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    Types of Microphones

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    Omni-Directional

    Omni directional mics

    pick up sound in a

    spherical pattern,

    equally in all directions.

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    Because of this they are not particularly useful in digital

    film production.

    They are suited to picking up general sound, theambience, of a location.

    When held close to the mouth, they can also be used

    for voice in a reporting or interview situation.

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    Cardioid mics are often

    called uni-directional

    mics because they pickup sound in a heart

    shaped pattern.

    That is they pick up

    sources in front of themicrophone, excluding

    sources behind.

    Cardioid

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    Super Cardioid

    The super cardioid, or

    shotgun, mic isprimarily used in digital

    film production

    because of its much

    narrower heart shapedpattern.

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    These microphones are used because they exclude the

    majority of ambient sound while picking up sound (eg

    dialogue) from some distance directly in front.

    They are the microphone of choice for the majority of

    film/video production and are the type of microphone

    used on a boompole.

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    Lav mics are small clip

    on mics that are

    frequently used for

    interviews, and a wide

    variety of digital film

    applications.

    Lavaliere (Lav)

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    Microphone HeirarchyThere are four basic ways to approach miking asubject: boom; plant; lavaliere; or radio mic.

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    Boom

    In most instances, the

    best dialogue will be

    achieved by employing

    a fishpole or boom

    overhead of the

    subject.

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    Talent can move around, walk, sit, etc.with the micfollowing overhead. Multiple performers can interact

    with each other, both verbally and physically, without

    affecting the quality of the recording.

    In a pinch, the fishpole can be held at knee level with

    the mic pointing up.

    Be aware though that holding the boom at differentlevels will reproduce different sound qualities. Why?

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    Fixed microphones,

    also known as plant

    mics, can be

    strategically deployed

    around the set to cover

    isolated characters that

    would be impractical toreach with the boom.

    Plant Mics

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    Plant mics can consist of either regular condensers orsuitable lavalieres.

    The new mini-lavalieres, with their great sensitivity and

    transparency, make excellent plants. They are so tiny

    that they can be hidden right in the middle of the scene

    and not show up on camera.

    Plants can be hidden in doorways, on executive pen

    sets, on the edge of dressing mirrors, bed headboards,automobile sun visors, even in floral arrangements!

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    Lavalieres are the nextoption. Worn on the

    body, they tend to go

    (or stay) where the

    actor is.

    Lavalieres

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    The same benefits asnormal lavs, however

    they transmit a signal

    via radio frequency -

    bonus - no wires!

    Wireless Lavs

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    Elements of the Soundtrack

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    There are four elements of any soundtrack.

    Particular attention needs to be paid to each element

    to ensure an even and well-balanced soundtrack.

    The elements are; Narration, Music, Sound Effects &

    Dialogue.

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    Many films rely heavilyon narration to hold the

    visuals together or to

    provide explanation.

    #1 Narration

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    All of us, Im sure, are familiar with documentaries,travelogues, and educational films that employ

    Narration as the primary element of the soundtrack.

    Dont forget, however, that many theatrical films alsouse Narration as a story device.

    Sometimes in the role of an anonymous storyteller

    (also known as the voice of god), sometimes as theinner thoughts of a principal character.

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    Narration can be recorded in two different ways.

    The first way, or style, is to have the narrator view thefilm and record live commentary while it is projected.

    The lines may be from a script or totally improvised,

    depending on the film in question. This style is referredto as "sync to picture".

    How is it created?

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    The other approach, which is usually the preferred way

    of doing it, involves recording the narration "wild" froma script, instead of from watching the picture.

    The talent reads the lines from a prepared script, which

    are recorded as isolated takes. (Note, while it is truethat some narrators may view the film in preparation of

    the recording session, the picture does not play a role

    during the session itself.)

    An editor then cuts the desired lines in place opposite

    the appropriate footage.

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    This method gives the filmmaker maximum creative

    control over the relationship between picture and

    narration, and allows greater flexibility should editorial

    changes be desired later on.

    It also frees the narrator to concentrate on enunciation

    and delivery of the lines, rather than worrying about

    matching whatever is up on screen that moment.

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    Even the earliest silentfilms depended heavily

    on music to add

    emotion to moving

    images.

    #2 Music

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    The presence of a musical score tells the audience

    what feelings they are supposed to have: joy, sorrow,

    tension, exhilaration, impending fear, etc.

    In fact, many pre-recorded musical scores in music

    libraries are titled and catalogued by their suggested

    emotional effect.

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    If this explanation of musics role is new for you, then

    experiment a little.

    As an exercise I have taken a scene from the movie

    Halloween V - The first run through retains the original

    score, the second time it features alternate music.

    Notice how the different music selection appears the

    change the feeling of the scene!

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    Original & Alternate Music

    Halloween V

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    As you can see, the presence of music always has

    some effect on what the audience will perceive about a

    scene.

    Depending on the musical selection, this effect may

    reinforce, contradict, or completely alter the original

    intent of the picture.

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    The dramatic source of music under a scene can beeither "extraneous" or "practical".

    Extraneous means that the score is simply there on the

    soundtrack because the filmmaker put it there to

    accompany the picture.

    The people in the movie theatre hear it, but the

    characters in the film do not.

    Most music in soundtracks falls under this category.

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    In contrast to this, some music is initially explained ormotivated by some source on screen, such as a radio

    playing, a nightclub band, or a character musician.

    In these instances, the music that the audience hears isalso being heard by the characters on screen!

    Sometimes, music can creatively overlap both of these

    categories, by starting off as extraneous and then

    being revealed as practical, or vice versa.

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    Music for a soundtrack can originate one of two ways:

    canned or original score.

    "Canned" music refers to having come from a

    prerecorded music library. For a fee, a producer can

    purchase the rights to use selections of existing music

    in his or her production.

    How is it created?

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    A large number of companies produce volumes of high

    quality, generic purpose music tracks intended

    exclusively for this purpose.

    The music is composed and recorded so as to facilitate

    "modular" editing to accommodate scene length orclimax.

    The following is an example of modular genre based

    music - Drama (20sec - also available as 10, 30, 60secand full track).

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    Drama - 20 seconds

    Stock Music

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    Producers can pay for the music on a "needle drop",

    screen minute, or blanket basis.

    Needle drop refers to buying music based on a per

    selection, per use, basis.

    Blanket arrangements permit unlimited usage of the

    entire library either per entire production or per entireyear.

    How is it paid for?

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    In determining their fees, music libraries will also want

    to know the intended purpose and scope of distribution

    of the film (theatrical, educational, home video,

    nationwide broadcast, industrial in-house, etc.).

    If you feel it is absolutely imperative to use a "real" song

    instead of one from a music library, make certain to

    obtain permissionin writing, in advancefrom the

    recording company in question!

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    As to which form of music is better, it all depends on

    the situation, budget, and talent pool available.

    A good canned library will sound better than the results

    obtained from most "aspiring" young composer/

    musicians and from many "hack" orchestralcomposers.

    On the other hand, there are many talented composers

    whose quality and brilliance far surpass the genericaccompaniment of even the best music libraries.

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    The third of our

    soundtrack elements,in addition to narration

    and music, is the

    category of "Sound

    Effects".

    #3 Sound Effects

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    Sound Effects (commonly abbreviated as "FX") refer to

    the soundsother than dialoguethat objects or

    people make, along with those sounds that occur

    naturally in the background.

    All of these sounds are defined as "natural"necessarily only within the creative context of the movie

    and the filmmakers imagination.

    What they may or may not sound like in real life is notalways in question.

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    Sound effects can refer to events happening on or offscreen.

    Footsteps of an actor may be an on screen event if we

    see the actor.

    Footsteps of the killer, coming down the hallway,

    outside of the closed door are an off screen event if all

    the audience sees is a shot of the closed door (from

    inside of the heroines room).

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    Similarly, background ambience often refers to off

    screen activity that the audience may never see, suchas a passing siren, birds & crickets, a thunderstorm,

    and so on.

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    Sound effects may be either frame-accurate orwild. If the effect is dependent on synchronizing

    exactly, frame-to-frame, with an on screen event -- it is

    known as a frame-accurate effector more commonly, a

    "hard" effect.

    Examples include matching the sound of a gunshot

    with the firing of a gun, matching up door slams, whip

    cracks, sword clashes, punches, silverware being put

    on a plate, and so on.

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    If the sound of the effect only needs to be placed in the

    vicinity of an on screen event, but specific frame-to-

    frame synchronization is not important, then it is

    referred to as a wild or "soft" effect.

    Examples include environmental backgrounds (birds &

    crickets, rain, wind, ocean surf, traffic), engine noise,

    cafeteria ambience, crowd noises, applause, laughter,

    even music and narration.

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    The sound effects themselves can originate from a

    number of different sources. Many effects are lifted

    from special sound effects libraries that operatesimilarly to music libraries.

    Most sound editors and studios maintain and compile

    their own elaborate libraries of sound effects, built up

    over the years from all of the films they have worked onas well as by swapping with fellow editors.

    Where do they come from?

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    Library effects include both "hard" effects as well as

    "wild" or "soft" backgrounds.

    Sound effects dont always come from a library. Quite

    often, they are recorded right on the set during actual

    production.

    Effects may be recorded in "sync" with picture during a

    take. This might include footsteps, door slams,

    explosions, car crashes, virtually anything that takesplace in front of the camera.

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    Imagine yourself as an editor trying to match the sound

    of an arthritic woman slamming the car door of a 88

    Commodore... from an effects library.

    There might be a dozen or so car door slams, but

    probably none with the right speed, intensity, delivery

    not to mention car model.

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    In some situations, exact matching of details may be

    very critical, such as in a sales film or commercial,where it is illegal to substitute the sound of another car

    for the one being featured.

    Some effects dont readily lend themselves to liverecording.

    Ever try to get the footsteps of a giant dinosaur?

    Editors and sound mixers will often conspire to create a

    sound effect that doesnt exist in real life (or does exist

    but doesnt lend itself to be easily recorded).

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    Effects may be completely synthesized on electronicinstruments, or may be based on taking real sounds

    and electronically modifying them.

    Finally, many sound effects are dubbed in, by meansof a process known as "Foley".

    Briefly, the Foley process consists of recording the

    sounds of an artist while he mimics the actions of an

    actor on the screen.

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    A short section of the film is projected over and overagain for the Foley artist (also known as the "Foley

    walker").

    The artist watches every movement of the actor verycarefully, and mimics both the action and rhythm.

    The artist performs those same actions using a variety

    of props, and these actions are recorded in sync with

    the picture.

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    For instance, the Foley walker may imitate the actor

    taking out a gun from a holster, or sitting down in a

    squeaky chair, or shuffling some papers in his hand.

    In addition to mimicking simple actions, the Foley artist

    will also dub fight punches, hugs, kisses, swordplay,

    head scratching, and anything else that emotes sound

    no matter how subtle.

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    Then there are the footsteps, which are what Foleypeople are best known for.

    Every actor walks. Sometimes we see his feet moving,

    other times we only sense the movement because thecamera is in close.

    The Foley artist will recreate all of the footsteps of each

    actor, regardless of whether or not the steps are seen

    or implied.

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    To assist in making the Foley footsteps match theenvironment on screen, the inside of the Foley

    recording stage is equipped with a multitude of small

    troughs known as Foley pits.

    Each Foley pit is a small rectangular area filled or

    covered with a different texture, such as concrete, dirt,

    linoleum, carpet, hardwood flooring, marble, grass,

    brush & twigs, sand, cobblestone, steel plate, and so

    on.

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    In addition, there is a small wading pool of water for

    creating aquatic sound effects.

    The Foley walker also has access to a wide array of

    footwear, ranging from mens combat boots to

    womens high heels (irregardless of whether the Foleyartist is male or female!) in order to accurately recreate

    all of the footsteps as well as mere body shuffles.

    The following are some examples from my own SoundEffects Library.

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    Sound Effects: Beast Growls

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    Sound Effects: Clothes

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    Sound Effects: Rope Creaks

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    Sound Effects: Traffic

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    Sound Effects: Wind

    #4 Dialogue

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    The fourth and final

    major element of the

    soundtrack is dialogue,or speech.

    Audiences want to

    hear what the actors

    are saying!

    #4 Dialogue

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    Dialogue in a film takes on, ultimately, one of two forms.

    Either the words are spoken by an actor on screen,with the lips visible to the audience; or, the words are

    spoken by an actor off screen, or by an actor on screen

    whose face is not visible.

    Dialogue from an actor whose face we see is termed

    "lipsync", because the words must match the

    movement of the lips.

    All other dialogue is considered "wild", since it doesnot have to sync with any on screen source.

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    The recording of dialogue usually occurs on the set

    during filming, and this is referred to as "production

    dialogue".

    Sometimes, while actors are on the set, but without

    cameras rollingthe company will record additional

    lines of dialogue to be used later as "wild lines".

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    Examples of wild lines that would be recorded on theset for future use include other halves of phone

    conversations, shouts or greetings from afar,

    background ambience, alternate dialogue (to cover

    profanity in event of television broadcast), narration, or

    any dialogue that talent tends to stumble over.

    Next we are going to look at a small excerpt from

    Fearless, try to listen out for all the elements, and how

    complex a soundtrack can be.

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    Fearless

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