Download - Defining Digital Games
Defining Digital Games
Presentation by Dustin DannenhauerDr. Héctor Muñoz-Avila
Assigned readings:Chapter 8 (Rules of Play Book)
Definition of GameReminder: Definition of a game (and
elements).
Notes: • most of the definitions of games studied
where made before computers existed• The term “digital game”. Covers:
• PC• Tablets• Consoles• cell phones
All are formally modeled as Turing machines (video)
• A game is a system• In which players• engaged in an artificial conflict• defined by rules• That results in a quantifiable outcome
AutomatedData Storing+ manipulation
Digital Games as Systems
Reminder: Definition of System:
• Parts affect one another within an environment (next slide provides an example)– elements: Objects, Attributes (properties), Internal
relationships, and the Environment– dimensions: formal, experiential, cultural
• Digital games tend to be confused with the medium they are taking place (e.g., “play Nintendo”)
• Our definitions of game and system provide the means to make these distinctions (see next slide)
Analysis of Tetris
general
narrow
Cultural(third video)
Experiential(second video)
Formal(first video)
Aspects
A game designer creates experience not technology
Says who?
SCOPE
• Cultural identity• Fan sites• Impact on culture
• Emotions• Players• Medium where
it is played
• Buttons to press• Graphical Interface
Side-track: John Carmack II
• Creator of Doom game series• ID Software• Famous for creation of graphics engines that “pushed the
envelope (video; 2006 game!) from a computer graphics perspective”
PC Gamer Interview 2006:
• Points that simplicity doesn’t mean lack of design
• Previous games created by himself
• Points that even in his company now he steps back and listen to designers
If you are left alone in an Island, which game you wish they left with you? (anyone?)
His answer: a compiler!
Back to lecture’s topic: What Can We do with digital media?
• Goal: use technology to create meaningful play• What capabilities does digital media have?
–Trait 1 : immediate but narrow interactivity
–Trait 2: Information manipulation
–Trait 3: Automated complex systems
–Trait 4: Networked communication
Trait 1 : immediate but narrow interactivity
• The game responds to player input
• Other Examples?• Why is it narrow?• Despite this gameplay can be engaging:
–Tactics in an RTS game –Alternatives to keyboard
Trait 2: Information manipulation• Digital (Turing) machines: store/manipulate data
Data Simple objects: soldier, mage
Information Relations: - soldier belongs to blue team - soldier is a unit
Meta-relations: A region belongs to blue team if All units in the region belong to blue team
Abstract
Concrete
Knowledge
Trait 2 of Digital games: Information manipulation
Information Type Non-Gaming Example Gaming Example
Meta-relations
Relations
DataGoogle
Database
Knowledge-based system
Any digital game: score, locations,…
Chess: piece threats
Age of Empires uses aRule based system
Trait 2: Information manipulation• Digital (Turing) machines: store/manipulate data knowledge
• Key characteristic: computers can learn while playing– User preferences/capabilities (We saw machine learning
examples in previous lecture)
• Plus: Hiding information– Example (video)? – Although non digital games can also hide information.
Example?
• text• images• audio• logic
Trait 3: Automated complex systems
• Complex system:
– Example of a game that would be difficult to play manually
• But some game theoreticians say this is a problem itself: People want to see the internal workings of the system
Trait 4: Networked communication
• Facilitate communication between players
• Evolution– 2-4 players using the same console/computer– 2-4 Players over a local network– 2-4 Players over the internet– 12 players over the internet– 1000+ Players over the same instance of game world
(video)
• Direct communication is not restricted to text (video)
Open Discussion
• Can non-digital games can exhibit traits such as “Information manipulation”?
Yes; For example if another person plays as the dungeon master as in this video
• What are the advantage of digital over non-digital games?
• What are the advantage of non-digital over digital games? See video for a clue
Final Word• These traits are not the only ones• Even non digital games may exhibit some of these traits• But they help our understanding of video game potential• Analysis of Unreal Tournament:
– Trait 1 : immediate but narrow interactivity– Trait 2: Information manipulation– Trait 3: Automated complex systems– Trait 4: Networked communication