Download - Betting on Games

Transcript
Page 1: Betting on Games

Betting on Games

Ólafur Andri RagnarssonCo-founder and Chief Software Architect

Page 2: Betting on Games
Page 3: Betting on Games

Revenues

Page 4: Betting on Games

Head Quarters Betware Reykjavík

Betware DKBröndbyDenmark

Betware Solutions CA

Kamloops, BC

CertusOdense

DenmarkBetware MadridSpain

Betware Sp. z o.o.WarsawPoland

Betware currently has 101 employees worldwide

Page 6: Betting on Games

History

Page 7: Betting on Games

So what happened in 1995?

Page 8: Betting on Games

In 1995 Margmiðlun started working on the Internet Gaming Solution

Page 9: Betting on Games
Page 10: Betting on Games
Page 11: Betting on Games

Copyright © 2009, Ólafur Andri Ragnarsson

Nordic Marketing Conference of Lottery Companies, Mývatn, September 1995

Page 12: Betting on Games
Page 13: Betting on Games

In November 1996 the first ticket was bought

Page 14: Betting on Games

Next Step was Financing

Page 15: Betting on Games

Games

Page 16: Betting on Games

Traditional Lottery Games

Page 17: Betting on Games

Drawing of lots for a prize

Page 18: Betting on Games
Page 19: Betting on Games

Simple gamesEasy to play – easy to understand

Appeals to everyone

Page 20: Betting on Games
Page 21: Betting on Games

Playing requires knowlegde(or so they think)

Appeals to 18-35 males

Page 22: Betting on Games

Passionate playersSports betting becomes a livestyle

Page 23: Betting on Games

Sports betting playersare loyal – they continueto play the game

Page 24: Betting on Games
Page 25: Betting on Games
Page 26: Betting on Games

Takes some timeEntertainment

Page 27: Betting on Games
Page 28: Betting on Games

Real-time bettingMore Entertainment

Page 29: Betting on Games
Page 30: Betting on Games

Social EntertainmentTakes time

Page 31: Betting on Games

Gaming Trends

Page 32: Betting on Games

The Lottery World

The Game World

The world in 1995

Nice and everybody is happy!

Page 33: Betting on Games

The Lottery World

The Game World

The world in 2000

Thei-gaming

World

D i s r u p ti o n from i-gaming

Page 34: Betting on Games

The Lottery World

The Game World

The world in 2005

Thei-gaming

World

Gambling becomes mainstream – POKER hits off

Page 35: Betting on Games

The Lottery World

The world in 2010

The Lottery World

All Worlds of Games

When Worlds collide - c o n v e r g e n c e

Page 36: Betting on Games

The Lottery World

The world in 2010

The Lottery World

All Worlds of Games

When Worlds collide - c o n v e r g e n c e

Media PortalsMedia Portals

Page 37: Betting on Games

The entrepreneur always searches for change, responds to it, and exploits it as an o p p o r t u n i t y

- Peter Drucker

Page 38: Betting on Games

What technology trends should we be aware of in the next 12-18 months?

Question

Page 39: Betting on Games
Page 40: Betting on Games
Page 41: Betting on Games

Consumer Devices

The Computer and the Internet

disappear

Page 42: Betting on Games

Mobility

People that use Facebook on their mobile devices are50% more active on Facebook than non-mobile users

Page 43: Betting on Games

Copyright © 2009, Ólafur Andri Ragnarsson

Netbooks

Price point is $30025% of laptop sales25-30 million units in 2009

Page 44: Betting on Games

Super Smart Phones

There is no mobile web – it’s only webGenerative PlatformSoftware

Page 45: Betting on Games

Super Smart Phones

3.8 billion connections5% are smart phones

Page 46: Betting on Games

1 billion Apps downloaded from the AppStoreiPhone now available in 81 countriesiPhone has sold 21 million units globally16 million iPod Touches globally

iPhone

Slide from May 2009

Page 47: Betting on Games

E-BooksDigital book sales wentfrom $20 million in 2004to $113 million in 2008

“We’re at a tipping point right now,”- Janet Murray, director of Digital Media at Georgia Institute of Technology

Page 48: Betting on Games

Key Observation

Page 49: Betting on Games

Key Observation

People will have more computing power on their person where ever they go

Page 50: Betting on Games

Key Observation

People will have constantconnectivity

Page 51: Betting on Games

Key Observation

Price is ready for mass-adoption

Page 52: Betting on Games

Key Observation

People will use multiple devices

Page 53: Betting on Games

The traditional retailer sale is declining – on-line is taking over

Page 54: Betting on Games

On-line Communities

Page 55: Betting on Games

The Lottery Consumers are getting older

Photo by: OlsenWeb http://www.flickr.com/photos/olsenweb/

Page 56: Betting on Games

Computing Power

What do Consumers Want?

Page 57: Betting on Games

Computing Power Network Connectivity

What do Consumers Want?

Page 58: Betting on Games

Computing Power Network Connectivity Social Interaction

What do Consumers Want?

Page 59: Betting on Games

Entertainment

Social

Page 60: Betting on Games

Key Observation

The Social Web is Important

Page 61: Betting on Games

Popularity

Page 62: Betting on Games

What is valuable?

Page 63: Betting on Games

The Participant The Provider

•Being known•Having friends•‘Functionality’

•Customer loyalty•Increased online time•User generated information•‘Word of mouth’

This could be valuable?

Page 64: Betting on Games

I’m pretty sure Man. U. beats Arsenal

No way!I’ll bet you they don’t.

I’ll handle your bet for a minor fee. Here is your bet-ticket.

Arsenal WINS!

Wohoo...I told you so.

Bet’s R’Us

Page 66: Betting on Games
Page 67: Betting on Games
Page 68: Betting on Games
Page 69: Betting on Games
Page 70: Betting on Games
Page 71: Betting on Games
Page 72: Betting on Games
Page 73: Betting on Games

Top Related