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• It is a Physical layer device (Layer 1)
• It is Dummy Device
• It works with 0’s and 1’s (Bits)
• It works with broadcasting
• It works with shared bandwidth
• It is has 1 Broadcast Domain and 1 Collision Domain
• Collisions are identified using Access Methods called
CSMA/CD and CSMA/CA
Hub
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Broadcast Domain & Collision Domain
• Broadcast Domain
Set of all devices that receive broadcast frames
originating from any device within the set.
• Collision domain
In Ethernet, the network area within which frames that
have collided are propagated is called a collision
domain.
• A collision domain is a network segment with two or
more devices sharing the same bandwidth.
• Repeaters and hubs propagate collisions, LAN switches,
bridges, and routers do not.
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• Active Hubs uses power supply and
regenerates the data (i.e.) strengthens the
signals in case of disturbances.
• Passive Hubs doesn’t use power supply and it will not
regenerate the data (i.e.) doesn’t strengthen the signals
in case of disturbances. It is used only to share the
physical media
• Intelligent Hubs are sometimes called as smart hubs.
These devices basically function as active hubs, but also
include a microprocessor chip and diagnostic
capabilities and are useful in troubleshooting situations.
Types of Hubs
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• It is Datalink layer device (Layer 2)
• Its is An Intelligent device
• It works with Physical addresses (i.e. MAC addresses)
• It works with fixed bandwidth
• It works with Flooding and Unicast
• It has 1 Broadcast domain and Number of Collision
domains depends upon the number of ports.
• It maintains a MAC address table
Switch
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Types of Switches
• Manageable switches
On a Manageable switch, an IP address can be assigned
and configurations can be made. It has a console port .
• Unmanageable switches
On an Unmanageable switch, configurations cannot be
made, an IP address cannot be assigned as there is no
console port.
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Bridge Vs Switch
• Bridges are software
based
• Bridges have low port
density
• Generally used for
connecting two
different topologies
(Segments)
• Switches are hardware
based
• Switches have high
port density
• Generally used for
connecting single
topology (Segment)
Bridge Switch
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• It is a Network layer device (Layer 3)
• Its is an Intelligent device
• It works with Logical Addressing (i.e. IP,IPX,AppleTalk)
• It works with Fixed bandwidth
• Number of Broadcast domains and Number of Collision
domains depends upon the number of interfaces.
Router
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How many Broadcast & Collision Domains
E0 E1
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Broadcast Domains
E0 E1
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Collision Domains
E0 E1
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Cisco divided the Switches into 3 Layers
• Access Layer Switches
Switches Series : 1900 & 2900
• Distribution Layer Switches
Switches Series : 3000 & 5000
• Core Layer Switches
Switches Series : 7000, 8000 & 10,000
Cisco’s Hierarchical Design Model
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Access Layer Switch
Catalyst 1900
Catalyst 2900
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Three types of Switching Mode :
• Store & Forward
– A Default switching method for distribution layer switches.
– Latency : High
– Error Checking : Yes
• Fragment Free
– It is also referred to as Modified Cut-Through
– A Default Switching method for access layer switches.
– Latency : Medium
– Error Checking : On 64 bytes of Frame
• Cut through
– A Default switching method for the core layer switches
– Latency : Low
– Error Checking : No
Switching Mode
Latency is the total time taken for a Frame to pass through the
Switch. Latency depends on the switching mode and the
hardware capabilities of the Switch.
Latency is the total time taken for a Frame to pass through the
Switch. Latency depends on the switching mode and the
hardware capabilities of the Switch.
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Store & Forward
Whenever, a Frame is received by the SwitchWhenever, a Frame is received by the Switch
Stores the Complete FrameStores the Complete Frame
Runs CRC on Complete FrameRuns CRC on Complete Frame
If, ErrorIf, Error If, No ErrorIf, No Error
Contact SourceTransport Layer
Contact SourceTransport Layer Check MATCheck MAT
If, Entry is there
If, Entry is there
If, Entry is notthere
If, Entry is notthere
UnicastUnicast FloodingFlooding
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Fragment Free
Whenever, a Frame is received by the SwitchWhenever, a Frame is received by the Switch
Checks the first 64 Bytes of the FrameChecks the first 64 Bytes of the Frame
Runs CRC on 64 bytes of the FrameRuns CRC on 64 bytes of the Frame
If, ErrorIf, Error If, No ErrorIf, No Error
Contact SourceTransport Layer
Contact SourceTransport Layer Check MATCheck MAT
If, Entry is there
If, Entry is there
If, Entry is notthere
If, Entry is notthere
UnicastUnicast FloodingFlooding
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Cut through
Whenever, a Frame is received by the SwitchWhenever, a Frame is received by the Switch
Check MATCheck MAT
If, Entry is there
If, Entry is there
If, Entry is notthere
If, Entry is notthere
UnicastUnicast FloodingFlooding
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Catalyst 1900
12 A B1110987654321
10BaseT
External of Switch
Fast Ethernet 100 mbps Ports
10 mbps Ports