dontmissthedigitaltrain bmma 2013
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The framework : Digital marketing in practice (04/02/2014) by Hugues REY, Chief Executive Officer, HAVAS MEDIA BELGIUM In 20 years, marketing has experienced a Copernican revolution. Kotler’s 4P’s and Pareto’s law have been put aside in favor of concepts such as the 5C’s, the "long tail", the Cluetrain Manifesto,… Nice theories! But on the practical side, what are the day-to-day challenges for a marketer in 2014?TRANSCRIPT
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20 years of Digital Marke8ng Age de raison ou de passion ?
Hugues Rey -‐ March 2013
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Agenda or Bingo ?
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Bounce (Rate) Big Data Long Tail Dwell
(Rate)
Crowd Sourcing
Cloud Compu8ng Gamifica8on Media
Meshing
SoLoMo Mash Up Cookie Freemium
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Agenda
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• Digital Marke2ng
– Defini8on
– A Few Facts: Brief History & Major Trends
• Digital Marke2ng Strategy
• Tac2cal Opportunity: Data Management
• Conclusions
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Marke2ng ...
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is the process of communicating !the value of !a product or service to customers.!Wikipedia
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Digital...
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is most commonly used in computing and electronics, especially !where real-world information is converted !to binary numeric form!Wikipedia
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A simple Rule ...
• Useful ? !
• Usable ?? !
• Used ???
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Digital Marke2ng A Few Facts
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Keep 1 fact ...
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Happy Birthday !
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Total reach of Internet Websites
Internet total reach has more than doubled to reach 69% of the
12+ in 2012
Sources : CIM PMP 2001-2012
© comScore, Inc. Proprietary. 6
66%
1996
13% !!! 2012
34% Outside US
Distribu2on of Worldwide Internet Audience The US is no Longer the Centre of the Online Universe
Source: comScore MMX, December 2012, Worldwide 15+,
Asia Pacific 42%
Europe 27%
Middle East - Africa 9% North America 14%
Latin America 8%
87% Outside US
Total Unique Visitors
(000)
61,345
52,448
43,021
39,357
28,722
23,917
22,410
19,350
12,006
6,404
6,371
5,034
5,027
4,743
3,772
3,476
3,336
2,598
© comScore, Inc. Proprietary. 9Source: comScore MMX, December 2012, Europe 15+
Online Audience Across Europe 15% of Europe’s 408 Million Internet Users are in Russia !!! Russia’s internet audience grew 15% since December 2011 and reached a new milestone: over 61 million internet users
Average Hours
per
Visitor
© comScore, Inc. Proprietary. 10Source: comScore MMX, December 2012, Europe 15+
Engagement Across EU Audiences In the UK, Average Online Hours per Person Increased 5% Year over Year
37.3
31.0 30.6 29.3 27.8 27.7 26.9 26.1 24.9 24.6
23.8 22.4 22.0 20.6 20.6 19.5 18.5
16.6
14.4
United Kingdom
Turkey Netherlands Poland Finland France Europe Russian Federation Norway Germany
Spain Belgium Sweden Portugal Denmark Ireland Italy
Switzerland
Austria
Belgium saw the strongest growth of time spent per visitor across Europe. Users spent an additional 2 hours online compared to a year ago.
Power of the Newcomers !2006 2012
GOOGLE.BE GOOGLE.BELIVE.COM FACEBOOK.COMSKYNET.BE YOUTUBE.COMEBAY.BE LIVE.COMTELENET.BE WIKIPEDIA.ORGWIKIPEDIA.ORG BLOGGER.COMYAHOO.COM SKYNET.BEFREE.FR YAHOO.COMAUTOZONE.BE TELENET.BE
ADOBE.COM WORDPRESS.COM
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Heavy surfers s2ll consume other media
Heavy surfers are also bug consumers Cinema, Outdoor &
Press
Multiple screens x
Convergence of content X
Individual cast
Content Portability
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Time of use any2me
From 6-‐9h 9-‐12h 12-‐14h 14-‐17h 17-‐20h 20-‐24h
42 %
38 %36 %
41 %
69 %
83 %
44 %
58 %
53 %
58 %
67 %
62 %
48 %
53 %51 %
55 %
72 %70 %
86 % 87 % 88 % 89 %
94 %
88 %Smart phone
Tablet
Portable computer
Fixed computer
Source : Online Publishers Associa8on – March 2011
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66 %
> 1% of the campaigns …
Smart TV
• Eric Schmidt: “By the summer of 2012, the majority of the televisions you see in stores will have Google TV embedded in it”
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Major Trends
SoLoMo Web X.0
Web of the Objects
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7 billion People in the world
Based on the data from participating countries, we make the following assumption.
>1 billion
Social network users
2 billion
internet users in the world
In Europe, 50% is member of only 1 social network, mostly Facebook.
Twelp Force: CuCa
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2 out of 3 employees is proud about their
employer, but only 19% shares stories on
social media: unused conversation potential.
44%
Customers want to be involved with companies. Bring them in the boardroom to improve the
relationship.
CO-CREATION
44%CONVERSATIONS
33%BRAND FAN
43%DIRECT INTERACTION
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New currencies !
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Social
• Not Facebook Only • Impacts on all ac2vi2es of Enterprise
– Change Management
• A Tool, not «The» Objec2ve • KPI’s are s2ll to be fixed • Connect with the real world
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© comScore, Inc. Proprietary. 15Source: comScore MobiLens, 3 month average ending December 2012, EU5, 13+
Smartphone Penetration in EU5 at 57% 64% of UK Mobile Owners Use a Smartphone
66%
53%
51%64%
53%
December 2012 was the first month all European countries crossed the 50% mark for smartphone penetration.
57% EU5 Average
© comScore, Inc. Proprietary. 16Source: comScore Device Essentials, December 2012, Europe – Share of browser based page views
Device Share of Page Views Across Countries in Europe Nearly 1/3 of UK Page Views are from Mobiles and Tablets
68.1%
71.4%74.8%
86.4% 86.5% 86.6% 87.6% 88.5% 89.0% 89.3% 89.6% 90.2%
91.0% 91.9% 92.3%
94.0%
95.7% 96.2%
24.0%
21.8%21.7%
7.3% 5.2% 7.9% 7.9% 7.9% 7.2% 5.8% 6.7% 5.6%
6.2% 3.4% 4.6%
3.8%
6.8%
5.6%3.4%
6.2% 8.1% 5.2% 4.3% 3.5% 3.7% 4.7% 3.5% 3.3%
2.3% 4.3% 2.6%
2.1%
3.2% 1.0% 2.3% 1.5%
65% 70% 75% 80% 85% 90% 95% 100%
United Kingdom
IrelandRussian Federation
Norway Netherlands Switzerland Finland Austria Sweden Denmark Italy Germany
Spain Belgium France Portugal
Poland Turkey
PC Mobile Tablet Other
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Augmented Reality … is the zero click interface" (Anselm Hook)
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Augmented X-Ray App Boosts Retailer’s Sales by 37%
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Mobile
• 30% Smarphones Users
• Look behind the I-Phone
• Mobility vs. Usability - Think about the consumer, not the device
• Save Time vs Waste Time
• Connect with the Real World
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12% of smartphone owners is using location
based services.
Coca-cola village Connect Real & Social World
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Local
• Issue Solving and/or Entertainment
• Close to mobile
• DOOH/Stunt
• Connected with the real live !
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X.0.
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Web 3.0 Web x.0Semantic / Objects Web Meta Web
Web 1.0 Web 2.0The Web Social Web
Degree of Social Connectivity
Web 2.0 was/is about participation
Portable, personal web, focused on the individual, on lifestream, on consolidating content, and which is
powered by widgets, drag and drop, and mash-ups of user engagement.
cc licensed ( BY ) flickr photo by Mykl Roventine: http://flickr.com/photos/myklroventine/3867744073/
“Web 2.0” ? – 6 Rules !
Unique, hard-‐to-‐recreate data sources
The web as plahorm
Harnessing the collec8ve intelligence
Above the level of single device
Lightweight programming models (Mash Up,...)
Leveraging the long tail through customer self-‐service
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I tunes & the long tailHow big ? 5 billion in 2010 … This is no rumor, because Apple has just announced that iTunes Store's customers purchased and downloaded more than 5 billion songs, while the iTunes Store also has the largest music catalog online, with over 8 million tracks. Even more, the iTunes Store is now ren8ng over 50,000 movies daily, turning it into the most popular movie store, too, with a catalog of over 20,000 TV episodes, over 2,000 films, of which over 350 are available in HD quality.
In 15 years, Amazon went from 1 category (books) to 16 main categories
LIMITLESS INVENTORY
Amazon began with books…
Competition
Market was large and fragmented.
Contrary to the concentrated music
industry, no player would have the power to freeze out a new entrant.
Product
A book does not have to be accurately described:
it is a universal and simple object.
Book distributors were already exchanging digitalized listing.
Search
Search would make it easy for customers to find books among the
entire database.
Amazon repeatedly appears first on Google‟s results page.
Source: Robert Spector, Amazon.com: Get Big Fast (2002)
Example Kindle: A service, not a device
“The vision for Kindle is every book ever in print in any language - all available in less than 60 seconds.” Jeff Bezos
Amazon struggles with publishers to implement its vision: • Lowering prices, even if it requires temporarily selling at a loss • Increasing selection: 900,000 books available • Pressuring them with Print on Demand and auto-publishing
Like iTunes, it is a seamlessly integrated ecosystem. Amazon wants to become a one-stop shop: • Kindle‟s 3G chip • Access to the ebook catalog through the Kindle or the apps
Even if the Kindle is the best device to read for a long time, it is more of a platform than a device: • A device-agnostic experience thanks to mobile and desktop application (Whispersync1) • A streamlined interface and user experience dedicated to reading on many devices
1Whispersync enables a seamless synchronization of the reading progress and bookmarks across devices. Icons from Oxygen.
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Spotify – Freemium
Au second trimestre 2011, 51 % de la musique dématérialisée a été consommée sur Internet contre 49
% en téléchargement.
Un Suédois sur neuf paie un abonnement à Spotify : avec la même proportion, nous pourrions retrouver des ventes à un niveau antérieur à la crise. !Il y aura donc 3 formes de diffusion de la musique numérique: !1.L’achat à la carte, type iTunes, 2. L’accès à travers l’abonnement simple (Spotify) ou couplé (Deezer-Belgacom) 3. La gratuité financée par la publicité.
Crowd Sourcing Lego Builders of Infinity
New horizons
Web 3.0 refers to a third generation of internet-based
services that collectively allow the emergence of
the Objects / Semantic web.
cc licensed ( BY ) flickr photo by paul (dex): http://flickr.com/photos/dexxus/3146028811/
Smart Device + Social Sharing
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Internet of Things
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Digital Marke2ng Strategy
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From 4 P’s to 4 E’s
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Product Experience Place Everyplace Price Exchange Promotion Evangelism
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Paid Owned Earned
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What
In advertising we trust.Or not?
So, forget paid media?
59% 19% 22%
Source : POE Research 2012 by Havas Media
ü Control !!
ü Expensive !
ü Wide audience (reach!)
ü Control !!
ü Cost efficient !
ü Often limited to customers
ü No control à can be negative !
ü Cost efficient !
ü No control, but crucial in the purchase cycle
Owned: Everything is Media !
Owned Media
33 %DE L’IMPACT DES MÉDIAS
PRIVÉS (OWNED) VIENNENT DES SITES
DE MARQUES !
67 % DES POINTS DE VENTE PHYSIQUES
O
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Offline brand experiences are the main online conversation
starters.
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Earned Media
19 % DE L’IMPACT DES MÉDIAS PUBLICS (EARNED) VIENNENT DE l’ OPINION INTERNAUTES, WEB SOCIAL, 81 % PROVENANT DE L’OPINION DES PROCHES, DU BOUCHE À OREILLE, L’INTERLOCUTEUR, PROCHE OU PAS, DEMEURANT PLUS IMPORTANT QUE LE CANAL.
Convergence!
Moment of
purchase
...close to THE Decision Cycle Process
Ini8al Considera8on Set
Trigger
Loyalty loop
Ac5ve evalua5on Informa5on gathering, shopping
Postpurchase experience Ongoing exposure
The consumer considers an ini5al set of brands, based on brand percep5ons and exposure to recent touch points.
Ul5mately, the consumer selects a brand at the moment of purchase.
Consumers add or substract brands as they evaluate what they want.
AFer purchasing a product or service, the consumer builds expecta5ons based on experience to inform the next decision journey.
1
2
3
4
Cross selling via Owned • Website • Customer Care • POS
Owned • Website • Customer Care • POS Earned
Paid Past + actual campaigns Owned •Website + Branches Earned •WOM/Peers + Social Media
Product Owned •Website + branches => customer care
Paid •SEO+SEA+ campaign Owned •Website + Branches Earned • WOM / Peers + Social Media
Convergence!
1/ Owned media drives earned media
Abercrombie & Fitch
Owned media drives earned media
Abercrombie & Fitch
Abercrombie & FitchDedicated # on Instagram
Abercrombie & FitchSearch « Abercrombie Model » in Pinterest
Abercrombie & Fitch
Dedicated tweets
Abercrombie & Fitch
BurberryThe physical POS inspired by the digital retail space (rather than vice versa)
Burberry
Convergence!
3/ Paid Ads Work Harder with Social
NikeNo Cup is Safe
Posted 16 days ago!
The first 6 steps to successful converged media (paid, owned, and earned) 1/ Understand converged media
2/ Plan a stable foundation
3/ Evaluate ability to achieve earned at scale
4/ Align teams and departments
5/ Align agencies and vendors
6/ Sync content and creative across channels (“finding your voice” - Chris Anderson, editor in chief of WIRED magazine)
Monoprix’s POE Challenge : A ‘3D’ implementation On ne dit pas “je vais faire les courses”, on dit “je vais chez Monop”.
The Idea
How to generate the best earned of
the distribu8on market?
The Challenge
A powerful repackaging of the private label products
Buzz around Owned and Paid Sustained by an ac8ve community management Exclusive offers for Fans
Step 3: Earned Media
Step 2: Paid campaigns Capitalizing on the packaging
Step 1: Owned Media
P
O
E
OOHOOBPrint
Monoprix’s POE Challenge : A ‘3D’ implementation On ne dit pas “je vais faire les courses”, on dit “je vais chez Monop”.
!!
69k fans (compared to 4k for Auchan and Leclerc) Qualita8ve verba8m on Facebook and influent blogs The highest earned consumer percep8on of the market
The Results
Monoprix’s POE Challenge : A ‘3D’ implementation On ne dit pas “je vais faire les courses”, on dit “je vais chez Monop”.
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Tac5cs Data Management Opportunity
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Objec8ves & Related KPI’sE-‐Acquisi5on / Promo • Recruit : E-‐Prospects / e-‐Leads / (Loyal) e-‐Customer / • People who: Buy / Ask for Appoinment / Ask Info / Look for Dealer • Conversion Rate, Repeated Visits, C/Conversion, leads
Engagement • Let’s live a full Digital (and more) experience • Brand Ambassador, Advocacy, Story Tellers, Influencers • Time spent, Dwell (Rate / Time), Virality, Repeated Visits
Brand/Communica5on Values Building • Communicate in the most balanced & impressive way • Customers, (Non) Users, Target Group • Cov., OTS, Affinity, Context, Impact, Click, Interac8on
BRAND EQ
UITY
E-‐metrics – linked to objec8ves
Big Brother ? Cookie !• Micro file
– Chain of characters !!!
• Allows to keep informa8on about a browser – Browser = +/-‐ surfer
• Accepta8on rate – Variable but for metriweb = 98%
• Webver8sing in Belgium – Metriweb – Unique visitors / Duplica8on / Accumula8on
– Ad Server – Frequency capping
The last ad vs Reality
The “Last Ad” Standard – Last Ad Clicked – Last Ad Viewed
The Reality Campaigns reach consumers multiple times, across multiple channels, over extended periods of time
$
$
$
$
$
Search Google
Banner Yahoo
Rich Media & Sponsorship MSN
Banner CNet
Banner Sky Sports
$
Campaign delivery !When the concerned users go on our network, the customized ads are shown to the relevant users.
Products data collect (thanks to a cookie) !We memorize the products of the users browsing / surfing on the the partners sites
Choice of the relevant strategy !1 Products consulted 2 Similar products to the products consulted or placed in the basket page of the site 3 Complementary products to the product purchased
Data collect Strategy Diffusion
Dynamic retarge8ng : concept
Dynamic retarge8ng : scenarios
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Hitech.com
500€
The user has seen a 46cm TV on the Hitech.com site
Product recall Recommenda5ons Cross selling
The user has placed the TV in the basket page but has not bought the product.
The user has bought a 46cm TV
Hitech.com
300€
Hitech.com
100€
We personalized the banners by showing the products previously consulted by the user.
We personalize the banners with the highlight in the banners of the products from the same category (TV size, price, brand, etc…)
We personalize the banners by highligh8ng addi8onal products In this case, it could be a DVD player or surround sound system.
Mul8-‐criteria op8miza8on
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Conclusions
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Main Challenge Manage an always Larger Pale.e
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Conclusion -‐ «3» rules• 3 minutes
– Reputa8on
!• 3 months
– Sales
!• 3 years
– Brand
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Time 4 sharing
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