dmc_digitalaffordances
TRANSCRIPT
Marc Bousquet // Murray, Affordances of the Digital MediumMedia Studies 208, Emory University
Digital Media and Culture
o Why is Murray insisting on “the digital” as a singular medium, rather than the plural, media?
o How does the concept of “interaction design” position creativity in “the digital medium”?
o The designer designs procedurally, employing the computer’s “ability to represent and execute conditional behaviors”
o Programmers abstract and generalize to manage complexity. Are there consequences to this feature?
o What are “legacy media”? Is linearity a common characteristic of them? How have different media either embraced linearity or modified it?
o Do you think the differences between mechanical and digital reproduction are important?
o Simulations are attempts to represent complex natural or social systems, which have many independent actors
o Coding now “more like the ecology of a pond than the command structure of an army”
o Human-machine interaction as a sense of participation, scripted by programmers on both sides
o Is scripted interaction a feature only of computing? o Can you distinguish between “interaction” and
“participation”?
o Is all social interaction “participatory”? Is “communication” intrinsically participatory or even dialogic?
o What are some of the social, political and economic consequences of computer-mediated communication?
o Murray describes the computer’s participatory affordance as a risk of fraud, surveillance identity theft and intellectual property crime. Is this “mental model” at odds with other models you have for computer-mediated interaction?
o What happens when humans use the computer in ways other than the designers intended?
o How can ethnographic research improve design?
o Computing affords encyclopedia on a previously unimaginable scale, but also with unprecedented potential for access
o Prior mediations of the encyclopedic impulse are retained in computer interaction design
o What are some of the challenges for managing all of these digital artifacts?
o How do decisions regarding taxonomy, granularity, segmentation affect accessibility?
o How does spatialization improve the user interface? What was the interface like before WIMP?
o What does the term “cyberspace” mean to you?o How would you go about paper testing a game idea?