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COS 495 - Lecture 3 Autonomous Robot Navigation
Instructor: Chris Clark Semester: Fall 2011
Figures courtesy of Siegwart & Nourbakhsh
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Control Structure
Perception
Localization Cognition
Motion Control
Prior Knowledge Operator Commands
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Locomotion & Robot Representations
1. Locomotion 1. Legged Locomotion 2. Snake Locomotion 3. Free-Floating Motion 4. Wheeled Locomotion
2. Continuous Representations 3. Forward Kinematics
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Locomotion
§ Locomotion is the act of moving from place to place.
§ Locomotion relies on the physical interaction between the vehicle and its environment.
§ Locomotion is concerned with the interaction forces, along with the mechanisms and actuators that generate them.
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Locomotion - Issues
§ Stability § Number of contact
points § Center of gravity § Static versus
Dynamic stabilization
§ Inclination of terrain
§ Contact § Contact point or
area § Angle of contact § Friction
§ Environment § Structure § Medium
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Locomotion in Nature
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Locomotion in Robots
§ Many locomotion concepts are inspired by nature
§ Most natural locomotion concepts are difficult to imitate technically
§ Rolling, which is NOT found in nature, is most efficient
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Locomotion in Robots: Examples
§ Locomotion via Climbing
Courtesy of T. Bretl
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Locomotion in Robots: Examples
§ Locomotion via Hopping
Courtesy of S. Martel
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Locomotion in Robots: Examples
§ Locomotion via Sliding
Courtesy of G. Miller
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Locomotion in Robots: Examples
§ Locomotion via Flying
GRASP Lab, Univ. of Pennsylvania
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Locomotion in Robots: Examples
§ Locomotion via Self Reconfigurable Robots
Courtesy of USC
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Locomotion in Robots: Examples
§ Other types of motion
Courtesy of S. Martel Courtesy of ARL, Stanford
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Locomotion in Robots: Examples
§ Other types of motion
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Legged Locomotion
§ Nature inspired. § The movement of walking biped is close
to rolling.
§ Number of legs determines stability of locomotion
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Legged Locomotion
§ Degrees of freedom per leg § Trade-off exists between complexity and stability
§ Degrees of freedom per system § Too many, needed gaited motion
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Legged Locomotion
§ Walking gaits § The gait is the
repetitive sequence of leg movements to allow locomotion
§ The gait is characterized by the sequence of lift and release events of individual legs.
Changeover Walking
Galloping
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Legged Locomotion
Courtesy of Pulstech
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Wheeled Locomotion
§ Wheel types a) b) a) Standard Wheel
§ 2 DOF
b) Castor Wheel § 3 DOF
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Wheeled Locomotion
§ Wheel types c) d) c) Swedish Wheel
§ 3 DOF
d) Spherical Wheel § Technically difficult
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Wheeled Locomotion
§ Wheel Arrangements § Three issues: Stability, Maneuverability and
Controllability § Stability is guaranteed with 3 wheels,
improved with four. § Tradeoff between Maneuverability and
Controllability § Combining actuation and steering on one wheel
increases complexity and adds positioning errors
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Locomotion & Robot Representations
1. Locomotion 2. Continuous Representations
1. Global Coordinate Frames 2. Local Coordinate Frames 3. Transformations
3. Forward Kinematics
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Continuous Representations
§ To control a robot we need to represent the robot’s state with some quantifiable variables.
§ Given the state description, we model the motion of the robot with differential equations:
Kinematics § Once we have the Kinematics equations, we can
develop a control law that will bring a robot to the desired location.
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Continuous Representations
§ To control a robot we need to represent the robot’s state we use coordinate frames: § Global frame § Local frame
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Global (Inertial) Coordinate frame
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Global (Inertial) Coordinate frame
§ Anchor a coordinate frame to the environment
XI
YI
θ
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Global (Inertial) Coordinate frame
§ With this coordinate frame, we describe the robot state as: ξI = [x y θ]I
XI
YI
θ
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Local Coordinate frame
§ Anchor a coordinate frame to the robot
XR YR
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Local Coordinate frame
§ With this coordinate frame, we describe the robot state as: ξR = [x y θ]R = [0 0 0]
XR YR
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Local Coordinate frame
§ The local frame is useful when considering taking measurements of environment objects. § Consider the detection of an wall using a range
finder:
XR YR
ρobject
αobject object
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Local Coordinate frame
§ The measurement is taken relative to the robot’s local coordinate frame (ρobject, αobject)
§ We can calculate the position of the measurement in local coordinate frames: xobject, R = ρobject cos( αobject) yobject, R = ρobject sin( αobject)
XR YR
ρobject
αobject object
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Local Coordinate frame
§ The local frame is also useful when considering velocity states: dξR/dt = [dx/dt dy/dt dθ/dt]R
= [ x y θ ]R
= ξ R
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Local Coordinate frame
§ Often we know the velocities of the robot in the local coordinate frame: x = v
y = 0
θ = w
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Transformations
§ We are also interested in the robot’s velocities with respect to the global frame.
§ To calculate these, we need to consider the transformation R between the two frames: ξR = R(θ)ξI ξI = R-1(θ)ξR
§ Note that R is a function of theta, the relative angle between the two frames.
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Transformations
§ Let’s obtain the transformation matrix, starting with the XI direction:
XI
YI
θ
XR YR
xI
xR
xI = xR cos(θ)
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Transformations
§ Now the YI direction:
XI
YI
θ
XR YR yI xR yI = xR sin(θ)
θ
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Transformations
§ What about rotational velocity?
XI
YI
θ
XR YR θI = θR θR
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Transformations
§ Lets put our equations in matrix form: xI cos(θ) 0 0 xR
yI = sin(θ) 0 0 yR
θI 0 0 1 θR
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Transformations
§ Lets put our equations in matrix form: xI cos(θ) 0 0 xR
yI = sin(θ) 0 0 yR
θI 0 0 1 θR
ξI R(θ)-1 ξR
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Transformations
§ Or we can rewrite: cos(θ) 0 v
ξI = sin(θ) 0 w
0 1
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Locomotion & Robot Representations
1. Locomotion 2. Continuous Representations 3. Forward Kinematics
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Kinematics
§ The transformations we just defined form the basis of our forward Kinematics § The Kinematics equations should model how
velocities in the global frame - ξI , are a function of wheel speed inputs – φ1 and φ2.
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Forward Kinematics
w(t)
v(t)
P 2L
r
ϕ2 ϕ1
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Forward Kinematics
ϕ
§ Before we continue, we need to understand the relation between rotational velocity and forward velocity.
rϕ = v .
r
v
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Forward Kinematics
ϕ
§ Apply this to a wheel on the robot.
r
v
v
rϕ = v .
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Forward Kinematics
ω1 2L P
v1
§ Apply the same equation to a top view of the robot, assuming only wheel 1 is rotating.
ω1
v1 = 2Lω1
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Forward Kinematics
v1
§ Lets look in more detail: § If the left wheel has velocity 0, and right wheel has velocity v,
the robot will spin with the left wheel acting as the center of rotation. § There is no doubt that the
wheel velocity induces a rotational velocity ω1.
§ The right wheel travels a distance 2π(2L) in 1 rotation.
§ To make 1 full circle, it takes 2π(2L)/v1 seconds.
§ The rotational velocity is then (2π rad) / (2π(2L)/v1 seconds)
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Forward Kinematics
v1
§ So the rotational velocity induced by the right wheel is: ω1 = v1 /2L rad/s
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Forward Kinematics
v2
§ Similarly, the rotational velocity induced by the left wheel is: ω2 = -v2 /2L rad/s
§ Note the negative sign because forward wheel velocity induces a negative rotational velocity on the robot.
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Forward Kinematics
ω2 = -rϕ2 2L
ω1 = rϕ1 2L
§ Now, substitute velocities v1 and v2 calculated from wheel speeds (slide 43) into the rotational velocity equations (slides 46, 47).
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Forward Kinematics
w(t) = ω1 + ω2
§ Now, the rotational velocities can be calculated by summing the components of velocities from each wheel:
§ The forward velocity is the sum of the two components, (i.e. average of 2 velocities) again using the same equation from slide 44:
v(t) = L(ω1 - ω2 )
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Transformations
§ Recall: xI cos(θ) 0 0 v
yI = sin(θ) 0 0 0
θI 0 0 1 w
ξI R(θ)-1 ξR
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Forward Kinematics
ξI = R(θ)-1 rϕ1 + rϕ2 2 2
0 rϕ1 - rϕ2 2L 2L
. .
§ The resulting kinematics equation is:
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Forward Kinematics
§ We now know how to calculate how wheel speeds affect the robot velocities in the global coordinate frame.
§ This will be useful when we want to control the robot to track points (i.e. move to desired locations in the global coordinate frame by controlling wheel speeds).