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10 lundis pour ra.raper le train du digital 20 years of Digital Marke8ng Age de raison ou de passion ? Hugues Rey March 2013

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The framework : Digital marketing in practice (04/02/2014) by Hugues REY, Chief Executive Officer, HAVAS MEDIA BELGIUM In 20 years, marketing has experienced a Copernican revolution. Kotler’s 4P’s and Pareto’s law have been put aside in favor of concepts such as the 5C’s, the "long tail", the Cluetrain Manifesto,… Nice theories! But on the practical side, what are the day-to-day challenges for a marketer in 2014?

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Page 1: Dontmissthedigitaltrain bmma 2013

10  lundis  pour  

ra.raper  le  train  du  digital

20  years  of  Digital  Marke8ng Age  de  raison  ou  de  passion  ?

Hugues  Rey  -­‐    March  2013

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10  lundis  pour  

ra.raper  le  train  du  digital

Agenda  or  Bingo  ?

�2

Bounce  (Rate) Big  Data Long  Tail Dwell  

(Rate)

Crowd Sourcing

Cloud  Compu8ng Gamifica8on Media  

Meshing

SoLoMo Mash  Up Cookie Freemium

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10  lundis  pour  

ra.raper  le  train  du  digital

Agenda

�3

• Digital  Marke2ng  

– Defini8on  

– A  Few  Facts:  Brief  History  &  Major  Trends    

• Digital  Marke2ng  Strategy  

• Tac2cal  Opportunity:  Data  Management  

• Conclusions

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10  lundis  pour  

ra.raper  le  train  du  digital

Marke2ng  ...

�4

is the process of communicating !the value of !a product or service to customers.!Wikipedia

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10  lundis  pour  

ra.raper  le  train  du  digital

Digital...

�5

is most commonly used in computing and electronics, especially !where real-world information is converted !to binary numeric form!Wikipedia

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10  lundis  pour  

ra.raper  le  train  du  digital

A  simple  Rule  ...

• Useful  ?  !

• Usable  ??  !

• Used  ???

�6

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10  lundis  pour  

ra.raper  le  train  du  digital

Digital  Marke2ng   A  Few  Facts

�7

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10  lundis  pour  

ra.raper  le  train  du  digital

Keep  1  fact  ...

�8

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10  lundis  pour  

ra.raper  le  train  du  digital

Happy  Birthday  !

�9

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10  lundis  pour  

ra.raper  le  train  du  digital

Total  reach  of  Internet  Websites

Internet total reach has more than doubled to reach 69% of the

12+ in 2012

Sources : CIM PMP 2001-2012

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© comScore, Inc. Proprietary. 6

66%

1996

13%  !!!  2012

  34%      Outside US

Distribu2on  of  Worldwide  Internet  Audience  The  US  is  no  Longer  the  Centre  of  the  Online  Universe

Source: comScore MMX, December 2012, Worldwide 15+,

   Asia      Pacific     42%  

Europe    27%

        Middle                                   East - Africa                            9%                                North      America     14%    

   Latin        America     8%      

  87%      Outside US

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Total Unique Visitors

(000)

61,345

52,448

43,021

39,357

28,722

23,917

22,410

19,350

12,006

6,404

6,371

5,034

5,027

4,743

3,772

3,476

3,336

2,598

© comScore, Inc. Proprietary. 9Source: comScore MMX, December 2012, Europe 15+

Online  Audience  Across  Europe  15%  of  Europe’s  408  Million  Internet  Users  are  in  Russia  !!!   Russia’s  internet  audience  grew  15%  since                                                                                 December  2011  and  reached  a  new                                                                       milestone:  over  61  million  internet  users                                                                            

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Average Hours

per

Visitor

© comScore, Inc. Proprietary. 10Source: comScore MMX, December 2012, Europe 15+

Engagement  Across  EU  Audiences  In  the  UK,  Average  Online  Hours  per  Person  Increased  5%  Year  over  Year

37.3

               31.0                                                 30.6                                             29.3                                  27.8                         27.7                       26.9                 26.1          24.9  24.6

          23.8                                       22.4                             22.0                         20.6                 20.6               19.5      18.5

16.6

14.4

United Kingdom

             Turkey                                   Netherlands                                  Poland                                        Finland                                            France                                          Europe                                Russian Federation         Norway                                     Germany                          

          Spain          Belgium        Sweden    Portugal  Denmark           Ireland                 Italy        

Switzerland

Austria

Belgium saw the strongest  growth of time spent per  visitor across Europe.  Users spent an additional  2 hours online compared  to a year ago.

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Power of the Newcomers !2006 2012

GOOGLE.BE GOOGLE.BELIVE.COM FACEBOOK.COMSKYNET.BE YOUTUBE.COMEBAY.BE LIVE.COMTELENET.BE WIKIPEDIA.ORGWIKIPEDIA.ORG BLOGGER.COMYAHOO.COM SKYNET.BEFREE.FR YAHOO.COMAUTOZONE.BE TELENET.BE

ADOBE.COM WORDPRESS.COM

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10  lundis  pour  

ra.raper  le  train  du  digital

Heavy  surfers   s2ll  consume  other  media

Heavy  surfers  are  also  bug  consumers  Cinema,  Outdoor  &  

Press

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Multiple screens x

Convergence of content X

Individual cast

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Content Portability

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10  lundis  pour  

ra.raper  le  train  du  digital

Time  of  use    any2me

From  6-­‐9h 9-­‐12h 12-­‐14h 14-­‐17h 17-­‐20h 20-­‐24h

42  %

38  %36  %

41  %

69  %

83  %

44  %

58  %

53  %

58  %

67  %

62  %

48  %

53  %51  %

55  %

72  %70  %

86  % 87  % 88  % 89  %

94  %

88  %Smart  phone

Tablet

Portable  computer

Fixed  computer

Source  :  Online  Publishers  Associa8on  –  March  2011

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10  lundis  pour  

ra.raper  le  train  du  digital

�21

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66 %

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> 1% of the campaigns …

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Smart TV

• Eric Schmidt: “By the summer of 2012, the majority of the televisions you see in stores will have Google TV embedded in it”

���24

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10  lundis  pour  

ra.raper  le  train  du  digital

Major  Trends  

SoLoMo    Web  X.0  

Web  of  the  Objects

�25

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7 billion People in the world

Based on the data from participating countries, we make the following assumption.

>1 billion

Social network users

2 billion

internet users in the world

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In Europe, 50% is member of only 1 social network, mostly Facebook.

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Twelp Force: CuCa

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!29

2 out of 3 employees is proud about their

employer, but only 19% shares stories on

social media: unused conversation potential.

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44%

Customers want to be involved with companies. Bring them in the boardroom to improve the

relationship.

CO-CREATION

44%CONVERSATIONS

33%BRAND FAN

43%DIRECT INTERACTION

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10  lundis  pour  

ra.raper  le  train  du  digital

New  currencies  !

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10  lundis  pour  

ra.raper  le  train  du  digital

Social

• Not  Facebook  Only  • Impacts  on  all  ac2vi2es  of  Enterprise  

– Change  Management  

• A  Tool,  not  «The»  Objec2ve  •  KPI’s  are  s2ll  to  be  fixed    • Connect  with  the  real  world  

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���33

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10  lundis  pour  

ra.raper  le  train  du  digital

© comScore, Inc. Proprietary. 15Source: comScore MobiLens, 3 month average ending December 2012, EU5, 13+

Smartphone Penetration in EU5 at 57%  64% of UK Mobile Owners Use a Smartphone

66%

53%

51%64%

53%

December 2012 was  the first month all  European countries  crossed the 50%  mark for smartphone  penetration.

57%  EU5    Average

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© comScore, Inc. Proprietary. 16Source: comScore Device Essentials, December 2012, Europe – Share of browser based page views

Device Share of Page Views Across Countries in Europe  Nearly 1/3 of UK Page Views are from Mobiles and Tablets

68.1%

71.4%74.8%

86.4%  86.5%    86.6%       87.6%           88.5%              89.0%                89.3%                  89.6%                    90.2%      

91.0%     91.9%        92.3%  

94.0%

95.7%    96.2%

24.0%

21.8%21.7%

  7.3%        5.2%       7.9%                 7.9%                          7.9%                                7.2%                             5.8%                                   6.7%                                     5.6%                    

  6.2%    3.4%       4.6%    

3.8%

6.8%

5.6%3.4%

  6.2%        8.1%       5.2%                    4.3%                      3.5%                        3.7%                    4.7%                      3.5%                  3.3%        

  2.3%        4.3%      2.6%      

2.1%

3.2% 1.0%  2.3% 1.5%

65% 70% 75% 80% 85% 90% 95% 100%

United Kingdom

IrelandRussian Federation

       Norway          Netherlands    Switzerland            Finland                      Austria                Sweden               Denmark                       Italy                       Germany      

    Spain      Belgium     France  Portugal

Poland  Turkey

PC Mobile Tablet Other

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10  lundis  pour  

ra.raper  le  train  du  digital

�37

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10  lundis  pour  

ra.raper  le  train  du  digital

�38

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10  lundis  pour  

ra.raper  le  train  du  digital

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Augmented Reality … is the zero click interface" (Anselm Hook)

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9

Augmented X-Ray App Boosts Retailer’s Sales by 37%

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10  lundis  pour  

ra.raper  le  train  du  digital

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Mobile

• 30% Smarphones Users

• Look behind the I-Phone

• Mobility vs. Usability - Think about the consumer, not the device

• Save Time vs Waste Time

• Connect with the Real World

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!44

12% of smartphone owners is using location

based services.

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Coca-cola village Connect Real & Social World

!46

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Local

• Issue Solving and/or Entertainment

• Close to mobile

• DOOH/Stunt

• Connected with the real live !

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10  lundis  pour  

ra.raper  le  train  du  digital

X.0.

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Web 3.0 Web x.0Semantic / Objects Web Meta Web

Web 1.0 Web 2.0The Web Social Web

Degree of Social Connectivity

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Web 2.0 was/is about participation

Portable, personal web, focused on the individual, on lifestream, on consolidating content, and which is

powered by widgets, drag and drop, and mash-ups of user engagement.

cc licensed ( BY ) flickr photo by Mykl Roventine: http://flickr.com/photos/myklroventine/3867744073/

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“Web  2.0”  ?  –  6  Rules  !

Unique,  hard-­‐to-­‐recreate  data  sources  

The  web  as  plahorm

Harnessing  the  collec8ve  intelligence

Above  the  level  of  single  device

Lightweight  programming  models  (Mash  Up,...)

Leveraging  the  long  tail  through  customer  self-­‐service

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10  lundis  pour  

ra.raper  le  train  du  digital

I  tunes  &  the  long  tailHow  big  ?  5  billion  in  2010  …  This  is  no  rumor,  because  Apple  has  just  announced  that  iTunes  Store's  customers  purchased  and  downloaded  more  than  5  billion  songs,  while  the  iTunes  Store  also  has  the  largest  music  catalog  online,  with  over  8  million  tracks.  Even  more,  the  iTunes  Store  is  now  ren8ng  over  50,000  movies  daily,  turning  it  into  the  most  popular  movie  store,  too,  with  a  catalog  of  over  20,000  TV  episodes,  over  2,000  films,  of  which  over  350  are  available  in  HD  quality.

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In 15 years, Amazon went from 1 category (books) to 16 main categories

LIMITLESS INVENTORY

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Amazon began with books…

Competition

Market was large and fragmented.

Contrary to the concentrated music

industry, no player would have the power to freeze out a new entrant.

Product

A book does not have to be accurately described:

it is a universal and simple object.

Book distributors were already exchanging digitalized listing.

Search

Search would make it easy for customers to find books among the

entire database.

Amazon repeatedly appears first on Google‟s results page.

Source: Robert Spector, Amazon.com: Get Big Fast (2002)

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Example Kindle: A service, not a device

“The vision for Kindle is every book ever in print in any language - all available in less than 60 seconds.” Jeff Bezos

Amazon struggles with publishers to implement its vision: • Lowering prices, even if it requires temporarily selling at a loss • Increasing selection: 900,000 books available • Pressuring them with Print on Demand and auto-publishing

Like iTunes, it is a seamlessly integrated ecosystem. Amazon wants to become a one-stop shop: • Kindle‟s 3G chip • Access to the ebook catalog through the Kindle or the apps

Even if the Kindle is the best device to read for a long time, it is more of a platform than a device: • A device-agnostic experience thanks to mobile and desktop application (Whispersync1) • A streamlined interface and user experience dedicated to reading on many devices

1Whispersync enables a seamless synchronization of the reading progress and bookmarks across devices. Icons from Oxygen.

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Spotify – Freemium

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 Au second trimestre 2011, 51 % de la musique dématérialisée a été consommée sur Internet contre 49

% en téléchargement.

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Un Suédois sur neuf paie un abonnement à Spotify : avec la même proportion, nous pourrions retrouver des ventes à un niveau antérieur à la crise. !Il y aura donc 3 formes de diffusion de la musique numérique: !1.L’achat à la carte, type iTunes, 2. L’accès à travers l’abonnement simple (Spotify) ou couplé (Deezer-Belgacom) 3. La gratuité financée par la publicité.

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Crowd Sourcing Lego Builders of Infinity

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New horizons

Web 3.0 refers to a third generation of internet-based

services that collectively allow the emergence of

the Objects / Semantic web.

cc licensed ( BY ) flickr photo by paul (dex): http://flickr.com/photos/dexxus/3146028811/

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Smart Device + Social Sharing

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10  lundis  pour  

ra.raper  le  train  du  digital

Internet  of  Things

�67

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10  lundis  pour  

ra.raper  le  train  du  digital

Digital  Marke2ng  Strategy

�68

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10  lundis  pour  

ra.raper  le  train  du  digital

From  4  P’s  to  4  E’s

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Product Experience Place Everyplace Price Exchange Promotion Evangelism

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10  lundis  pour  

ra.raper  le  train  du  digital

Paid Owned Earned

�70

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What

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In advertising we trust.Or not?

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So, forget paid media?

59% 19% 22%

Source : POE Research 2012 by Havas Media

ü Control !!

ü Expensive !

ü Wide audience (reach!)

ü Control !!

ü Cost efficient !

ü Often limited to customers

ü No control à can be negative !

ü Cost efficient !

ü No control, but crucial in the purchase cycle

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Owned:  Everything  is  Media  !

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Owned Media

33 %DE L’IMPACT DES MÉDIAS

PRIVÉS (OWNED) VIENNENT DES SITES

DE MARQUES !

67 % DES POINTS DE VENTE PHYSIQUES

O

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!76

Offline brand experiences are the main online conversation

starters.

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!77

Earned  Media

19 % DE L’IMPACT DES MÉDIAS PUBLICS (EARNED) VIENNENT DE l’ OPINION   INTERNAUTES,   WEB SOCIAL,   81 % PROVENANT DE L’OPINION DES PROCHES, DU BOUCHE À OREILLE,   L’INTERLOCUTEUR, PROCHE OU PAS, DEMEURANT PLUS IMPORTANT QUE LE CANAL.

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Convergence!

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Moment    of    

purchase

...close  to  THE  Decision  Cycle  Process

Ini8al  Considera8on  Set

Trigger

Loyalty  loop

Ac5ve  evalua5on  Informa5on  gathering,  shopping

Postpurchase  experience  Ongoing  exposure

The  consumer  considers  an  ini5al  set  of  brands,  based  on  brand  percep5ons  and  exposure  to  recent  touch  points.

Ul5mately,  the  consumer  selects  a  brand  at  the  moment  of  purchase.

Consumers  add  or  substract  brands  as  they  evaluate  what  they  want.

AFer  purchasing  a  product  or  service,  the  consumer  builds  expecta5ons  based  on  experience  to  inform  the  next  decision  journey.

1

2

3

4

Cross  selling  via  Owned    • Website  • Customer  Care  • POS

Owned  • Website  • Customer  Care  • POS  Earned

Paid  Past  +  actual  campaigns  Owned  •Website  +  Branches  Earned  •WOM/Peers  +  Social  Media  

Product    Owned  •Website    +  branches  =>  customer  care

Paid  •SEO+SEA+  campaign  Owned  •Website  +  Branches  Earned  • WOM  /  Peers  +  Social  Media

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Convergence!

1/ Owned media drives earned media

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Abercrombie & Fitch

Owned media drives earned media

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Abercrombie & Fitch

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Abercrombie & FitchDedicated # on Instagram

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Abercrombie & FitchSearch « Abercrombie Model » in Pinterest

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Abercrombie & Fitch

Dedicated tweets

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Abercrombie & Fitch

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BurberryThe physical POS inspired by the digital retail space (rather than vice versa)

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Burberry

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Convergence!

3/ Paid Ads Work Harder with Social

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NikeNo Cup is Safe

Posted 16 days ago!

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The first 6 steps to successful converged media (paid, owned, and earned) 1/ Understand converged media

2/ Plan a stable foundation

3/ Evaluate ability to achieve earned at scale

4/ Align teams and departments

5/ Align agencies and vendors

6/ Sync content and creative across channels (“finding your voice” - Chris Anderson, editor in chief of WIRED magazine)

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Monoprix’s POE Challenge : A ‘3D’ implementation On ne dit pas “je vais faire les courses”, on dit “je vais chez Monop”.

The Idea

How  to  generate  the  best  earned  of  

the  distribu8on  market?

The Challenge

A  powerful  repackaging  of  the  private  label  products

Buzz  around  Owned  and  Paid  Sustained  by  an  ac8ve  community  management  Exclusive  offers  for  Fans

Step  3:  Earned  Media

Step  2:  Paid  campaigns    Capitalizing    on  the  packaging

Step  1:  Owned  Media

P

O

E

OOHOOBPrint

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Monoprix’s POE Challenge : A ‘3D’ implementation On ne dit pas “je vais faire les courses”, on dit “je vais chez Monop”.

!!

69k  fans  (compared    to  4k  for  Auchan  and  Leclerc)  Qualita8ve  verba8m  on  Facebook  and  influent  blogs  The  highest  earned  consumer  percep8on  of  the  market

The Results

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Monoprix’s POE Challenge : A ‘3D’ implementation On ne dit pas “je vais faire les courses”, on dit “je vais chez Monop”.

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10  lundis  pour  

ra.raper  le  train  du  digital

Tac5cs Data  Management  Opportunity

�98

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Objec8ves  &  Related  KPI’sE-­‐Acquisi5on  /  Promo  • Recruit  :  E-­‐Prospects  /  e-­‐Leads  /    (Loyal)  e-­‐Customer  /    • People  who:  Buy  /  Ask  for  Appoinment  /  Ask  Info  /  Look  for  Dealer  • Conversion  Rate,    Repeated  Visits,  C/Conversion,  leads

Engagement  • Let’s  live  a  full  Digital  (and  more)  experience    •  Brand  Ambassador,  Advocacy,  Story  Tellers,  Influencers  • Time    spent,  Dwell    (Rate  /  Time),  Virality,  Repeated    Visits

Brand/Communica5on  Values  Building  • Communicate    in  the  most    balanced  &  impressive  way  • Customers,  (Non)  Users,  Target  Group  • Cov.,  OTS,  Affinity,  Context,  Impact,  Click,  Interac8on

BRAND  EQ

UITY

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E-­‐metrics  –  linked  to  objec8ves

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Big  Brother  ?  Cookie  !• Micro  file  

– Chain  of  characters  !!!

• Allows  to  keep  informa8on  about  a  browser  – Browser  =  +/-­‐  surfer  

• Accepta8on  rate  – Variable  but  for  metriweb  =  98%  

• Webver8sing  in  Belgium  – Metriweb  –  Unique  visitors  /  Duplica8on  /  Accumula8on  

– Ad  Server  –  Frequency  capping

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The  last  ad  vs  Reality

The “Last Ad” Standard  – Last Ad Clicked  – Last Ad Viewed

The Reality  Campaigns reach consumers multiple times, across multiple channels, over extended periods of time

$

$

$

$

$

Search Google

Banner Yahoo

Rich Media & Sponsorship MSN

Banner CNet

Banner Sky Sports

$

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Campaign  delivery  !When  the  concerned  users  go  on  our  network,  the  customized  ads  are  shown  to  the  relevant  users.  

Products  data  collect    (thanks  to  a  cookie)  !We  memorize  the  products  of  the  users  browsing  /  surfing  on  the  the  partners  sites

Choice  of  the  relevant  strategy  !1  Products  consulted  2  Similar  products  to  the  products  consulted  or  placed  in  the  basket    page  of  the  site  3  Complementary  products  to  the  product  purchased

Data  collect Strategy Diffusion

Dynamic  retarge8ng  :  concept

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Dynamic  retarge8ng  :  scenarios

�104

Hitech.com

500€

The  user  has  seen  a  46cm    TV  on  the  Hitech.com    site

Product  recall Recommenda5ons Cross  selling

The  user  has  placed  the  TV  in  the  basket  page  but  has  not  bought  the  product.  

The  user  has  bought  a  46cm  TV

Hitech.com

300€

Hitech.com

100€

We  personalized  the  banners  by    showing  the  products  previously  consulted  by  the  user.

We  personalize  the  banners  with  the  highlight    in  the  banners  of    the    products  from  the  same  category  (TV  size,  price,  brand,  etc…)

We  personalize  the  banners  by  highligh8ng  addi8onal  products    In  this  case,  it  could  be  a  DVD  player  or  surround  sound  system.

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Mul8-­‐criteria  op8miza8on

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10  lundis  pour  

ra.raper  le  train  du  digital

Conclusions

�106

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10  lundis  pour  

ra.raper  le  train  du  digital

Main  Challenge  Manage  an  always  Larger  Pale.e

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10  lundis  pour  

ra.raper  le  train  du  digital

Conclusion  -­‐  «3»  rules• 3  minutes  

– Reputa8on  

!• 3  months  

– Sales  

!• 3  years  

– Brand  

�108

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Time  4  sharing

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