WEARABLETECHNOLOGY
GEORGE KURIAN
S7 ECE
ROLL.NO:25
CONTENTS
• Introduction
• History
• Architecture
• Technologies
• Application
• Advantages and Disadvantages
• Conclusion
• References
INTRODUCTION
A small portable computer that is designed to be worn on the body.
Wearable technology (also called wearable gadgets) is a category of technology devices that can be worn by a consumer and often include tracking information related to health and fitness.
Other wearable tech gadgets include devices that have small motion sensors to take photos and sync with your mobile devices.
Wearable technology, wearable devices or fashion electronics are clothing and accessories incorporating computer and advanced electronic technologies
HISTORY
• Idea dates back to the 1960’s .
• Early models not feasible because of large, bulky size
• 1966 Ivan Sutherland created first head mounted computer
• 1977- Vest and Headset developed to aid the blind
• 1980’s general purpose wearable computers developed
• In 1990’s wearable computing swiftly progressing
• Today, computer fibers being woven in clothing fibers
Wearable computing implementationBlock diagram
WirelessNetwork
WirelessNetwork
Input Device Display Device
Video Camera
Low Power Indicator Power Supply
Com port VGA out
Frame grabber
Netw
ork card
Parallel port Back plane
Main Unit
Some wearable computers use “keyers” (key switches mounted to a grip, rather than to a board, as with a keyboard) and trackballs as input device.
Many try to use more intangible means of input like gesture, speech recognition or context awareness.
The output may be presented through displays, lights, sound or even haptic interfaces(touch screen).
Ability to modified reality by using wearable computers.
HOW IT WORKS?
COMPONENTS
Human Interface System (Humionics)
Network
I/O Devices
HUMIONICS
The user interface for a wearable computer is fundamentally different to those of the regular computers .
It should satisfy the following criteria: Shall be constantly available to the user Shall not require constant user attention.
Shall be able to communicate with the user and the outside world.
.
NETWORK
There are three kinds of network possible:
Through WAP, or Cellular Digital packet data.
Wired and wireless connections
Through infrared or radio signals.
INPUT DEVICES
Speech recognition
Handwriting and keyboard
Gesture input
Thumb Typing
OUTPUT DEVICES
Head Mounted Displays with earpiece
Only earpiece
WEARABLE DEVICES
SMART SHIRT
A smart shirt is clothing made from smart fabric and used to allow remote physiological monitoring of various vital signs of the wearer such as heart rate, respiration rate, temperature, activity.
SMART WATCH
A smart watch is a computerized wristwatch with functionality that is enhanced beyond timekeeping, and is often comparable to a personal digital assistant(PDA) device
SMART GLASS
Smart glasses is a wearable computer with an optical head-mounted display (OHMD) or computerized internet-connected glasses with transparent heads-up display or augmented reality overlay that has the capability of reflecting projected digital images as well as allowing the user to see through it.
GOOGLE GLASS
• Google Glass take pictures, record videos, track routes using inbuilt GPS systems, answers whatever we asks, translates your voice to another language etc.
• Glass also uses many existing Google applications, such as Google Now, Google Maps, Google+, and Gmail.
• By pairing mobile phone to Glass, Glass acts as a Bluetooth headset for your phone and you'll be able to place and receive phone calls/sms through Glass.
Hardware’s used
Video Display
Camera
Speaker
Touch Pad
Microphone
Technologies Used Wearable computing
Smart clothing
Eye Tap technology
Wearable Computing
• Miniature electronic devices that are worn by the bearer
under, with or on top of clothing.
• Developed for general or special purpose information
technologies and media development.
Smart Clothing
• Smart clothing are fabrics that enable digital components
and electronics to be embedded in them.
• Integration of textiles with electronic elements like
microcontrollers, sensors, and actuators.
Eye Tap Technology
• EyeTap is a device that is worn in front of the eye that
acts as a camera to record the scene available to the eye
as well as a display.
• EyeTap intakes the world around it and augments image
the user sees allowing it to overlay computer-generated
data over top of the normal world the user would
perceive.
SMART RINGA new Bluetooth-enabled wearable ring allows users to check smartphone alerts and manage incoming calls right from their finger. Users can manage the settings of the gadget called Smarty Ring from a mobile app, and can even use the device as a watch, timer or phone finder.
AIR UMBRELLA
• The Air Umbrella, the concept removes the plastic top from the umbrella and replaces it with a wind shield. The design of the Air Umbrella calls for air to be sucked through the bottom, then shot out of the top in a pattern that mimics the standard canopy.
APPLICATIONS
Behavioral modeling
Health care monitoring systems
Military Applications
Smartphones
Electronic textiles
Fashion design
Gaming
ADVANTAGES
• User friendly, easy to learn• Computer moves with you• Patients data easily obtained• Enhanced Communication• Able to use wearable computers to complete daily tasks • Flexibility• Freedom• Work from anywhere• Convenience
DISADVANTAGES
• Can cause irritation in heat, Side-Effects such as Headaches • Can be used to gain an unfair advantage over others • It may become easier to get data on an individual if the item
is lost/stolen• Small display• Smaller keyboard• Battery Life - By far, the biggest problem for most wearable
devices is the limited battery life.
FUTURE SCOPE
Wearable Computers would dominate in the near future.
Now you can class your mobile phone as a mobile computer as that can be used take photos, surf internet, and many other things.
We believe that all electronic devices will be able to communicate with each other . And it’s possible by the wearable technology.
Wearable Computers would Paved way for a healthy competition in the business world
CONCLUSION
• wearable technology that use the evolving familiar
technologies that brings the sophistication and ease of
communication and information access even for the
physically challenged class of people those literally could not
use general way of palmtops and mobiles.
REFERENCES
• http://dupress.com/articles/2014-tech-trends-wearables/• http://www.slideshare.net/PSFK/psfk-future-of-wearable-technology-report • www.psfk.com/future-of-wearable-tech• iq.intel.com/future-of-wearable-tech • http://www.theguardian.com/technology/gallery/2014/mar/20/london-we
arable-tech-show-2014-pictures
• http://www.crunchwear.com/wearable-tech-festival-fashion-of-the-future/ • http://ben-grossman.com/google-glass-brands-wearable-technology-landsc
ape-pt-13
• http://www.businessinsider.com/bii-mobile-insights-is-wearable-technology-the-future-of-mobile2-2012-11#ixzz2yNNwND67
• http://www.statista.com/statistics/259372/wearable-device-market-value/ • http://blog.designersofthings.com/post/69693049955/best-wearable-apps-
for-2013-selected-in-wearable