don’t stop at software: make hardware too!

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Don’t Stop at Software: Make Hardware Too! SXSW 2013 Denis Bohm denis@fireflydesign.com Welcome to “Don’t Stop at Software: Make Hardware Too!”. My name is Denis Bohm. I have a lot of experience in software development. I have also produced my own activity monitors as well as designed activity monitors for other companies, such as Zamzee and LUMOback. This talk for people that have a software product in mind that requires some hardware.

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Many product ideas require hardware for sensing, user interaction, etc. Until recently, it has been difficult & expensive to bring the hardware component of a product to market. Developments such as low cost rapid prototyping & manufacturing, energy efficient parts, crowd funding, etc, have made it easier for small startups to get into the hardware game. Everything from design, production, and fulfillment can be outsourced to quickly bring a device to market without the expense and time of bringing up in-house hardware teams. These trends are accelerating, so now is the time to create the next great product idea. Learn how to take advantage of these trends and focus on the core value of your product that makes it unique, the software.

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Page 1: Don’t Stop at Software: Make Hardware Too!

Don’t Stop at Software:Make Hardware Too!SXSW 2013Denis [email protected]

Welcome to “Don’t Stop at Software: Make Hardware Too!”. My name is Denis Bohm. I have a lot of experience in software development. I have also produced my own activity monitors as well as designed activity monitors for other companies, such as Zamzee and LUMOback. This talk for people that have a software product in mind that requires some hardware.

Page 2: Don’t Stop at Software: Make Hardware Too!

Hardware is EnablingFulfill your unique technical requirements

and control the full user experience.

For example, let’s take a quick look at activity sensing. There are many different types of activity sensing applications - each with its own unique requirements. Some devices are targeted at adult fitness where the users are willing to wear chest straps to monitor heart rate. Of course there are many more types of activities, such as yoga. Each of these would require their own unique solution. This is really just the beginning for these types of applications...

Page 3: Don’t Stop at Software: Make Hardware Too!

Software is Core

Focus on the core value of a product - the software.

Even though hardware enables, the software is where many people want to concentrate their efforts to provide a unique user experience. Focusing on the higher level software allows you to bring the most value to your users. There are a number of areas where you may want to differentiate the software for your application. On the device, real time processing algorithms are often essential. They can distill the raw data into a form that will be used to provide feedback to the user and that is small enough to be uploaded to the cloud. Aggregation and analysis of data transferred to the cloud is a common requirement. Of course user interaction via apps and web sites are essential parts of the user experience.

Page 4: Don’t Stop at Software: Make Hardware Too!

Now is the Time

Outsourced design, rapid prototyping, low volume production, crowd funding...

There are a number of advancements that are now coming together to make it easier than ever to create hardware. For example, open source hardware, rapid prototyping of both electronics and mechanicals, and crowd funding. 3D printing is one of the advancements that makes it much easier to prototype certain parts. Small plastic prototype parts can be made for under $10 using services such as Shapeways. These things all contribute to lowering the barriers to get started with hardware.

Page 5: Don’t Stop at Software: Make Hardware Too!

Technologies

Radios, sensors, low power...

Another reason it’s easier to develop hardware now is new technologies. Radios, sensors, and low power advances are opening up a diverse set of applications. Bluetooth Smart radios allow you to minimize the device user interface by providing most interaction within an app, rather than on the device. This allows the device to be smaller and use less power, while also being easier to use. Your application is in control of the pairing process which gives you more ability to optimize the full user experience. Sensors provide essential data (accelerometers, magnetometers, gyros, pressure sensors, heart rate sensors, light, humidity, temperature, etc). Low power technologies are evolving quickly (microcontrollers, power management, energy harvesting, thin batteries, etc). The changes in battery technology are starting to open up new form factors for devices.

Page 6: Don’t Stop at Software: Make Hardware Too!

Device Specification

• Form Factor, Size, Weight, Water Resistance, Temperature Range

• User Interface, Algorithms

• Communication, Memory Capacity, Updates

• Battery Life, Charging, Storage & Shipping

• Testing, Certifications

The place to start on a new design is with a device specification. Clearly and concisely specify the user visible aspects. Keep it short but thorough- a few pages at most. Do not specify the implementation. For example, don’t specify that you want a specific radio or memory chip - specify what communication should happen with the smart phone and how often. These are some of the things to put into your device specification. This should give you some idea of what to think about. Some of these have standard values, such as temperature range - so you won’t have to put much effort into those for typical applications.

Page 7: Don’t Stop at Software: Make Hardware Too!

Outsourcing

• Product Design

• Industrial Design

• Mechanical Engineering

• Electrical Engineering

• Software Engineering: Framework & API

• Manufacturing

Once you have a specification how do you get the device made? Virtually all aspects of hardware development can be outsourced, not just the manufacturing. There is a large range of design services available - from multidisciplinary individuals to larger groups with many people each in a different discipline. In general, the larger groups will tend towards much higher NRE and tend to design for high volume production which may make bootstrapping more difficult. Make sure the people you chose have a realistic understanding of your budget and growth strategy and are a good match in those respects. Note that it does make sense to outsource some of the software development that is not specific to your application. For example the base firmware in the device as well as the APIs for a smart phone or PC that communicate with the device. Make sure that the team you choose will create the test fixtures and software to program and test the devices during production.

Page 8: Don’t Stop at Software: Make Hardware Too!

Volume Matters

Design both the electronics and mechanicals for low volume production first.

When choosing a hardware team one of the first things to discuss is your production volume. Be sure to design for low volume production first. Do not design for high volume production until you are ready for it. Designing for high volume production too early will increase your up front costs significantly. Once you have a proven product that is on a growth curve then you will have the time and money to optimize your design for high volume production. When your product is in the hands of users you will start to learn things so it is best to get your device out quickly and then take time to iterate. Designing for low volume production will let you do that. Some areas to focus on when designing the electronics for low volume production are: self test, easy firmware upgrades, automatic diagnostic uploads to the cloud, hardware reset capability, etc. For the mechanicals try to keep it simple: minimize custom parts, avoid irreversible steps such as gluing & sonic welding, minimize final assembly complexity and time.

Page 9: Don’t Stop at Software: Make Hardware Too!

Per Unit CostExample: Activity Monitor

10 Units: $375 Each ($3,750)

100 Units: $100 Each ($10,000)

1,000 Units $60 Each, $50 Next Order ($60,000, $50,000)

10,000 Units $40 Each, $35 Next Order ($400,000, $350,000)

The price your company must pay to produce devices is your per unit cost. Note that this does not include NRE or markup. The per unit cost depends on the quantity made. The different quantities are typically: 10 units for prototyping, 100 units for user testing, 1,000 units for low volume production, and 10,000 units or more for high volume production. Here are some example production costs based on an activity monitor I’m currently designing. The average end user price for such an activity monitor is around $150. In this case it is possible to produce 100 devices and still make some margin. Achieving reasonable prices in small quantities lets you start to test your market very early and make adjustments to the design before moving to high volume production.

There is some additional NRE that comes into play at the 100 to 1,000 unit volume. While 3D printing is great for prototyping, for a number of reasons, it is still necessary to use injection molding for production quality plastic parts. There are some low volume injection molding solutions, such as aluminum molds, which can be used to minimize that NRE. FCC testing is another example of something that must be done before units can be made for sale. This type of NRE can be factored into the per unit cost for the first batch at that volume. In this case if subsequent batches are made they will be a bit cheaper since the NRE cost will not be incurred again.

Page 10: Don’t Stop at Software: Make Hardware Too!

Don’t Stop

• Create a succinct device specification.

• Design for low volume production.

• Outsource hardware design.

You don’t need a lot of up front money. You don’t need your own internal hardware design group. Don’t give up on a great idea because it requires some hardware. Don’t stop at software: make hardware too.

Page 11: Don’t Stop at Software: Make Hardware Too!

Thank You

Questions, comments, ideas?

Denis Bohm

[email protected]

Session Feedback Survey at http://sxsw.tv/cr2