do students benefit equally from interactive computer simulations regardless of prior knowledge...
TRANSCRIPT
Do students benefit equally from interactive computer simulations regardless of prior knowledge levels?
Presenter: Yu-Chu Chen
Advisor: Ming-Puu Chen
Date: 2009/3/2
Park, S. I., Lee, G., & Kim, M. (2009). Do students benefit from interactive computer simulations regardless of prior knowledge levels? Computers & Education, 52(3), 649-655.
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Introduction
• Mayer and Chandler (2001): the importance of interactivity in computer simulations. Because it allows students to integrate information.
• The expertise reversal effect (Kalyuga, 2005):– Use different design principles for different prior
knowledge levels of students.– revealed a relationship between the modality effect,
the worked-example effect, and student prior knowledge levels.
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Introduction
• Kalyuga et al. (2000):– students with high levels, narrated explanations
become redundant and reduce learning effectiveness. – Well-designed worked-examples accompanied by full
instructional guidance are often more.
• Kalyuga et al. (2001): – inexperienced mechanical trainees benefited from
computer-based worked-examples rather than from problem solving practice.
– as trainees became more experienced, the comparative effectiveness became indistinguishable.
Interactive computers simulations- Low interactivity
Interactive computers simulations- High interactivity
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Research
• Research purpose:– whether students’ prior knowledge levels show any
relationship with the interactivity effect and the expertise reversal effect.
• Research hypothesis:– If students have low prior knowledge levels, the
low-interactive simulation would be more effective than the high-interactive simulation.
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Methods- participants and experimental design
• 72 5th grade students of 2 elementary schools.
• A 2x2 subject factorial design was applied.• Participants were divided into two groups
based on a prior knowledge level test scores:– High prior knowledge levels (HP);– Low prior knowledge levels (LP).
• Then assigned to two experimental programs:– a low-interactive simulation program (LI) ;– a high-interactive simulation program (HI).
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Methods- Materials, instruments and procedure
• Domain knowledge: the concept of speed.a) The prior knowledge level test.
b) The comprehension test.
c) Cognitive load.
d) Learning efficiency.
• Instruments:
two types of Interactive simulation.
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Results- Comprehension and cognition load
高先備 低先備
理解
認知負載
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Results- Learning efficiency
• HP (高先備知識 )– HI > LI
• LP (低先備知識 )– HL< LI
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Discussion and conclusion
• The relationship of the interactive computer simulations and the levels of prior knowledge.
• Highlight the need to consider learning efficiency , different prior knowledge levels and types of interactive simulations in the design of instructional materials.
• It is important to make learners’ cognitive loads lighter during their ongoing study.
• Suggestion: further about learning styles, different participants and subject areas.