated graphics, and is
a strong advocate for the potential of new media art &
technology to become a powerful voice for Indigenous
Australians.
Jesse Ledesma (W)
Johannes Muljana (W)
LC Beats (W)Animation artist and hip hop collaborator
has performed
Nick Sulivan (W)
Neil Jenkins (S)is an artist whose practice is heavily
engaged with electronic media, language, programming
and networked communication. He is particularly interested
in the use of real-time data and networks (both real and
virtual) toward creating hybrid interactive installation pieces.
dLux MediaArts have selected a number of artists thatcan extend the experience of the exhibition. These are
a few ways that artists can contribute to your public
programming and events. Next to their name you will nd a
letter identifying their availability for the following:
(S) Speaker: Short lecture about relevant themes inexhibition/program or about their practice.
(W) Workshops: Delivers short workshops.
(C) Community Engagement: creative programs andstrategies to reach new and/or targeted audiences.
(P) Projects: Longer term involvement in thedevelopment and/or production of public/specic
outcomes.
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Rhys Votano (W, P) video artist who works with lm and
video in a variety of formats such as experimental, shortlm narrative and documentary. His works often deal with
time, alternative perspectives and sensory shift.
Soda_Jerk (S, W)A two-person art collective that works
with found material to trouble existing formulations of
cultural history. By strategically reimagining historical
trajectories, the artists are concerned with producing
counter-mythologies of the past that open new possibilities
for the present. Taking the form of video installations and
lecture performances, their archival image practice merges
the zones of research, documentary and speculative ction.
Sue Healey (S, W) Choreographer, educator and
dance-lm maker whose creative manifesto speaks to
the production of a highly-detailed movement language.
Experimenting with form and perception, she creates
dance for diverse spaces; theatres, specic sites and
the camera. Her live works and lms embody technical
excellence and high production values, and employ the
nest of dancers.
Todd Fuller (W) works across animation, sculpture,
drawing, dance and performance and in doing so
attempts to create interdisciplinary narratives which are
applicable to us all. He is invigorated by an old world
quality as he attempts to reactivate the processes of
traditional animation while valuing the hands and marks
of the maker. His hand drawn lms privilege the process
of their production while conjuring stories which are often
existential.
Dr Wade Marynowsky(S, P)works across art and
technology to develop new audience experiences. His
robotic / media installations combine both articial-life and
live art, causing technology to perform within a system of
programmed parameters that allow the work to continually
unfold and evolve.
Warren Armstrong (W, S)New media artist and the
organiser of (Un)seen Sculptures immersing in augmented
reality, a previous example of his pre AR work included
working with composer Amanda Cole on a series of
installations that turned Twitter updates into generative
musical compositions.
Yenny Huber(W, C, P)artistic practice focuses on
photography and extends her level of expertise across
community and engagement and development throughcreativity.
Toydeath(W)Cult circuit bending band Toydeath modify
childrens electronic toys and wear human-sized cartoonish
costumes to create a unique stage show. Toydeath
produce live music from their tortured treasure-trove of
modied toys including guitars, talking dolls and alphabet
apples resulting in a surreal deluge of colour and craziness.