![Page 1: Development Team: Mirza NagjiTony Penta Jessica WhitleyRyan Hillman Ian QuattlebaumQuentin Dubois Jack Enloe Client: Gary Bishop](https://reader036.vdocument.in/reader036/viewer/2022081323/5a4d1b8c7f8b9ab0599bf2eb/html5/thumbnails/1.jpg)
Development Team:Mirza Nagji Tony Penta Jessica Whitley Ryan Hillman Ian Quattlebaum Quentin DuboisJack Enloe Client: Gary Bishop
![Page 2: Development Team: Mirza NagjiTony Penta Jessica WhitleyRyan Hillman Ian QuattlebaumQuentin Dubois Jack Enloe Client: Gary Bishop](https://reader036.vdocument.in/reader036/viewer/2022081323/5a4d1b8c7f8b9ab0599bf2eb/html5/thumbnails/2.jpg)
PurposePurpose• To create an educational
game for blind students.• To create an environment
that will cater towards someone who is blind to make things easier.
• To create a game that increases in difficulty to strengthen students typing skills.
• Most importantly to make a game that will not only teach, but make it fun to learn how to type on a keyboard.
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We divided the team into three groups to maximize efficiency…
The Plan…The Plan… The Plan
S ys tem Des ign G U I Des ign G ame Des ign
B lindG ames
• develop a conceptual framework for how the game works
• takes care of all major and minor details of the game.
• will design the user interface
• takes care of initial problems blind students may have with starting the game.
• will deal with actual development of the game.
• this includes sounds, timing, etc.
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• Any IBM personal computer available.
• The game will be coded in a Microsoft visual studio environment in C#.
• We will make it available from our web page for download.
• Microsoft Text-to-Speech
SystemSystem System
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Let’s the user enter their name and will use Microsoft Speech to vocalize it.
A set of preferences that set the game.
Runs the game…
• To make things easier, the interface will read the preferences and guide the user.
• Also the cursor will advance automatically to the next field when the Enter key is pressed.
GUI InterfaceGUI Interface GUI
![Page 6: Development Team: Mirza NagjiTony Penta Jessica WhitleyRyan Hillman Ian QuattlebaumQuentin Dubois Jack Enloe Client: Gary Bishop](https://reader036.vdocument.in/reader036/viewer/2022081323/5a4d1b8c7f8b9ab0599bf2eb/html5/thumbnails/6.jpg)
Game Specifics• Sound cues will alert the user of which letter,
combination of letters, or words that must be typed into the keyboard in order to advance in the game.
• Lower levels and missions will be of minimal difficulty, while advancement through the game, and subsequent higher levels and missions will require more skilled keyboard knowledge by the user.
• Positive reinforcement will be utilized when the student makes a mistake. A message that will guide the student to the right keys (in lower levels and missions) or a simple “try again” message (in upper levels and missions) will be used when the user makes a mistake.
• The game will be organized in such a manner as to create an enjoyable and educational medium for students to become familiar with all keys on the keyboard
The GameThe Game
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PIZZA
:00
PIZZA
:05:04:03:02:01
Mock-UpMock-Up Level 2