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TAGS3dcs5
photoshop
repousse
tutorial
The new Adobe Photoshop CS5 Extended is about to be released, itwas announced already and among the new features there is one
really special that is the Repouss. This new feature or tool will
allow us to create 3D objects extruding texts, selections, paths and
layers masks. It's a really powerful tool and I had the chance to try it
and now I will share with you one of my first experiments with it.
In this tutorial I will recreate an image of a tutorial I did for Digital Arts Magazine last
year which I used Photoshop and Illustrator to create a 3D text with a girl on top of it, the tutorial was the
. So this time I will do everything using just Photoshop CS 5 Extended with the
Repouss. I also want to mention that I'm still learning these new features/tools and I will try to share as much
as I can with you guys and if you are using the beta of Photoshop feel free to share with us as well.
Step 1
Open Photoshop CS 5 Extended and type with the Horizontal Type Tool (T) type the word 3D using Impact
April 26, 2010 from
3D Type with Repouss in
Photoshop CS5 Extended
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Step 3
This is the 3D text I wanted, in the past I would have to use another software like Illustrator or a 3D app such
as Cinema 4D, now I can do that in Photoshop.
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Step 4
To add and edit textures is pretty easy as well. As in Photoshop CS 4 we have the 3D palette where we can
edit our 3D objects, you can access this palette going to Window>3D. Select the 3D object and then you will
have the 3D front Inflation, 3D front Bevel, 3D extrusion... all of these are the areas where you can apply
materials. Select the 3D Extrusion Material and the on Diffuse click on the folder next to the color (1) and
select Open Texture. The texture will be open in a new window like when you edit a Smart Objects. So in this
window you can create your material
I'm using a brick texture from Shutterstock, you can find it . So adjust your texture in terms of colors then
save this file. Photoshop will automatically updates the 3D object adding the texture. If you want to make the
bricks smaller just click again on the icon next to the color and select Edit Texture. A dialog box with Texture
Properties will open where you can adjust the UV Scale and Offset. I used 10 for the U and V Scale.
The last thing here is apply the same texture to the Bumpmap (4). Simply repeat the same thing. The bump will
add depth to the texture like the displacement map where the light areas go up while the dark areas go down.
Step 5
Now select the 3D Front Inflation Material and repeat the same thing we did in the previous step, this time
however I'm using another texture, a concrete one which was courtesy of and you can find it
.
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Step 6
Once you changed the materials this will be the result you will have. As you can see the whole process was
much easier than if you have to do that using different tools and them exporting and importing in Photoshop.
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Step 7
As you can see there is light as well. Yes you can add lights to make your scene more realistic. In this first part
I have only one light. It's a Point Light with Intensity of 2. It also creates shadows, where I've changed to
100% of softness to make the shadows really soft.
Step 8
In this step I s tarted mixing the 3D object with 2D objects, in this case a photo I took from an airplane when I
was traveling. I wanted to give a sort of warm feeling to my image so firs t I went to Image>Adjustments>Hue
and Saturation and changed the Hue to -10, the Saturation to -65 and the Lightness to 10. Then I went to
Image>Adjustments>Color Filter. I selected orange for the color and 50% density. Then at last, I went to
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Layer>New Adjustment Layer>Gradient Fill. I used grey and black for the gradient with Radial for the
Style, so the grey would be in the center of the radial gradient. After that I changed the Blend Mode of this
Gradient Fill to Color Dodge to create the sun behind the 3D text.
Step 9
Add a new layer on top of the other layers including the 3D object. Then make sure you have black and white
for the color and go to Filter>Render>Clouds . Change the Blend Mode to Color Burn.
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Step 10
With the Eraser Tool (E) delete parts of the layer leaving just the bottom part of the layer. Use the image below
for reference.
Step 11
I have already shown you how to create clouds using the Brush Tool (B), so let's do it again. Add a new layer
on top of the others and go to Window>Brushes. For the brush settings use the image below for reference.
The most important part is the Texture where you will selec the clouds pattern. It's also important to notice that
if you increase the size of your brush you will have to increase the scale of the brush texture.
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Step 12
Select the Brush Tool (B) and white for the color, then with the brush we created start painting some clouds.
First paint just a few clouds like the image below (1-2)
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Step 13
Select a light brown now for the color and paint more clouds, especially over the white clouds we created in the
previous step.
Step 14
Now select white again for the colors and paint more clouds. The idea of this 3 steps was to add depth to our
clouds by adding some dark areas using the light brown.
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Step 15
Import a photo of a person to add to our scene, I'm using a photo of a girl sitting on a chair which was courtesy
of , you can find it . After that extract the background of the image and copy it and paste it in
our design. Select just the girl and the chair and then go to 3D>Repouss>Current Selection.
Step 16
The idea here is to create a 3D object from a 2d photo so we can position it and create some shadows, but
also to play and learn with the Repouss tool. Change the Depth to 0.1 and the scale to 1. Remove the
materials leaving only the front one. Now a very important detail, over the Internal Constraints, change the
Type to Hole, that will create wholes in the areas that were transparent, otherwise Photoshop would render a
big solid and it would ignore those transparent areas.
Once again rotate, move and scale your object until you find the right position. You can do that later on as well.
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Step 17
In order to create a 3D scene with the 3D text and the girl we will have to merge them in one 3D layer. To do
that is simple, select the 3D layers and go to 3D>Merge 3D Layers. By doing that you will create one 3D layer
only with both objects. So over the 3D Palette you will see the 3D text and the Girl objects where you will be
able to edit them like scale, rotate, move and change the extrude options as well.
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Step 18
Now the most important thing to do is to adjust your objects in your 3D scene (1). Move the lights so you can
illuminate the scene properly and play around with other objects. As I mentioned before I'm still learning so the
best thing to do is try different things, render a preview to see how it looks and try again.
To see all the 3D objects click on the little icon at the bottom of the 3D palette, the one with the eye and select
Show All. (2)
Step 19
The best thing with the Repouss tool is that you can edit the 3D object anytime during your design process, so
if you think a different position might look better you can do it or try a different illumination everything is
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possible.
ConclusionOnce you position all your 3D elements there's one extra step to do that is different from the Photoshop
workflow which is render the 3D object using the Raytrace Final mode. Photoshop then will render the object
and create the shadows and details, it usually takes a few minutes to do that, but it's a necessary process. If
you are used to other 3D softwares you already know that.
So basically in this tutorial/making-of I showed you a little bit of this incredible new tool that comes with the new
Photoshop CS5 Extended. There are lots of things to learn and practice but I'm sure the Repouss will be very
useful for those, like me, that are trying to mix 3D objects with photos and other 2D objects that we are used to
do in Photoshop.
Download the Photoshop File
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About the author
Abduzeedo is a blog about design. There are all sorts of articles for those who want to look for inspiration. Also
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A couple of weeks ago I was playing in
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