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Computers Are Your Future
© 2006 Prentice Hall, Inc.
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Computers Are Your Future: Chapter 11
© 2006 Prentice Hall, Inc. Slide 2
Computers Are Your Future
Chapter 11
Programming Languages and Program Development
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Computers Are Your Future: Chapter 11
© 2006 Prentice Hall, Inc. Slide 3
What You Will Learn About
ü What a programming language is ü Machine language and assembly language ü High-level programming languages ü The shortcomings of early languages ü Popular programming languages
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Computers Are Your Future: Chapter 11
© 2006 Prentice Hall, Inc. Slide 4
What You Will Learn About
ü The six phases of the program development life cycle (PDLC)
ü Why top-down programming makes programs easier to debug and maintain
ü The three basic types of control structures ü Syntax errors and logic errors in programs
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Computers Are Your Future: Chapter 11
© 2006 Prentice Hall, Inc. Slide 5
Machine Language
Ada
Pascal Fortran COBOL
Assembly Language
Smalltalk
Visual Basic BASIC
Java C and C++
Programming Languages
ü Programming languages are artificial languages created to tell the computer what to do
ü They consist of vocabulary and a set of rules to write programs
ü The program development life cycle (PDLC) is an organized method of software development
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Computers Are Your Future: Chapter 11
© 2006 Prentice Hall, Inc. Slide 6
Development of Programming Languages
ü Programming languages are classified by levels or generations
ü Lower-level languages are the oldest ü The five generations of programming languages are:
Ø Machine languages Ø Assembly languages Ø Procedural languages Ø Problem-oriented languages Ø Natural languages
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Computers Are Your Future: Chapter 11
© 2006 Prentice Hall, Inc. Slide 7
First-Generation Languages ü Machine language:
Ø Consists of binary numbers (0s and 1s)
Ø Is the earliest programming language
Ø Is the only language the computer understands without translation
Ø Is machine dependent § Each family of processors has
its own machine language
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Computers Are Your Future: Chapter 11
© 2006 Prentice Hall, Inc. Slide 8
Second-Generation Languages ü Assembly language:
Ø Resembles machine language Ø Is a low-level language Ø Uses brief abbreviations for
program instructions. § Abbreviations are called
mnemonics Ø A program is written in source
code (text file) and translated into machine language by an assembler
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Computers Are Your Future: Chapter 11
© 2006 Prentice Hall, Inc. Slide 9
Third-Generation Languages ü Procedural languages:
Ø Are high-level languages that tell the computer what to do and how to do it
Ø Create programs at a high level of abstraction Ø Are easier to read, write, and maintain than machine
and assembly languages Ø Use a compiler or interpreter to translate code
ü Fortran and COBOL are third-generation languages
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Computers Are Your Future: Chapter 11
© 2006 Prentice Hall, Inc. Slide 10
Compilers and Interpreters
ü A compiler is a program that changes source code to object code
ü An interpreter translates source code one line at a time and executes the instruction
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Computers Are Your Future: Chapter 11
© 2006 Prentice Hall, Inc. Slide 11
Third-Generation Languages (continued)
ü Spaghetti Code and the Great Software Crisis: Ø GOTO statements resulted in programs that were
difficult to follow Ø This problem led to the software crisis of the 1960s
§ Programs were not ready on time § Programs exceeded their budgets § Programs contained too many errors § Customers were not satisfied
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Computers Are Your Future: Chapter 11
© 2006 Prentice Hall, Inc. Slide 12
Third-Generation Languages (continued)
ü Structured programming languages: Ø Were developed to improve software development Ø Include Algol and Pascal Ø Forbid the use of GOTO statements Ø Use control structures
§ IF-THEN-ELSE
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Computers Are Your Future: Chapter 11
© 2006 Prentice Hall, Inc. Slide 13
Third-Generation Languages (continued)
ü Modular programming languages: Ø Were developed because of problems in structured
programming languages Ø Are used to create programs that are divided into
separate modules § Each module carries out a special function
Ø Require specified input to produce specified output
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Computers Are Your Future: Chapter 11
© 2006 Prentice Hall, Inc. Slide 14
Fourth-Generation Languages
ü Types of fourth-generation languages include: Ø Report generators
§ Languages for printing database reports Ø Query languages
§ Languages for getting information out of databases ü Fourth-generation languages are nonprocedural
Ø They do not force programmers to follow procedures to produce results
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Computers Are Your Future: Chapter 11
© 2006 Prentice Hall, Inc. Slide 15
Object-Oriented Programming
ü Object-oriented programming (OOP): Ø Relies on component reusability
§ The ability to produce program modules that perform a specific task
Ø Eliminates the distinction between programs and data Ø Uses objects that contain data and procedures
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Computers Are Your Future: Chapter 11
© 2006 Prentice Hall, Inc. Slide 16
Objects ü Objects are units of information
that contain data as well as methods that process and manipulate the data
ü Classes of objects: Ø Hierarchy or category of objects Ø Objects at the top of the
category are broader in scope than the subclass objects
ü Inheritance refers to an object’s capacity to “pass on” its characteristics to its subclasses
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Computers Are Your Future: Chapter 11
© 2006 Prentice Hall, Inc. Slide 17
Sample Cobol program
Common Business-Oriented Language (COBOL)
ü COBOL: Ø The earliest (1959)
high-level language Ø The most widely used
business language Ø A proven way to do
accounting, inventory, billing, and payroll
Ø Requires programmers to explain what the program is doing at each step
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Computers Are Your Future: Chapter 11
© 2006 Prentice Hall, Inc. Slide 18
Sample Fortran program
Formula Translator (Fortran) ü Fortran:
Ø Began in the 1950s Ø Is suited to scientific,
mathematical, and engineering applications
Ø Is used to solve complex equations
Ø Features simplicity, economy, and ease of use
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Computers Are Your Future: Chapter 11
© 2006 Prentice Hall, Inc. Slide 19
Sample Ada program
Ada
ü Ada: Ø Named after Augusta
Ada Byron Ø Incorporates modular
programming Ø The required language
for the U.S. Defense Department
Ø Suitable for control of real-time systems (missiles)
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Computers Are Your Future: Chapter 11
© 2006 Prentice Hall, Inc. Slide 20
Sample BASIC program
Beginner’s All-Purpose Symbolic Instruction Code (BASIC)
ü BASIC: Ø An easy-to-use language available on personal computers Ø Widely taught in schools as a beginner’s programming
language Ø Designed as an interpreted language
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Computers Are Your Future: Chapter 11
© 2006 Prentice Hall, Inc. Slide 21
Visual Basic (VB)
ü Visual Basic: Ø Is widely used in program development packages Ø Uses event-driven programming Ø Enables the programmer to develop an application by using on-screen graphical user interfaces
Sample Visual Basic
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Computers Are Your Future: Chapter 11
© 2006 Prentice Hall, Inc. Slide 22
Sample Pascal program Pascal
ü Pascal: Ø Is named after Blaise Pascal Ø Encourages programmers to write well-structured programs Ø Widely accepted as a teaching language Ø Has been updated to reflect new approaches to programming
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Computers Are Your Future: Chapter 11
© 2006 Prentice Hall, Inc. Slide 23
Sample C program
C
ü C: Ø Was developed by
AT&T’s Bell Labs in the 1970s
Ø Combines high-level programming language with assembly language
Ø Programmers manipulate bits of data within a processing unit
Ø Difficult to learn and programming is time consuming
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Computers Are Your Future: Chapter 11
© 2006 Prentice Hall, Inc. Slide 24
Sample Smalltalk program
Smalltalk
ü Smalltalk: Ø Developed in the 1970s by
Xerox Corp Ø “100% pure” object-oriented
programming language Ø Not often chosen for software
development
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Computers Are Your Future: Chapter 11
© 2006 Prentice Hall, Inc. Slide 25
C++
ü C++: Ø Incorporates object-
oriented features Ø Is widely used for
professional program development
Sample C++ program
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Computers Are Your Future: Chapter 11
© 2006 Prentice Hall, Inc. Slide 26
Java
ü Java: Ø Developed by Sun Microsystems Ø An object-oriented, high-level programming language with
a twist Ø First true cross-platform programming language Ø Gained acceptance faster than any other programming
language Ø A simplified version of C++
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Computers Are Your Future: Chapter 11
© 2006 Prentice Hall, Inc. Slide 27
Java
ü Java, continued : Ø Java is designed to run on any computer platform Ø Java Virtual Machine enables cross-platform use Ø Java applets or small programs are downloaded to
computers through networks Ø Weaknesses include:
§ The security risk in downloading applets § The speed in running the programs
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Computers Are Your Future: Chapter 11
© 2006 Prentice Hall, Inc. Slide 28
Sample Java Program
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Computers Are Your Future: Chapter 11
© 2006 Prentice Hall, Inc. Slide 29
Web-Based Languages ü Markup languages:
Ø Hypertext markup language (HTML) sets the attributes of text and objects within a Web page
Ø Extensible markup language (XML) is used for sharing data and objects in a Web environment
ü Scripting languages: Ø VBScript is used to write short programs (scripts) that are
embedded in Web pages Ø JavaScript is used to write scripts on Web pages
ü Visual Studio .NET: Ø Used for the development of scripts and programs that are
accessible from the Web
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Computers Are Your Future: Chapter 11
© 2006 Prentice Hall, Inc. Slide 30
The Program Development Life Cycle (PDLC)
ü The PDLC was introduced in the 1970s to address problems in creating programs
ü It provides an organized plan for breaking down the task of program development into manageable parts
ü Six phases of the PDLC: 1. Defining the problem 2. Designing the program 3. Coding the program 4. Testing and debugging the program 5. Formalizing the solution 6. Implementing and maintaining the program
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Computers Are Your Future: Chapter 11
© 2006 Prentice Hall, Inc. Slide 31
Phase 1: Defining the Problem
ü The first step in program development ü Systems analysts provide program specifications (specs)
to programmers ü Specs define:
Ø Input data Ø Processing Ø Output Ø Appearance of user interface
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Computers Are Your Future: Chapter 11
© 2006 Prentice Hall, Inc. Slide 32
Phase 2: Designing the Program ü Programmers create the program’s design
Ø Top-down design focuses on the program’s main goal (main routine), then breaks the program into manageable components (subroutines/modules)
Ø Control structures are used to see how each subroutine will do its job
ü Developing an algorithm is a step-by-step description of how to arrive at a solution
ü Program design tools: Ø Structure charts – show the top-down design Ø Flow charts – show the logic of program Ø Pseudo code – alternative to flow charts
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Computers Are Your Future: Chapter 11
© 2006 Prentice Hall, Inc. Slide 33
Structured Design
ü Control structures are logical constructs that specify how the instructions in a program are to be executed
ü Three types of control structures: Ø Sequence control structure – Instructions are executed in
the order in which they appear Ø Selection control structures – The program branches to
different instructions depending on whether a condition is met; IF…THEN…ELSE
Ø Repetition control structure – The program repeats the same instructions over and over; DO-WHILE and DO-UNTIL
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Computers Are Your Future: Chapter 11
© 2006 Prentice Hall, Inc. Slide 34
Structure Chart
Flowchart
Structure Chart and Flowchart
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Computers Are Your Future: Chapter 11
© 2006 Prentice Hall, Inc. Slide 35
Phase 3: Coding the Program
ü Coding requires the translation of the algorithm into specific program instructions
ü An appropriate programming language is chosen, and the code is typed according to its syntax rules
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Computers Are Your Future: Chapter 11
© 2006 Prentice Hall, Inc. Slide 36
Phase 4: Testing and Debugging the Program
ü Testing and debugging eliminate all errors ü Syntax and logic errors are corrected ü Debugging is the process of eliminating errors
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Computers Are Your Future: Chapter 11
© 2006 Prentice Hall, Inc. Slide 37
Phase 5: Formalizing the Solution
ü Documentation is created for future use ü The variable names and definitions, a description of the
files needed, and the layout of the output are produced ü A user manual is developed to explain how the program
works
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Computers Are Your Future: Chapter 11
© 2006 Prentice Hall, Inc. Slide 38
Phase 6: Implementing and Maintaining the Program
ü The program is: Ø Tested by users Ø Thoroughly documented Ø Maintained and evaluated regularly
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Computers Are Your Future: Chapter 11
© 2006 Prentice Hall, Inc. Slide 39
Chapter 12 Summary
• A programming language is an artificial language consisting of a vocabulary and a set of rules
• Machine language is the lowest-level programming language
• Assembly language contains symbols for programming instructions
• Third-generation (high-level) languages require programmers to specify the procedures to be followed
• Object-oriented languages combine procedures and data
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Computers Are Your Future: Chapter 11
© 2006 Prentice Hall, Inc. Slide 40
Chapter 12 Summary, continued
• The PDLC’s six phases are: • Defining the program • Designing the program • Coding the program • Testing and debugging the program • Formalizing the solution • Implementing and maintaining the program
• Top-down programming makes programs easier to debug and maintain
• Debugging requires finding and correcting syntax errors and logic errors