CO32004 MDM Unit 10 – Module Review © Napier University 2002
Structure of Lecture
Concluding Case StudySummary of Module QuestionnairesBreakSummary of previous weeksQ&A
Next week: Presenting Coursework 2
CO32004 MDM Unit 10 – Module Review © Napier University 2002
Archaeoquest
Opened June 1997Budget £44k including
4 networked touch-screen MPEG-capable PCs (including 24hr support for one year £14.5k)
Helicopter video shoot, MPEG encoding (~£8k)20 days Tech Director, 20 days Engineer, 40 days Designers, (due to changes in staff)3 days Creative Director
Staff sold at 65% of normal rates to win Sydney2000
CO32004 MDM Unit 10 – Module Review © Napier University 2002
Archaeoquest features (1 of 3)
The first time AI (or more specifically: “Expert Systems”) and multimedia had been combined in the public arena
It selects sites for visitors based on: their mode of transport, number in party, available time, academic level of knowledge, level of fitness, eventual destination for day, their interests (any number from 9 possible interests),
… all cross-referred against a profile for each site, and how busy that site car park will be for that day.
CO32004 MDM Unit 10 – Module Review © Napier University 2002
Archaeoquest features (2 of 3)
It creates itineraries for visitors, up to 24 hours in length, covering an area of 400 km, with a high degree of certainty that they will be followed, and a simple monitoring mechanism to check this.
Route-plans feature detailed instructions and timings and are optimized for mode of transport.
It prints out the unique itinerary for each customer (numbered), and this could feature bespoke advertising for the client - another revenue stream for the client
CO32004 MDM Unit 10 – Module Review © Napier University 2002
Archaeoquest features (3 of 3)
It features specially shot helicopter footage of remote sites (played back onscreen as TV quality video) to allow those of restricted mobility to virtually visit the sites.
Operated by touch screen (or mouse), and capable of being networked
Sophisticated local system management - allowing sites to be temporarily closed to certain kinds of traffic (eg coaches and/or cars) and traffic to be diverted along alternative routes
Potential for future expansion to cover weather, seasonal, multilingual and many other issues
Runs on Standard MPC3 computer (MPEG card, P75, 16M RAM).
CO32004 MDM Unit 10 – Module Review © Napier University 2002
Archaeoquest – Sample Output
Date: 20 April 1997. Time: 13:25:59 This is your personal challenge. Follow the instructions below
to find your way to each site and carry out the challenges described
1 km From car park go towards main road B9002 at Oyne,.1.5 km From Oyne follow the B9002 east to Mill of Carden.3.1 km From Mill of Carden travel east along A96 to Pitcaple.4 km From Pitcaple follow the A96 south to Drummies.3.9 km From the junction of the A96 at Drummies follow the B993 turning left onto
Burghmuir Road..1 km Continue along Burghmuir Drive. The site is signposted on the right up Brankie
Road. Bransbutt Stone is now in the middle of a modern housing estate. Parking is in a layby suitable for 4 cars but parking is also possible in the surrounding streets.
Location:101, Brandsbutt Pictish Symbol Stone, NJ759224, Allow between 15 minutes and 60 minutes for your visit Your Challenge is:
Draw the ogam inscription and with the help of the site information board, translate it.
1 hours, 41 minutes so far.
CO32004 MDM Unit 10 – Module Review © Napier University 2002
Archaeoquest Output (part 2)
.1 km Travel along Brankie Road. Then turn left onto Burghmuir Drive.3.9 km Continue along Burghmuir Drive. Turn right onto the B993 and follow it to
the junction of the A96 at Drummies.4 km From the junction of the A96 at Drummies follow the A96 north Pitcaple.3.1 km From Pitcaple travel west along the A96 to Mill of Carden .1.5 km From Mill of Carden follow the west north to Oyne.4 km Go west from Oyne on B9002 to Insch,.5 km From Insch travel southwest on local roads to Clatt.5.4 km From Clatt travel west on local roads to Rhynie Village..6 km In the centre of Rhynie on the A97 is the square at the far end of the grass
area in front of the kirk are two stones. Parking is at the side of the green or in the car park adjacent to the kirk.
Location:101, Rhynie Square Pictish Symbol Stones, NJ498271, Allow between 15 minutes and 60 minutes for your visit Your Challenge is:
In the entrance to the school, which is next to the square, is a cast of the most striking, of the many Pictish stones found locally. Go to the school. What is the 'Rhynie Man' carrying ?
2 hours, 33 minutes so far.
CO32004 MDM Unit 10 – Module Review © Napier University 2002
Archaeoquest Output(Part 3)
.6 km In the centre of Rhynie on the A97 is the square at the far end of the grass area in front of the kirk are two stones. Parking is at the side of the green or in the car park adjacent to the kirk.
1 km At the south end of Rhynie on the A97 there is a narrow road heading east which is signposted to the site. The stones are sited in a small shelter on the left as you enter the carpark.
Location:101, Rhynie Old Kirkyard Pictish Symbol Stones, NJ499265, Allow between 15 minutes and 60 minutes for your visit
Your Challenge is: Draw the decoration which appears on the larger stone on the right
hand side 2 hours, 4 minutes so far.
Note that a simple map was drawn on screen and in printout – potential for advertising revenue
CO32004 MDM Unit 10 – Module Review © Napier University 2002
How it worked
Simple text files contained parameters (knowledge base) – editable by client – unlimited potential to expand without needing to update the software
Main structure was a web of 13 sites, 41 intermediate “nodes” 76 journeys between connected nodes/sites,
potentially different for modes of transport
CO32004 MDM Unit 10 – Module Review © Napier University 2002
Archaeoquest functionality
Macromedia Authorware file (with additional admin interface) Prompted user to respond to profile questions Read in most recent site-related data, Calculated (using the AW’s calculation icon)
optimal route, Updated networked data on expected parking
usage at each site Displayed route and map on screen, presented
tailored interactive multimedia, printed out “challenge”, 5-10 minutes interaction time per user
Monthly collation of anonymous marketing data
CO32004 MDM Unit 10 – Module Review © Napier University 2002
Archaeoquest Challenges
Succession of graphic designers, each of whom who ended up redesigning aspects of previous work
The planning process required the ability to calculate road traffic in detail for a number of output scenarios
Video footage was a large part of the budget but a small part of the experience!
Hardware reliability, maintainability, flexibility Fall-out from partner project – one which had been
sold, for a similar price, as a sort of SimCity, but with realistic local 3D flythrough displaying multiple changes over time!
CO32004 MDM Unit 10 – Module Review © Napier University 2002
Module Questionnaires
32 returned, out of 101 who submitted courseworks
Out of 800 possible responses 190 Strongly Agree 503 Agree 88 Disagree 7 Strongly Disagree 12 not applicable
Overall slightly better than “Agree”
CO32004 MDM Unit 10 – Module Review © Napier University 2002
Module Content, Organisation, Admin
Quite positive in both sections 31|27 Strongly agree 89|87 Agree 8|14 Disagree 0 Strongly disagree
…despite all the problems with room bookings and larger than expected classes
Highest negative – 5 of you disagreed that facilities etc were adequate (8 SA 19 A)
CO32004 MDM Unit 10 – Module Review © Napier University 2002
Experience of Learning
Votes: 55, 128, 35, 3, (3)More disagreed than strongly agreed on
Relating theories & concepts to practice (5,7) Range of activities (4,5) Clear about assessment (7,8,2)
Controversial and evenly split on opportunities to develop practical skills (8,6,1)
Overwhelmingly confident on seeking advice (11,1)
CO32004 MDM Unit 10 – Module Review © Napier University 2002
Feedback on Progress & Achievement
The least positive of all the categories: 6, 42, 11, 2, (3)
Timing of feedback clearly a problem for a quarter of the class (2,7,1)
Comments suggest that 3 weeks between feedback and next stage not enough. (3 wks generic feedback, 2 wks personal feedback) But 3 wks is all the notice required for a cw 3 wks is the commitment to turnaround feedback
CO32004 MDM Unit 10 – Module Review © Napier University 2002
“My Own Contribution”
You saw this as overwhelmingly brilliant! 44, 73, 10, 2, (1)
But perhaps the sample is skewed!Only 20% disagreed that they were
well-prepared for classes
CO32004 MDM Unit 10 – Module Review © Napier University 2002
Overall
Pretty positive 27, 57, 10, 1, (1)
Over a third felt strongly that Module increased knowledge They were clear where module fits
But a quarter disagreed that the workload was similar
CO32004 MDM Unit 10 – Module Review © Napier University 2002
CO32004 MDM - Review
CO22007 Web Development Methods / CO22006 HCI2
CO32004 MDM CO32003 DMIA/MT3 CO32005 ID / CO32002 CCD
CO42002 MT4 CO42005 CSCW
CO32004 MDM Unit 10 – Module Review © Napier University 2002
Reflections on the module
Reflect for a few minutes on what you have learnt in the course of this module, and write brief answers to the following: what have you enjoyed most/least? what have you found hardest/easiest?
Discuss your answers with a partner Then I will collate these and compare
your thoughts with the following.
CO32004 MDM Unit 10 – Module Review © Napier University 2002
Learning Outcomes
At the end of this module, you should be able to identify appropriate media elements for
multimedia interfaces evaluate architectures for multimedia
applications design and develop multimedia applications in a
structured and systematic manner author multimedia applications in an efficient
manner apply programming techniques to multimedia
implementation
CO32004 MDM Unit 10 – Module Review © Napier University 2002
Identify appropriate media elements for mm interfaces
Units 1, 2, 5, 7, coursework 1“What is appropriate?” is constantly
changing. What is effective? What will convince project sponsors? What is a good use of money and
talents?Largely shaped by fashion and peer
pressure, but HCI issues at the core
CO32004 MDM Unit 10 – Module Review © Napier University 2002
Evaluate architectures for multimedia applications
Units 1,2,5, coursework 1Multimedia Architecture is part of the
bigger field of Information Architecture Navigation and Interaction Structure and Modularisation Tools influence outcomes
CO32004 MDM Unit 10 – Module Review © Napier University 2002
Design and develop mm apps structured/systematic manner
Units 3, 4, 5, 6 and especially tutorials, both courseworks
The heart of the module “Reflective practitioner”, constant self-criticism
to improve simplicity of implementation
Apply the 80:20 rule three times and you end up with better than 50% of functionality/quality for 1% of the resources (or the opposite!!!)
CO32004 MDM Unit 10 – Module Review © Napier University 2002
Author mm applications in an efficient manner
Units 8,9, coursework 2Practice makes perfect.
Look out for opportunities to use the tools while you can
Aim for a balance between “good enough” quality (90% of the project) and the magical, inspired gem that you can point to and celebrate (typically less than 10%)
CO32004 MDM Unit 10 – Module Review © Napier University 2002
Apply programming techniques to mm impl’n
Units 8,9, coursework 2 Look for ways of eliminating repetitive development
create “engines” that can process and present content and data.
Use the power of Lingo etc to cope with clients who will change their minds, content that is dynamic, truly interactive multimedia.
Even when you can’t, use a “pattern” approach - develop your cognitive abilities with the authoring tool, so that you can compete with vendor demonstrators – rapidly assembling programmes to match needs
CO32004 MDM Unit 10 – Module Review © Napier University 2002
Lesson plan
Fifteen-credit module => 150 hours of "notionally efficient student time" (NESH). Did you find 150 hours for this module? Did you use the time wisely?
“… be reflective in the last week or so before submission - to ensure that your work is presented in the best light, to reflect critically on your achievements and the nature of multimedia in the accompanying documentation…
It is all too easy to work frenetically with multimedia tools right up to the deadline and fail to complete thoughtful work.”
CO32004 MDM Unit 10 – Module Review © Napier University 2002
150 hours – how much did you spend?
Review module org, plan time __/2 hours
Attending lectures: __/24 hoursRe-reading lecture notes and following
up on references: __/15 hoursAttending tutorials: __/12 hoursOther learning Director: __/ 12 hoursReading England & Finney: __/ 25 hoursCoursework 1: __/ 25 hoursCoursework 2: __/ 35 hours
CO32004 MDM Unit 10 – Module Review © Napier University 2002
Questions and Answers
Please feel free to ask me any questions you have about the module or about multimedia development generally
CO32004 MDM Unit 10 – Module Review © Napier University 2002
Coursework 2 demonstration
Purpose A fallback in case the marker can’t run your CD An opportunity to view and critique others’ work
and to receive feedback on your own A rehearsal for presentation at trade shows
Method Students to install their software, set up and be
ready to present – use support from demonstrators
Marker will spend 1-2 minutes with each student Afterwards each student to present the highlight
of their work in 30 seconds to 3 other students
CO32004 MDM Unit 10 – Module Review © Napier University 2002
Coursework 2 Demonstrations Assessment Criteria
Information Display (10%) How attractive is it? How easy is it to know what each part of the screen
communicates? Are the media components used appropriate to the
objectives defined in the requirements spec Information Access (10%)
Is the navigational structure and control appropriate? Will it work on target platform?
User Engagement (15%) Does it involve the user in meaningful activities? Is it appropriate to the target audience? Is it suitable for the intended purpose?
CO32004 MDM Unit 10 – Module Review © Napier University 2002
Preparing for the demonstration
You should already have Created a CD and tested it on a different machine Thought about the highlights of your programme
In the lab, be ready to show (in 1-2 minutes) Who the target users are, what the target machine is
and why the media components are appropriate How easy is it to know what each part of the screen
communicates (including the overall structure)? What would be particularly effective (eg memorable or
meaningful to the user in their goal of learning how to use Director)?
Take a moment now to record some notes
CO32004 MDM Unit 10 – Module Review © Napier University 2002
After demonstrating to the markers
You will form into groups of 4 and each of you in turn will spend ONLY 30 seconds demonstrating the highlights of your programme to the other three
Each of the other three will record on the supplied sheet how well your work matches each of three of the assessment criteria
As a marker, don’t worry about being able to form a full picture in the available time.
As in real life, you will have a gut feeling about how well each person meets each category
CO32004 MDM Unit 10 – Module Review © Napier University 2002
Afterwards
Make a note of any new problems you found while preparing or demonstrating
Create a plan to create a version that you could happily demonstrate in future to potential employers
Reflect on your class-mates’ solutions and your own – consider what you do differently if you repeated this project and what you wouldn’t change