Transcript
Page 1: A Walk through Portal: an Act of Video Game Analysis

A Walk through

Drew Davidson

an Act of Video Game Analysis

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Analysis

Close Reading of the video game, Portal

Analogous to Literary and Film Criticism

Unit Operations

Learning Principles

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Portal

Narbacular Drop - DigiPen

Valve hired student team

Portal - Orange Box

Award winning game

Great success story

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The Game

Learning Units

Themes

Chapters and Test Chambers

Spoiler Alert!

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Introduction

See yourself in Space

Static in dialogue

Test chambers & Backstage

Puzzle with instructions

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Analysis

Narrative Development & Game DesignLiteracy and Mastery of GameplayLearning Units - FlowThemes

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Portals and Spaces

Short little Tutorials

Panopticon (cameras, observation rooms)

Visual Cues

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Narrative

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Gameplay

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Test Chamber signs

Get the Gun!

Clean Environments

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“Mind the gap”

Portals go both ways

Developer Commentary

You feel alone

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Full DisclosurePlayed through game at least 9+ times

+ many individual test chambersAbout 2-4 hours of gameplayXbox 360Some GameFAQs & the WebListened to Dev Commentary

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Can die (!)

More complex puzzles

Recursive view

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GLaDOS - trustworthy?

Audio and Visuals

Elevator - backstage?

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First Fling

GLaDOS explains momentum

Orient through Space

Variations (Learning Units

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Experiential Themes

Experiment - many levels of

Space - associations through and with

Escape - making the choice to

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Get the other half of the Gun

Circle around

Finally (!) get full Gameplay

Timed Puzzles

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Experiment

Chell is in an experiment

Player has to experiment within space

Aperture Science

Development was an experiment

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Both portals, Multiple spaces

Test Chambers more complex

Puzzles across rooms

2 steps forward, 1 step back

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Space

Players have to reorient through space

Reorient actions, indirect connections

Portal reorients FPS genre

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Live Fire (!)

Where you can’t be (through portals

A Lair - “cake is a lie”

Backstage and Subversion

GLaDOS - broken? lying? dysfunctional?

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Escape

Literal - must get out

Figurative - subvert GLaDOS

Existential - who you are

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Weighted Companion Cube!

Indirect Storytelling

Complex Gameplay combos

Love & Guilt

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Literacy & Mastery

Flow across Learning Units

Gradual Gameplay Mechanics

Layered Thematics

Practice and Variations

Explore and Improvise

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19Cake!

Backstage - Backstory

Short, linear game

Painted Clues

Guided Training through Level Design

Where you shouldn’t be

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Ludic Narrans

Homo Ludens

+

Homo Narrans

=

Ludic Narrans

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And so...Interpret / Analyze

Narrative, Gameplay, Learning Units

Meaning, Themes, Literacy and Mastery

Well Played

ETC Press

etc.cmu.edu/etcpress


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