Download - campain G2
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Home player Blue
Hold the fort
You're the captain of the fortress strong-hold on the northern edges of Brave andkind Baron realm. This ruined fortress now
partially knock down is far from the de-fendable fortress you were told about,
when you were sent on this assignment,the reports coming from the Masons were
false. The Masons had only restored onesection of the wall, and the engineers had
filled the side motes, when they all van-
ished in the night leaving the work undoneand a false report that it was completed.
Two gaping holes from the Red Barons de-struction five years ago still stood on the
front of the old fortress,
You had sent word to your Lord that it
would be hard to hold the fortress in hiscurrent condition without reinforcements,
in the meantime you had your men flood
the field in front of the fortress and plowoff the ground to make a large mud pitand least this will slow the advance of en-emy troops, and you are working on mak-
ing temporary motes in front of the
breaches of the wall . But alas you re-ceive the long-awaited message that rein-forcements are coming, good news in bad
times is so welcome.
Already your defenses have been probed,by an unknown enemy sniper fire, scout-
ing parties have gone missing, and treesare heard being cut in the forest all this
are signs that war is eminent.
Game 2
THE F O R T
THE WAR OF THE BARONS
Home player red
Seize the Fort
Having ambushed his reserveforces, bribed the Masons to leavethere work unfinished, you're nowready to begin your conquest ofthis mambe pambe Baron lands.You now bring in your siege en-
gines that you have been buildingin the forest and prepare yourunits for the attack.
The plan is simple take control ofHis fortress and his whole north-ern lands will be yours for the tak-ing. Finding the stout General thatcan do this task is the key . There
First moon in spring ithe year of our Lord
1390
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If you have won the last gameyou can fill in one ruined tile
next to the lake with anotherlake tile shown in map other
wise there is three ruin tilesfacing the Red Barons' army
(If Baron died in the last battlethe Baron's brother who now
Objective:
Hold the fort to the end of the
game . Have Most units in thefort is to be in control of the
fortress .
You win if the Red baron can nolonger attack or has a whiteflag or voluntary surrenders.
Page 2
HOME P LAYER B LU E BARON
Are heart are set on
peace, but the tyrant only
understands the grim face
so we must show him this
grim face till he see s the
wisdom of peace
Baron 1309 war counsel
Game 2
Continued from page 1
A cry from the watchtower reveals a galloping horses ap-proaches, it is your Baron fleeing from the mountain pass with
the foul news of the ambush. No sooner has the Baron and hismen fewer that hoped for refreshed and debriefed you when
the battle alarm is sounded, no time to finish the defenses,
war is upon Us !.
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Continued from page 1
going to have the advantage and your men have totire them self crossing a field with heavy missile fireso the units you chose will be critical .
The War of the Barons Page 3
7 B Y 7 B A T T L E M A P
AWAY P LAYER R ED BARON
broken down wallthat must be de-fended.,
One side of the board hassmall hills descending intothe valley it's an open fieldred barons deployment theother side is the fortress allmade of ruined tiles with
obstacles as the remainingwalls and three of the fronttiles representing the
It is time to take what
is rightfully ours.
tomorrow We will own
both side of the river
Red Baron 1309
War consul
Objective:
To have effectively won thefortress you need at least two
units inside the fortress andthe other side a white flag.
if player won last game your
awarded 150 additional basepoints to put in reserves,which will enter where the reddot is will be able to enter the
fortress through a diagonalmove
(Red Baron tortured one of
the Good Barron's men cap-tured in a scouting party and
learned the secrets of a se-cret entrance) be sure to set
this up second tab in deploy-ment options.
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Strategy tip :Soften up your enemy first ,and be sure all your forces are in place be-fore you start the relentless attack.
Continued from page two
is the Baron is who rides into the fortress with thewarning. With whatever men made it to the fortress.
Stradagy tip: You have three rows deep of tile todeploy your forces on.
Remember with three
units per tile you canlock yourself in where
you can't maneuveryour troops within the
Castle. Thus Deploy-ment is essential for
survival think howthey will attack to give
you the best advan-tage.
Point Win Condition
6 Holding the fort
1 Removing enemy
unit
4 Killing General
2 Wining computer
game
6 Killing Red Baron
Point Win Condition
1 Removing enemy unit
4 Killing the Blue Baron
2 killing the Capt.
2 Wining computer game
6 Controlling the fort
Muster Requirements
1.Deployment:1200 base
points
2. 240 penalty point al-
lowance
3. Deploy in red hills .
4. Must have a General
5. No named Heros
6. No muster limitations
Muster Requirements
1. 1200 base points level 10 Army
( with any promotions from the
last two games you wish to field)
2. Up to 180 penalty points. total
points should not exceed 1380
3. The Barron or his brother if he
died , and a captain as the two
heroes you must field,
4.No mounted units in the fortress5. Any mounted or fast units that
also made it to the safety zone in
last game as blue team you havethe option of putting them in re-serves up to three units and enter
here when they show up in thegame the blue paint marks witharrow .6. You can field as many catapultsas wish on the hill tiles