Download - Barton’s D&D
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Bartons D&D
Intro & Origins of CRPG
Dark Age
Bronze Age
Silver Age Early Golden Age
Golden Age (I & II)
Platinum Age Modern Age
Future
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Rob Use "Rob" (Baltimore, MD)
I would hesitate to call this book a historyof CRPGs - a chronology would be moreappropriate. Barton is comprehensive -
every major CRPG from the inception ofthe computer is covered, but as anotherreviewer pointed out it is more of acollection of review summaries - I would
liken it to Maltin's capsule reviews offilms.
http://www.amazon.com/gp/pdp/profile/A1K39D52T26S8L/ref=cm_cr_dp_pdphttp://www.amazon.com/gp/pdp/profile/A1K39D52T26S8L/ref=cm_cr_dp_pdp -
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By Sazan Aisu "3x3eyes"
(London (UK) + Melbourne (Aus))
Wow! What a comprehensive book. The
book consists of several sections covering
the history of computer RPGs. It starts
with the origins, and goes into the bronze
age, silver age, early golden age, golden
age and onward into the platinum age and
the modern era.
http://www.amazon.com/gp/pdp/profile/A252CUYANFO9DP/ref=cm_cr_dp_pdphttp://www.amazon.com/gp/pdp/profile/A252CUYANFO9DP/ref=cm_cr_dp_pdp -
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What is it?
The only common factor that stretches across
the entire span of CRPGs is the statistical
system that determines how characters fare in
combat (or whatever other tasks they are askedto perform). Unlike an adventure game, where
tasks are always and forever solved by entering
the correct commands (or performing the right
sequence of tasks), there is always a randomelement to the outcome in a CRPG.
(p. 5)
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The Torch principle
(p. 4)
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Origins
Baseball Sims
Tabletop Games
Wargames RPGs
Colossal Cave Adventure
Multi-User Dungeons (MUDs) Interactive Fiction (IFs)
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The Dark Age
The 1970s
The text game
PLATO games
Rogue and Roguelikes MUDs
Graphical MUDs
*Text games opened the door for CRPG
http://thcnet.net/zork/index.phphttp://www.play.vg/games/87-Rogue.htmlhttp://robot-club.com/lti/pub/aaai94.htmlhttp://robot-club.com/lti/pub/aaai94.htmlhttp://www.play.vg/games/87-Rogue.htmlhttp://thcnet.net/zork/index.php -
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The Bronze Age
1977
Apple II, TRS-80, Commodore PET
Private hobbyists
Wizards Castle p. 49 Eamon p. 50
Akalabeth p. 59
*Games moved from text to graphics slowly andpainfully but in ways that made sense!
http://home.comcast.net/~derelict/winwiz.htmlhttp://www.lysator.liu.se/eamon/http://www.youtube.com/watch?v=wPCwb2mg0OUhttp://www.youtube.com/watch?v=wPCwb2mg0OUhttp://www.lysator.liu.se/eamon/http://home.comcast.net/~derelict/winwiz.html -
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The Silver Age
1981
Ultima p. 64
Apshai
Wizardry p. 70
Telengard p. 77
*Games evolved in complexity before they evolved graphically inways such as: multiple characters, dynamic levels, party andplayer options, etc. - But perhaps more significantly, they can beSOLD!
http://www.youtube.com/watch?v=kdfePjLerMghttp://www.youtube.com/watch?v=JCsQsKaMAekhttp://www.youtube.com/watch?v=zMZc1ZkB0Eo&feature=relatedhttp://www.youtube.com/watch?v=ZOcloIG46ighttp://www.youtube.com/watch?v=ZOcloIG46ighttp://www.youtube.com/watch?v=zMZc1ZkB0Eo&feature=relatedhttp://www.youtube.com/watch?v=JCsQsKaMAekhttp://www.youtube.com/watch?v=kdfePjLerMg -
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Early Golden Age
1985 Mainframes revisited and classics remade (Ultima for example) Expedition Amazon p. 90 Tales of the Unknown:
Bards Tale p. 93
The Destiny Knight p. 95 Thief of Fate p. 96
Centauri Alliance p. 97 Neverwinter Nights Gold Box p. 160 And MANY others
* An explosion of innovation and diversity with hundereds of titles and agreat deal of experimentation.
http://www.youtube.com/watch?v=XiUoD2QftbAhttp://www.youtube.com/watch?v=XiUoD2QftbA -
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Late Golden Age
1987(ish) JRPG Zelda Series
Dragon Warrior Series Final Fantasy And MANY others
* The 8,16, 32, 64, bit eras each meant bettergraphics, bigger more complex games, and thefranchise was king! The rise of real-time 3Dwas the big change.
http://www.youtube.com/watch?v=9Hb73IEv2CQhttp://www.youtube.com/watch?v=9Hb73IEv2CQ -
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Platinum Age
1990 Overlaps a MAJOR crpg failure time (ch 9) Ultima Underworld Elder Scrolls (p. 298) Daggerfall (p. 300)
Series play catch up Might and Magic (VII IX) (p. 305) Elder Scrolls III: Morrowind (p. 304)
Diablo (p. 323) Baldurs gate
Fallout
*Technology and Graphics finally catch up, and the idea of if youcan think it you can find a way to do it becomes standard thoughnot without some major headaches.
http://www.youtube.com/watch?v=TpuTbxkaZ94http://www.youtube.com/watch?v=asFNo2f1noUhttp://www.youtube.com/watch?v=bhG1FCcv3iMhttp://www.youtube.com/watch?v=xSfwDgFeIHUhttp://www.youtube.com/watch?v=xSfwDgFeIHUhttp://www.youtube.com/watch?v=bhG1FCcv3iMhttp://www.youtube.com/watch?v=asFNo2f1noUhttp://www.youtube.com/watch?v=TpuTbxkaZ94 -
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Modern Age
2000(ish)
Neverwinter Nights
KotR
Fable
MMORPGs MANY others
And whatever comes out next year.
* Possibly the last transition time before truly realistic andintuitive roleplay. A time of great refinement and MASSIVEcontent development. The standards have been set.
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Matt Barton says:
Read my book!*
*No he doesnt I made that up, but I bet he would. Now go home and write your papers.