Transcript
Page 1: 7 mental models of digital world

David Rozman

7MENTAL MODELS OF DIGITAL WORLD

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ZMOT1

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Source: Consumer Barometer with Google!Base: People who purchased the product/service and are part of the online population

Old Customer Journey

First !Moment of Truth!

shelf

Second !Moment of Truth!

experience

Stimulusads

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Source: Consumer Barometer with Google!Base: People who purchased the product/service and are part of the online population

Research Online before purchasing

First !Moment of Truth!

shelf

Second !Moment of Truth!

experience

77%

such as advertisingstarts journey

Stimulus ZMOT

New Mobile Subscription Customer Journey

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Source: Consumer Barometer with Google!Base: People who purchased the product/service and are part of the online population

Research Online before purchasing

New Mobile Subscription Customer Journey

77%

ZMOTsuch as advertising

starts journey

Stimulus

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online became most important channel prior purchase

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PULL not PUSH medium

2

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Push Pull

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3 INTERACTIVITY not broadcasting

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Broadcasting: one-to-many Interactivity

Marketing in Hypermedia Computer-Mediated Environments:!http://www.whueb.com/whuebiz/emarketing/research/m031121/m031121a.pdf

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REALTIME RESPONSE

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On Twitter, Oreo steals the Super Bowl power outage

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TRANSACTIONS

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https://www.gov.uk/government/publications/government-digital-strategy/government-digital-strategy

Transactions online can be:

20x 30x cheaper

than postal

50x cheaper

than face-to-face cheaper than phone

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https://www.gov.uk/government/publications/government-digital-strategy/government-digital-strategy

With Shift to Digital Services!UK GOV can save 2 bilions € per year

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4

ONE TO ONE not ONE to MANY communication

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How well do we know our customers?

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Network data

CRMBilling

Product Catalog

Social Media

Click-stream

Chat

NPS

CDR

In our world customer is represented by data

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Network data

CRM

Product Catalog

Social Media

Click- stream

Chat

NPS

CDR

Billing

more user data = more user knowledge

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Big Data To Predict What People Buy30% of Amazon's revenue is produced by its recommendation engine.

https://econsultancy.com/blog/64364-how-predictive-analytics-for-b2b-sales-and-marketing-can-offer-huge-returns#i.17m989ir9hdqb1

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MANY TO MANY not ONE to MANY communication

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SOCIAL MEDIA

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Crowdsourcingempowering social media users for work of regular employees

ideassupport promotion

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GifGaf

!!!The mobile network run by you!!100% online operated business with no retail distribution & call centres. Customers get support from community. That keeps giffgaff’s costs low and lets them pass savings back to members. !!This approach has led giffgaff to earn 70% Net Promoter score and 91% cust. satisfaction rate !Source: Giffgaff case studyusing community to build an entirely new kind of company

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Social CRMbuild relationships with social media users

to turn them into brand advocates

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Use social media to utilize personal influencea most powerful type of communication with more influence on public opinion than mass media

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6

EARNED!

OWNED!

PAID

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You can’t control web

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NO TIME-SPACE!

boundaries

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http://iampaddy.com/lifebelow600/

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http://iampaddy.com/lifebelow600/

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thereisnopagefold.com

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There is no front page

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Other pages 80%

Front Page 20%

Where visitors land

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Every page is front page

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No prime time

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No geo boundaries

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Don‘t think of digital as But rather as

BTL ZMOT

PUSHED PULL

BROADCASTED INTERACTIVITY

ONE-TO-MANY ONE-TO-ONE MANY-TO-MANY

TIME-SPACE LIMITED

NO TIME-SPACE BOUNDARIES

PAID MEDIA EARNED & OWNED ECOSYSTEM

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Don‘t think of digital as But rather as

BTL ZMOT

PUSHED PULL

BROADCASTED INTERACTIVITY

ONE-TO-MANYONE-TO-ONE

MANY-TO-MANY

TIME-SPACE LIMITED

NO TIME-SPACE

BOUNDARIES

PAID MEDIAEARNED & OWNED

ECOSYSTEM

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http://linkedin.com/in/davidrozman/


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