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A Walk through
Drew Davidson
an Act of Video Game Analysis
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Analysis
Close Reading of the video game, Portal
Analogous to Literary and Film Criticism
Unit Operations
Learning Principles
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Portal
Narbacular Drop - DigiPen
Valve hired student team
Portal - Orange Box
Award winning game
Great success story
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The Game
Learning Units
Themes
Chapters and Test Chambers
Spoiler Alert!
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00
Introduction
See yourself in Space
Static in dialogue
Test chambers & Backstage
Puzzle with instructions
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Analysis
Narrative Development & Game DesignLiteracy and Mastery of GameplayLearning Units - FlowThemes
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01
Portals and Spaces
Short little Tutorials
Panopticon (cameras, observation rooms)
Visual Cues
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Narrative
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Gameplay
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02
Test Chamber signs
Get the Gun!
Clean Environments
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03
“Mind the gap”
Portals go both ways
Developer Commentary
You feel alone
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Full DisclosurePlayed through game at least 9+ times
+ many individual test chambersAbout 2-4 hours of gameplayXbox 360Some GameFAQs & the WebListened to Dev Commentary
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08
Can die (!)
More complex puzzles
Recursive view
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09
GLaDOS - trustworthy?
Audio and Visuals
Elevator - backstage?
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10
First Fling
GLaDOS explains momentum
Orient through Space
Variations (Learning Units
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Experiential Themes
Experiment - many levels of
Space - associations through and with
Escape - making the choice to
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11
Get the other half of the Gun
Circle around
Finally (!) get full Gameplay
Timed Puzzles
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Experiment
Chell is in an experiment
Player has to experiment within space
Aperture Science
Development was an experiment
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13
Both portals, Multiple spaces
Test Chambers more complex
Puzzles across rooms
2 steps forward, 1 step back
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Space
Players have to reorient through space
Reorient actions, indirect connections
Portal reorients FPS genre
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16
Live Fire (!)
Where you can’t be (through portals
A Lair - “cake is a lie”
Backstage and Subversion
GLaDOS - broken? lying? dysfunctional?
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Escape
Literal - must get out
Figurative - subvert GLaDOS
Existential - who you are
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17
Weighted Companion Cube!
Indirect Storytelling
Complex Gameplay combos
Love & Guilt
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Literacy & Mastery
Flow across Learning Units
Gradual Gameplay Mechanics
Layered Thematics
Practice and Variations
Explore and Improvise
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19Cake!
Backstage - Backstory
Short, linear game
Painted Clues
Guided Training through Level Design
Where you shouldn’t be
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Ludic Narrans
Homo Ludens
+
Homo Narrans
=
Ludic Narrans
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And so...Interpret / Analyze
Narrative, Gameplay, Learning Units
Meaning, Themes, Literacy and Mastery
Well Played
ETC Press
etc.cmu.edu/etcpress