Download - Customer Who??

Transcript
Page 1: Customer Who??

Customer Who?!??Do you know what your customers really want?

Page 2: Customer Who??

Maria Matarelli

@MariaMatarelli

Meet the Presenters

Danny Sack

@SackDanny

#Agile2013

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Topics

• Importance of Customer Feedback

• Case Study

• Dissect Communication Layers

• Techniques for Engaging your Customers

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IMPORTANCE OF FEEDBACK

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Majestic Loki

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Majestic Loki and his sister Lexi in their pure ‘no feedback’ position

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CUSTOMER EXPERIENCE

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CASE STUDY

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Background

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10

Create a virtual index of the real world

Make the world computable

Bridge the virtual world and the real world

Our Mission

© 2012 Nokia | Confidential

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Organizational Intro

7,000 employees on 6 continents in 50 countries

2 million changes every day to the database

300 patents granted and over 250 pending

8 /10 navigation devices are powered by HERE

More than 22 million miles of roadway

Up to 260 attributes per road segment

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Background

HERE – maps and location based services

Power navigation systems in 80+% of cars

Complicated sales process for multi-year contracts

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New Product Example

HERE recently launched a dynamic content delivery service for

our customers -> Location Based Search

Complete departure from our previous generation product

Allows our customers to radically rethink the way they compete

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First Generation Product

3 years of R&D work

Millions of dollars invested

Thousands of man-months consumed

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Where is the Customer?

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Product Roadshow

Customer visits

- 30 key Customers

- 7 Countries

Enrolled 10 key customers in a Beta Program

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Findings and Feedback

“This is possibly the most important new development by Nokia in the last 10 years"

- Director of Product Management

“You sold us a vision, not a platform."- VP of Sales

“Have you considered this implementation?"

- Director of Business Development

“What if we don’t want to change our products?"

- Senior Architect

“How do we see some sample data?"

- Director of Engineering

"The experience that we've had in the Beta has been incredibly frustrating"

- Director of Product Management

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The Good, Bad, & Ugly

• The basic premise

was perfect for the

marketplace

• We built to the wrong

use cases

• Our solution didn’t

and wouldn’t scale

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IMPACT

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Back to the Drawing Board

Rework the product –> 12 more months of R&D

Reposition the product –> Aligned to a portfolio

Re-launched the offering and re-introduced it to our customers

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Results

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Poll the Room

Do you know your key customers?

Do you know how many layers exist

between you and your customer’s key

decision makers?

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DISSECTING THE LAYERS BETWEEN YOU AND YOUR CUSTOMER

Exercise

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Communication Breakdowns

Engineers build products far removed from what is promised

or needed

Product Managers write requirements for respective programs

Customer(Business

Mgr)AE

Product Manageme

ntR&D

Customer(Product Mgmt)

Customer (Engineerin

g)

Account Execs talk to business

managers

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Exercise

Draw the communication

layers between

you and your customer

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SHARE & DEBRIEF

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PM Partners with Sales

Customer(Business

Mgr)AE

Product Manageme

ntR&D

Customer(Product Mgmt)

Customer (Engineerin

g)

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Startup

Warm Body

Customer(Business Mgr)

Customer(Product Mgmt)

Customer (Engineering)

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Workshop

Customer(Business Mgr)AE

Product Management

R&D

Customer(Product Mgmt)

Customer (Engineering)

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TECHNIQUES FOR ENGAGING CUSTOMERS

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Techniques for Engaging Customers

• Direct customer involvement with teams

• Full feedback loop into Product Backlog

• Open Space

• Visual Collaboration

• Innovation Games

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Direct Customer Involvement

Beta programs are good, but may be too late

Iterate earlier with key customers•Alpha --> pre-Alpha --> rough draft

Get the engineers in a room together

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Feedback cycle

________________________________________________

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Open Space

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Innovation Games

Engaging

people

through

collaborative

play

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Empathy Map

Helps you gain insight and understanding for a targeted persona

Reference: http://innovationgames.com/empathy-map

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Me & My Shadow

Identifying your customers hidden needs

Reference: http://innovationgames.com/me-and-my-shadow

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Prioritization

Customer feedback feeds into team backlog

Prioritize customer requests

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Buy a Feature

Prioritize features

Reference: http://innovationgames.com/buy-a-feature

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20/20 Vision

Understand customer priorities

Reference: http://innovationgames.com/2020-vision

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Bang for the Buck

Collaboratively rank a project backlog based on

estimated value and estimated cost

Reference: http://innovationgames.com/4454-2

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IN SUMMARY

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Q’S

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Contact Us

Maria Matarelli http://www.bevilledge.com

[email protected]

@MariaMatarelli

www.linkedin.com/in/mariamatarelli

Danny Sack

[email protected]

@SackDanny

www.linkedin.com/in/dsack


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