1
Framing a shot – Field of View•Wide Shot (WS)
• Establishes location
COM 163 – Chapter 6: Looking Through the Viewfinder
2
Framing a shot – Field of View•Medium Shot (MS)
• Brings us closer• See the action
COM 163 – Chapter 6: Looking Through the Viewfinder
3
Framing a shot – Field of View•Closeup (CU)
• See the expression
COM 163 – Chapter 6: Looking Through the Viewfinder
4
Framing a shot – Field of View•Extreme Closeup (ECU)
• See details
COM 163 – Chapter 6: Looking Through the Viewfinder
5
Framing a shot – Field of View•Ratios:
• WS – 10%
• MS – 20%
• CU – 50%
• ECU – 20%
COM 163 – Chapter 6: Looking Through the Viewfinder
6
Vectors (angles)•Graphic (line)
• Diagonal works well
COM 163 – Chapter 6: Looking Through the Viewfinder
7
Vectors (angles)•Motion
COM 163 – Chapter 6: Looking Through the Viewfinder
8
Vectors (angles)•Index
• Man Made Symbol
COM 163 – Chapter 6: Looking Through the Viewfinder
9
Rule of Thirds•Divide the Screen vertically and horizontally•The intersections are where you should place the most important parts of the image
COM 163 – Chapter 6: Looking Through the Viewfinder
10
Rule of Thirds•Divide the Screen vertically and horizontally•The intersections are where you should place the most important parts of the image
COM 163 – Chapter 6: Looking Through the Viewfinder
11
Rule of Thirds•Divide the Screen vertically and horizontally•The intersections are where you should place the most important parts of the image
COM 163 – Chapter 6: Looking Through the Viewfinder
12
Rule of Thirds•Divide the Screen vertically and horizontally•The intersections are where you should place the most important parts of the image
COM 163 – Chapter 6: Looking Through the Viewfinder
13
Rule of Thirds•Divide the Screen vertically and horizontally•The intersections are where you should place the most important parts of the image
COM 163 – Chapter 6: Looking Through the Viewfinder
14
Rule of Thirds•Divide the Screen vertically and horizontally•The intersections are where you should place the most important parts of the image
COM 163 – Chapter 6: Looking Through the Viewfinder
15
Rule of Thirds•Divide the Screen vertically and horizontally•The intersections are where you should place the most important parts of the image•OK VERTICALLY•NEEDS NOSEROOM
COM 163 – Chapter 6: Looking Through the Viewfinder
16
Rule of Thirds•Divide the Screen vertically and horizontally•The intersections are where you should place the most important parts of the image•OK VERTICALLY•OK HORIZONTALLY
COM 163 – Chapter 6: Looking Through the Viewfinder